Path of Being Evil (Original Fantasy Quest)

This seems interesting, wish I was here earlier as I would've voted for diabolist. I'd like to grab some curses when we can. And while it is a bad idea to have the undead critters while we're working or in other high profile areas I don't think it'd be such a concern while exploring and otherwise on our own.
 
@Black.Horus Will we go to work automatically and not have to use actions?
Yes. Event and Mission Action are basically the same. The only difference is instead of you going out to find trouble, trouble is going out to find you. The Event will happen at the end of next turn.

Though if you mean work as in Vecna's job as an assistant then it's also yes. If you didn't choose any of the related action then Vecna would only do the barest minimum of work without trying to interact with anybody.
 
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I will close the vote right here. Plan First Day at Work wins. The next update might take a few days as I would be busy IRL.
Scheduled vote count started by Black.Horus on Nov 25, 2021 at 7:21 AM, finished with 17 posts and 14 votes.
 
Turn 2: Result
[X] Security Concerns
Diplomacy DC: 20
Roll: 95 (Crit!) + 11 + 7 = 109
Four Success

You are beginning to think you are under appreciating yourself. Why did you ever think this is going to be difficult? As a recently inducted M.T.A member you have the rights to ask questions about your new position. So asked questions you did.

As easy as you make it sound however you did received some difficulties at the start. Everyone who you had talked to all seems to have been busy or was needed elsewhere, rushing off with a slightly pale face and leaving you with no answer.

Definitely a complication to be sure, but now you considered those to be a blessing as your continued efforts are what had led you to meet with the female Warlock named Kiera and her little blact cat familiar named Blake.



It was hard at first to understand what Kiera is saying with how much she is stammering her words, but as you respectfully wait for her to answer your questions she seems to be able to finally collect herself and then eventually explained to you just how exactly did the Mage Tower are able to regulate and control Phione's magic user population for as well as it did.

The answer was predictably with the tower itself. Apparantly the tower was made by a Master Class individual along with a few other Expert Class, thus the reasons why the tower's owner was called Master, with it's main purpose being to both monitor and analyze every kind of mana readings being given off by any acts caused by the use of magic from within several dozens of kilometers away from the tower's base. Letting the Mage Tower members be able to roughly locate and accurately identify every monsters and users of illegal magic within the towers detection range by cross comparing the readings with previous records. An ability that is completely out of your reach and something that makes it worthy to be considered a Relic.

Just as you were about to start grimacing at the thought of limiting your necromantic skills even further than it was before, Kiera then once again showed you the light. She told you how the towers detection capabilities is appropriate with the leftover mana density that was released by the magic being used. So the stronger the magic, the denser the leftover mana will become and the faster it will be for the tower to detect the act. So if you were to say, immediately disperse away any negative energy you made using your dark magic before they start culminating? All the tower would be able to find then is how you are using a lot of magic within that area. This would still leaves you with just how are you going to explain your vicinity within the area where undeads were being sighted, but you can probably just answer with whatever comes up to mind at the time or just not do the interrogation part ever by making some outfits to conceal the negative presence being emited by your undead.

You really need to thank Kiera later. You would problably need to spent months of your time bashing away your head againts a table to research for ways to avoid the tower's detection, but her telling you the method makes you able to avoid that.

Knowledge on the Mage Tower's detection method gained. Vecna from now on will always try to disperse any negative energy she would make if possible. Knowledge on a noteable gained. More research actions unlocked.

[X] Trail of the Beast

Intrigue DC: 60
Roll: 25 + 5 + 33 + 10 = 73
One Success

An Adept Class was....certainly something else.

To be continued in the Interlude: New Team and the First Task.

[X] Sorcerer's Lair

Accumulated Magic: (35/60)
Roll: 16 + 29 + 5 = 50

People had always said how searching for a sorcerer's place of residence was just a fruitless task and now after you had one for yourself you are definitely inclined to agree. By using the dark ever so hungry nature of the mana stone you had made into a processor, you had managed to hide away your lab from those with mundane and even supernatural senses by essentially devouring any kind of stimuli that is going to be made inside. Whether it be sound, smell, vibrations, or even negative energy. All would be smothered by the dark magic running through the multiconnected wards covering your entire lab. Giving you confidence how, unless you are going to suffer through a house raid sometime soon, your Sister and lab would be safe for long, long time.



Sorcerer's Lair completed. Your Lab would be very unlikely to be discovered in accident unless an Adept Class noteable or above are intentionally looking for it inside the house.

[X] Work Colleagues

Diplomacy DC: 20
Roll: 48 + 7 = 55
Two Success

Before leaving for your first time in the field together with an Obervator, Wilhelm had ordered you to go and meet with what is supposed to be your new 'team'. Other M.T.A's who you will mostly be working together with and be assigned to when there is emergencies. You think you had managed to give a good first impressions to most of them. The rest? Not so much.

To be continued in the Interlude: New Team and the First Task

Random Event Rolls
70 (Passed)
14 (Fail)
74 (Passed)
 
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Looks like us being a Dark magic capable mage saves us a lot of potential detection trouble.
Dark attribute is an element that is good at hiding. If you had picked say Wind then you will only be able to do your necromancy research in the graveyard or would need someone with a higher level.

As for the dispersing technique. It might be hard for Earth, but every attribute is capable of doing it. My idea of magic leftover is something like an invisible gas that could only be interacted with other magic. So dispersing the leftover is practically the same thing as wind blowing away a bad smell or a strong perfume covering a bad smell. If a magical equivalent of a gun fight happen then this would also occur as there are too many smell to make sense of. Vecna here just learned to do it purposefully.
 
Dark attribute is an element that is good at hiding. If you had picked say Wind then you will only be able to do your necromancy research in the graveyard or would need someone with a higher level.

As for the dispersing technique. It might be hard for Earth, but every attribute is capable of doing it. My idea of magic leftover is something like an invisible gas that could only be interacted with other magic. So dispersing the leftover is practically the same thing as wind blowing away a bad smell or a strong perfume covering a bad smell. If a magical equivalent of a gun fight happen then this would also occur as there are too many smell to make sense of. Vecna here just learned to do it purposefully.
Hello, if this is not hidden information for readers, could you answer a couple of questions regarding the magic of your world.
What are the main properties of the attributes of magic and how do they affect the spells of a magician, how do they relate to various attributes in society, do those who are not rooted in magic possess these attributes, is it possible to change a person's attribute, do the unintelligent and inanimate have attributes?
 
More the fact that they let us in at all without any background checks at all because a Big Guy said so. Kiera's stuff sounds like material that would be covered in training and on the job experience in a good workplace. It makes sense
 
Hello, if this is not hidden information for readers, could you answer a couple of questions regarding the magic of your world.
What are the main properties of the attributes of magic and how do they affect the spells of a magician, how do they relate to various attributes in society, do those who are not rooted in magic possess these attributes, is it possible to change a person's attribute, do the unintelligent and inanimate have attributes?
That is a pretty loaded questions right there. I will try to answer to the best I can, but until I might get some free time to write up an informational about it this might change.

Magic in Altaria comes from the Soul. It is mainly divided to Six Elements where some of them has branches with wind for example has lightning. Magic/Mana usually affects the personality of the user like what do I explained in the second trademark. Their properties are also there and you can theorise what do they meant yourself though pay attention that I may take some liberties with it just like how darkness hunger are able to somehow eat stimuli. You will die if you use up every single drop of mana that you have.

How magic affect the society is different for each nation. I already have around fiveteen nation roughly planned and all of them belongs to the Five 'Official' races of Altaria. Humans, Beastkin, Elves, Scalekin, and Dwarfs. Their rarity is also in that order though Scalekin isolationist nature makes them being seen a lot less than the Dwarfs.

If there is a common saying for the races then it would be this. Humans are idiots, Beastkin are hot heads, Elves are jerks, Dwarfs are petty, and nobody understand Scalekind.

Magic existed in everything. From stones to trees and to animals. Monsters are just basically the catch it all terms for the non-domesticated creatures who possesed magic. Monsters will slowly grow more intelligent along with their strength. Those natural mana could also grow conciousness on their own to become Elementals. Do not mistake them for Spirits.

There is no one who does not have magic. People just have a different amount of mana pool and then the talent in using them. I am still undecided on a 'blank' attribute. People can add another attribute in their magic though most of them are troublesome and difficult, but for you however? Negative energy is already damaging your insides enough as it is. So it is very unlikely for you to ever get another attribute.
 
Looking at the rolls, some things seem to be happening outside of our eyes. The only thing:

Accumulated Magic: (35/60)
Roll: 16 + 29 = 45

Shouldn't it be 16 +29 +5 with uniforms bonus? Or is its improved mana control effect not working in events?

More the fact that they let us in at all without any background checks at all because a Big Guy said so. Kiera's stuff sounds like material that would be covered in training and on the job experience in a good workplace. It makes sense

Most likely, he thinks that even if we are an enemy agent, he can handle it. That, and Vecna got along well with Mary, which probably means she has a similarly straightforward personality. Not that he was wrong, actually.
 
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