Prepare to Be Jacked Up! (CN Villains Victorious Jack Spicer Quest)

Good entry.

By the way, does Jamie in the USA have any mad scientist at his disposal?

"Now then, it seems you are very late Mr Jack or would you prefer your actual name, it does not matter, i'm not one for my real name either, Oh my apologies would you Like a Gumball?"

Okay, I am confused.
Did Gumball become the next Samurai Jack?
 
Week 11 Votes
Time to Vote Again!

[] Start a Team Building Excercise (DC: 25) (Reward: The team's bonds increase)

[] Ice Skate (DC: 40) (Reward: The "I Can't Believe He Can Ice Skate!" trait goes from +14 to +16)

[] Watch TV (DC: 10) (Reward: Gain amusement and relaxation)

[] Train With the Monkey Staff (DC: 25) (The Monkey Staff Now Adds +7 Occult to Rolls)

[] Hang Out With Kimiko (DC: Variable) (Small chance that Kimiko is recruited? ???)

[] Hang Out With Jullian (DC: 20) (Reward: Incrased relationship with Jillian.)

[] Hang Out With Johnny (DC: 20) (Reward: Increased relationship with Johnny.)

[] Hang Out With Mary (DC: Increased relationship with Mary.)

[] Practice your Flute Playing (DC: 10) (Reward: Scaramouche now Can Use his Flute to Put People to Sleep)

[] Riff on Old Movies (DC: 15) (Reward: Scaramouche and especially the Beetle Drones gain an Appreciation for Old B Movies)

[] Dance to Jazz (DC: 10) (Reward: Scaramouche and the Beetle Drones get a Morale Boost. Again.)

[] Steal some Oil, Redux (DC: 15) (Reward: Scaramouche and Co. Gain Some Oil that can be used for them to drink or, more importantly, used to Fuel things)

[] Stalk Aku's Newest "Number One Assassin" (DC:???) (Reward: Info on Aku's main Intrigue hero.)

[] Hang Out With Kimiko (DC: ???): This isn't really what you're meant to do, being an assassin android and all... (Reward:???)

[] Whatever Happened To That Jack Guy (DC/Reward: ???)

[] use Your Skills to make T. Rex Clones and a Mr. Satan Clone (DC: 74) (Reward: You gain an Army of T. Rexes AND a Clone of Mr. Hercule Satan; The former adds +20 Martial to any Rolls involving destruction while the latter Will add +10 Martial to Martial Arts involving situations and +25 Intrigue to Really Big Lies)

[] Boss Around your Loyal Scientists (DC: 15) (Reward: The Scientists will build a random invention)

[] Hang Out With Johnny (DC: 10) (Reward: ?)

[] Call That General Guy (DC: 50) (Reward:???)

[] Prank Gil Nexdor (DC: 80) (Reward: Bling-Bling does something that gets through Gil's denseness.)

[] Reach Out to your Old Friends at the Fluttering Horde (DC: 45) (Reward: You Gain Contact with The Monarch's Henchmen Force and Info on his Land; Some Random Fluttering Horde Henchmen May Quit The Monarch to Work for You)

[] Have a Nerdy Argument (DC: 15) (Reward: 21 and 24 become paradoxically closer, making the Dark Possibilities Trait More Effective)

[] Cook Ramen for Everyone Again. (DC: 15) (Reward: Everyone is well fed)

[] Watch a Movie (DC: 10) (Same as Have a Nerdy Argument)

[] Hire More Henchmen (DC: 25) (Reward: Chance of gaining a new CK action. I.E., you can perform a second/third action. Per week.)

[] Practice With a Yo-yo (DC: 15) (Reward: Le Mime feels more relaxed)

[] Eat a Baguette. Again. (DC: 10) (Reward: Le Mime is reminded of home and feels happy)

[] Steal from The Nearby Town (DC: 20) (Reward: Le Mime Gains a random Item)

[] Steal From A Different Town (DC: 40) (Reward:Same as the above.

[] Dance and Perform Mime Work for Money (DC: 10) (Reward: Some money is gained)

[] Go Visit France (DC:???) (Reward: Decreases the DC of France and French-based actions.)

[] Go To The Mine Convention (DC: 23) (Reward: New Mime heroes and villains discovered.)

[] Teach Some Veganism (DC: 25) (Jillian will teach you all to eat healthier, which will give you all more energy in the long run)

[] Hang Out with One of Your New Friends (DC: 10) (Reward: Jillian becomes closer with one of her fellow Hero Units or yourself)
- [] who Does She Hang Out With (Pick One)

[] Buy a Pet (DC: 15) (Reward: Jillian gets a pet dog or cat)

[] Hang Out With Jack (DC: 20) (Reward: Increased relationship with Jack.)

[] Hang out With Johnny (DC: 20) (Reward: Increased relationship with Johnny.)

[] Hang Out With Mary (DC: 30) (Reward: Increased relationship with Mary.)

[] Cook for Everyone. Again. (DC: 15) (Reward: Yay.)

[] Fly Around (DC: 10) (Reward: Dojo is a better flyer than... well, anyone who's currently working for you.)

[] Try to Learn a Skill (DC: 45) (Reward: Dojo will learn a random new useful skill)

[] Clean the Basement (DC: 10) (Reward: Dojo may find a random useful item)

[] Try To Remember... (DC:???) (Reward: Dojo remembers... something.)

[] Meet Kimiko (DC:???) (Reward:???)

[] Rule The Mole People (DC: 10) (Reward: The Mole People are properly ruled, as always.)

[] Build Anti-Sun Goggles (DC: 30) (Reward: The Mole King is no longer blinded by bright lights.)

[] Trade With The Underworld (DC: 30) (New Actions Unlocked)

[] Steal More Junk Food (DC:???) (Reward: Fiesta.)

[] Fix Those Old Tanks And Missiles (DC: 60) (Reward: Gain access to the tanks and missiles the Mole People stole so they could steal Red Gush.)

[] Invent Something (DC: 20) (Reward: Mary makes a random invention)

[] Study Toepick (DC: 15) (Reward: Mary inspects Toepick)

[] Set up Some Video Game Systems (DC: 10) (Reward: Johnny sets up some fun video game consoles)
 
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[X] Plan finishing some actions and doing some bonding
-[X] Hang Out With Kimiko (DC: Variable) (Small chance that Kimiko is recruited? ???)
-[X] Hang Out With Jullian (DC: 20) (Reward: Incrased relationship with Jillian.)
-[X] Practice your Flute Playing (DC: 10) (Reward: Scaramouche now Can Use his Flute to Put People to Sleep)
-[X] Hang Out With Johnny (DC: 10) (Reward: ?)
-[X] Hire More Henchmen (DC: 25) (Reward: Chance of gaining a new CK action. I.E., you can perform a second/third action. Per week.)
-[X] Go To The Mine Convention (DC: 23) (Reward: New Mime heroes and villains discovered.)
-[X] Teach Some Veganism (DC: 25) (Jillian will teach you all to eat healthier, which will give you all more energy in the long run)
-[X] Fly Around (DC: 10) (Reward: Dojo is a better flyer than... well, anyone who's currently working for you.)
-[X] Build Anti-Sun Goggles (DC: 30) (Reward: The Mole King is no longer blinded by bright lights.)
-[X] Study Toepick (DC: 15) (Reward: Mary inspects Toepick)
 
Maybe if Scaramouche and Dojo meet Kimiko it will be easier to recruit her.
Scaramouche already had a positive meeting with Kimiko so another meeting could be beneficial to them both and if Dojo meets her he could get his memories back and when he tells her that Jack saved him and treated him well it would improve her opinion of him.
 
[X] Plan finishing some actions and doing some bonding
Why doesn't the test family have an option for looking for the rest of their family? Even if just to reduce DC for main action?
 
Week 11
[X] Hang Out With Kimiko

89 + 10 = 99

Success!

You manage to get Kimiko to reluctantly come hang out with you.

You... Have a surprisingly good time. You reminisce about the old days (which you had to admit had some humorous moments now they were done and over with) and overall Kimiko seems to gone from not hating but still disliking you to... Well, you don't know if you can say she likes you, but you wouldn't say she DISLIKES you either.

..... Your relationship was complicated.

Improved Your Relationship with Kimiko!

[X] Hang out with Jillian

50 + 10 = 60

Success!

Jillian, on the other hand, you easily have a good time with.

"Good night everybody!" Yakko Warner smooched at the readers.

"GAH! WHO ARE YOU?!"

Increased Your Relationship with Jillian; Yakko Warner (and his siblings Wakko Warner and Dot Warner) have randomly showed up and will be staying in your Basement to show up at random times!

[X] Practice Your Flute Playing

20 + 17 = 37

Success!

Scaramouche hums and gets out his Flute and decides to practice for a while.

BBB walks past and immediately falls asleep.

"....Neat." Scaramouche stated.

Scaramouche can Now Use his Flute to Put People to Sleep!

[X] Hang out with Johnny

89 + 15 = 104

Critical Success!

BBB hangs out with his old frienemy Johnny. They go into town and have some fun for a while, though they do also fall into old habits and start bickering and causing chaos.

BBB and Johnny Relationship increase; Putting Them on Assignments Together Will Randomly add a +5 or a -5 To Rolls

[X] Hire More Henchmen

41 + 14 = 55

Success!

21 and 24 go online and into town to place Want Ads and speak to potential recruits respectively.

21's Online Want Ads attract a fellow Monarch Henchman named Speedy (who is a Zombie... Apparently he died to some guy named Brock Samson Ages ago), a creepy young lass named Himiko Toga and two disgraced Racers named Dick Dastardly and Muttley. 24 isn't really as lucky, as the townies are fine where they are.

Speedy (The Venture Bros.), Himiko Toga (My Hero Academia), Dick Dastardly (Wacky Races) and Muttley (Wacky Races) will all be staying in your Barracks as Part of 21 and 24's Stats, Adding +15 to Martial and +20 to Intrigue; You can now do TWO Intrigue Actions!

[X] Go to The Mime Convention

56

Success!

Le Mime goes to a mime Convention and has a great time.

He even makes a few friends!

Gained The Mime (Animaniacs) as a Potential Ally!

[X] Teach Some Veganism

84

Success!

Jillian teaches you all the value of Healthy eating. You don't really like the food, but you don't want to hurt her feelings.

You all Gain an Increased Relationship with Jillian, but especially Jack!

[X] Fly Around

85

Success!

Dojo decides to do some flying to get into the groove of it. He does a pretty good job.

Dojo is An Even Better Flyer!

[X] Build Anti-Sun Goggles

98 + 4 = 102

Critical Success!

The Mole King builds goggles that make him more equipped to handle sunlight! In fact, just to be safe, he builds a second pair!

"Can never be too safe in regards to eyewear!" He chuckled.

Mole King gained Better Protection against the Light; He also built a second pair you can probably use!

[X] Study Toepick

14 + 49 = 63

Success!

Mary is fascinated by Toepick and decides to study him. He is perfectly fine with this, though he warns to not open his helmet.

Mary Gains Increased Relationship with Toepick!
 
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