Nanimani
Probably listening to music
- Pronouns
- She/Her
So... Tempted....
[X] lay out the symptoms exactly as you've had them
So... Tempted....
You know what? I think I do.So if you want to spend time developing Alex's skills as a master oil-painter, please do.
We should probably try to get Danger Sense up as well. It seems like it might be useful when negotiating to tell if we're pushing someone too hard, in addition to its combat applications.Hey, so since the QM basically recommended specializing a bit from what I gather, what about we start discussing what build we're interested in? Personally I think we should pursue skill that'll aid our position as a (not evil) gang leader. Like, negotiating, shooting, leadership, charisma, that sort of thing? Maybe strategy and politics, if those are possible skills as well?
That is not specializing, that is utility skills we will get regardless of what we do just from simply doing day to day stuff.Hey, so since the QM basically recommended specializing a bit from what I gather, what about we start discussing what build we're interested in? Personally I think we should pursue skills that'll aid our position as a (not evil) gang leader. Like, negotiating, shooting, leadership, charisma, that sort of thing? Maybe strategy and politics, if those are possible skills as well?
"When we start getting into spending skill points and developing skills, go for whatever build you're interested in. I know that sounds obvious, but in Gamer quests, people have a tendency to go for an all-round combat build. However, obscure and non-combat skills can all be developed in interesting ways (origami-fu, anyone?) and will open up more plotlines and character interactions! So if you want to spend time developing Alex's skills as a master oil-painter, please do. You won't be penalised for it, and it will open up more actions/bonuses along the way. Plus, a crime boss needs more skills than just fighting people, even in a world of superheroes and villains."That is not specializing, that is utility skills we will get regardless of what we do just from simply doing day to day stuff.
Also, it completely misses the point of being a parahuman leader of a gang in a parahuman world. Politics and leadership is not going to make our minions not be scrubs.
Specialize would be ranged weapons, melee weapons, unarmed, or magic.
Which doesn't in any way shape or form support anything you have said."When we start getting into spending skill points and developing skills, go for whatever build you're interested in. I know that sounds obvious, but in Gamer quests, people have a tendency to go for an all-round combat build. However, obscure and non-combat skills can all be developed in interesting ways (origami-fu, anyone?) and will open up more plotlines and character interactions! So if you want to spend time developing Alex's skills as a master oil-painter, please do. You won't be penalised for it, and it will open up more actions/bonuses along the way. Plus, a crime boss needs more skills than just fighting people, even in a world of superheroes and villains."
His other example was oil painting.Which doesn't in any way shape or form support anything you have said.
"obscure non combat skills" does not mean "basic obvious skills you would get anyways during day to day operations and have nothing to do with specialization"
His explicit example is "origami fu" (aka combat using origami magic).
Origami = obscure non combat skill
Negotiating, leadership, charisma = Basic bread and butter skills that are literally impossible to not develop in our chosen profession
And? it just further proves me right and you wrong.