Path of Being Evil (Original Fantasy Quest)

Oh, I agree completely. His thinking would absolutely fall along those lines.

That exact thinking is why inspectors general and independent security checks exist though :tongue:
 
Shouldn't it be 16 +29 +5 with uniforms bonus? Or is its improved mana control effect not working in events?
Nope that was on me. Thank you for letting me know. Fixed it.

If you go back to the character sheet you can also find I had changed it a bit.

Equipment: the bonus stats will be present in any rolls involving it.

Utility: the bonus stats would only be present in a certain situations. The 10 from the trail of the beast is one of such.

Consumeables: I am still not certain about it, but it is basically the stuff like potions would go to. We will see how you will all fare in the event first before I decided to keep it or not.
 
Interlude: New Team and the First Task, Part I
If someone would have asked you to describe the Mage Tower then your answer would first be 'Big' and then 'Practical'.

You are currently striding through one of the many hallways of the Tower, silently observing with critical eyes at the mostly stone structure of Mavis's Obervators HQ. The corridor you are in is grand, but not in the lavish manner which you had been expecting. It's ceilings are high, it is wide enough to let half a dozen Humanoids to walk through it side by side, and the lack of any furniture that you can see only just enhance the mystifying image the walls gave off due to the many different types of wards and runes that covered them all and how they are glowing with highly condensed mana. Anything luxurious inside the Relic seemed to only be there if it fulfilled some kind of reason or another. A reflection to the utilitarian lifestyles of most mages you presume.


You stopped by at one of the windows, letting your gaze wanders through the scenery below you. Up here, many storeys above the ground, everything seems to be so small. A glimpse to the height of power attained by the Master who had created this monument. Is this the world which could be seen through the eyes of the strong? Will you be able to reach your goal if you also gained a similar level of strength?

You shake your head and dismiss the thought, already continuing your walk to your destination. That is something for far into the future. You need to focus in on the now.

A team Wilhelm had told you. You don't know what you should feel about it, but it's definitely not a pleasant one. The more people you need to interact with will just increase the likelihood chance of them finding out your true nature.

You would very like to just arrive late at the meeting and only report yourself for duty to the commanding Observator, but doing so would only brings you too many risk. The circumstance of how did you even become an Assistant is already bizarre enough, you don't need to also bring the ire of your teammates by not greeting them properly.

Eventually, your feet brought you to the room where the meeting would took place. A simple gray oak door somewhere on the seventeenth floor.

You were just about to open the door when it suddenly does so by itself. You widen your eyes while withholding a gasp. Inside the room you can see the one who had opened the door just moments before you did. A Beastkin. With a sub-species from somekind of a Blue Wolf.


The Beastkin narrowed his eyes, nose twitching. "Are you the new girl?"

"I am." You replied cautiously. "Is this the waiting room for the M.T.A team 8?"

"Yeah, come in." Invited the Beastkin, making way for you to enter. "Name's Cobe by the way."

You slightly nodded at the gesture. "Vecna Vera. A pleasure." And with that you finally entered the room by following behind the Beastkin. Inside you can see the others who you presumed are members of the team you are going to be a part of.

There are four of them if you discounted the Beastkin. All watching you with a variety of different expressions on their faces. You can already tell this is going to be exhausting.

The first to greet you was a woman with a long brown hair. There is a happy expression on her face as she bounds her way towards you. "Ahh! You are right Cobe, she is here!"

Stopping in front of you, she extends her hand for a handshake. Her smile never once wavering even when being met by your frown. "It's nice for having you here. My name is Dawn Dankworth. What's yours?"


While a bit discomforted by how she is inside your personal space, you chose to not comment on it and put up a slightly forced smile instead. Promptly accepting her offer of a handshake without a slightest bit of hesitation. You were just about to introduce yourself to Dawn before stopping due to the surprise of something appearing out of nowhere right in front of your face.

"It's Vecna Vera. It is nice-"

"Kyung?"

"-Gah!?"

"Zephyr!?"
It's appearrance is very similar to an Elf, but if it was somehow shrunken down to the size of your palm and was see through according to how you are still able to see the rest of the room through it. Also green. Very green with an ability to fly. You only need a few moments to realize how the being in front of you was actually a Spirit. A Wind Spirit to be exact.

The Wind Spirit, Zephyr your mind noted, is currently watching your face very closely. Something seemed to trouble it judging by the frown on it's face. If it's something about you then it must be-, a shot of fear run through your spine and before you could even ask "Is there something wrong?" Zephyr had already left you behind to go towards the last woman who occupied the waiting room alongside you and Dawn. An Elf. A real one this time.


She is a beautiful person, just like the other Elves who you had seen inside Mavis. There is an ethereal quality to her figure, as if she comes out straight from a painting. You ignored them however as the look on her face is what concerns you more.

She is currently listening very intently to Zephyr, apparantly understanding fully the various sounds of wind whistling the Spirit is making. Her face bears an expression approaching that of a scowl as Zephyr keep on speaking. Which then ends up with her openly throwing you suspicious looks by the time the Spirit is done whatever it is it was doing.

It seems the rumours are just mistaken. It's not the Elves, but the Spirit's they commanded is the one who you need to watch out for. You need to divert their attention, quick!

"Is there something the matter?" You nervously asked the Elven woman. Completely failing to switch up the topic.

"Nothing." The Spirit user said smoothly. "Zephyr just thought they sensed death coming out from you. Any ideas as to why?"

Damn it, damn it, damn it. "Maybe it sensed the rusted sword I touched in the market this morning? I am just browsing the availabe merchandise when it's appearrance caught my eye and I can't resist to give it a check. From what I can understand from it the sword seems to be plundered from an undead somewhere. Some of it's presence must have been lingered" You explained. Mind scrambling for random trivias where someone could get close to something which emanated undead presence without leaving the city. People selling the ruined weapons carried by undeads for cheap money being one of them.

"Perhaps." If the Elf buys your story however, she doesn't show you any sign of it. "My name is Elisen Alberad. Welcome to our team Miss Iza."

"I-I am glad." You stiffly answered, smile almost cracking with pain due to agitated negative energy inside your body. You will need to prepare for something to hide them even more than it was before when you come back to your lab. Altering your newly gained uniform to passively circle through your dark mana should be easy enough to do.

Fortunately, before the lull in the conversation could become an uncomfortable silence, Dawn briskly steps in between Elisen and you. Managing to swiftly change up the topic unlike your previous pathetic attempt.

"Aaanyways! Like I said it's nice for having you here Vecna. Don't mind Elise, she doesn't usually act like this. You mentioned checking a sword. Does that mean you are a Crafter?"

You let out a faint sigh. Glad to be inside a familiar area once again. "Yes, I am indeed a Crafter Miss Dankworth. It is something which had been passed along by my Father."

"A family business then? That's delightful! I myself is a Potioneer who specialize in herbology. Ah, though you don't need to call me Miss, Vecna. Just call me Dawn. We are all going to spent a lot of time together in the future after all."

"Y-Yes we do Mi-Dawn. Yes we do." You nervously laughed. No matter how much appreciation you had to Dawn for her interruption, you are still wasn't used to talking with such an enggaging person.

It was around this time when the rest members of the team had finally decided to chime in. Apparantly satisfied with what they have gathered from your short interaction with Dawn, Elisen, Zephyr, and the Beastkin.

The one who approached you now is a young man with a brown skin and blue hair. You don't recognize the style of clothing that he wears, but it seems to be similar to those from the Kanion Kingdom at the south-west of Varon. He seemed to be friendly and playful.

The last one was just a step behind him. He is also a young man, but he seems to be local. The first thing you noticed about him was red. His long smooth hair and eyes are colored in the likeness of a refined glass of red wine. There is a certain air of nobility around him though it is now marred by how he is currently frowning at you.

"Hooh? A Crafter you say?" The first man asked you smoothly with an inquisitive tone. "Just what kind of crafter are you then Miss Vecna?"

"A Novice Artificer to be exact, and you are?"

"Ah pardon my rudeness. I am Aaron Marudeva, and just like what Dawn had said, it's nice for having you here Miss Vecna. Isn't that right Alan?"


At Aaron's words, the red man just scoffed. "We first need to see just what is so special about her to be able to attract Wilhelm's eyes to even such degree. Though I can guess why considering how she is also an artificer."


"You know the reason for Master Keyne's decision then Alan?" Elisen asked in curiousity. Though you can honestly say you also feel the same. Even now you still doesn't understand the reason for why did Wilhelm even made you into an Assistant and why through the way he did it.

Alan unfortunately doesn't seem to be interested in answering. "Answer me this first. Did you know Mary?"

"I do."

"Tch. Of course you are." Alan said in irritation. His scowl growing even fiercer after hearing your answer. "That old man needs to stop meddling in the business of others. It is unbecoming of him."

The resident Elf doesn't seem to like hearing that. "Master Keyne must have reasons-."

"Now let's calm down before things get heated." Interjected Aaron, stepping between the two and trying to bring the converstation back on tract. "We are better off continuing to introduce ourself to Miss Vecna. Let her know what the team is actually like."

Aaron's words seems to have mollify Elisen seeing how she is currently taking a few deep breaths, but you are not so sure about Alan judging by how he is folding his arms while maintaining his expressions to appear aloof.

Dawn is the one who speaks up next, explaining to you her abilities while also bringing attention to the mostly silent Beastkin.

"That's right! Let me start. I am a Bright Wizard who is specializing in healing. So if you are injured while on the field you can come to me." Said Dawn cheerfully before taking a slightly dejected tone. "But I am not really good in a fight unlike the others. So I don't know how much can I actually do to make you count on me when we are in a difficult situation. Cobe however is great in fighting! He is also a Hunter who is specializing in tracking. Isn't that right Cobe?"

The Beastkin perks up by being mentioned. For some reason speaking up with a slight smile on his face. "Yes I am. My nose and ears are quite sharp and I am confident in my Frost Claws. Though Dawn is underselling herself. She has lightbeams that can pack quite a punch when it matters."

You nodded in understanding while silently watch on how Dawn bashfully denies the Beastkin praise. Compiling the information for when you might actually need it in the future if they ever become your enemies.

Aaron meanwhile seems to enjoy the show. Chuckling softly at the sight of Dawn lightly slapping the Beastkin to stop him from praising her before turning to you to explain his capabilities.

"As for me, I am an Earth Wizard who can manipulates sand as well as the resident curse expert among the group. As the one who handles curses of course and not an actual Expert Class." Aaron described, gaining your curiousity at his mention of using curses.

"Ah I am interested in curses myself Sir Marudeva. Will you mind in guiding me to become a Novice Class with that?"

"Please, call me Aaron and of course. I will be glad to." Aaron beamed at your request, before turning a wry expression towards the only elf in the room. "Is that enough time for you to get your bearings oh our glorious leader? Isn't this the time for you to actually welcomed Miss Vecna to the team?"

"Yes, thank you Aaron." Answered Elisen. Approaching you with steady steps alongside Zephyr who is floating beside her head. Her face is still cool, but her suspicious looks was now replaced a downcast one. Zephyr however is still giving you dirty looks as if you are a shit which has somehow gotten it's way to his dinner plate.

You glare at it.

It just gives you an eye lid and a tongue.

If the Spirit user noticed the exchange between you and the will of wind personified however, she doesn't show any signs of it. "Please forgive me for my previous behavior Miss Iza. It is unsightly for me to treat you with such hostility."

"It is fine. Just don't do that again."

"And I will." Elisen promised while straightening her form. Prompting various positive reactions from the other members even including Alan. "My name is Elisen Alberad. I am the leader of M.T.A team 8 and it is my duty to make you feel welcomed to it properly. As you might have noticed, I am an Elf so that means I don't use magic the same way you human wizards do. Instead, we Elf's communes ourself with the collective will of Altaria. Asking them for help in battles and other tasks which may require their specialties. It doesn't mean I am defenceless by myself however as I have learned the ways of a sword and is also a fairly skilled ranger. You can depend on me in your times of need."

You devoured the information being given. Seriously examining the most dangerous person to you in the team while also planning for the best methods to take her down if, no, when she becomes a problem. You can already tell that Elisen is the kind of person who will stick her nose to where it doesn't belong because of her sense of duty. It won't be long before your activities will garner her attention and you want to be prepared for when the time comes. As long as you stayed in Mavis together with her it is only a matter of when.

Elisen, completely unaware of what you just had been thinking about her, now turns towards Alan who is the last person who hadn't introduced themself. But before she could even utter a single word, the red head speaks up his mind that

"Why should I? It is clear she doesn't belong here. We don't need to waste our time with props that is only useful to be pretty."

"Alan!? You can't just say that!" Cry out Dawn. Others following swiftly from behind her.

"Oh dear." Uttered Aaron. Glancing at your direction for a brief moment before backing up at the sight that is happening right beside you.

"This won't be good." Winced the Beastkin. Forming a crouching posture in response to the building whirlwind which is being made by the angry Spirit User in the room.

"That is an unacceptable behavior from you! Alan from the House of Meurdac! I understand the reason for your displeasure, but you shouldn't have brought Miss Iza into it!"

Alan meanwhile only raised a single unimpressed brow at Elisen. Looking utterly unconcerned by the display of dominance being performed by his team leader. Yet his reply to the challange being given makes you wish that you were in someplace else than here.

"You understand? Then how about YOU COME HERE AND SHOW ME, ELISE!!" Shouted Alan. Drawing out a blade from his hip which he then promptly shrouded it in fire. Releasing a blazing wave of heat into the room which then being sucked out by Zephyr who is now becoming one with the speeding wind.

The situation is now tense. Both Elisen and Alan seems like they could go off at each other in moments. Others are also not far behind. The Beastkin feature now is becoming more animalistic, you can see something that looks to be a wave of sand moving around Aaron's feet, and there is now a shield made out of light in front of Dawn which she is using to get closer to the glaring duo while also yelling at them to stop.

You also do not stand idly by while this is all happening. Spheres of black consuming darkness formed around your hands while you you took a couple of steps back from the area of immediate violance, wishing to not enggage in a confrontation especially in a tight place like this. Just what in the Inferno had happened? Alan seems so calm the entire time he is speaking. There is some irritation and annoyance which could be seen, but not to the point where you expect him to blow up just like that. Elisen too for that matter. Why is she reacting so strongly to Alan offensive behaviours when she also did the same to you not too long ago!?

"Alright, I think that's enough."

Any other thoughts that you could have however was cut short by a massive gale of wind that hits the inside of the room. Something Elisen obviously hadn't created as it completely scattered her whirlwind and also extinguished Alan's flame. Attracting everyone's attention, including you, towards the now open door where it had came from.

There, in front of the door, now stands another Beastkin. He is a large individual with a medium lenght brown hair. The front of his uniform is open to show his bare muscled chest and he wears a headband made out of cloth on his forehead. There is also a very intricate looking spear he is supporting in his tight grip that you want to get your hands on. In terms of eye catching however, all of his traits is beat by the massive gigantic wings which is sprouting from behind his back.

The Beastkin is now looking at each of you. Surprisingly instead of anger you can see wry amusement on his face. As if he is seeing a group of squabbling children in front of him which you could all might be if the Beastkin is somebody who you are suspecting himself to be.

Giving away a big wide smile, the Beastkin adressed your dumbfounded team. "The moment we gave you a new member you are all at each other throats on day one. Just what happened to the perfect Team 8 that I have remembered?"


"Sir Observator Rick!" Exclaimed everyone, which then followed by a series of bow that you hurriedly immitate. It seems you are correct. This Beastkin is indeed an Observator. So that must mean....

You wordlessly see the exchanges being made between Team 8 and the Beastkin Observator. Something about how a newly promoted Observator will be sad seeing them acting the way they just did. An interesting detail you would like to follow on at a later date, but all that you wanted to do now is to finally get started on your first assigntment. You had wasted too much time chatting already.

"Sir Observator Rick?" The Beastkin turn his eagle like eyes towards you for being called. "Would it be correct to assume you are the Observator responsible for handling the Beastkin incident at the Baskerville street?"

The Beastkin nodded his head at your words. Confirming your suspicion before gesturing toward the others. "That's correct. Wilhelm did say you want to join in on the effort. We would be better off starting soon then. Now, as you had met with the rest of Team 8 and even had a glimpse of what they are capable of, I want you to pick who is it that is going to be your partner in this case. Field operations protocol for the Mage Tower is usually one Observator and two Assistants. I will let you decide who do you want to be going with."

You nodded your head at the order. Examining the rest of your teammates to see their willingness to join the operation with you. Alan is obviously not interested, but you are dissappointed to see the look of caution is now back on Elisen face. She must be wondering just why are you wanting to go and join such a serious case this early into the profession.

The others fortunately is much more amicable. Dawn, while looking a bit worried, is giving you an encouraging smile. Aaron just nodded his head to you in confidence, telling you to "Take your time." The Beastkin Cobe meanwhile is giving you a very intense gaze that you weren't able to discern, but you at least understand how he also wants to have a piece on the case.

You weight on the advantages and disadvantages of working with each members, and then opened your mouth to say you wants to be with....

[ ] "Dawn Dankworth." She is the nicest people in the group.

[ ] "Aaron Marudeva." He seemed to be the most professional.

[ ] "Cobe." The Beastkin has a determined look on his face.

Juggling this many people is hard. I even need to cut it short at the end there. This vote will not only decide who is going to go with you during the Beastkin incident, but also who you are going to be paired up the most because they are your first partner on the job.
 
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[X] "Cobe." The Beastkin has a determined look on his face.

We really need to start working on raising our Intrigue (and our Diplomacy to a lesser extent).
 
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[X] "Cobe." The Beastkin has a determined look on his face.

It is probably the best way to get gratitude from our new teammate, and he has the best chance of succeeding in the search. It covers our currently mediocre fighting skills well, and I hope he helps Vekna overcome her prejudices about Beastkin.
About the update itself ... It was TWO successes. I don't even want to think about what would happen if the roll failed. Also, by the Spirits, Vecna, please stop thinking about how you will get rid of your new acquaintances. There is no chance it will end well for you.
And the leader looked too good a girl for her own good. We should probably strive to maintain a relationship with her, if only so that she does not decide to take steps towards this on her own. Somewhere away from our base, preferably.
 
Alan unfortunately doesn't seem to be interested in answering. "Answer me this first. Did you know Mary?"

"I am."
I do.

Also, is this "Did you know ..." or "Do you know ..."? And who's Mary?
"That's correct. Wilhelm did said you want to join in on the effort. We would better off start to get going then.
say

We better get going then
We would be better off starting soon.

There are a few other typos, but I don't have the brain processing power to point them out.

[X] "Cobe." The Beastkin has a determined look on his face.

Let's not fall for the "kind means airhead" assumption.
 
I do.

Also, is this "Did you know ..." or "Do you know ..."? And who's Mary?

say

We better get going then
We would be better off starting soon.

There are a few other typos, but I don't have the brain processing power to point them out.

[X] "Cobe." The Beastkin has a determined look on his face.

Let's not fall for the "kind means airhead" assumption.
Thank you for pointing them out. Grammar had always been my worst part in English. As for Mary she is the Alchemist in the Crafters Union who you had met. The one who puts you in the eyes of Wilhelm in the first place. You can see her information on the Dramatis Personae.
 
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[X] "Aaron Marudeva." He seemed to be the most professional.

By the book is the safest bet long-term. Punch the clock and go home, no need to pry into us later on
 
[X] "Aaron Marudeva." He seemed to be the most professional.

Also, do not let yourself be disilluded by the situation we are in. The ones on this team are as ready to kill us as our character was in her plans for the future this chapter, if not more.

They just don't know who we really are, and only relying on them feeling bad when the time will come won't work.
 
Vote Closed.
Scheduled vote count started by Black.Horus on Nov 29, 2021 at 6:47 AM, finished with 17 posts and 14 votes.
 
Interlude: New Team and the First Task, Part II
"....and that's all that I know Sir, sorry." Answered the Beastkin shopkeeper apologetically. Rubbing the back of his head with his large hand which is fitting for his extra Bear features.

Observator Rick, who you had found by this point to be a great conversationalist, merely smiled warmly at the answer he received. "No problem at all Sir Barney! You helped us greatly even with this. Thank you for your cooperation."

"You think so?"

"Absolutely! Now then, for those who you thought might know something-" Thus continued the subtle interrogation being conducted by one Beastkin to another. The Hawk smoothly playing the Bear like a fiddle after what you can only assume to be years of practice in the art. Making you almost feel sorry for the portly Beastkin who is unknowingly selling away his accomplices to the authorities.

After your introduction to the members of Team 8 a few hours ago, Observator Rick had agreed to your choice of a partner and has then subsequently taken both you and Cobe to the place he had called 'Old Beastkin District'. An area occupied mostly by Beastkin that was only a couple of roads away from the slums where you had found the Twin's Church. You think there might be some connection between the two, but as they are unrelated to the current case you reigned back the questions that you had wanted to ask.

You break your gaze away from Observator Rick's work to instead observe the buildings in your immediate surroundings. It is now nighttime and even when being covered by shadows you could still see how the area is in poor state. He had said how this place was considered to be the worst one to live in between the three Beastkin districts in Mavis and you can understand his reasoning behind it.

Simply put, the place looks like a dump. Sure, the slums are worse, but that place looks more like it was destroyed rather then being long neglected like what you are currently seeing here. The buildings looks old and dreary with homes being stacked onto each other, the road is narrow and cracked in many places, and those two lamps are the only ones which you can see are still functioning. This district looks as different as day and night compared with the other districts in the city.


Yet, somehow this is still far better than the ones you saw back in Varon.

While old, at least the buildings looks steady and firm due to them being made out of bricks instead of used up woods. There was actual roads instead of simple plain dirt and the fact that there is even any power being channeled here shows how it's residents were not being forgotten. For the supposed worst, this place has a far better living conditions than the towns of Varon. Shows how even the least desired of the most advanced nation in Altaria was still better than your homeland.

Your depressive musings however was cut short by a soft tap from your current partner. Giving away a brief glance to your side, you can see the inquisitive looks on the Beastkin's face. His tall hunched form staying a respectable distance away from you.

"Are you okay?" He whispered. Problably not wanting to interrupt the other ongoing conversation. "Didn't you want to do some questioning yourself?"

"No." You immediately replied, turning around to once again scan the surrounding. "Beside, we need someone to keep a lookout incase there is an attack."

Obervator Rick and your partner were the only ones who has been talking to the locals so far. You meanwhile had decided you are going to be more useful in watching the perimeter for any possible interruption.

Ambushing from the shadows are Beastkin's favorite after all.

The Wolf Beastkin just tilted his head at your words in response. Apparantly not understanding your reasoning. "The people here wouldn't just attack someone for no reason and our uniforms will serve as a good deterrent. I don't think you would need to be that cautious."

"Better be safe than sorry." You emotionlessly replied.

For a short moment, all the Wolf did was just stare at you in silence. Seemingly deep in thought. Then he divert his gaze towards the talking Observator Rick and the Bear Beastkin. You don't know what is going on inside his head, but his next words did manage to cause a reaction out of you.

"Beastkin are also people too you know."

"I am sorry?"

"Just because of our origin is barbaric, it doesn't mean we hadn't changed along with our new form. The Spell worked and now Beastkin can think clearly unlike before. It is unfair of you to think of us to still be living like savage beast. There can be goodness in Beastkin." He reasoned calmly while still looking at the two conversing Beastkin. Sounding so genuine to the point all that you could do was to give him a smile. A cold deathly smile.

"You are wrong in that front Cobe. I did not view the Beastkin unfavorably because I didn't thought of your kind as people."

"What?" He turned to you. Raising a single curious brow.

"It is because I am from Varon."

"....Oh." Is all that he could say. How could he say anything more? There is nothing that he could say when he knows how Varon has been besieged by Beastkin raiders for seemingly centuries. How your homeland had always being forced to keep on spending everything that it has for constant rebuilding of fortifications and training for new soldiers even to this very day.

If it weren't for Beastkin then maybe Father and Mother wouldn't die. Then Sister Kas wouldn't also be forced to run herself ragged to support me. You thought deep within your mind. An irrational hate, this you know, but it is still one that you had. It would take a miracle for you to let this grudge go. Everything that you blamed for your Sister death were also the same. Including yourself.

Even then, you could still see the steel in Cobe's eyes. Somehow, you know he still want's to prove to you how Beastkin can be trusted. He didn't know the details behind your hate, but he is still willing to try and befriend you. He opened his mouth and began to say his response.

"Heeey! You both alright there?"

But there is nothing else that he can do tonight as it seems Observator Rick has finally done his interview with the Bear Beastkin. Both you and Cobe turned towards the Adept Class and can see how he is jogging towards the both of you in a slight run. His trade mark smile still on his face.

"Well, this one is also a bust." Observator Rick said once he is close. "Sir Barney knows nothing but rumours and whispers just like the others we had questioned."

Cobe gives you a brief glance, but he quickly focuses back towards the core of the matter. "There being a new drug circulating among Beastkin that makes them mad, Sir?"

Observator Rick nodded in confirmation. Folding his hands with a down cast expression. "That's the one. He told me how he found a couple of his friend suddenly supporting some strange green blemishes on their face that smells sweet along with them acting a lot happier and angrier at the same time. Then just when he was about to call either a doctor or the guards, he found their homes empty in the next day with claw marks on the walls. Scaring him off to silence. Same as the others."

"How about the reports of some strangers who has been asking people around recently?" You chime in about some of the testimonies being given that you had heard while on watch.

"I don't think they are the guys we want." Observator Rick shakes his head. "They are definitely suspicious, but after hearing more of what they had been doing I am convinced those are the Machettes. They are problably here for the same reason we are."

"Machettes?"

"They are a gang who operates around the city center and many of the business district. They mostly handle illegal item transactions and white collar crime. Drugs and narcotics are not the field they had hands on. The Machettes oppose it infact, to the point they had some wars going on with the gang who mainly deals with it called the Rainbow Heads. It got so bad, we from the Mage Tower needs to do a city wide search to make them stop some years ago."

You silently gulped at the mention of a city wide search. Hopefully this case wouldn't go as bad. "How are they still around then?"

Cobe decided to adds in to the conversation. Confidently speaking about what he know before tapering off in the end. "For the Rainbow Heads it's because most of them are the lowest of the low filled with drug addicts and desparate people. Their number just naturally rise up even when the past leader get caught. As for the Machettes...."

"They had the local Guild in their pockets." Observator Rick casually said. So casual, you need to blink a few times to make sure you heard him correctly. "We have no evidence of course, but it is just so obvious it basically become an open secret to the important people of Mavis. All we had to do now is to play a waiting game to see when they would slip. Then they would be gone."

Is it really that simple? "Okaaay....then how about the Magitech you had used to guide us here? Any more response?"

At your inquiry the Hawk Beastkin then pulled an item hanging around his belt. Some device made out of tubes, metals, and a single crystal screen. There are some sickening looking green gas that swirled inside one of the tube, but you blinked and then it changed to yellow. Another blink and now it was red.

"Still nothing new. The trail from Baskerville Street definitely leads back here, but the problem is our main offender here has been going around this part of the neighborhood for forever. His trail is everywhere, both new and old. Not at all helped by what the drug is doing to the man's mana pathways. His mana signature is changing back and fort as if it doesn't know what it wants to do with it's life career. It's all confusing the system badly. I had hoped we could get some good data if we take a look around the district and ask the residents for what they know, but still nothing so far." Observator Rick explained which prompted a frustrated sigh out of the Wolf Beastkin standing beside you. Though the older Beastkin is quick to cheer him up.

"So we got nothing?"

"Not true. At least now we know what happened at Baskerville is not actually a sole incident and how this case has something to do with magical drugs instead of something more serious. Imagine if it was actually a demonic possession."

The three of you let out an involuntary shake at that. The notion of there being an actual demon inside the city is far too horrifying for even a necromancer like you. You had heard rumours of how they could revive someone back to life, but even you are not crazy enough to trust any of the Infernal Beings with the Soul of your beloved Sister.

Cobe recovered first and while he still sounded frustrated, it is not as obvious as before. "Thank the Six for that. So what should we do now Sir?"

"At the moment we will keep on searching the district. Something is definitely happening here so I will call the control room for a search permit on the houses belonging to those missing and then the guards to do a more through search on-"

DUAARRRKKHH!!!

All of you hear it then. The sound of an explosion. Followed swiftly by the sounds of multiple objects crashing fast into hard surface along with screams of pain.

Someone is fighting nearby.

"Hold on tight!" Shouted Observator Rick.

Instantly, you felt yourself being grabbed and then immediately yanked into the air. Traveling even faster than the Wind Horses nurtured by those from Slyveon Kingdom. You can barely hear yourself screaming alongside that of Cobe, but you are way too panicked to care. There was a flash of pain from the inside, and just moments before the negative energy inside your hand lashes out, your mode of transport suddenly stopped. You can then felt a great gust of wind suddenly appearing from Observator Rick's wings which then followed by the sounds of people yelping in surprise. A brief sense of falling momentarily engulfed you and then you were finally on the ground. Safe, unharmed, maybe a little bit nauseous, and was completely surrounded by enemies.

There appeared to be two different groups. One on the left and another on the right. It is clear from the debris and cracks on the alley walls that your team had just interrupted their fight. No one had died yet, but around half a dozen people had already fainted with double that number of people being close to joining them.

The left group was composed of a dozen or two people ranging from Humans, Elves, and a single Dwarf. They are all wearing nice clean clothes and was using various different steel weaponry. Clearly outsiders from somewhere not around the Old Beastkin District and who you will assume to be the reported Machette gang. Most of those who had fainted seems to be from their group.

The right group however was definitely locals. Their clothes are dirty and was torn in various different places. Most of them are unarmed, but that wouldn't matter to them as they are all Beastkin. Their group barely reached a dozen people, and around a third of them had fainted.

"Hooh? Well well well. What do we have here? It seems we are being party crashed by the Mage Tower pets, kitty cat. It's the featherly Sir Rick Charming himself along with a few helpers!" One of the people from the left suddenly said haughtily, and if your experience up to till this point meant something then that means the young man with the short black hair is the leader. He is currently smiling expectantly at both your group and the Beastkin group while moving his arms with an exaggerated gesture.


"Stay out of this Mages! This doesn't concerns you!!" Shouted the apparant leader from the Beastkin group. He is also a young man, but you aren't very sure of his features because of the heavy clothing he is wearing. From his waist you can see what it looks like to be a feline tail swaying threateningly left and right.


If Observator Rick is in anyway nervous about the situation then he doesn't show it. He spoke calmly and clearly. Obviously in control. He first regarded the Machette leader for what you assume to be familiarity as they apparantly knew each other. To what extent? You don't know.

"And just what exactly had happened here? I hope the 'party' my people had crashed wasn't of the lethal variety Herman."

'Herman' widen his eyes, appearing genuinely shocked. "Lethal? How could you say that my friend? Why, we are just a couple of concerned citizens who had came here to find the truth about the new drugs sneakily creeping under the Mage Tower watchful gaze. The same as you are! You are looking for the drug source right?"

"That is a classified information. Now can you tell me why did more than a dozen concerned citizens are brandishing weapons inside the city?"

"For protection of course! You know how the animals around here was a little bit....unstable." Herman taunted. Eliciting a swear from the Beastkin leader which seems to also been a target.

"FUCK YOU!!"

"I don't swing that way!"

"GRAAAAAHHH!! Can't you just SHUT UP!!?"

The Panther was just about to lunge at the smirking Herman, but the closest Adept Class in the area was having none of it.

"ENOUGH!!" Observator Rick shouted, releasing a strong burst of green whirlwind with marble sized specks of red surrounding him. Throwing everyone including you and Cobe a couple of steps back. You can't clearly see it from this angle, but your Senior seemed to grow larger? There is also a weak feeling of dread emanating from him. As if you are suddenly being in the near presence of a slumbering predator. "Anymore signs of violence from this point on will be considered as intentionally interrupting an Observator while on duty. Then I will be obligated to drag every single one of you back to the tower!"

That seems to finally did it. Herman smile is now very subdued and while the Beastkin leader is now glaring hatefully at Observator Rick there is a certain degree of wariness into it. Both of their underlings were also cowed though you can see some strange expression being shown by the Beastkin, including from even the Wolf beside you.

Seeing how both of the parties are now unwilling to continue the fight while he is still close by, Observator Rick finally stopped whatever it is he was doing. Returning the friendly persona from before back on his face and then began to question his newest source of information.

"Now then, just what had happened here and what did you all know about the Baskerville incident?"

Herman once again seized the opportunity. Answering the Hawk Beastkin with his own series of events with a 'what can you do?' tone to his voice. "Not much to be honest. My friends had told me how there are some new people in our neighborhood who is trying to take something that's belongs to us. They apparantly came from around these parts, so they send me here along with a few others to give them a stern talking. We are still trying to locate them when suddenly these savages attacked us out of nowhere."

The Beastkin leader flinced when Observator Rick's gaze falls onto him, but he surprisingly stood his ground. Growling in retaliation to the Hawk's scrutiny without fear. "They are a bunch of armed strangers who suddenly comes around here asking strange questions. I will not say sorry. Especially to the bastard smiley."

"Awww. You do care~."

"CARE HOW!?"

A single loud tap to the ground from the Observator's spear is all that it took to make them calm again, but frustratingly both groups kept a tight lip from further questioning. Even you can tell both of them are hiding something judging by the amused eye roll from Herman and the hesistance in the Beastkin leader's posture, who you had learned was named Char. But even a brief body search doesn't bring anything substantial out of them.

You want to keep on questioning them more. Maybe even put them in prison without food until they cracked, but the leading Observator had decided to let them go instead. Your confusion must be pretty obvious as he quickly explained to you how there really isn't anything on them that would make it legally possible to detain them for more than a day.

He also said how there will also be troubling repercussions if the Mage Tower decided to take them in that wouldn't be worth it if they managed to get away scot free afterwards. For the Machettes, the Guild will just send in a very large amount of paperwork that will burden everyone back in the Tower. As for Char and his group, capturing this many Beastkin in a single night to only let them go in the very next day will only cause a lot of unneeded heat if the Baskerville incident repeated itself later on which seems to be very much likely. There are just way too many detriments in capturing them now and the best that you could do is only putting their faces to the list of people being watched. You hands are tied with an irritating maze of politics and legal bindings which doesn't exist back in Varon, but one you had to follow as an M.T.A even if only begrudgingly.

The night had proved itself to only produce a middling result for the Mage Tower. All you had learned from it was the general situation of the incident with not even a single peep out of the culprit, only suspects who might be connected. At the very least, you now had a very close look at how the Mage Tower operates, and some proven methods capable of befuddling them, so it's not a total waste for you. Obviously there still exist more ways for them to safeguard the city that you are not aware of, but this knocks one of them out of your list to worry about.

Magical drugs specifically targeting Beastkin and it's supplier who makes the consumer's dissappeared. The Machettes with Herman. Char and his croonies. Observator Rick's dominating presence and then your talk with Cobe which is far too emotional for you to feel comfortable. A lot of things had happened in this short night and that doesn't even counting the day. You are beginning to see the true face of Mavis and even then it is only the very tip of the iceberg. There are still many things left for you to discover in this city.

You need to survive them all. Gather every single advantage that you can while hiding your true self. Climb to the top and obtain the strength that you needed to fix everything.

You can do this. You need to. There is no other choice. Everything will be worth it in the end.

This chapter fucking RAN away from me. I want to focus more on Rick and the confrontation so how the hell did Cobe of all people had managed to make me write an entire section of himself talking with Vecna!? I want to save the bits with her parents for later!

Anyways. Sorry for the lateness. I got hit with the character-write-themself-off syndrome and no matter how much I want to change it my hands just won't listen to me. Even worse, I actually like the change being made dammit. I hope you all enjoyed the chapter! Next will be Mavis News.
 
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Turn 2 Mavis News
Rumbling in the Old District?: People have been wondering why there are many signs of combat that can be seen inside the Old Beastkin District. Well, it seems our ever capable Mage Tower had managed to uncover the truth of the matter. For months there have been series of disappearances happening in one of Mavis Old Districs, specifically targetting Beastkin who lives in and around the area. The Mage Tower also had concluded how the appearrance of a new kind of drug called 'Boil High' in the streets was also connected to the series of disappearances happening in the Old District as well as the Baskerville incident.

The Mage Tower had stated how the substance will increase both the Beastkin aggression as well as putting them into the state of bliss upon use. The culprit behind the Baskerville incident is being suspected to have been ingesting Boil High at the time, before mysteriously dissappearing just like the other consumers of the vile drug.

The authorities up to this point had managed to discover dozens of yet to dissappear Boil High consumers as well as a few of it's sellers off the streets, confiscating many Boil High drugs in the process. Many of the users had shown symptoms of unease and tendency for violence when being separated from Boil High for a long periods of time with only the early users being able to be treated back to normalcy. The sellers sadly seems to be just a set of random people being picked by the supplier to sell the drugs in exchange for easy money on their part. They now have been put under Mavis City jail and will serve their sentence for a decade.

As for the signs of combat. During the early investigation, one Observator Rick along with his two Assistants from the Mage Tower had interrupted an ongoing fight between the locals of Old Beastkin District and a group of people suspected to be the Machettes gang. They managed to resolve the conflict peacefully and discovered the reason for the brawl was due to the Beastkin feeling threatened by the presence of so many armed outsiders during the time of disappearances. The local combatants and specifically their leader Char seems to be one of the party involved with the series of battle being done in the Old Beastkin District, both before and after his encounter with Observator Rick. The Mage Tower then released a capture order for Char to be taken in for questioning, but so far Char has been able to escape his pursuers.

Restricted Festival: Many citizens of Mavis let out an outcry of dismay when they heard of the newest decision made by their Mayor. Following the newest set of information regarding the Baskerville incident, Mayor Linnaeus from the House of Neeladri had declared the state of high alert to the entire city. This in effect had massively reduced the citizens capability to participate in the approaching Akhti festival, limiting the attractions and vendors on the street to only those from the goverment and a select few others. Fortunately the highly advertized Fire Plant Monster attraction from the Pharmacy and the Mage Tower collaboration will still proceed as per schedule.

Traveling Dwarves: The people of Phione was left pleasantly surprised upon hearing they are going to house many Dwarf tourist for an entire year! It is rare to see the forge loving race and rarer still for their country, the Cragmar Kingdom, to officially sent their people for an exchange of culture in the name of friendship. Their ruler, High King Horrak Irongift, had said how they are interested in the festival which commerate one of the Six Gods birth and so wished to see it for himself. Thus he bemoans his incapabilty to do so because of his duty to Cragmar and instead will sent his son, Prince Hornur Irongift, to the capital of Phione in his place alongside at least a single Dwarven caravan to every Phione city. Everyone expect this momentous occasion to end with a tighter bond between the two nations.
 
Turn 3: A lull in the day
"So how is it working for the Tower? Did they really have fire breathing statues?"

You give a nod of confirmation to Roy this time, eyes focusing straight ahead to not collide with the evening traffic. Among his many questions, that one is maybe the tamest of them all.

"It's pleasant enough. Apparantly they were called Gargoyles. I did not know whether they breath fire or not, but my teammate Dawn told me each of them are at least Novice Class combat wise."

Roy's eyes widen. His next words is laden with awe.

"And they got hundreds of those?" You give another nod. "That's crazy."

You aren't sure why it's crazy. Despite the Tower main function as an analyzer and detector, with it's size, it is just cost-effective to add in more functions inside it that has minimal to even almost no connection with the Tower magical system. The Gargoyles being just one of them which you had found out by asking the Potioner about the menacing looking statues littering all over the structure.

You are currently walking back home alongside Roy after a quick trip to the market. Your food supply is almost running out and you took the young blacksmith offer of guiding you when he saw you pass by his window a few hours ago. Delegating him the task of carriying most of the groceries in the process.

"But, man. I still can't believe that Alan guy called you useless Miss Vecna. Are you really alright? Are you sure this Dawn lass actually means well?"

At that, you took another look at the slightly panting Roy beside you. He has been asking you a lot of questions about your life at the tower and you haven't figured out why. Some of them seems from genuine curiousity like the one with the Gargoyles, but most are just random inquiries such as "Did they leave you alone doing task?" or "Did anyone asked to escort you back home?". Is any of that has anything to do with Phione's Mage customs?

Well, you will learn of the truth eventually.

"She has been nice to me this entire two month."

"Just like that Cobe guy?"

"Not....quite." You hesistantly answered.

Ever since that first night in the Old Beastkin District the Blue Wolf has been trying to make a talk with you whenever it is possible, even more so than Dawn. You know somehow that he has good intentions with you, but by Layla's endless night hair it makes you uncomfortable.

You are not a social person no matter how much you try to fake it, and having someone as genuine as Cobe trying to help you felt like a stab to your still weakly beating conscience. You do not want to be too close with anyone when you will eventually burn down the bridge with your public persona.

You need to change the topic. "Did you know what exactly is wrong with Miss Mary? She seemed pretty down in the past few days I had seen her."

"Ah, Miss Mary is feeling slumped because of the festival restriction the Mayor had pulled. We are some that didn't make the cut."

"I would assume she didn't take it well?"

"Yeah, Miss Mary is pretty angry when being told we can't shoot our firework cannon at the night of the festival. We almost didn't manage to stop her from smashing her way through the Mayor's office."

"She seems to care about it immensely." You note.

"She did. All of us spent so much time building the cannon together afterall." Roy's reminiscent fondly.

You did not speak for the remainder of the trip after that. Silently mulling over the word 'Together'.

TURN PLANNING
You will be planning your turn from the combination of Four Type of Actions. Each having their own rules and purpose. There is General Actions, Research Actions, Personal Actions, and Mission Actions. You will have Four AP to be freely distributed between these actions unless it specifically stated to be otherwise that all will take place around 2 months time in Quest.

Crits will be on 95-100 range in General and Personal Actions, 19-20 in Research and Mission Actions, and when the number you reach are double that of the required DC such as you rolling a 40 on a DC 20. The last part can keep on accumulating as in if you roll a 80 on a DC 20 you will get triple the rewards and 160 on a DC 20 will get you four times.

Crit fail will be on 1-5 range in General and Personal Actions, and 1 in Research and Mission Actions.

Actions may need to use up a grade item to actually complete them. Once you had assigned a Grade Item to that action you would not need to assign another one to do that action again unless you received a Crit Fail. You can also assign those grade items to actions that doesn't require them to have a special reward. One such example being assigning a Dark Mana Stone to Portable Undead Action will result in one of the critters having a special ability related to darkness. Beware some rewards are not worth it with the example being assigning a Dark Mana Stone to Mavis Underbelly will only result in some random criminals who will thought of you as guillable and give you more information out of pity. Grade items can only be gained from Rare Hunting General Action with high DC, Mission Action, and certain Crits.

Simplified version of the rules above. You have 4 AP you can distribute freely to any of the actions only once unless stated otherwise. Some actions need to be assigned a Grade Item for you to actually do it. Each turn last for 2 Months.

Materials: 75
Reagents: 40
Grade Items:
-None


Actions that you can only complete with either the assistance of another or a long thought out preparation on your part. Success on getting past a DC with a 1d100+Stats. Will require a cost and usually will serve as a minor point in progress to the Quest. You can only assign a single AP to any of the actions.

[ ] Wolf Among Sheep
Martial DC: 40


A Necromancer is never without a need for more corpses. What you need however is not the usual rotting pieces of flesh and bones that are halfway in on being decomposed. No, you need something that is strong and most importantly fresh, and with soldiers guarding each of the way in and out of the city that you know of, there's really only one possible method for you to get what you want. Cost: 30 Reagents

(Reward: A good quality corpse for you to turn into an undead and improve on.)

[ ] Temple of the Six
Diplomacy DC: 35


Back in Varon, the most widely accepted faith was the belief in the Twin Goddesses of Day and Night. Here in Phione it seems that honor belongs to the belief in the Six Elemental Gods. You are not quite familiar with this religion, but maybe that is enough reason for you to go and check for yourself how different this religion is from the one back at your homeland. Cost: 10 Material and 5 Reagents.

(Reward: Knowledge on the faith of the Six. Unlock more actions.)

[ ] Bar Rules
Diplomacy DC: 30


The Clever Owl Outpost seems to be a quite high ranking bar where many powerful and influental people in Mavis had gathered together to either relax or have a nice drink with someone of their peers. A great place for you to do some networking with some important people. Cost: 15 Materials

(Reward: Knowledge on some noteables within Mavis. Unlock more actions)

[ ] Lab Details
Stewardship DC: 40


Before you can actually start on experimenting with the arts of necromancy, you will need to first prepare the necesary tools and equipments. Jars, scalpes, saws, and everything else that you will need to properly disect and preserve a corpse. With Phione being a hot spot for mages from all over Altaria, you should be able to find these items with their very specific uses pretty easily. Cost: 20 Materials

(Reward: Unlock more Research Actions.)

[ ] House Forge
Stewardship DC: 50


The Crafters Union had, with the knowledge of how you are an artificer, offered to turn a part of your house into a forge for you to practice on your 'true calling'. They would also surprisingly cover up the construction fees, though you would still need to pay for the materials being used. When you had asked for the reason why they had said it was as a thank you for befriending Roy and Mary. While you didn't actually considered them to be your friends yet, you also wouldn't look at the gift horse in the mouth. Cost: 25 Materials

(Reward: Unlock more research actions.)

[ ] Rare Hunting
Stewardship DC: 75


In order to conduct your research, you will need to have a constant stream of graded items for you to use. A hard prospect considering how everyone else also wants them for their own reason, but money can always brought you to places. Only if you have enough of course. Cost: 30 Materials and 10 Reagents

You can spent as many AP as you want on this action

(Reward: Generating a choice between three middle grade item for you to pick.)

[ ] Mavis Underbelly
Intrigue DC: 55


If there is any kind of ally that could exist for a necromancer like yourself then it would be those who you could found lurking behind the dark alleyways and the seedier parts of the city. While it would be difficult to actually meet the core individuals who ran the criminal elements around Mavis, it should be easy for you to learn about what kind of gangs that exist and their group dynamics with each other. Cost: 25 Materials

(Reward: Knowledge on the gangs operating in Mavis. Unlock more Mission Actions.)

[ ] Urban Tree Huggers
Intrigue DC: 60


The Green House which belonged to the Pharmacy of Mavis City definitely has a plethora of different and unique graded items inside it according to the news you had read. It would be great if you can steal some of it, but realistically you need to gather some more intel first. But with the festival approaching and a murderer on the loose it seems the Green House had tightened up their security to not let anything slip out. Cost 10 Materials and 30 Reagents.

(Reward: Knowledge on the Noteables within the pharmacy, Green House layout, and the details of Blooming Tender Event. Unlock more actions.)

[ ] Join the Search
-[ ] For the Boil High Supplier
-[ ] For Char the Feline Outcast
Intrigue DC: ??


You did not expect your very first job to be big, but it very well did and now the entire city is being affected by it. You need a safe and stable environment to kickstart your research so this needs to stop. Participate actively with the Mage Tower investigation to the Rampaging Beastkin incident. Cost: 15 Material and 20 Reagents.

Actions that you will do in the safety of your lab/cellar. Success in accumulating a number of proggress to reach the research completion with a 1d20+stats die. Will have a cost and usually serve as a method to improve yourself. You can assign as many AP as you want to any of the actions.

[ ] Finishing the Basics
-[ ] Drain Life (0/50)
-[ ] Detect Life (0/50)
-[ ] Undead Whisperer (0/50)
-[ ] Bonemancy (0/50)
-[ ] Fleshcrafter (0/50)

Accumulated Learning


If you truly want to learn a spell to ressurrect your sibling without any kind of abnormalities or defects physically and mentally then you will need to learn everything that necromancy has to offer. You can't exactly do that without first learning about every basic spell in necromancy. Cost: 20 Materials and 5 Reagents.

(Reward: Learned a necromancy spell. Unlock more actions.)

[ ] Mark of a Mage
Accumulated Learning
(0/40)


Every mage that is not dead poor would have something to help them channel their mana into spells more efficiently. A Genius Loci created for their personal use. While difficult, you are certain you can make a decent middle grade genius loci if you spent weeks of your time on them. Cost: 20 Materials, 20 Reagents, and 1 Middle Grade Material.

(Reward: A Middle Grade Equipment focusing on Magic.)

[ ] Portable Undead
Accumulated Magic
(0/20)


You didn't like the notion of being totally alone in any part of the world. By carefully selecting the specimens of small undead critters which you could easily conceal on your person you will no longer be short on minions you can use to distract an enemy in mid combat and can now enter some previously impossible places for you to infiltrate due to the critters rather diminutive size. Cost: 10 Material and 10 Reagents.

(Reward: A group of small sized undead. Unlock more actions.)

Actions that you can complete by doing it alone without any preparation. Success in getting past a DC with a1d100+Stats die. Requiring no cost and usually will serve as a point of interest to progress the Quest. You can only assign a single AP to any of the actions.

[ ] Forging Bonds
-[ ] Specify who from Dramatis Personae
Diplomacy Check


Connections are important to everyone and you are not an exemption despite being a necromancer. While it would be nice to spent every single day in solitude researching for ways to resurrect your Sister, you know that would only be an idle fantasy. In order to survive you would need allies and people who you could trust. Those who you can be at ease in revealing yourself as a necromancer and confide in your greatest secrets. Something that you can only do by spending time with somebody.

Crit doesn't apply in this action

(Reward: Deepening of the friendship and trust between Vecna and a character. Once it reached a certain threshold you can freely ask them to help you complete certain actions)

[ ] Asking for Help
-[ ] Specify who from Dramatis Personae
Diplomacy Check


Sometimes you would need assistance in completing a task. Asking someone that you know to help you shouldn't be too difficult, though you would need to watch out what kind of problems you are going to bring in front of them. You do not want them to know any of your illegal activities afterall.

(Reward: A noteable stats would be added to the action you had specified. That action would need to be done in the same turn or the turn after. Depending on the noteable, there may be a change in the reward for completing the action that could be either good or bad.)

[ ] Outdoor Foraging
Stewardship DC: 40


When the time is rough you could always go in person beyond the walls to brave in the wild. Avoiding any beast that could pose a fight to you and center your entire focus on getting as many resources as possible. You can assign as many AP as you want to this action.

(Reward: Generates a 3d20 in both Materials and Reagents.)

[ ] Hitting the Liblary
-[ ] Diplomacy: DC 30
-[ ] Intrigue: DC 10
Learning Check


You are very much aware at the few areas where you are noticeably lacking. These weakness of yours are very much unacceptable in your efforts to save your Sister when you knew you could easily do better. Fortunately the Mage Tower seems to be equiped with a liblary which are open to both it's staff and the public at large for them to freely read the books within. A perfect place for you to correct yourself even if it would take you months to do so!

Crit doesn't apply in this action

(Reward: Generating a 1d3 dice roll to improve either of your stats until the number reached or go beyond 10.)

[ ] Covert Stalking
-[ ] Specify who from Dramatis Personae
Intrigue Check


Informations are precious and theres no telling what kind of secret information does someone that you know have. They may not want to tell you, but there is no denying you from what did you desire. Following them for days on end and observing their every single action should be enough for you to uncover what it is they are hiding from you.

(Reward: Knowledge on a noteable secret. Decrease DC of some actions, revealing DC of some actions, and unlock new actions.)

[ ] Ruined Church
Intrigue DC: 25


The bizarre conditions you had found the Church to be in still hadn't left your mind ever since that day when you had accidentally stumbled across it deep within the slums. Why would Mavis left the Church like that? Didn't they fear the consequences of angering the Twins? You felt like you need to check the place out despite the danger it presented to your kind.

(Reward: ???)

[ ] Private Digging
-[ ] For the Boil High supplier
-[ ] For Char the Feline Outcast
Intrigue DC: ??


You can join the search along with others from the Mage Tower, but no one said you should. There are many opportunities for you to gain alone, and you can even break loose your necromantic skills without worrying being seen by others. Others that soon would no longer matter anyways.

(Reward: Progress on the Rampaging Beastkin incident. ????)

[ ] Novice Curse Caster
-[ ] Ask Aaron for help.
Magic DC: 100


Casting curses, or what the common folk like to call Black Magic, had always interested you. It seems to be an ideal partner skill to your necromantic ones. Not to mention how nowadays the nations are more accepting of the curse casters after long years of study to the arts and thus you would be free to use them in the open. Frustatingly however, integrating a new method of casting to someone's magic had always been hard. You would need luck to quickly becoming a novice of this art by studying in the tower's liblary.

(Reward: A Novice Curse Caster Trait.)

[ ] Overtime
Magic DC: 50


Even with a stable job at hand, you still hadn't managed to escape the ever so cruel grip of resources requirements. You need more materials and reagents. If that means you would need to do a double time in the Mage Tower then so be it!

(Reward: Double the wage your job creates for the next turn.)

Actions that can be resolved in multitude kind of ways. Selecting a Mission Action will generate an Interlude sequence spanning multiple updates where you will most likely face foes that wouldn't be very easy to take down. These actions of course has a greater rewards than any other action type due to its dangers with at least 1 graded item for you to gain. You can always choose to retreat during the middle of an interlude though the reward will also diminish. These actions will usually serve as a major point of progress in the Quest.

[ ] A Necromancer in the Graveyard

You now had located the city's graveyard. A place that is choked full death and decay to the point undead would spawn naturally into the area. If there is a place in Mavis where you don't need to worry about the repercussions of unleashing your full necromantic might then it would be in the graveyard. Who knows what kind of advantage you could find in there as a necromancer? It would definitely be dangerous however as you know first hand how death is not something that wished to be controlled. Cost: 25 Material and 25 Reagents.

(Reward: Knowledge on the graveyard layout, and multiple necromancer related advantages.)

[ ] Knife to the Back
-[ ] Specify who from Dramatis Personae


Life is always dangerous for a Necromancer and sometimes you need to kill someone who you know of to survive. These people you had met in Mavis are no exception. You had deemed them to be more useful in death than when they were alive and wouldn't hesitate to take them out. Everything is for your Sister and nothing else matters. Cost 20 Materials and 20 Reagents.

(Reward: Corpse of a noteable.)
 
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