Poor Stranded Aces - OOC

Okay. IC thread will then officially move to RPOL. I will make sure to use as many of the neat features there as possible.

...only, it won't move until tomorrow, because lazy. And late. :V

(obvious bonus thing: we can run separate threads for each group, reducing clutter)
 
Now that you people can't lie about lag, I want to see more dps! I mean more posts.
 
Well, I just finished my taxes.

... Goodness, that makes me feel old.

Workin' up a post now... If I can get RPOL to work.

EDIT: Right then, I put up a response for Duzzit.

Like I was meaning to last week... Wow, do I procrastinate waaay too much.
 
Heh. Taxes... reminds me that I have to call SKAT sometime soonish.

Anyhow, do ask if you need help with the system. I believe I mostly get how everything works.
 
Well gentleman, I'm afraid I won't be contributing much in the next few days. I'll be splitting my time between my family, my girlfriend, and Anime Detour.
 
Alright! Update!

Each group will have their event resolved independently, until they decide to contact the other with telepathy, then we'll synch again.

Do ask clarifying questions if you like.

Also, both groups are travelling in the general direction of the "city", and by now have a decent travel time to reach each other. Which means that there's a lot of terrain between you. You're fast.

Claire is currently chillin' in the spaceship, enjoying the peace, quiet and automatic temperature control. Absent any further orders, she'll have spent the time on some kind of project.

In fact, have this!

Unallocated Hours of Work (Claire): 1
 
And to remind you guys that more posts would be appreciated, and to clarify something that I think I've mentioned, but which you might've forgotten, have an info update!

Language and Telepathy
Telepathy is language independent.

This means pretty much exactly that. Any (human) can in principle 'talk' with any other human, as long as they both know telepathy. Telepathy as it happens is pretty simple when restricted to line of sight, so in magical societies, it's commonly the mainstay of merchants, explorers and travellers.

The problem is that constant usage isn't actually all that healthy. The TSAB has a lengthy list of mental illnesses associated with overuse of telepathy, and risks are increased when the involved parties don't know the same language, because they have to 'interface' at a deeper level. On the other hand, telepathy can greatly accelerate language learning - specifically vocabulary.

The upshot of this is that as long as you can convince people to use telepathy, you can talk with almost anyone. The risk is that without knowing the language, you're going to be 'exposing' yourself a lot more than usual, which makes it easier to tell stuff like emotions, and often makes deception very, very hard. Unless, of course, someone has specialized in the field. "1x Telepathy" does exist.

Magical Civilizations and Warfare
Basic magic-using civilizations can actually reach a fairly high 'technological' stage of warfare pretty early. Ranged-attack magic and telepathy mean that most magical societies can manage stuff comparable to early WWI warfare, sometimes even higher, despite very low industrialization. Often though, they stagnate around a tribal style of warfare dominated by B-rankers and above, who form a permanent 'caste' of professional warriors, since the dissemination of magical knowledge is difficult without formalized logic and computing to describe the basis, much less the key mathematics required for industrialized magic.

The really big deal is telepathy though. Usually, nobody figures out how to use it better than just line of sight, but sometimes focus materials and frequencies are discovered, allowing for primitive radio equivalents, or simple transmitter/receiver relays are developed by accident. Often these inventions drastically change the social and cultural development of society, in particular vastly increasing the degree of centralization.
 
Alright, for my first little project...

Well, I suppose I could work on some shells for theo, assuming he lets me at the specs for his Device. If not, I'll take a look at our probes.

Assuming there is still one on the ship anyway. What kind of drone are we talking about, anyway? A glorified floating ball, a Predator knock-off, or something more exotic?

EDIT:

... I think I've forgotten. Do we have a communication line between the ship and the surface of the planet? If we don't, then I suppose I'll be working on either a telepathic signal booster or some other communication system that'll let us get signals too and from our mystery world.
 
You have a relay, but efficiency drops rapidly when the position of the relay has a planet lying between it and the ship (the moon is tidally locked, so the moon-surface relay isn't a problem).

The obvious projects are satellites, or survey equipment, yes.

You've mostly used all the stored sensor packages, and harvested a couple of the ship-mounted ones, but you can still gain enough sensors for a couple more things, you believe.

For drones... well, to you, all a drone requires is a computer and a propulsion system. You can theoretically build an enormous amount of them, but if they're supposed to do more than just float around, you might need to get creative.

You have no mil-spec drones in stock. You could totally make one though. Likewise, you have no "Mars rover" style drones, but could totally make one.

Traditional TSAB survey methods unfortunately rely on being able to hang in orbit and teleport stuff around, so you don't have all that much autonomous, mobile survey gear in general. Not that any of you really know how to read and understand the stuff they say. :p
 
And we have posts! I'll update tomorrow. Jem, Happ, al, if you guys want a say, I suggest you get something up in the next 24 hours or so.

Experimenting with IRC clients that auto-connect by the by. Once I have one that alerts me in a way I like, I'll be more regularly available there.
 
Update!

Remember, reply speed determines update speed!

Also, Jemnite? You still here?
 
Usandru said:
Update!

Remember, reply speed determines update speed!

Also, Jemnite? You still here?
Whoops, sorry. Just took the SATs. I'm a bit confused, though. Are we still on the Arrival scene or the Planetfal scene, or are both open at the same time?
 
Jemnite said:
Whoops, sorry. Just took the SATs. I'm a bit confused, though. Are we still on the Arrival scene or the Planetfal scene, or are both open at the same time?
Both are open! Planetfall is the important part though, I'm not really going to be responding to Arrival much, if at all. Consider it retroactive player character interactions.

And NP. We're not really in a rush. Just post as you can squeeze in the time for. Five minutes of writing with any kind of plan are fine. ;)

(things will probably get more complex later, but that's for later!)
 
This looks awesome, wish I'd found it sooner...if a new slot openers up can I join?
 
Maaaaaaaybe. I'm afraid I don't really know anything about you, so I'm leery of making promises.

Character generation will have to be mildly different due to IC having already begun, as well.

Feel free to make a stripped to the bones core concept, at least.

Though I rather doubt there will be any drops for quite a while.
 
Update~

Desynch is now in effect! Neither group is allowed to intervene in the events of the other one until they manage to resynch. If your character would want to contact the others, consider it your duty to make up reasons for them not getting around to it. In emergencies, I may permit bending this rule, but don't count on it.

Claire can still be contacted by either group, but she then synchs to them, and cannot be contacted by the other group. Not successfully at any rate.

Also, outside conversations, I strongly recommend that you make it very clear when you've settled on actions. A private message to me confirming what exactly you want to do is a great boon.
 
shaderic said:
This is an excellent question.

Please think before answering, because telling the girl that we crashed our ship into the inside of the moon probably isn't going to go over well.
Our knight might not think on such things. And lying? Is not something a knight of the Saint Kaiser Church do!
 
And IC has updated!

Mighty, I hope you realize that this was all your fault. :p

I suggest you consider intervention, post-haste. :3
 
The fun doesn't stop with you people, does it?

Not that I would expect things to go well if I were the one trying this, but still.
 
shaderic said:
The fun doesn't stop with you people, does it?

Not that I would expect things to go well if I were the one trying this, but still.
Oh, we've barely even begun! :D
MightyDwarf said:
In my defence, I was planning to post on Monday.
Given how much time since you posted and Jemnite did, I don't think that's a valid defence. :p

Anyhow, more stuff for Theodore, Mattias and Namlos! And at such speed! Let's see if we can't maintain it for a bit.
 
My goodness, this is moving quickly all of a sudden!

Challenges!

A challenge is basically a complex skill check. You get to send me a plan, and then I assess the plan, your specializations and circumstantial modifiers, and determine success. Other players are also circumstantial modifiers. Agreeing on your plans is generally a good idea, or you'll end up trying two different things at once. Or if I'm feeling nice and you're not strapped for time, you'll just try one at a time.

The current challenge isn't really very hard, and I'll assume that each plan will simply be attempted in succession. I'll also note that the only kind of negative outcomes associated with this particular challenge are the ones associated with particularly boneheaded plans.

I'll require at least one post from both involved players (MightyDwarf and Jemnite) before I resolve things.
 
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