Continue or reboot

  • Yes

    Votes: 34 64.2%
  • Reboot

    Votes: 11 20.8%
  • Piss off you ass who never keeps on going for more than one or 2 updates.

    Votes: 8 15.1%

  • Total voters
    53
  • Poll closed .
Why would the shinigami engage mortals militarily to begin with? It's not their policy to mettle in mortal affairs in canon and with the recent damage they've gotten, I can't see them doing reversing that decision any time soon either, it's waste of resources.

I really don't see too many military engagements to be honest.

Taking an observational role of the new landscape and world that they're in would be more of their style. They don't have hollows to purify or quincy's to smite. Would make more sense if they took a more diplomatic or intrigue related play.


Yeah the way I see it three mortal races would get there attention martaily .

Beastmen( mostly because CHAOS)

Greenskins: of all the factions ( besides Chaos) these guys have the best chance of finding us and wanting to fight us.

Lizardmen: all the options will have to deal with the lizardmen as we would be so far out of the original plan that's not even funny.


Something else that might get peoples attention is when we try to getter whole reincarnation system working again. ( snatch souls to either use ourselves or be put back into the materail world ) as I imagine that would ruffle quite a few feathers ( but net us new recruits and possibly depending on how far back we go. Get a relgion around us.)

No matter what we do chaos will be on us and once the whole purification bit our swords have get out Chaos will be trying to kill us off ASAP.
 
Yeah the way I see it three mortal races would get there attention martaily .

Beastmen( mostly because CHAOS)

Greenskins: of all the factions ( besides Chaos) these guys have the best chance of finding us and wanting to fight us.

Lizardmen: all the options will have to deal with the lizardmen as we would be so far out of the original plan that's not even funny.


Something else that might get peoples attention is when we try to getter whole reincarnation system working again. ( snatch souls to either use ourselves or be put back into the materail world ) as I imagine that would ruffle quite a few feathers ( but net us new recruits and possibly depending on how far back we go. Get a relgion around us.)

No matter what we do chaos will be on us and once the whole purification bit our swords have get out Chaos will be trying to kill us off ASAP.
Noticed that too did ya.

A well, also VOTE COUNT PLIZ I WANT TO SEE WHERE WE STAND :D
 
Noticed that too did ya.

A well, also VOTE COUNT PLIZ I WANT TO SEE WHERE WE STAND :D
Yeah kinda a bleach expert ( well was till the Thousand years of blood... Damn it kubo!:cry::cry: Bleach went down hill fast during the Xcution arc)


It will be interesting to see how zanpakutos interact with demons seeing as they are "pure" corruption and warp stuff.
 
While a great picture I doubt it would work Mork and Gork ( or was it Gork and Mork?) have dibs on their souls.... But we may be able to convince them to let a few orcs come back for another go.
Gork and Mork can be the new Soul Kings, I hear the old one wants a vacation. Plus, Kenpachi will love them when he wakes up and make green the official squad color.
 
Can anyone give reasons why DA is good since after Draenai I would vote for them?
 
[X] Bleach


I think a justification for the fully functioning mystical abilities of the Dragon Age and WoW option characters within the metaphysical framework of Warhammer is needed.

For example, one could say that the new factions point of entry into this realm, that place in the heavens where they breached the barrier between two realities, now exists as a permanent dimensional rift. A nexus vortex, akin to a minature ambivalent Eye of Terror, that to those whose 'Sight' can perceive such things, hangs high above the world as a new Twilight Star.
From this rift that simultaneously exists in the Materium, Immaterium, Fade and whatever part of WoW the Elves/Dranei entered through, the essence and energies of the travelers native existence (amongst others) radiate out into the Warhammer realm. Those travelers resonate with these energies like radios to a broadcasting tower or lightning rods during a thunderstorm, allowing them to wield the mystical forces of the their native dimension in this strange new world.


Another thing to consider is if the crossed over settings supernatural aspects even exist upon the same wavelength, so to speak? Does Magic A = Magic B? Would a WoW Counter Magic spell, even recognise warhammer magic as being magic (and visa versa)? Can the mystical skills of the new faction interact or work in conjunction with those of the Warhammer natives or are they like oil and water?

For example, the Fade from Dragon Age and the Warhammer Warp both brush against the souls of mortals and both are influenced by mortal emotions and dreams. Could a Mage of Dragon Age learn to draw power from the warp? Could a Warhammer wizard learn to draw power from the Fade?
Would it be incredibly dangerous if any mortal beings managed to develop a connection to both simultaneously? Their dreams serving as a bridge between the Warp and the Fade? Their souls, potential beach heads for daemonic legions seeking to ravage the Fade and all worlds to which it is connected; should these unique beings fall to Chaos?


One other thing to consider is that the Warhammer World is more or less mystically poisoned. Every natural living thing in the Warhammer World has developed a strong resistance to mystical corruption since the world was flooded with Chaos energies back when the Old Ones polar Warp Gates collapsed.
Any crossover group would need some way to mitigate the corrupting, mutagenic effects of living in a magically radioactive setting without any natural immunity.


As for Bleach, I do not really see how the Shinigami can enter the material Warhammer World, as it lacks any reishi which I think is something they need to manifest/exist (maybe)? Without it, they would be a bit like a human without the earths atmosphere (maybe)?
If that is the case then they would not be OP as they would need Gigai or some other means* to interact with the Warhammer World.

*Other means in this case might be something completely made up like a reversed version of the Spirit Particle Conversion machine that Urahara used on Ichigo's friends so that they could enter Soul Society.
Or alternatively something new, like a Transaethyric-Substantiation device that would allow a Shinigami use the Winds of Magic in place of Reishi. But at a cost - the Shinigami limited by the dangerous spirit altering qualities of which ever Wind he/she is using, the need to use places where which ever Wind being used by which ever Shinigami blows strongest (particularly if the Shinigami is powerfull), the dangerous side-effects of your presence within the world, the hazard of loosing your 'foothold' upon the Material world and falling into the Warp, etc.
 
It seems like the Draenei are the winners people, I am writing up the search and leaving post tonight, and will put the vote on location and time up tomorrow :D.
 
Yeah my knowledge on World of Warcraft is zilch ( barring that one smith quest a while back)
I don't think you need much wow knowledge for this quest. We seem to take control before their flight to Azeroth, which would be the moment where they were introduced in-game during Burning Crusade.

Draenei are basically the uncorrupted people who rejected the initial offer of power that led to the creation of the Burning Legion.

Long ago, on the planet of Argus, the eredar race arose. They were extremely intelligent and had a natural affinity for magic in all of its forms. Using their gifts, they developed a vast and wondrous society, in which art, science, magic and technology were all as one.[2] They were aided in this development by an ancient artifact known as the Ata'mal crystal, a triangular crystal whose origin was a mystery to the eredar, though their legends suggested it had been a gift bestowed upon them in ancient times.[3]

At the height of their society, the eredar's three most prominent leaders, Kil'jaeden, Archimonde, and Velen, were approached by Sargeras, the Fallen Titan. Sargeras claimed he was impressed by the work of the eredar and wanted to supply them with even more power and knowledge in exchange for their loyalty. But while Kil'jaeden and Archimonde readily accepted the deal, Velen had doubts. After touching the Ata'mal crystal in its temple, he had a vision of the future that filled him with dread. He saw the dark future his people were heading towards: siding with the dark titan Sargeras and transformed into demons. Velen saw the Legion in all its terrible might and witnessed the destruction it would wreak upon all of creation. He hastened to warn Kil'jaeden and Archimonde, but they dismissed his concerns and proceeded to profess loyalty to Sargeras. Together, the latter transformed a majority of their people into an insidious race of warlocks and later allied themselves with the Burning Legion.[4]

Velen knew he and those who shared his concerns would have to flee Argus, but the impossibility of such a feat brought him to despair. At that time, the Ata'mal crystal started to glow and arose from its pedestal. A voice came to Velen and explained that it was one of the naaru, a race of sapient energy beings bent on stopping the Burning Legion. The naaru, K'ure, offered to take Velen and any other like-minded eredar to safety, and instructed Velen to bring the Ata'mal crystal, revealing that it had been a gift from the naaru in ancient times and a beacon by which the naaru would find Velen and his followers. Deeply relieved, Velen gathered the other eredar loyal to him on the appointed day; they numbered only in the hundreds. With Kil'jaeden and Archimonde hot on their heels, they barely escaped from Argus in the naaru ship Genedar. In their escape, the Ata'mal crystal was shattered into seven shards.

Kil'jaeden was furious with what he felt was Velen's betrayal, and the demon vowed to hunt Velen and the rest of his followers to the ends of the cosmos if need be.[5]
Naming themselves the "draenei", or "exiled ones" in the Eredun language, they hid among many worlds and explored much of the cosmos in their quest to find safe harbor. Still, a hell-bent Kil'jaeden would not give up his pursuit, sending his agent Talgath to hunt them down. Meanwhile, the enigmatic naaru race blessed the draenei with Light-given knowledge and power. The naaru explained that there were other forces in the cosmos that would stand against the Burning Legion. One day the naaru would forge them into a single unstoppable Army of the Light. Deeply affected by the naaru's words, the draenei vowed to honor the Light and uphold the naaru's altruistic ideals.
 
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Departure
Departures

You are Velen, the Prophet of your people, as you turn towards the centre of the great Tempest Keep you see hundreds moving, preparing the vast machinery, charging the phase engines for an attempted jump into the unknown, storing away all the goods and worldy possesion your people have as well as the samples proccured from the remains of Draenor

Search for the bounty of Flora: 96-10 (the changed lands)+15 (Nobundo's knowledge)= 101 artificial crit.

Thanks to Nobundo and a fair amount of luck all of the Flora of Draenor, both natural and unnatural, rare and common were found

However one of the biggest surprises was when your people were looking for the illusive and incredibly rare Nagrad Arrow Bloom. In order to evade an orcish patrol the group turned from the path and hurried towards a deep grove. There they found not only the Arrow Bloom, but also something different.

In the Center of the Glen there were three trees of Titanic size, with one raising high above the other two. Yet that was nothing compared to the shock when one of the shorter trees moved growing limbs and appendages and coming around to face your foragers.

It spoke, but you knew not what it said, only Nobondo understood and even then not completely.

Using Elements of the wind and earth he was able to understand and communicate with the
"ancients" after a fashion.

They demanded to know what had happened to Draenor, why so many places had fallen silent. Thus Nobundo explained, while the gatherers swiftly and gently lifted up the plants.

By the end of his explanation the ancients fell silent seeming to shrink as if a great dispair took them, yet Nobundo in the first of two great leaps he took offered them a place with you.

He explained that while Draenor was gone, your people were leaving, and were saving all that they could.

More questions were asked, and answers were given, and eventually the great ancients pulled themselves from the earth, shrinking themselves, growing denser and hardened.

As your people with their new acquaintances left the grove, the ground underneath gave way, and it tumbled into the Twisting nether.

They creaked and groaned in grief, but followed on, weathering the blasts of arcane energy with grace, until at last weakened they collapsed inside the Botanica, surrounded, by the plants of Draenor.

Search for the grace of Fauna: 100 -10 (the changed lands) + 15 (Nobundo's knowledge): 105 natural super critical success.

What was equally extraordinary to the discovery of the ancients was found during the search for Fauna.

In addition to many pairs of breeding animals from Draenor, more than enough to be create sustainable populations they found something as extraordinary as the ancients. On a dangerous hunch of Nobundo your hunters crept into the Twilight Valley, and there they saw strange, glowing ethereal creatures, chained and harmed by the corrupt orcs.

Silently your hunters crept up and eliminated the orcs, freeing the creatures who too their absolute surprise were sentient.

They introduced themselves as members of the Netherwing Dragon Flight, and requested assistance in freeing their Matriarch and Patriarch and with great skill and many close encounters both great Drakes were free.

When they arrived with their spoils and new friends in tow, the Dragons asked for permission to escape with you, and though you were doubtful the keep could easily hold the pair, they transformed into humaniods and you eventually allowed it.

All plants and animals of Draenor as well as the new ones unique to the shattered world of Outland recovered in large enough quantities that you could easily create sustainable breeding populations of both.

The Netherwing Dragon Flight: 500 drakes three elder Dragons Barthamus Karynaku and Neltharaku.


3 ancients of Draenor all currently comatose and in the Botanica, age, names and powers unknown.

With all the preparations that can be made completed, you give the word and the engines of the Tempest Keep roar to life, and with a shudder that can be seen throughout the fabric of existence itself the structures that make up the Keep begin vanishing

The Exodar: 86: 86

First to vanish is the Exodar containing the majority of your people and your new friends, acting as a beacon for the other piece to follow

The Botanica: 68 +10(successful transport of the Exodar):= 78

With a grinding sound the Botanica the center of your peoples biological samples and the ability to produce food for entire civilisation if necessary, vanishes with a screech.

The Mechanar: 77 +10:= 87

With far greater ease the Mechanar the center of science vanishes following the other two, now there are only two more parts to leave.

The Arcatraz: 56+10: =66

This is where disaster seems to strike, as a great gaut of fire erupts from the prison moduel of the keep, wheter this was due to some overload or one of the many varied prisoners escaping you do not know, nor do you want to find out.

The Tempest Keep: 82 -5(sheer bulk)+10=87

Your concerns however are unfounded as the Keep with a bone rattling note lurches into the void between worlds.

Then suddenly there is a disturbance you can see it and yell out a warning to the controllers.

???: ??? +???-???: ???

You are buffeted this way and that on currents of madness the walls of the keep groaning with effort, but despite this you can see the other modules floating in sync alongside you, but with a cry of panic a technician runs up to you.

Her message is simple. The Jump Drives are destroyed, you have no means of leaving unless you travel to the closest planet, and even then it will not be a nice landing.

With a hard face you order a course plotted for the planet. The planet from which this buffet came, as you begin your entry into its atmosphere, you pray to the light for guidance and it answers you as you open your eyes and see.

Well done you got Dragons now who's bribing the dice.:anger:;)
 
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