Project Knight [Mecha Design Bureau]

we have a chance to improve our stats later on. we're still early enough that we can recover from this; we just need to be careful of what options we pick and value cost/repair efficiency a bit higher than performance.

That is true. Though it is not impossible for them to get parts and the letter says about ways of fixing this. I am guessing that the field that we pick will help with some of our problems in this vote.

Skeletal Design (E)
Battle Effectiveness (E)
Power and Drive Effectiveness (D)
Logistical Values (C-)

Though we have a lot of things to make better. D is the lowest score that we can have on anything. So we will need to balance it out though the next part is the engine.
 
[X] [Skill] Structural Engineering

This is the area we consistently have issues with. We definitely need to increase our Technology Cost and Ease of Maintenance.
 
[X] [Skill] Structural Engineering

Right, so our priorities are like... 1) Increase Weapon Effectiveness 2) Increase Ease of Maintenance 3) Definitely don't decrease those things
 
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so bit of a random thought: if we add a turret to this i'm thinking we should do it in the rear of the mech so that the main gun's ammo is as far from the pilot at possible. then we can plan the power source right in the dead center of the mech so that we can use a bigger engine and, if it's something expensive, keep it better protected.
 
Adhoc vote count started by Verisaimilitude on Jan 16, 2025 at 12:27 AM, finished with 22 posts and 14 votes.


Healthy lead for Skeletal Kinematics.

I'm going to close the voting at and drop another update that evening.
 
So I was thinking about potentially weapon system combination we could use for our first mech and assumed that we currently have three hardpoints with one being the default. I was thinking of giving it hydraulic pincers that could be used to hold, crush, and potentially pick stuff up, attack drones that would be doing most of the damage, and anti-infantry fire as a tactical fallback. It could be called the Hali named after a family of water beetles that crawls.
 
So I was thinking about potentially weapon system combination we could use for our first mech and assumed that we currently have three hardpoints with one being the default. I was thinking of giving it hydraulic pincers that could be used to hold, crush, and potentially pick stuff up, attack drones that would be doing most of the damage, and anti-infantry fire as a tactical fallback. It could be called the Hali named after a family of water beetles that crawls.
how expensive would the attack drones be though? As much as we might not like it, I think we need to go boring but practical with the weapons loadout to make up for our current shortcomings.
 
how expensive would the attack drones be though? As much as we might not like it, I think we need to go boring but practical with the weapons loadout to make up for our current shortcomings.
Probably the most expensive of the three weapon systems. Though it seems that drone usage is a thing already from when we asked about recon drones. Don't think they would be breaking the bank on their own though.
 
how do you deal with endurance issues? how do you launch them? how do you recover them? how much ammo does each one carry? how do you reload them? how do you prevent damage while they are stowed?

all these questions have to be answered and that's going to add to the price enough its cheaper to just have the attack drones be carried by a dedicated truck rather then a front line combat unit.
 
It might cost a little more, but modular hard points might be an idea to consider. Design some cheapish but functional weapons to ship with what we sell, But also design some variable levels of expensiveness weapons to replace them. Buy the base ones in mass, and specialty equipment/weapons as need for their roles. Or to augment particularly good pilots. Want some misses? Replace a secondary machinegun. Want a drone swarm control system, swap out the main gun.
(Not that all these ideas might be practical, but it's good to explore the possibilities)
 
how do you deal with endurance issues? how do you launch them? how do you recover them? how much ammo does each one carry? how do you reload them? how do you prevent damage while they are stowed?

all these questions have to be answered and that's going to add to the price enough its cheaper to just have the attack drones be carried by a dedicated truck rather then a front line combat unit.
Endurance: they literally hang around the area the mech is in. This is something that has already been solved a long time ago.

Recovery: you call them back like you would with any drone. These drones don't have any special technology.

Ammo: the same that is used for regular firearms, about 13 magazines at most. Their targets are pirates, raiders, and in general trespassers in that area. They don't need anything fancy.

Storage: now this is a valid question. The drones attach themselves to either the back or the belly of the mech which are just difficult spots to reach.

Frankly this sounds like you are trying to find something to shoot down the idea with rather than any actual problems with it. Recon drones are already a thing and that would also mean that attack drones are most likely already a thing. Most of those issues have already been solved, it is just a matter of putting it on the mech as a weapon system. I say it probably at most would have -1 Technology Cost.
 
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So these attack drones are useless for hunting anything other thrn infantry when the desgin brief needs it able to hunt peer opponents? I recall you wanting these as the primary weapon system.
 
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Vote closed New
So these attack drones are useless for hunting anything other thrn infantry when the desgin brief needs it able to hunt peer opponents? I recall you wanting these as the primary weapon system.
That's because what these mechs are primarily designed to fight against is infantry, you know pirates and raiders. They aren't going to have the fancy mechs that kickstarted our placement and the hydraulic pincers are able to deal with anything more heavily armored.
 
That's because what these mechs are primarily designed to fight against is infantry, you know pirates and raiders. They aren't going to have the fancy mechs that kickstarted our placement and the hydraulic pincers are able to deal with anything more heavily armored.

That's not what thr requirements state. We need anti armor firepower as the primary focus on our weapon load.

Current Project Requirements:

Low price point per unit.
Easy to build in bulk.
Weapons and armour should reliably defeat armoured vehicles of the same tonnage.
 
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