Catt against Tiangacun? Fun, if a bit of a cop-out. Last playthrough I did the Lee sidequest on, I had Foquet and went for Jiazha first with her golem, which was an interesting experience (albeit a fairly minion-expensive one). Though I didn't have Catt, since I'd sent her on the Letter of Marque sidequest with my Gallian pirate king, so Tiangacun was hell to get through.
I've never been a fan of recruiting the pirate king. Micromanaging his content just isn't worth the extra funds he brings in and the added difficulty of boss fights when one has to send a lieutenant to supervise him. Plus if you let him buy his freedom and have offended him beforehand or manage to cross paths again, he becomes about as much of a pain as if you don't let him buy his freedom. Also I've heard bad things about his romance path, which is why I refuse to do it, despite there being an achievement for it.
 
I've never been a fan of recruiting the pirate king. Micromanaging his content just isn't worth the extra funds he brings in and the added difficulty of boss fights when one has to send a lieutenant to supervise him. Plus if you let him buy his freedom and have offended him beforehand or manage to cross paths again, he becomes about as much of a pain as if you don't let him buy his freedom. Also I've heard bad things about his romance path, which is why I refuse to do it, despite there being an achievement for it.
Well yes, that's why I dropped him like a hot coal as soon as the King's Navy sidequest came up and let him get captured and hung (earning the Left Him Hanging achievement, because the designers of this game had a sense of humour almost as bad as @EarthScorpion's). But if you go in with the expectation that you're going to use him for what he's worth and then dump him at the first opportunity to do so that leaves him dead once he starts being a liability, you can get some pretty good use out of him, especially if you go for the Royal Interceptor on the Flagship quest. Which is a bitch to take, I know, but if you can get it, the loot you rake in from his privateering is insane. And it also means they automatically hang him as soon as he's caught, so he doesn't bother you later! It's win/win!

Seriously, a lieutenant-heavy playthrough where you recruit as many of them as you can is tricky - managing them all takes practice and juggling them is time-consuming and difficult - but it can be surprisingly rewarding, and some of them synergise really well in ways you wouldn't expect. I doubt you'd think that Foquet and Eleonore would get on - and in fact they don't get on - but when they work together you can pull off some amazing stunts. And also enjoy some amazing dialogue. Lol.
 
Seriously, a lieutenant-heavy playthrough where you recruit as many of them as you can is tricky - managing them all takes practice and juggling them is time-consuming and difficult - but it can be surprisingly rewarding, and some of them synergise really well in ways you wouldn't expect. I doubt you'd think that Foquet and Eleonore would get on - and in fact they don't get on - but when they work together you can pull off some amazing stunts. And also enjoy some amazing dialogue. Lol.
Don't they have dialogue that implies they're fighting each other more than with the enemy? Dialogue that can trigger regardless of whether or not there is an enemy?
 
I heard the devs originally wanted to add a Forquet/Eleonore romance but just couldn't find a way to pull it off in the game.

Speaking of romance options - I could never get the game to work (no Linux version, alas) but what if you don't ignore all those Henrietta flags that pop up? I could never find a good walkthrough of that route...
 
Speaking of romance options - I could never get the game to work (no Linux version, alas) but what if you don't ignore all those Henrietta flags that pop up? I could never find a good walkthrough of that route...
I'm pretty certain that ES isn't ignoring the flags. The Henrietta romance route you follow if you kidnap her this early seems to be rather convoluted and filled to the brim with the sort of content we've seen. I started her romance on the route you get when wait to take her until after you've captured the capital and set her up to marry you so you can take the crown. Was a pain to get all the information needed to get Henrietta to be marry me willingly via dialogue, especially since I had to also spend a lot of resources to be able to capture Wardes and make him watch the wedding. The hidden achievement for it was a pleasant surprise though.
 
I will drop a gentle reminder that talking about "mistress" paths and romances is what has got hypothetical-game-talk shut down multiple times in the past, because there is apparently no goddamn way to prevent people either a) taking it to skeevy places or b) missing the point of the hypothetical-game-talk.
 
I will drop a gentle reminder that talking about "mistress" paths and romances is what has got hypothetical-game-talk shut down multiple times in the past, because there is apparently no goddamn way to prevent people either a) taking it to skeevy places or b) missing the point of the hypothetical-game-talk.
Ship happens, and it isn't always a good thing.
 
I will drop a gentle reminder that talking about "mistress" paths and romances is what has got hypothetical-game-talk shut down multiple times in the past, because there is apparently no goddamn way to prevent people either a) taking it to skeevy places or b) missing the point of the hypothetical-game-talk.
Three things to comment on, about this statement:

1) "Only two things are infinite: the universe and human stupidity, and I'm not so sure about the former." —Albert Einstein
2) Rule 34 doesn't only apply to just the internet; and
3) This is SV, which contains rather a lot of emigrants from SB. Your own points were pretty much inevitable.
 
I will drop a gentle reminder that talking about "mistress" paths and romances is what has got hypothetical-game-talk shut down multiple times in the past, because there is apparently no goddamn way to prevent people either a) taking it to skeevy places or b) missing the point of the hypothetical-game-talk.
Now I'm curious as to which particular brand of skeevy these talks get to, though I'm fairly certain I already know which one it's going to be.
 
"None save I truly understand the problems of trying to breed a bloodline until it masters the very darkest of magics. There's a lamentable amount of wastage. Things would be so much easier if I could just breed sister to brother, but no – I simply cannot do that. Not because of petty morality or difficulties in matchmaking, but because the Gallians have quite adequately shown that breeding too closely within the family results in mewling freaks with the intellect of a dead rat and a congenital fondness for garlic. Both are utterly unacceptable."

Louis de la Vallière, the Bloody Duke
I have to wonder how many of your Funny ratings for this story are for these opening quotes, specifically. Also, I like the fact that you just slip in bits of worldbuilding in places, without it distracting from the story.
 
I just had a thought. Is the Evil magic that Louise wields measurable with the same rankings used for the regular elements, and if it is, what rank would Louise be at?
 
I will drop a gentle reminder that talking about "mistress" paths and romances is what has got hypothetical-game-talk shut down multiple times in the past, because there is apparently no goddamn way to prevent people either a) taking it to skeevy places or b) missing the point of the hypothetical-game-talk.

It only really takes one derail at Sufficient Velocity.
 
I sort of figured destructive magical abilities would be measured of Brimirs, elves and Karins at once you got beyond the dot line triangle square rankings.
 
Well Louise sure fulfilled her side of the bargain really damned easily. I mean the first guy made a respectable effort to protect himself but left an opening, but the other two...

Note: When posessing defences capable of defending against almost any force of evil imaginable remember, those defences are only useful if you stay inside them. Objectively suboptimal indeed.
 
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