Pathfinder Campaign: Here, There Be Dragons.

Agrablanag makes a full attack. One bite and one Gore on the cage as well as two claw attacks on the tent fabric.
EDIT: 32 damage on the cage/19 damage on the tent
AlexTheCynic threw 4 20-faced dice. Reason: Attacks+13 Bite/Gore/Claw/Claw Total: 56
20 20 14 14 15 15 7 7
AlexTheCynic threw 1 20-faced dice. Reason: Critical confirmation on Bite Total: 4
4 4
AlexTheCynic threw 3 6-faced dice. Reason: Damage for goring + claws Total: 15
6 6 4 4 5 5
AlexTheCynic threw 2 8-faced dice. Reason: Damage for Bite Total: 5
2 2 3 3
 
Last edited:
Do please remember to also post you action in the IC thread with the numbers added. It makes it easier for me to find them all, so I don't have to search two threads for them.
 
Makes me glad that I used actions that don't involve rolling.
 
(Minor edit: Forgot to increase damage die on unarmed attacks from 1d6->1d8, since he's Large size)

Alright, Isilian 5ft steps down to the ground, landing.

He then uses his swift action to activate the boost Brass Knuckle for +2d6 to each attack and ignoring DR.

He uses a full-round action to Full Attack, without using power attack, for a Bite +13 (2d6+12+3d6), Tail +13 (1d8+12+3d6), and Unarmed/Unarmed/Unarmed/Unarmed TWF +13/+8/+13/+8 for (1d8+8+3d6 for the first two, and 1d8+4+3d6 for the off hand two).

As a free action he acts haughty again.

Edit: Actually a lot of probable misses in that, so I'll let you roll damage. Bad luck on that attack ;-;

How do you get that extra 1d6 of damage? I see the base damage, your ST Mod, and the damage from bronze knuckles, but wheres that last 1d6 come from?
 

Here, if you want to play a healer I'll let you in right now. (Recommendation: Play a Psidragon Vitalist! The Vitalist is by far the best combat healer, and they're good at plenty of other things too. The party could really use the coordination that comes with being in a collective...)
 
Last edited:
Time for lighting not!Asari on double secret fire. DC 18 reflex for half damage, half damage for immunity to fire, resistance is reduced by 10.

21 incoming damage. It probably won't be a lost but I think we can milk the the "Holy shit I'm on fire and it hurts" reaction that devil is going to have for some fun stuff.

This was for last round, right?
 
Okay nevermind. I'll fly 41 feet down and do a torrent breath with a dc 18 reflex save at 4d6 bludgeoning damage. I am 59 feet high and am shooting the 60' line at the caster that cast black tentacles.
AlexTheCynic threw 4 6-faced dice. Reason: Torrent breath damage Total: 14
2 2 4 4 3 3 5 5
AlexTheCynic threw 1 4-faced dice. Reason: Breath weapon cool down Total: 4
4 4
 
Here, if you want to play a healer I'll let you in right now. (Recommendation: Play a Psidragon Vitalist! The Vitalist is by far the best combat healer, and they're good at plenty of other things too. The party could really use the coordination that comes with being in a collective...)
Sure, but I won't be able to get a sheet in until tonight (my time) because school.
 
So I am in the second row, first column, where is vadim in relation to that?
 
Let's see... 29/113 HP

Yeah, I know that remaining prone leaves me open to attack, but getting upright provoke AoOs. So I'm attacking the one that crit me. With Power Attack.

Edit: I fail so hard...

I'm probably going to be the first to die.:oops:
Thozmp threw 3 6-faced dice. Reason: Bite/Claw/Claw +11 Total: 10
4 4 1 1 5 5
 
Last edited:
I did some quick calcs, and I think that the cage and collar combo is technically a level appropriate encounter. Then again, my understanding of the trap CR calculations are quite iffy. Still, it's near.
 
So I am in the second row, first column, where is vadim in relation to that?

Just below you. Third row first column.

@Angle, was the CR honestly balanced? The CR we should be facing is 14, according to the PRD.

The tentacle ladies are CR 14, the others CR 7 and 8. I gave them better equipment and stats and changed their feats a bit, but on the other hand you're dragons and there are eight of you.

I did some quick calcs, and I think that the cage and collar combo is technically a level appropriate encounter. Then again, my understanding of the trap CR calculations are quite iffy. Still, it's near.

Part of it is that the demons are showing greater coordination - they haven't hit each other with AOE's, they've been taking the effort to flank, etc, etc. Also they've been rolling really good - their average roll so far has been like 15, which is nasty. My recommendation would be that you focus on busting cages and escaping tentacles, and then just fell the scene. If you have magic, use it to slow them down so you can escape.
 
Back
Top