Pathfinder/RWBY: You Call That a God? A Summoner in Remnant Quest

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[X] Get Ren and Nora used to the effects of your magic
[X] Try and learn a summoning spell - you can summon animals other than Drakōn and learning to summon elementals or fey should be fairly easy.

These two seem the most important to me.
 
[X] Get Ren and Nora used to the effects of your magic
[X] Investigate Dust, whatever it is
[X] Talk to Maria and find out why she was targeted
[X] Try and learn a destructive spell - Acid Arrow is excellent against a single target, but all you have for groups is Burning Hands, a spell with a limited range.
 
[X] Get Ren and Nora used to the effects of your magic
[X] Try and learn a summoning spell - you can summon animals other than Drakōn and learning to summon elementals or fey should be fairly easy.

Elementals are good fighters for their summoning level. The minor Fey we could learn to summon are generally bad at combat, but provide access to intelligent scouts and a variety of low level Spell Like Abilities.

Though I really wonder about what the reaction will be the first time we manage to summon an Angel or Archon...
 
[X] Discuss the spell that sent you here with Drakōn and try to figure out why summoning him feels different
[X] Get Ren and Nora used to the effects of your magic
[X] Investigate Dust, whatever it is
[X] Try and learn a summoning spell - you can summon animals other than Drakōn and learning to summon elementals or fey should be fairly easy.
 
Xanthe: Time to finally figure out what these book things are all about...

What do you mean I need to know how to read?
Scheduled vote count started by shepsquared on Dec 30, 2022 at 2:28 AM, finished with 9 posts and 9 votes.
 
Practicing Magic
-Get Ren and Nora used to the effects of your magic
-Try and learn a summoning spell - you can summon animals other than Drakōn and learning to summon elementals or fey should be fairly easy.
-Investigate Dust, whatever it is
-Sort through Nenio's books and figure out exactly what you have

To say that you were surprised when you emerged from the airport and found that the city of Vale stretched to the horizon in every direction you can see is an understatement.

It wasn't just because there was a wall or buildings in the way either. The airport was atop a hill, allowing you to see the city sprawling out across the land, a vast and ancient forest built of stone, steel and glass.

As you walk through the streets you see more people in minutes than you've met in your life.

The dizzying sights, the constant sounds, the acrid smells, the teeming masses... You can see why Erastil teaches his followers to avoid such places.

But you can see the appeal in living in such a place. Of having your own space in one of the towering glass edifices, of never being too far from anything and always being surrounded by others.

It's certainly better than dealing with blood rain, lava geysers or the burning mist.

----------------------------------

True privacy is difficult to find in the city of Vale, but there are many things done to support Huntsmen. Including a fighting arena near the airport and your hotel room that prides itself on privacy and the regular fighting events it hosts.

Events that may not be particularly legal from what Maria says.

That works for your purposes. The only people around once you pay are the four of you.

"So, what are we doing first? Me against you, Ren against you, both of us against you and Drakōn, Maria against all of us, what?" Nora asks excitedly.

"I need to decide what my semblance is, so I wanted to practice a few things first." You answer. "We can do some sparring after."

"Oh, sure. Ren, you can keep showing me how to do that popping trick with your aura!" Nora decided, pulling Ren onto the arena.

Maria steps up and squints at you.

"What are you thinking kid?"

"That I never did figure out how to summon an elemental." You explain.

Your spell signature appears on the ground in front of you at the same time it flickers to life in front of your hands, Drakōn's sigil gleaming on your cheek.

Your chant this time is a guttural mix of Hallit, and Aquan as you call on the elements that form the world.

Despite what people think Summoning spells don't teleport a being to your location and force them to obey. Doing so would be monstrous, especially when you send them into battle, to fight and die.

When you summon a being you instead reach out to the world. To the echoes and ripples of the presence of the being you wish to summon, to the tiny snowflake that remembers the blizzard that birthed it. You ask the world to remember and ask the memory to help.

Why would it say no? It doesn't want to be forgotten.

But when you reach out to the elements there's something in the way. Something heavy and dragging, that catches your soul and weighs it down. You manage to get a whisper out, but your request goes unheard.

Despite your best efforts your magic fails, the red light flickering and vanishing as you lose focus. No Icicle Snake appears.

You ignore Maria's questions as you consider what happened. You'd felt something similar when you first summoned Drakōn to Remnant, but it had been easy to ignore. Like a cobweb that got in your hair.

But now it was too great an obstacle to ignore.

You are a Summoner, specifically a God Caller. Summoning Drakōn is second nature to you because your souls are connected. You can summon other things with that link but it's difficult. They won't be real unless Called with a ritual and you have to be able to connect with them.

You know you have a connection to the elements. To winter and ice, to fire and warmth, to plants and metal. But clearly that connection wasn't enough.

You try again, this time trying a spell you know you can cast. Using a connection you made long ago, to the animals all around you.

It's difficult, the unseen weight dragging you down. But with Drakōn's power and your skill, it's easily overcome.

The feathered form of a velociraptor looks back at you as your spell signature fades, its cheek marked with the same symbol as yours.

"Neat trick." Maria says after a moment, adjusting something on her goggles. "Why didn't it work the first time?"

"Elementals are no less natural than animals but they are more distant. They don't normally form on our world, instead crossing over through planar portals. Summoning Animals is easier." You explain.

"Even extinct animals? Or is that easy because of your pal?" Maria asks.

"Extinct?" You ask.

After a brief explanation of the moon shattering cataclysm that killed all dinosaurs on Remnant (and many other animals), you're left to ponder what to do next.

You were using a dried flower to try and summon the Icicle Snake, a hellebore that blooms in winter. Maybe the connection between the two was too slim. A more resonant material would make summoning it easier.

And you did pick up 'Plant Dust Arrows' in Shion.

A few words and a snap of your fingers sends a pulse of magic washing over everything within 30 feet of you. You don't get much back from a Detect Magic spell, just a slight awareness that your magic collided with other magic, but it's enough.

You ignore the response from your bow and Nenio's Bag and grin when the pulse reaches your quiver. The Plant Dust Arrows are magic.

The extra pings you get from Maria are much more unexpected.

Her goggles, her cane, some other thing on her belt, they're all magical.

"I thought you said magic doesn't exist?" You ask, pulling out one of the Plant Dust Arrows.

"It doesn't. You're just wrong." Maria responds.

"Your cane is just as magical as my bow. And I carved the runes myself." You point out.

"Seriously? Just because you don't understand something doesn't mean it's magic" Maria complains, poking you with her cane.

You roll your eyes and cast Read Aura, your spell signature hovering over the arrow as you look at it.

The energies within definitely match those of a wood elemental. They're more focused in the arrowhead, carefully woven throughout the green metal. In the Dust they're unordered, raw elemental energy needing something to give it direction and purpose.

"This dust is basically solid elemental energy, let me see your cane." You say, trading your arrow for said cane.

"Be careful kid, that's my Life you're holding in your hands." Maria warns.

The cane is well made, carved from ash, with a proper steel and topped with a navy skull. There's two purple crystals in it, radiating odd energies. You can't tell what they are - solid darkness? Some sort of transmutation effect? Something to do with weight, that's for sure.

The rest of the magic is far easier to identify. The same pattern woven into the wood, repeating over itself again and again. A simple but labour intensive form of making a tool magically better at its basic functions. The interesting part was the pattern. The closer you looked the easier it was to read.

It was Maria, her pattern. Effectively a spell signature, but without any spellcasting. She must have channeled herself into her weapon countless times, improving it without ever needing to carve a rune. It was beautiful.

"This cane is magical. You made it magical." You say, handing it back to Maria.

"The hell does that mean?" Maria asks.

"I don't know." You admit. "But I know this arrow will work for the spell."

Once more you reach out to the world around you. To the forest and flowers. You channel your magic through the arrow, trying to overcome the dragging weight.

But the arrow doesn't activate. The spell fails, no Bark beetle manifesting in front of you.

You bite back a curse as you put the arrow away. Clearly you won't be summoning any elementals today.

But there is another option. One more attempt at summoning before you try something else.

This time you don't reach out to the world around. Your chant is purely Sylvan as you reach out the wild energies of the First World.

You manage to grasp something, your soul resonating with the spirit as a fey begins to take form in your spell signature.

But the spirit lashes out and rejects you. Your spell signature shatters as you lose control of the energies, shuddering at the painful rejection.

No more summoning today. Once you recover, you'll have better things to do.

----------------------------------

"I'm going to be casting an Enlarge spell on you. It basically makes you a giant." You explain, Nora grinning eagerly while Ren looks apprehensive.

"What if it goes wrong?" He asks.

"Then nothing happens. She won't shrink or get stuck, that's not how magic works." You say patiently.

"Come on, turn me into a giant woman!" Nora yells. "Let's go, let's go, let's go!"

You snort as you begin casting the spell, one of Drakōn's teeth in your hand. This is fairly simple. Enlarge is a minor component of Evolution Surge, and you've been working on being able to give someone else Drakōn's size for a while.

The spell features in countless tales and you're going to add to them.

Nora cackles as your spell takes effect and she rapidly grows to ten feet.

"Fee-fi-fo-fum! I smell the blood of a Mistralian!" Nora yells as the stomps around.

"And for you, I think Aspect of the Raptor." You say, turning to Ren and swapping the tooth for a velociraptor feather.

"What do you want us to do?" Ren asks as you fumble with your belt.

"I could say my Semblance is minor shapeshifting, like the eyes the eyes of a bird or doubling in size. if I do, you two should be used to the feeling." You explain. "And if you need my help, I'll give it to you, whether I have an explanation or not. Trust me, this'll be fun."

Ren nods at you as you chant, the spell quickly strengthening his legs as feathers grow, though you can't see them with his long pants and top.

He blinks and shifts until you give him a push. He sprints forwards and leaps, easily landing on Nora's shoulder.

Not the most useful spell considering how you've seen Ren move and fight, but it's another one in your arsenal.

"Now what?" Maria asks.

"Now FIGHT!" You yell at the two, grinning at Maria. "And after this, they'll be against me and Drakōn." You say to Maria as Nora swats at Ren.

----------------------------------
Striving to Summon (Elemental)
Base DC:
60
Bonuses: + 10 (Summoner) + 15 (Force of Will) - 35 (???) = -10 (+2 to DC, -8 to roll)
True DC: 62
Roll: 1d100 - 8 = 31 - 8 = 23. Failure

Striving to Summon (Animal)
Base DC:
20
Bonuses: + 10 (Summoner) + 15 (Force of Will) + 15 (???) - 35 (???) = +5 (-1 to DC, +4 to roll)
True DC: 19
Roll: 1d100 + 4 = 17 + 4 = 21. Bare Success

Striving to Summon (Wood Elemental)
Base DC:
60
Bonuses: + 10 (Summoner) + 15 (Force of Will) + 15 (Plant Dust) + 5 (Second Attempt) - 35 (???) = +10 (-2 to DC, +8 to roll)
True DC: 58
Roll: 1d100 + 8 = 35 + 8 = 43. Failure

Striving to Summon (Fey)
Base DC:
60
Bonuses: + 10 (Summoner) + 15 (Force of Will) - 35 (???) = -10 (+2 to DC, -8 to roll)
True DC: 62
Roll: 1d100 - 8 = 1 + -8 = -7. Critical Failure
Gained Trait - Iron in the Head: Struggles to summon or work with fey

Spellcasting Practice
Base DCs:
20/80
Bonuses: + 15 (Force of Will) + 10 (Basic Spellcasting) = +25 (-5 to DC, +20 to roll)
True DCs: 15/75
Roll: 1d100 + 20 = 61 + 20 = 81. Great Success
Learned Enlarge, Aspect of the Raptor

Gained Trait - Iron in the Head: Struggles to summon or work with fey

Learned Enlarge, Aspect of the Raptor

A/N: Cutting the update off here, will cover the Dust and Book actions next time.

As always, ask any questions you have.
 
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The brothers probably slapped up a bunch of wards to keep other people from handing out magic to humanity when they decided to be even douchier than usual.

... I say we fuck up their monopoly!

How many callers does a god on Drakon's tier want?
 
Teaching others to be God-callers probably won't work very well. If we knew wizardry, that is probably teachable, but we don't.

That said, teaching some form of Golarion style magic shouldn't be impossible. Just likely to be very difficult.
 
Seems like we're right on the border of being either a cleric or a druid, might be able to kickstart things on those fronts.
 
Seems like we're right on the border of being either a cleric or a druid, might be able to kickstart things on those fronts.
So the Summoner lore I'm using here mostly comes from Pathfinder 2e. In 2e there's 4 types of magic instead of 2: Arcane (wizard), Divine (cleric), Primal (druid) and Occult (bard, psychic). Summoners, Sorcerers and Witches all get to choose which type of magic and thus which spell list they draw from - for a Summoner it's based on what eidolon you summon. An angel eidolon means divine magic, a fey eidolon means primal and a dragon eidolon means arcane.

The eidolons summoned by Sarkorian God Callers are technically beast eidolons, so you use the primal spell list. There are a few quirks in the 1e God Caller archetype that I'm using as inspiration, most notably right now the Guidance cantrip you know. You'll probably pick up a few other divine spells, maybe some domain stuff, I'm unsure.

The brothers probably slapped up a bunch of wards to keep other people from handing out magic to humanity when they decided to be even douchier than usual.

... I say we fuck up their monopoly!

How many callers does a god on Drakon's tier want?
So the Sarkorian gods summoned by the God Callers seem to be primal animal spirits called Spirit Guides. They took an interest in humans, taught them things like cunning and endurance and came to be worshiped as gods. They're naturally incoporeal, so they need to be bonded to a summoner to manifest more often than 'when truly needed'. They can only bond to one summoner at a time, so while you could help someone else become a god caller if you found an unbound Spirit Guide (or a normal summoner if you found a being that can be an eidolon) the only reason to teach someone else to summon Drakōn is if you expect to die soonish.

You can teach people to worship other gods that definitely exist though.

Teaching others to be God-callers probably won't work very well. If we knew wizardry, that is probably teachable, but we don't.

That said, teaching some form of Golarion style magic shouldn't be impossible. Just likely to be very difficult.
Going off of 2e lore, anyone can learn any of the 4 types of magic on Golarion with the right mindset, time and a teacher. You can definitely teach someone primal magic, you can figure out how to help a summoner or oracle to tap into their inherent magic and you think you can help someone reach the mindset needed for divine magic.

You also have Nenio's books, which might help someone learn arcane magic.

If you take away the teacher it's a lot harder to help someone get the right mindset but those who do have it can figure out a lot with time and only a bit of guidance. Divine magic can be learned from the gods, primal magic from listening to nature, occult magic from dreams and stories, arcane magic from experimentation.

To quickly teach someone primal magic... Who knows how it'll go.
 
I think part of the problem we had with Maria is language.

Specifically the word Magic.

By the definition of golarion, and most dnd worlds, aura users are actually fairly high class magic users, and that's before they get semblances or dust involved. We see this in quest when Xanthe examined Life and found Maria's signature embedded into it a thousand fold. I'm half way afraid to check Crescent Rose when the day comes, it's younger, but Ruby is ... Dedicated.

Soul magic bullshit is not to be dismissed, even if the local form is rather rigid.

On the other hand Remni have different words and concepts for dust, aura, and even some IRL sciences that the people of golarion would probably find strange and hard to process without extensive explainations. Much of it probably does overlap with various magical disciplines and practices on Golarion but approached from a different place entirely. The Remni use the word magic much like modern English speakers do IRL, it's a term for something that is blatantly fictional, fake, impossible, imaginary, or otherwise not real.

Confusing the issue is the fact that magic used to have a specific and known meaning on remnant but then Shitty and Shittier decided to graduate from Olympian levels of dickery to full on Chaos bullshit, and now the only people who know how that whole mess works are an ex-adventuring bard, and his high level wizard-sorceress ex-wife. Of course even their understanding is constrained by the blinders the brothers set up in the old system, which now that I think about seems sort of similar to the Eezo trap the reapers run in ME, and whatever shenanigans they set up to shut the old system down.

So because the word magic is being used differently by both sides there's a major conceptual gap that has to have some bridge building done before people can understand each other on this subject.

And yes I have a similar schpiel every time a fic I follow does the whole Wally doesn't believe in magic sequence from young justice.
 
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Dusty Books
Despite spending the afternoon sparring against Nora and Ren, you're hesitant to test one of your Plant Dust Arrows. From what the old man said they're single use and quite potent. And you know they're magic, at least equivalent to a basic healing potion but probably more potent.

Not something to use on a friend - or sibling - without warning.

So you treat it like an alchemical concoction or spell catalyst - handle with care and ask an expert what to do. You won't set yourself on fire like Jod did, even if you could dodge the Ashleg name.

A short wander through the city brings you to a store dedicated to Dust, or at least what little of the display you can see is. The rest is boarded up, shards broken glass still visible in the gutters.

Presumably the work of vandals, if not thieves. Yet again, Erastil was right. Separate people from those they know, cram them together and keep them from proper work and they'll inevitably obsess over what they need instead of the community.

As the shop is still open, you go inside. The shopkeep is a Tian man who briefly eyes you with suspicion before dismissing the thought and waiting for you to speak.

"Hi. Fair weather today?" You begin, not sure what he's expecting.

The man grunts impatiently at you.

"I bought these yesterday and I don't know how to use them." You say bluntly, placing your spare quiver on the counter. "Can you tell me how? Or if they'll actually work?"

The shopkeep pulls out one of the arrows and examines it, even pulling out a magnifying lens to get a closer look. Eventually he nods in satisfaction and puts it back, handing you your quiver and a pamphlet marked with a snowflake.

"Can you elaborate at all?" You ask, belatedly adding a few hand signs. The shopkeep shakes his head and pulls out several thicker pamphlets and a magazine, gesturing at his merchandise.

"I can pay for instruction or an explanation, but I'm not buying anything when I don't know what they are." You say.

The shopkeep drops a book and several more magazines on the pile with a satisfied nod.

You separate out the pamphlets and the magazines and hand him a handful of lien, raising an brow at how much he hands back.

"I'll see what I can get from these then." You say, thoroughly frustrated by the whole affair.

Ren and Nora should be able to explain it to you. Your fault for not asking them first.

"Hey, wait!" You turn to see a girl coming out of the store.

"Yes?" You ask as politely as you can.

"I can help you with your arrows." She offers. "I don't know as much as the shopkeep but I've learned a lot from him. You just caught him on a bad day."

"That's understandable. Seeing the damage done to his store must eat away at him." You agree. "I'm Xanthe by the way." You add, holding your hand out to the girl.

"I'm Ruby. And yeah, I barely managed to chase off the thugs before they took everything." She says, shaking your hand with a surprisingly light grip. "So what's wrong with the arrows?" She asks.

"I don't know how to use them." You say, handing her one.

"Oh wow, the arrowhead is dustforged steel." Ruby says as she examines it before looking up at you. "There's no trick mechanism here, what's the issue?"

"I don't know how to use it. I've never used Dust before." You explain.

"Wow, really?" Ruby asks, blushing when she hears her own words. "I mean, not that that's unusual. Half the reason settlers and travelers use a bow is so they don't need to pay for the Burn Dust in a bullet." She says quickly.

"Exactly." You agree as you consider this information. Guns use Dust?

"Well it's an arrow, the payload is meant to go off when it hits the target. The dustforged steel is there so you can have control even if the payload is impure - activate the dust with your aura and you'll be able to control what happens. You should even be able to recover the arrowheads and use them again." Ruby says.

"And how do I activate the Dust?" You ask, considering the arrow. The glass must be intended to shatter, but then wouldn't it need more careful handling?

"Just push your Aura into it, like you do for your weapon." Ruby says. You give her an uncertain look before realising ignorance here is unusual.

"Of course." You agree.

Ruby quickly tells you about the basic types of Dust, from Fire and Burn to Hard-Light and Gravity, as well as the differences between the powerful but volatile powdered Dust and the stable but more difficult to use crystalline form.

"Thanks for the advice." You say, glancing at the images in the pamphlet. They certainly seem to match Ruby's descriptions.

"Anytime." She says cheerfully. "Let me know once you have more experience with Dust, we can compare the difference between using arrows and bullets."

"Sure." You say with a smile. You have no idea how she'd expect you to find her in such a large city, but why be rude?

----------------------------------

Once you're back at your hotel room you empty out Nenio's bag. You can't read any of the books within, but they're simple enough to sort.

Five of them you recognise as the volumes of her life's work, the Encyclopedia Golarionnica. Four are thick, weighty tomes while the fifth is thinner, but clearly has room for more pages. The pages of each are covered with Nenio's neat and tiny notes on everything she's ever come across, accompanied by detailed sketches and later annotations and pasted in sections that cover up mistakes.

One more book was written in solely by Nenio - a thin white book with rainbow hued metal clasps and hinges that you think she used as a spellbook. It certainly has more pages than it should and has powerful Illusion magic woven into the pages, but you couldn't guess any better from the spell diagrams within.

The rest of the books you split into two piles - those with margins full of notes written by Nenio and those she left mostly left alone. You do recognise the Cooking Almanac of the Inner Sea, a book you've seen dozens of people refer to in your following and outside of it and can't help but be impressed at the signature within.

The final book is one you instinctively recoil from - badly tanned mammoth hide with writing in blood and in the Abyssal alphabet. You don't know if it's a religious tome, a spellbook or a diary and you have no desire to know.

Unfortunately it fails to burn and the others return as you try.

After a hurried explanation from you about the book and from Nora about fire alarms, you get Ren and Nora to help you sort through the books. The Taldane alphabet matches up to theirs just as perfectly as the language does and the piles of unknown books quickly shrink.

The books Nenio didn't fill with notes are apparently works of fiction - Catch Me If You Cantrip, Cold Spell, Night Whispers, and Red Snow Falling. You've heard of Red Snow Falling before, a play well known for the epic battle and struggles it chronicles and assume the others are equally good if Nenio bothered to collect them.

Most of the rest seem to have been sued as research material by the kitsune - the Windsong Testaments are a collection of religious fables about everything from the birth of the universe, the fury and trapping of Rovagug, the first murder and similar events, the Song of Sarkoris and Witch-Cults of Avistan both concern the nation half your family comes from, though you know better to trust anything within the latter.

Disturbingly Nenio seems to have used the Book of the Last Moon as a valid subject of research, a thought that has you putting the holy book of Groetus the god of the End Times, madness and doomsaying aside with well deserved nervousness.

Distillation of Magical Fluids in the Field is also by Jubilost Narthopple and seems to have been a book Nenio took issue with, with many extra pages grafted onto its spine.

You don't know if you should consider the various volumes of the Pathfinder Chronicles as fiction or research material considering the organisation's reputation for exaggeration, but Nenio clearly took the claims within at face value.

One patchwork book seems to be a series of rubbings and transcriptions of the writings of the Petrified Library, a holy forest in Sarkoris that was once the greatest living repository of druidic lore. There's another book with no label, written in an alphabet unfamiliar to you and apparently to Nenio from what Ren reads. A quick check with Drakōn confirms that the alphabets matches what was once used for your birth tongue of Hallit, a runic alphabet that was lost long ago.

Not that he can read it. Maybe he forgot while he was imprisoned or he never bothered to learn, because Drakōn has always been just as illiterate as you. He certainly isn't willing to say.

----------------------------------

"Can I see your hammer?" You ask Nora once most of the books are packed away.

"Sure." She says, passing it over. "What are you looking for? Thinking you want to follow in your big sister's footsteps?"

"I prefer a good blade, or a spear when riding Drakōn. But I'll think about it." You say with a grin. "I just want to check for something." You say, casting Read Aura.

"Oh, are you going to enchant her?" Nora asks eagerly.

"Read Aura doesn't add anything. It gives me details about the magic within an object." You explain, finding the hammer is the same as Maria's cane. A pattern that you instinctively recognise as Nora's, repeated over and over again. Not as often or as strongly as Maria's, but very similar.

"But you could." Nora presses.

"Maybe. Might not be much point." You say, handing the hammer back. "Put your Aura in it, or whatever it is you do when you're about to battle."

Nora gives you a quizzical look as she grasps the hammer's handle, and you can see the magic within react the moment she does as you said.

"In my hands that's just an elaborate way to hurt myself. But it - she sings for you." You say, enjoying the beauty of the magic.

"Magnhild can sing?" Nora asks, getting excited. "Ooh, what is she singing? We could do a duet!"

"You've filled her with your magic until she retained it. Right now it's about as effective as the potency rune I carved into my bow, but it'll improve with time." You explain. "I don't know if I can improve on that without ruining it. I don't even know if I could replicate it."

"You're still going on about magic?" Maria asks from her bed. "I thought I told you -"

"Dust is magical. Your weapons reflect your magic, meaning you are magical. Your goggles are even magical." You reply with a sigh.

"My goggles? Not my eyes?" Maria asks, leaning in.

You have to stop and think about that.

"I assumed it was the goggles. Any spell you cast through your eyes would only be detectable in the moment you cast it and otherwise your eyes are no more magical than the rest of you." You reply. "Why, are your eyes magic?"

Maria scoffs and points at her goggles.

"No, the goggles run on Dust, like almost everything. If you think Dust is magic, that's why." She says.

"Ren, let Xanthe have a look at Stormflower." Nora calls out as Ren returns from the shower.

He gives you a quizzical look as he unwraps his hair from a towel before retrieving his weapons and handing them over.

You spend more time looking at the guns and the attached blades than you do analysing the magic, finding it to be quiet and calm, just like Ren. They even 'light up' in the same way when he extends his aura into the weapons.

"We're submitting our applications to Beacon tomorrow." Ren begins once you're done with his weapons. "What are you two planning?" He asks you and Maria.

"I'll tag along, make sure they believe I am who I say I am. No point in giving you a letter if they don't believe I wrote it." Maria says. "Then I'll head up to Atlas to get my eyes taken care of."

"I think I know." You say.

----------------------------------

The Encyclopedia Golarionnica, Volumes II, IV, VII, X and Index: Nenios life's work, a disorganised mess of extremely detailed notes on everything Nenio ever came across.
Nenio's Spellbook?: This thin white tome has metal hinges and clasps that gleam with the hues of a rainbow and has far more pages than it should.
The Pathfinder Chronicles, Volumes 1, 11 (Annotated & Corrected), 14, 33, 44, & 46: A recounting of the most notable adventures of the members of the Pathfinder Society, gathered from all 400 years of its existence.
Book of the Last Moon: A collection of lore, prophecies and mad ravings that serves as a holy book of Groetus
Catch Me If You Cantrip & Cold Spell: Two novels from the Rabbit in a Hat series, written by Sarvella
Cooking Almanac of the Inner Sea: A cookbook written and signed by the renowned author Jubilost Narthropple.
Cultists Spellbook: Written in the writer's blood on mammoth hide, no good can come from the Abyssal writing within this tome.
Distillation of Magical Fluids in the Field: A scientific guide written and signed by the renowned author Jubilost Narthropple.
Night Whispers: A collection of the poetry and tangle-tales of Isa Skyheart, a Mbe'ke dwarf
Red Snow Falling: The story of a battle between a snowcaster and a pyromancer
The Windsong Testaments: A collection of religious parables written at Windsong Abbey
The Petrified Library (Transcription): A series of transcriptions taken from the Petrified Library in Sarkoris
The Song of Sarkoris: A poem about the recent history of Sarkoris, covering its destruction and transformation into the Worldwound, the Sarkorian perspective on the Mendevian Crusades, the rise of the Knight-Commander and the closing of the Worldwound and finally the Reclamation of the Worldscar
Unknown Book: A book seemingly written in the unknown Hallit alphabet.
Witch-Cults of Avistan (Collected Edition): A collection of pamphlets by Pastor Bromon Shy, a corrupted Erastilian priest, that describes infernal cults.

Researching Dust
Base DCs:
40/80
Bonuses: + 10 (Previous Success) + 15 (Basic Information) + 15 (Charismatic) - 15 (Illiterate) = +25 (-5 to DCs, +20 to roll)
True DCs: 35/75
Roll: 1d100 + 20 = 58 + 20 = 78. Great Success

In your application to Beacon you need to answer a few questions. What do you say?

Your name is:
[ ] Xanthe Scythia
[ ] Xanthe Valkyrie

Your birthday is:
[ ] The ninth of February. You're Nora's twin sister and are seventeen
[ ] The fifteenth of April. You're Nora's younger sister and are sixteen

What is your Semblance?
[ ] Partial Shapeshifting - Most of your spells that enhance your capabilities or grant you new ones shapeshift part of your body. You won't be able to rely on them unless you say they're your semblance
[ ] Summoning - manifesting Drakōn and other summoning spells are powerful spells and something you can't rely on unless it's your semblance
[ ] Unknown - You don't yet have a semblance
 
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[X] Xanthe Scythia
[X] The ninth of February. You're Nora's twin sister and are seventeen
[X] Partial Shapeshifting.

The name is based on Greek myth so it doesn't mix great with Valkyrie and shapeshifting seems more flexible.
 
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[X] Xanthe Valkyrie
[X] The ninth of February. You're Nora's twin sister and are seventeen
[X] Summoning - manifesting Drakōn and other summoning spells are powerful spells and something you can't rely on unless it's your semblance
 
[X] Xanthe Valkyrie
[X] The ninth of February. You're Nora's twin sister and are seventeen
[X] Summoning - manifesting Drakōn and other summoning spells are powerful spells and something you can't rely on unless it's your semblance
 
[X] Xanthe Valkyrie
[X] The ninth of February. You're Nora's twin sister and are seventeen
[X] Summoning - manifesting Drakōn and other summoning spells are powerful spells and something you can't rely on unless it's your semblance
 
[X] Xanthe Valkyrie
[X] The ninth of February. You're Nora's twin sister and are seventeen
[X] Summoning - manifesting Drakōn and other summoning spells are powerful spells and something you can't rely on unless it's your semblance
 
[X] Xanthe Valkyrie
[X] The ninth of February. You're Nora's twin sister and are seventeen
[X] Summoning - manifesting Drakōn and other summoning spells are powerful spells and something you can't rely on unless it's your semblance
 
Thought: Could we claim Drakon has a summoning semblance and that we simply trained them to use it?
 
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[X] Xanthe Scythia
[X] Summoning - manifesting Drakōn and other summoning spells are powerful spells and something you can't rely on unless it's your semblance
 
[X] Xanthe Valkyrie
[X] The ninth of February. You're Nora's twin sister and are seventeen
[X] Summoning - manifesting Drakōn and other summoning spells are powerful spells and something you can't rely on unless it's your semblance
 
Voting is open
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