Steve clearly isn't subscribed to Docm77, otherwise, he'd know such spawners are barely scratching the surface of the insanity that is resource collection automation. World Eater, anybody? For a Perimeter?
EDIT: Or the broken hax exploit that is Item Shadowing.

Also, something in that explanation about essence made me think about how chunk errors are a corruption of essence and missing chunks are, well, the absence of essence.
 
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Shhh. Don't distract the author. I am currently enjoying the story. J-docs can be made at the end, when we know more about John and Jessica…. 😁🖖
 
"Growing crowd of pigs"
Just imagining Steve looking out of the mine, and noticing everything is pigs.
The land is pigs.
The sky is pigs.
The ocean is pigs.
Pigs are pigs.
He is pigs.
Except for John, whos is clearly outside context here.
 
What is going to end up John & Steve's first interaction?

*GASP!* Will John learn Steve's hidden history? How Steve got trapped in this reality and came from another land? Playing games then got sucked into this one?
 
John is being overly circuitous with this "essence" business. What we have here is a universe in which the atomic scale is around 1m. Those are pig-particles, pigticals. Which are only meta stable and collapse to a lower energy state if excited, for example by fast moving "arrons", which are emitted by the radioactive decay of unstable particles like "skeletons".
The system can't scan things because the Heisenberg uncertainty principle or equivalent, the more accurate the data wanted the more energy needed for the interaction the greater the difference to those stats the resulting stats are, you can know an entity's HP or how quick it's changing but never both.
 
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Stones of red confuse my head.
John sat happily watching the strange setup operate, surrounded by pigs.

It was basically a wall, one that had a glass front and sides with a water stream at the bottom. Behind it was a small sandy strip with sugar cane on it, and a wall of what were apparently pistons waiting behind THAT.

If that was all that was going on, it would still be pretty relaxing sitting here listening to the flowing currents and smelling the sweet fragrance of the growing plants and all that. Especially considering that dirt was too concentrated here, and couldn't stick to animals or whatever to make them 'dirty'... Thus they couldn't be smelly.

Also: As far as John could tell, the pigs were too condensed to need silly things like pooping. They barely needed to eat, and even requiring air was an absentminded after thought… They COULD drown, but it took TIME before the body realized it should be dead here.

So without excrement or getting dirty, the gently flowing river and sugarcane farm surrounded by pigs just smelled like slightly sweetened nature.

[[Kur-CHUNK!]]

John grinned as one of the sugar cane reeds suddenly grew up a block, setting off the strange 'observer blocks' above and forcing the entire wall of pistons to SMASH into the vegetation! Everything above the bottom layer was hurled into the glass, fell into the infinite water stream, and then got shoved off into a hopper to be stored away in a chest.

Focusing the newly adjusted and FAR less intense 'passive scanning mode' Pocket units on the area, John watched as the observer blocks set off a redstone signal, which lit up some redstone dust and repeaters and powered rails with energy and…

Well a whole bunch of stuff was lighting up and empowering things with the Essence of energy. Redstone was fascinating, and just like Source Blocks, a Block of Redstone was just infinite power being generated permanently. Stuff here used that, along with torches of the stuff which would be turned off when the torch base was empowered, and repeaters that would increase the distance that redstone empowerment would travel, and comparators which could do basic logic, and…

Anyway, it was fascinating to watch, trivial to try out, and probably a lifetime to master.

[[Kur-CHUNK!]]

Back on topic, the farm itself was mostly possible because of Essence in general. Not because Essence accelerated time or anything (Although it probably could), but because there was LESS stuff to begin with, all refined into something beyond pure.

The sand could support growth because that was basically all it could do, and the sugar cane above it was able to detect the water source stream flowing next to it and take what it needed from that.

Nothing else required. No light was necessary, unlike other plants… As long as there was at least a block of air above the growing stalks the plant would eventually reach towards the heavens… Or at least, up to three blocks tall.

The important thing here was the SPEED of growth, and again it was due to Essence.

[[Kur-CHUNK!]]

Not because Essence was the perfect fertilizer (Although it actually was, thanks bone meal!), No… The reason for the rapid growth was because of how condensed the sugar cane itself was.

There was so little plant in one block, despite how big it seemed in the world, that even a tiny fraction of growth could generate and entire BLOCK of harvestable material!

John watched the bottom untouched row of sugar cane in the farm suddenly thrust upwards, growing another block in height, working their way upwards towards another fascinating activation of this completely automated farm.

The observers just generated a spark of redstone power, with no fuel source or other resource required. The redstone torches and dust and stuff was too condensed and basic to even understand the concept of wear and tear or requiring maintenance. The water source was infinite and the stream it generated didn't technically exist, so it would forever catch the smashed harvest and send it floating away for collection eternally.

This small wall of a farm alone was a source of infinite materials.

[[Kur-CHUNK!]]

It was also fun to watch. Every 18 minutes or so, one of the plants in the wall of green would shoot up another block in height, ever closer to activating the entire mess once more.

John glanced upwards… At the duplicate farms above this one. And the ones to the sides. And the ones behind them.

Apparently the shape and variety of these farms was up to the imagination of the user, but the effectiveness was astounding.

A massive cube of farms… All sharing a single water source block way up at the top, all gathering their sugar cane harvests into that SAME water stream, and all leading down to here for collection.

[[Kur-CHUNK!]]

From what John could tell? This place was new. Built in the last few DAYS, not months or years. Or at least that was what his scan was telling him. Which was pretty impressive, really.

Still, it hurt his head. Specifically the water source block itself! Because it was BEYOND crazy if you thought about it too much. First of all, a source block would generate an unending half-real stream of water in every possible direction for eight blocks. And no further, not a drop beyond that.

Which was crazy, but fine.

No, the issue was if it found a gap! Then it would fall down one block, and act as if it was a NEW 'ghost' source block! One that would then generate NEW half-real water streams for eight MORE blocks away!

This could be repeated forever. If there was room to fall, water would then just… Keep flowing further. Period.

Again: Crazy.

But all those ghost source blocks were just imaginary, moving or destroying the one at the top would cause all of the water streams and ghost source blocks to fade away without a drop left behind…

Unless the fake water stream was too close to ANOTHER source water block.

Because if two source water blocks were separated by a gap of one space? The interacting streams of half-real liquid currents would just throw up their hands, give up on logic entirely, and spawn a new, permanent source block instead.

Oh, it could only happen if there was a block below that gap, so that the two half streams could be forced to compress enough to spark off this entire genesis process. For some reason.

And yes, a water source block counts as a 'solid' block floor when two parent source blocks want a new source block baby, because why not.

[[Kur-CHUNK!]]

"Oink."

John hummed. "Yeah, I guess I'm done here. Let's follow the path though, I want to see what that big cobblestone tower thing is over there."

The pigs didn't have much of an opinion as they followed the boy away from the massive sugar cane farming facility towards a huge towering monster of a construct in the distance that dwarfed most things in the area.

He failed to notice that the litter of pigs behind him had nearly doubled in quantity on his journey so far, but to be fair John was pretty distracted right now as his System continued to Scan everything as he wandered around the sprawling mess of constructed buildings.

~~~Pocket System~~~

Steve stood back and checked the setup once more… Starting up a spawner farm was always nerve wracking to him, though he could handle most anything that went wrong with this.

No, it was more the potential for feeling like an idiot when he realizes he missed something basic or simple in the mad rush to get it all quickly established so he could get back to more relaxing activities like mining for diamonds and emeralds.

Water streams to gather the spawned skeletons, a sticky piston to shove a stone brick in their faces to end their everything, a basic storage system to gather the loot… It seemed good, right?

It was drastically simpler than the more complicated designs, which decreased the risk of mishaps. No sorting the drops, no automated timer to perfectly damage the monsters, no dispensers smashing poison potions into the creatures or anything complicated like that, that was always a hassle to set up and Steve didn't want to put that much effort right now.

Especially considering that instances like this world were a dime a dozen, not his home Server. While all instances had the potential to become Servers if a miner desired it, and all of them were infinite in scale and materials… Well, everyone had a home or two they focused on and this wasn't his.

No, this was just a standard resource instance being set up. Some farms, checking to see if this reality had some unusual modifications to it compared to his home Server… After all, some of those 'Modded' instances could be REALLY crazy, so you had to be careful when exploring the possibilities.

Thankfully this new instance he was mapping seemed pretty standard so far. It must have splintered from the branch of his home reality a long time in the past though, since he hadn't seen any flying undead phantoms or seen any evidence of bees and so forth, but older time periods like this one had its own value and charm too.

He grit his teeth and pulled the lever, shutting down the redstone lamps that lit up the spawning chamber hurling the space into darkness. Instantly six clackering skeletons spawned in the air and splashed down in the streams, on some level confused that they couldn't see the threat they were spawned to deal with.

Steve followed their progress through the glass walls as they were collected into a compressed group, their body parts sort of merging together like ghosts due to the water pressure, and then shoved into a small pit nearby with only their bottom bone limbs visible.

There was only a tiny gap, as he had a half stone slab keeping most of the space filled and only enough room for a weapon or fist to smack the monsters trapped within… But that was more than enough for his purposes.

Another half minute and the next six were generated and splashed down to join the rest. Good, no problems yet.

There weren't enough entities crammed into one spot at this point to cause them to begin taking damage, and it was likely early enough in this world's time period that 'entity cramming' might not even be a thing yet, but that wasn't the point…

No, the important bit was the lack of skeletons somehow escaping despite his cautiousness.

Well, that and the evidence that the collection of skeletons was far enough away from the spawner that new ones would be generated without causing crowding problems in the stream systems themselves… He'd seen a crowd of zombies once block the way to their own death pit before due to bad spawner farm layout design, and that was always just embarrassing.

He glanced to the side and switched the other lever, retracting a side block from the final drop chute and allowing the very edge of a lava stream to flow in and block the pathway inside the pit.

The warning sign below would prevent spillage and he had carefully measured the water streams above so the two different liquids would generate cobblestone and gum up the entire process.

The next batch of skeletons were shoved down the canals, pushed off the edge… And dropped through the thin slice of lava, igniting on fire and landing with the other confused monsters standing on the hopper below.

Of course, those skeletons were ALSO burning now, since the lava blade just happened to be at head height now, and the loud 'CLANK' of them twitching as their health depleted showed that everything was operating at peak efficiency.

Oh, a few items might bounce up and hit the lava when the monster dies, burned and lost forever… But that didn't matter much considering the number of skeletons was pretty much infinite. He'd have so many arrows and bones and stuff within a day or so that he'd be sick of them, no doubt.

It was why you made sure to set up a lighting system to disable spawner farms like this one. Because however much storage you set up in preparation? It would not be enough.

He grinned, seeing the flicker of items as they were absorbed by the hopper below and sent off to the series of chests and hoppers behind the big device for storage. Alright they were in business!

With a bit of pep in his step, he moved on to updating the terrain around the new mob spawner to let it continue operating while he at least tidied up the place. Shovel up the sand and dirt and gravel, mine out the stone and ores, replace all the walls with stone bricks and cover every flat surface with half slabs to prevent a random creeper from spawning in here and decide to destroy everything…

Still going to keep the ladder to the surface plan though. This place needed a less dangerous access point than being randomly connected to the massive cave system he had been exploring earlier, and it was faster and easier to dig up to the surface and replace the walls with a nice sturdy material than it was to do something more annoying like carve out a spiral staircase or construct massive underground tunnel highways between places.

Although the thought of brightly lit and safe tunnels between here, the portal to the nether, and the local main base WAS pretty tempting… He could even set up a rail system for a relaxing trip on the way, eat some bread or nap or something while letting powered redstone rails do all the work…

Hmm.

Maybe later.

Clean up this mess of a farm first, tunnel a ladder up to the surface second, and light a path of torches home first. It was a bit hard to judge distance when exploring cave systems in the first place anyway, if he was close enough then maybe the tunnel idea wouldn't take that long.
 
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John is the Pig Messiah bringing them to the promised land of endless carrots!
Just wait until he finds an instance with some sort of autocrafter due to a mod.
Or a Cow in a Bottle. Moo.
Steve is going to be confused. Also terrified. Imagine drowning in bacon.
 
Is John just completely forgetting about his traveling companion? Rude. Spike is going to be so upset when John finally remembers to bring him out.
 
Still going to keep the ladder to the surface plan though. This place needed a less dangerous access point than being randomly connected to the massive cave system he had been exploring earlier, and it was faster and easier to dig up to the surface and replace the walls with a nice sturdy material than it was to do something more annoying like carve out a spiral staircase or construct massive underground tunnel highways between places.
Steve goes to sleep, wakes up, John incidentally made such a setup.

Given the mechanics of Servers in the real world, and how they can be updated... I can imagine John eventually finding 'update' packages, and grabbing them and implementing them. "Ooh, new essence type? That can go over here. And information telling how the World to implement it in 'unseen' chunks? Handy. Hold on, there's a 'refresh' area? Let me grab everything from that chunk and see what happens then."

Essentially creating a 'modded' Server (Which this technically counts even if Steve doesn't realize it, given that John's hanging out. Probably doesn't allow anyone other than John and Steve in at this point, though), that takes bits and pieces of information whether 'official' or not.

And would allow John to come up with similar packages from just his own experiences/what he's seen. I mean, all kinds of things that can't really exist until the Essence of them is brought into a world, and it's not like Steve/the other Miners/Builders would know how to create a New essence. Rather than it just, to them, popping out of nowhere.

I'm sure Steve has come across at least one Server that updated from that branching path, though there's plenty that don't from what I recall.

And I doubt he's come across any 'pay2win' servers. Simply because there's not really something that would work there, relying on something separate. Though he could also be bewildered that all this stuff apparently comes out of nowhere. Can't imagine him staying any amount of time in them, at least. Other than 'this is weird'.

But then, there's also the April Fool's day versions that could possibly find. Like the one that was from this year. That would be a brainbending experience given it drastically changed mechanics. (And people have actually beaten it.)

Though I'd be kind of curious if this Steve has come across the 'story' maps. Probably modified a bit to not have any 'credits' outside of maybe actually being built by someone in-verse. Which brings up its own questions. (I mean, command block stuff causes all kinds of interesting effects. And there would be multiple run through possible...) Though I suppose it's a 'Creative mode available' kind of thing. Which... depending on if resources can be transferred out or not...

Is John just completely forgetting about his traveling companion? Rude. Spike is going to be so upset when John finally remembers to bring him out.
John probably doesn't think it's safe, with the Essence thing going on. It's part of why he's not bringing his sister out, after all.
 
Finally caught up! Does John still have his aura of revitalization active all the time? I didn't see it mentioned when interacting with the Banks' over the weeks, so I'm wondering if he uses similar mechanics in a more targeted way now that the is cognizant.
 
Kinda hoping the system has gained something from this setting... Like the ability to supply itself with infinite resources.

Wonder what the next setting will be... Feel like it needs to still be kinda esoteric since the MC is trying to move away from these high spirituality/essence realities, but that should take a while... So my fingers are still crossed that it will be Harry Potter... The MC's System should be able to adjust the MC and his "Sister" to be able to use magic... Could be fun, them stopping for a bit at the Wizarding World. Maybe have John just "accidentally/unintentionally" defeat Voldemort, maybe while he is attending school for a year and his sister is teaching or something...
Other settings I could see being Esoteric and somewhere between MIB and here would be...
Disney(Aladdin, Frozen, Incredibles, Toy Story, Moana, Encanto), Marvel/DC
Cartoon Network(Danny Phantom, Powerpuff Girls, Kim Possible, Jackie Chan Adventures)
Nickelodeon(The Wild Thornberries)
X-Files, Stranger Things, Eureka/Warehouse-13, Mass Effect, Stargate, Star Wars, Star Trek, Fable, Overlord:(The Game), Naruto, D&D, Overwatch, Control, Destiny, etc...
 
Man, this is warping my view of the minecraft universe. I'm starting to look at everything like very strangely shaped bubbles.

It fits too, which was unexpected.
 
Man, this is warping my view of the minecraft universe. I'm starting to look at everything like very strangely shaped bubbles.

It fits too, which was unexpected.
Because, conceptually, in terms of the 'layering', they're pretty shallow?

A 'low resolution' reality, but, in some ways, a far more consistent one than a lot of places...
 
Actually if I had to draw a straight line between Minecraft and MIB I would almost be willing to bet that the line has Starbound somewhere close to the middle portion.

A random walk that leads to Narnia sounds pretty credible... Straight line? Fractal dimensionality for the win!

(And, might not No Man's Sky, where all the variation in the universe is based on a single sixty-four bit number, make sense? That sounds pretty algorithmically driven...)
 
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When reality doesn't quite understand itself.
John casually constructed a pillar of dirt, easily leaping one block upwards in height as if jumping over three feet in the air with no prep time was a casual act.

Because with his new body, it was.

While still rising, it was trivial to target the block below himself and mentally place another dirt from his inventory.

Land on the new surface, jump, place another block, repeat.

All the better to see this massive cobblestone tube that led upwards!

Like most objects here, it floated in mid air. All the weight for the structure just sort of failed to connect mass with the concept of gravity or strain or pressure or internal integrity or… Any of that sort of thing.

The bottom was a small tube of glass leading to a hopper, constantly being filled by the drops from above and then sending them off to some sort of complicated storage system he had scanned earlier.

Said drops were being spawned thanks to the endless numbers of mildly confused monsters that were falling down the glass tube to their death… And John wanted to see where they were all coming from!

Hence: Using all that Essential dirt Collected earlier to build a massive dirt pillar. He was going to get up there and see what exactly was INSIDE that huge floating cobblestone tower!

True, it meant the pigs couldn't come. Even now, if John looked over the edge of the one block wide dirt tower, a tiny pink collection of oinking friends were sort of hanging out near the base of his ascent.

But the urge to see how this setup worked was just a tad too strong! SO UPWARDS!

…It was awfully tall though.

The air didn't interact properly with height and stuff, so it wasn't thinner up here and harder to breathe (Although it WAS cooler at least), but it was a bit tricky to determine how high up he was now.

Over a hundred blocks at least, easily.

As he jumped/built his way up to the middle layer of the cobblestone structure, he began the next stage: Constructing a bridge to get closer!

Which was a bit odd here, as expected.

For one thing, his new body not only acted like a magnet for random drops and those strange experience orb things from the killed monsters, no… It also was half the reason why gravity worked.

Because his body was being pulled toward the materials he stood upon.

So when one crouched like this, and attempted to move forward… The attraction levels sort of compounded on themselves and locked him onto the top surface of the material.

Which was how John could now 'stand' with 99.9% of his body OFF the edge, turn around, and then 'reach' with his body's new Placement ability to place a dirt block against the side of his new tower… And UNDERNEATH his currently floating body.

Which gave him room to back up once more, letting him see the new end of the growing dirt bridge, and place the NEXT block on that side surface underneath himself and…

Well, there you go. Horizontal bridge building, with no needed supports or anything because when a block gets too far away from the area being worked on it sort of… Went dormant? Or didn't properly check to see if reality changed?

Like, dirt didn't care about gravity to begin with. But if he had built this thing out of sand (Which DID try to believe in physics occasionally) and that floating structure somehow didn't update a block nearby via flowing water or punching a block or something, the sand would just float there forever.

At least until something caused the sand to notice it wasn't properly being sand, at which point the entire mess would fall to the ground and frantically pretend that it had been properly acting like sand the whole time, no really, it's true!

Anyway, the dirt was good enough to get close to this massive cobblestone tower, and then Scan within the mess.

And it. Was. Awesome!

A grid of three by three stone platforms, with half slabs smack dab in the middle. Each platform surrounded by water streams in pits, to gather the newly spawned monsters… And all the streams leading to a single hole over that glass tube in the middle.

This was one layer of the tower, and each layer only had two blocks of space above the platforms… From what the energies and intent energy in the area was implying, this was to prevent anything too tall from being spawned within the monster generation layer.

Same with the half slabs, as John could feel spider-like energy attempting to form on any space that was two by two blocks in size with a low enough light level… The slabs got in the way, and being less than a full block prevented anything from generating on top of itself too.

Anyway, this layer of platforms and water stream canals was duplicated on the floor above. And the one above that. And again. All the way up to that strange layer way up high… Why stop? Why not just keep repeating this pattern forever?

Even now, John could see the ambient dangerous energy sources being diverted up here, as the most 'ideal' spawning conditions. Most likely the number of dangerous creatures down there on the surface would be much lower than usual thanks to this tower alone, if what he felt from the ambient power held true.

The tower layers would spawn skeletons, zombies, and creepers (Plant kamikaze explosive monsters) on those platforms, the idiots would wander about until they tripped into the water canals, ALL these creatures were horrible swimmers and so get pushed along until…

John watched another skeleton hit the edge of the center pit, then vanish down the glass tube to the unyielding hopper surface far below. WAY too far a fall for the monster to just ignore the damage, despite how 'light' these Essence bodies were.

One layer might take a few minutes for monsters to spawn and eventually fall into the streams, but with a tower THIS tall? The number of creatures falling to their deaths was pretty dang impressive.

It certainly explained why there was such a complicated storage system below. The hopper was shoving all the items into a series of chests connected to a bunch of dispensers, shooting all those tiny materials into a fast flowing water stream on ice that was passing hoppers mostly stuffed with random junk and one sample of a desired item.

Item drops would flow down there in a loop, being filtered into certain hoppers that had room for that one item type, and either be gathered for storage or (if it was full) eventually despawn into raw energy again.

All that complexity had seemed like overkill to John when he first examined the entire setup, but now that he was up here and close enough for the potential monsters to detect him and begin spawning in an effort to hunt him down for consumption?

Well, the number of falling creatures had DRASTICALLY increased from a tiny trickle to an endless parade of mildly confused gravity assassinated death droppers.

Most of the items weren't even being collected down there anymore, which probably explained that odd lever he had observed earlier that would redirect the unsorted excess items into a pit of lava.

Much faster disposal method than waiting for their internal stability to collapse, honestly.

John was considering expanding this dirt platform into some sort of viewing station to better enjoy the monster waterfall experience when he was caught off guard.

"Ba-cluck?"

Slowly floating down the glass death tube, like an angel from on high… Was a chicken.

With an itty bitty zombie on its back. A baby zombie. Wearing armor.

"Rawr?"

A CONFUSED baby zombie. Wearing tiny adorable diamond armor!

John grinned like a mad man as he watched the tiny little guy floating down on his glorious chicken mount. This little dude was so cute! He probably wanted to eat ALL the brains!

…He'd also survive the fall damage, considering the chicken was basically negating the concept of distance by gliding down like that.

John hesitated.

On one hand: Jessica would NOT approve bringing zombies to other worlds. At all. Didn't even need to ask about that one.

Also: He couldn't even Scan these dudes too hard without popping the, forget actually placing them in his Pocket without lethal results.

Also also: Cute or not, the little guy probably wanted to eat his brains. Or something similar, since his new body was more the Essence of a person and not an actual body, so there were no organs or brains for the short dude to nom on in the first place.

Another full sized zombie and menacing green creeper zoomed by (And THROUGH) the floating little zombie chicken jockey on their rapid trip towards death as John considered the situation.

And yeah, that was another issue he should remember: The baby zombie was inside that glass death tube. Opening it up to get him out would also let a LOT of other things potentially escape. Probably not though? Right? Since most things would die from impacting the hopper below?

Unless they ALSO spawned with armor.

Shit, there was probably an additional kill trap below to get rid of stragglers like that, wasn't there? Or else the viewing tube of death would have been filled up with armored monsters and other baby zombie chicken jockeys LONG ago.

Which meant that he needed to get down NOW and find that mechanism and turn it off NOW before baby zombie chicken knight the first reached the kill zone.

With no hesitation, John searched the ground… There, a small 'infinite water source block' was set up for easy access during construction far below. The pool of water was only one block deep, but that should be good enough. .

The boy launched himself off the edge.



Wow, he had really built a TALL dirt tower, hadn't he?



Like, way taller than you would think considering how fast he was able to…

SPLASH!

There we go!

John's two block tall body easily hopped out of the waist deep water without issue, having told logic and gravity to fuck off because a baby zombie was in danger.

Well, that and the Essence of water wanted to cause things to float and sort of threw the entire concept of 'momentum' and 'conservation of energy' out the window to ensure proper floatage.

Whatever, MOVE!

John dashed past the very surprised pigs nearby and reached out with his senses… There was still time!

"I'm coming baby zombie chicken knight the first! Hold on!"

[[Pocket!]]

A good chunk of complex equipment and pistons and stuff around the glass tube vanished into his Inventory as John verified there were no other risks to the still drifting down mounted baby zombie. It seemed safe, right? No hidden double piston extenders whatever?

"Cluck?" "Rawr."

SAVED! All praise the emergency chicken/baby zombie rescue protocols!

A clank marked another skeleton exploding into collectable drop items as it smashed through the tiny chicken riding zombie without issue or harm.

…Right, he was still trapped in a glass tube with monsters falling to death on top of him. Or her. If zombies had genders, since the pigs didn't.

Now… How to get baby zombie chicken knight the first out of the glass death tube safely without letting him eat anyone's brains, literally or figuratively?

"Oink?" "Cluck." "Oink." "Rawr." "Oink?"

Also: Need to ensure zombies don't enjoy the non-other white meat too. No risk to piggies could be allowed, no matter how cute they were with that tiny sword and that itty-bitty suit of armor.

Right, he could do this. John Doe was ON THE CASE!

~~~Pocket System~~~

Steve blinked at his base.

In confusion and some level of denial, he then looked to either side.

Maybe this wasn't his base?

Maybe one of his friends had joined his new instance without telling him?

Was this a prank?

...No, that was his mob farm. And over there was the cactus farm, the sugar cane farms, his wheat fields, the cowpens…

But still. "Where the hell did all these pigs come from?"
 
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But still. "Where the hell did all these pigs come from?"
You'd think he'd remember the pig hive-mind that he encountered just a few days ago and link 'big pile of pigs in a presumable hive-mind able to destroy mobs at range' and 'big pile of pigs surrounding mob farm'

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I am not amused by the griefing done in this chapter. Not at all.
It's not griefing, it's rescuing "baby zombie chicken knight the first". Big difference. Anything is excusable if it's part of rescuing "baby zombie chicken knight the first".
 
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Steve forgot about the pig blob. Or didn't realize where one can form, another can.

Although now I'm imagining Steve stumbling on a very strange Server or two that was decidedly not-blocky, given there's also the Pig themed Pig King... With his cousin Westeve, where they all Don't Starve. (Given that all the names start with a 'W', in that series; Why not go for the lazy combo of West+Steve.)

I'm sure someone created a workable Don't Starve mod for Minecraft; there does seem to be a mention of a few of them on a quick search. No clue on how 'feature complete' they are.
 
Note: Chickens are not pets, chickens are spies.
Even when mounted.

On the upside, Steve is about to encounter a much more impressive player the likes he never saw before!
..lets hope that he is not eating a pork chop at that time.
 
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