Poor Stranded Aces - OOC

I imagine Namlos speaks at least some Belkan, and Agatha is likely quite fluent in it, so there's that.

I'll post the requested flashbacky - "what happened on the ship" stuff later on. When I'm feeling more coherent.
 
Alas, "I speak Belkan" != "I speak ancient Belkan", much like "I speak English" is not "I speak 11th century English". It's marginally better than "I don't speak Belkan" in comparison, but still.

You do have dictionaries and stuff for both Belkan and ancient Belkan, since it's a widely studied field and dictionaries, along with basic encyclopaedia, are the kind of things that are installed in ship databases by default. The thing is, having a dictionary isn't really all that helpful if you don't know significantly more of the language in question, and there's been some rather impressive drift over the centuries, what with all the wars and worlds temporarily isolated and general breakdown in communications. Agatha would probably still have decent chances, but Namlos would need a good bit of time to chew through an ancient Belkan text.

Al-Hazard's writing is kinda like Egyptian before the Rosetta stone. People have some fragments that they're pretty sure they know what mean, but the language as a whole is still mostly lost, and only archaeologists, historians, linguists and anthropologists really care, usually.

One of the reasons for this is that while most Lost Logia are built to be incredibly durable and last for millennia, their user-manuals? Less so. Very inconvenient.



Anyway, timestamps. For improved order in the IC, timestamps will go by this format. "X days since leaving Mid-Childa" for pre-stranded IC. "X days since arrival" for post-stranded IC. The period between leaving Mid and arriving is exactly 30 days because I am not really feeling very creative and it doesn't matter anyway.

Please make sure to always make a proper timestamp, so things don't get confused.

(so Duzzit, if you'd please fix your first timestamp to somewhere in the "day 23-28" range? That'd be great)
 
There are so many things I could say about the current IC discussion.

But I won't, because none of you fulfil the skill check requirements. :3

Anyway, Shaderic, Jemnite? If the two of you will make a short posts or something, and yea/nay on al's proposed landing site, I'll get moving on a second post, the first step onto this brave new world. :3

Oh, by the way, your main "population density" thing has been concentrations of magic. "Cities" on the map represent most of all places with an above average concentration of magical power. This is often indicative of civilization, though certain civilizations with very low magical potential do not show up on these scans. There might be some of those too, and you just can't see them.

You've spotted some light pollution, but it's very infrequent. The "there's more of it on the left half of the map" thing is mostly "you saw a couple of dots of light there". You're fairly sure that those are cities of some kind, especially since you tried a shaky zoom, and there were things there. Unfortunately, the stationary nature of your observation post makes it tricky to get good feeds, more so since it takes Claire ages to recalibrate when you attempt to point it at something else. It's very ad-hoc.

Anyway, cities? More magical power. Of note, around most cities is a drop in average magical power. Additionally, the entire ocean is below average magical power. The total average is probably higher than normal across most TSAB encountered worlds, but the margin of error includes the standard within its lower bound, so you're not actually sure.

Oh, and just in case you hadn't figured it out already, even six average A-rank mages can't conquer a planet with magic. Hell, they can't really conquer a planet without magic. There are many reasons for this, but most of you don't know them. Mattias is the only one that understands the practical usage of high-rank mages on the battlefield.

You're incredible raiders though.

EDIT: Also, general dissatisfaction with SB lag has been expressed. As an option, we can move the game to RPOL (http://rpol.net/game.cgi?gi=55209&date=1365022632) and continue there. RPOL contains numerous nifty features in addition to not suffering from SB server lag, but on the other hand, it makes the game even more closed. As such, I'm going to let it be up to you guys.
 
Usandru said:
You've spotted some light pollution, but it's very infrequent. The "there's more of it on the left half of the map" thing is mostly "you saw a couple of dots of light there". You're fairly sure that those are cities of some kind, especially since you tried a shaky zoom, and there were things there. Unfortunately, the stationary nature of your observation post makes it tricky to get good feeds, more so since it takes Claire ages to recalibrate when you attempt to point it at something else. It's very ad-hoc.
Hnn.

Sounds like "industrializing" might be a crappy guess. Still, they've likely got some form of advanced technology putting that stuff out - steam engines, if nothing else.
Usandru said:
Anyway, cities? More magical power. Of note, around most cities is a drop in average magical power.
That's... very odd. Maybe they're draining ambient mana using some sort of primitive mana... collection thing? (As opposed to using some sort of reactor for mana.)
Usandru said:
EDIT: Also, general dissatisfaction with SB lag has been expressed. As an option, we can move the game to RPOL (http://rpol.net/game.cgi?gi=55209&date=1365022632) and continue there. RPOL contains numerous nifty features in addition to not suffering from SB server lag, but on the other hand, it makes the game even more closed. As such, I'm going to let it be up to you guys.
I'm perfectly happy having it either way.

ed: actually, y'know what? I'm officially in favor of using RPOL for this RP. Its system where it apparently allows you to post secret stuff only visible to the GM alongside stuff visible for everything else might be invaluable for all sorts of stuff that would have to be clunkily handled using XenForo's conversation feature if we stay on SB.
 
Usandru said:
There are so many things I could say about the current IC discussion.

But I won't, because none of you fulfil the skill check requirements. :3
Oh boy. FunTM ahead eh.
Anyway, Shaderic, Jemnite? If the two of you will make a short posts or something, and yea/nay on al's proposed landing site, I'll get moving on a second post, the first step onto this brave new world. :3
Do it nooooow!
Oh, and just in case you hadn't figured it out already, even six average A-rank mages can't conquer a planet with magic. Hell, they can't really conquer a planet without magic. There are many reasons for this, but most of you don't know them. Mattias is the only one that understands the practical usage of high-rank mages on the battlefield.

You're incredible raiders though.
I don't think anyone has actually suggested us trying to take over the world. I hope. I'm fairly sure I wouldn't be interested, Agatha would likely go 'duty bound to prevent dictator etc' (even if the church would actually support a dictator, but hey organised religions and hypocricy weee)
EDIT: Also, general dissatisfaction with SB lag has been expressed. As an option, we can move the game to RPOL (http://rpol.net/game.cgi?gi=55209&date=1365022632) and continue there. RPOL contains numerous nifty features in addition to not suffering from SB server lag, but on the other hand, it makes the game even more closed. As such, I'm going to let it be up to you guys.
I...I'd like it to remain on SB (if only so that I don't waste my time elsewhere), but I can see a lot of benefits from RPOL.

Perhaps if we do it on RPOL but copy posts here so that those interested here can still see/gather interest.
 
List of Things Mattias would suggest bringing.

1: Extra Back up repair parts. Things always break.
2: Portable Water purification and collection gear, along with a portable cooking set. Unless we want to run an excavation from the ship instead of on sight, we'll probably need those to set up any base camps in places that might not have clean water or stoves
3: Water/Bug proof tents. Again, if we set up on site of whatever we find, we probably want roofs. And sleeping bags, probably.
4: Portable personal distress beacons, for when things go wrong.
5: Non magical flashlights, preferably chargeable from generators. Some traps get set off by magic, so non magic light sources can be good.
6: First Aid Kits. Having a medical bay is good. Surviving to be brought to one is better.
7: Camera/Sensor+light source on a stick. Find a small hole that people can't fit through? No problem! Use a sensor on a stick!
8: Air masks+tanks. Just in case we have to work on some airless rock some ancient relic either crashed on or was built out there for security.
9: Some sort of portable generator. Again, if we set up a base camp on site of whatever we find, it'd probably be nice to power our stuff out there instead of having to shuttle everything back to the ship alot.
10: Animal traps. Assuming we find an inhabitable world like which a lot of relics are on, dedicated animal traps will, assuming their is any sort of small food animal in the area, provide a nice change of diet and stretch out our supplies.
11: Speaking of supplies, do we have enough money to hire an expert to tell us what kind of digging/sensory gear to bring along to ancient ruins that might have ancient death machines hidden inside?
12: Teleport beacons. Of the slap on relic we want to take back to the ship variety.
13: Native trade goods. Because if there is one thing Mattias knows about things of power and or value, it's that someone else already has them.
14: Some sort of "Do our repetitive and boring moving stuff around job for us" type item, wether it's a set of wheelbarrows or a hauling robot.
15: Claim Markers, so we can keep other people from taking our loots.
16: Metal Detectors/general survey gear, if cheap and small enough to fit a few choice chunks into our ship. That way if we don't find anything, we can still sell data on planets and such we find once we go home.
17: Some kind of message repeater/booster we can set up if an area is jamming communications so we don't end up being unable to scream for help.
18: Telescopes and video recorders.
19: Books on the regulations for finding lost logia, so no one can use a technicality to keep us from getting payed.
20: Some sort of isolation tanks, in case we find something that would, say, set the air on fire, or catch fire on contact with oxygen, or something like that.
 
Usandru. I'm voting that we change Mattias' designation from "The Soldier" to "The Goddamn Batman." Who else is with me on this?
 
Okay. I'll go over these in order.
Happerry said:
1: Extra Back up repair parts. Things always break.
Already included, unless you're thinking of something very specific. The ship even contains extra metals and plastics to perform structural repairs, if necessary.
2: Portable Water purification and collection gear, along with a portable cooking set. Unless we want to run an excavation from the ship instead of on sight, we'll probably need those to set up any base camps in places that might not have clean water or stoves
These are included in sufficient numbers to cover everyone. The ship also has extensive water tanks.
3: Water/Bug proof tents. Again, if we set up on site of whatever we find, we probably want roofs. And sleeping bags, probably.
You have these.
4: Portable personal distress beacons, for when things go wrong.
Devices can per default do this. You, specifically, may have an independent item that does this if you want.
5: Non magical flashlights, preferably chargeable from generators. Some traps get set off by magic, so non magic light sources can be good.
Chemical/electrical flashlights are unusual, but you and Claire may have some.
6: First Aid Kits. Having a medical bay is good. Surviving to be brought to one is better.
Gladyn has her own field kit, you may have a basic one as bonus.
7: Camera/Sensor+light source on a stick. Find a small hole that people can't fit through? No problem! Use a sensor on a stick!
A personal item of yours.
8: Air masks+tanks. Just in case we have to work on some airless rock some ancient relic either crashed on or was built out there for security.
These are included with space suits that come with the ship.
9: Some sort of portable generator. Again, if we set up a base camp on site of whatever we find, it'd probably be nice to power our stuff out there instead of having to shuttle everything back to the ship alot.
Currently, the portable generator you have is stuck at your observation post. You can take it away from there, but you only have the one.
10: Animal traps. Assuming we find an inhabitable world like which a lot of relics are on, dedicated animal traps will, assuming their is any sort of small food animal in the area, provide a nice change of diet and stretch out our supplies.
You have a small supply of these, and can probably create more.
11: Speaking of supplies, do we have enough money to hire an expert to tell us what kind of digging/sensory gear to bring along to ancient ruins that might have ancient death machines hidden inside?
You do not have any of this [specialization check: failed]
12: Teleport beacons. Of the slap on relic we want to take back to the ship variety.
Usually, this is just having a relay, usually a device, which is capable of spotting for the teleporters. Actual beacons are often fixed in place and used to speed calculations.
13: Native trade goods. Because if there is one thing Mattias knows about things of power and or value, it's that someone else already has them.
You have a lot of trinkets.
14: Some sort of "Do our repetitive and boring moving stuff around job for us" type item, wether it's a set of wheelbarrows or a hauling robot.
There's a lot of general tools for cargo purposes which can be used for this. None of them are specifically intended for use outside the ship, but they can.
15: Claim Markers, so we can keep other people from taking our loots.
You probably have some of these (describe in more detail?).
16: Metal Detectors/general survey gear, if cheap and small enough to fit a few choice chunks into our ship. That way if we don't find anything, we can still sell data on planets and such we find once we go home.
You do not have any of this [specialization check: failed]
17: Some kind of message repeater/booster we can set up if an area is jamming communications so we don't end up being unable to scream for help.
You have an old mil-spec booster/repeater, and the ship has a bunch of relays, though these are civilian spec.
18: Telescopes and video recorders.
There's a bunch of this by the observation post. Otherwise, Devices can record video, and you have binoculars and whatnot.
19: Books on the regulations for finding lost logia, so no one can use a technicality to keep us from getting payed.
You have what is allegedly a copy of the entirety of the TSAB code of law. None of you can read it.
20: Some sort of isolation tanks, in case we find something that would, say, set the air on fire, or catch fire on contact with oxygen, or something like that.
You have some of these, though they're pretty primitive.



Okay.

Shad, I hope you realize that with your current IC behaviour, you'll have trouble influencing the first part of the adventure? Of course, not being there might be for the best~

I'll try to think up RP-worthy stuff, but there really isn't all that much to do on the ship yet.

Now... RPOL.

[ ] Yes! All goes there!
[ ] Yes! But keep the OOC on SB.
[ ] No! I fear new things!
[ ] No! Better lag than slightly ugly forum!

alguLoD is down for one of the "Yes!" votes. You may interrupt the votes with discussion and arguments if you want. Just... please say something about it. I'm not personally very inconvenienced by the lag, so I don't mind SB at all, but RPOL has some very neat features, thus I don't really mind either way.
 
I'm fine with that.

Let the meat-shields tank First Contact There's no reason for a technical specialist to be on site at this point. Besides, we can maintain radio contact with the surface, right?

Also, since the surface of the moon is significantly closer than the planet, how long does it take to charge for a trip there? I'm thinking about setting up a little rest area there, so I can start to figure out a good spot to set up a Gate and maybe start the preliminary work.

Of course, given that we got stuck in the moon and not the planet, the field where the Engines don't work probably starts at the orbital level. Maybe there's someone else who got stuck here at some point, and I might see the carcasses of their ships sticking out of the ground. Either way, learning experience.
 
You get a bit of lag, the bandwidth is kinda crappy, and it works best when the moon is aligned with the right section of the planet (ie. the one the others are on), but you can send radio, certainly, and also heavily boosted telepathy signals. Gravity makes magitech cry though, so that part is slightly tricky.

However, yes, since you don't have to escape the gravity well, you can teleport around on the moon fairly easily. You've done it a bit already, and have the observation post going currently. It's mostly the portable generator hooked up to a bunch of sensors and a computer, which you linked together so that it would run reasonably well without constant monitoring.

Though, this reminds me. Everyone on the ground team, do you "yea" to alguLoD's landing site? Or would you like to pick something different? This will be the last chance to change your mind. And please, please tell me what you want as quickly as you can in the future. It makes everything much easier.
 
Landing site sounds good, no opinion on RPOL. Whatever majority decides.
 
landing site sounds good.

I vote that Mattias is named the well prepared logistics officer.

As for RPOL, if we do switch, we should still copy stuff here for interest generation, but beyond that I have no opinion. Leaning towards no however.,
 
I really also need to talk to Claire about my device's [REDACTED] at some point.
 
Welp. Doubt I'll have the time for this until Monday. Please get things in order by then (and do more IC posts if you have anything you want done), and then I'll write the next update Monday/Tuesday.

You're locked for alguLoD's landing site.

RPOL stands: 1 against, 1 for, 1 abstain. I need votes from Happerry, MightyDwarf and shaderic.
 
Okay. Happerry, you get the deciding vote. If we do go for RPOL, we'll retain the OOC here though. I'm locking that part.
 
Happ still has the final vote, but we forge on here until then!

I'll require a basic search plan from you as a group. You may split up if you like too, in which case you should note what groups you split into.

Shad, you're currently in the ship and can do whatever you like, including explore the moon. If you want to explore the moon, do note what you go looking for.
 
I'll do a post tomorrow. Also, I want people to write more. >.>.
 
If spacebattles would just stop lagging, I'd prefer it to be here...

But as it is, the time when I am most awake and inspired and writey is pretty much exactly during the time when it takes a half hour to get something posted.
 
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