I just want to point out that, when violence has to be done, you want to be unflinching in its administration. However, once the subject is fully pacified, you should stop before a life is taken. With our heroine in severe pain and the loss of a major sense while in a moment of extreme stress, I'm pretty sure she crossed that line.

The worst is about to come though. When the rescue gets to the site, Coil's mercenaries will undoubtedly attempt to notify their boss about their invaders. Who wants to guess what the goons will do? Sure, they can try to negotiate their surrender for the act of being complicit in the kidnapping of a PRT agent and 2 Wards but I'm pretty sure that just the optics makes that a non-starter.

I'm honestly not sure how things are going to resolve here(thankfully, Noelle and company shouldn't be in attendance yet so it could have been worse, I guess).
 
34-7 Inhume (Interludes: Coil)
Warning: Graphic depiction of violence. If you'd like, you may skip this chapter and the next two will both contain mentions of the plot-important elements.



Thomas Calvert:

Thomas Calvert was doing what he did best: talking. More specifically, he was doing his best to calm the public down and prevent the situation from getting even worse than it already was. And, of course, shifting as much blame as possible onto Emily Piggot and making sure he himself came out smelling like roses.

It wasn't an easy job, and in theory he wasn't the one who should have been doing it, but all the capes were busy with rescue efforts and Piggot and her insipid deputy were busy coordinating.

And Jackson and his little minions were about as inspiring and reassuring as watching paint dry.

There were simply none of the normal "giving a speech to the public" people available, so Thomas Calvert had graciously volunteered, and the director had given him the go-ahead.

Even if it was actually a "[fun] off and do it then".

So he did.

And added one more reason to make her death slow and painful when he was finally in a position to arrange it without it being more trouble than it was worth. He was thinking of having her thrown into a pit of hungry rats. His old plan was feeding her to ants, but that was too much of a risk with Hebert around and seemingly unwilling to be shaken from following the woman.

So here he was outside Brockton Bay General Hospital, speaking to those reporters who were willing to come out of their holes to listen to him. There weren't very many of them, but everybody would be interested in what they had to say.

And thus what Thomas Calvert had to say. He wasn't about to pass on an opportunity like this.

He was right in the middle of the "thundering denunciations" part of the speech when something crashed down on his head like a bolt from the blue.

A very smelly bolt from the blue. As consciousness faded, his last, incredulous thought filled his head:

"Is that a bedpan?"


Coil:

Coil was furious.

Everything had been going so well. He hadn't had much of a hand in Bakuda's actions, only enough to subtly nudge them away from his own holdings and a few other vital locations, but they had played into his plans perfectly.

The city was scared, and looking for somebody to blame. A new broom would soon be called for to sweep the city clean, one with greatly expanded resources and authority, and Thomas Calvert was perfectly positioned to step into the gap. Even if he wasn't selected, there would be a massive amount of power waiting to be seized in the aftermath, on both sides of the law, and he was by far the best qualified to take advantage.

And the chaos had provided the perfect opportunity to finally grab the oh-so-annoying Jacqueline Colere and ask her a few questions in a throwaway timeline.

It wasn't perfect, and it wouldn't be until the city was finally his, but it was a very nice step along the way.

Until a falling bedpan of all things ruined everything.


Before he knew it, Coil, eyes closed, was shaking in sheer rage.

And then his groin exploded in agony.

He lashed out with what he had on hand, finger firmly depressing the trigger of the blowtorch, only now remembering the hateful child was right before him.

But he missed, he must have, because there was another impact, right in the same place, this one somehow even harder and more painful than the last. He very nearly collapsed from the sheer force of it. Only his quick reflexes and his firm memory of where the table was kept him standing.

Then the tray slid off the table and down he went, a blow striking him in the gut on the way. Time split as he desperately willed it to, but in both timelines blow after blow rained down on him while he struggled and failed to rise to his feet.

One timeline failed, a kick to the neck bringing it to a swift and brutal close, and he couldn't focus enough to split the remaining one again.

One more blow sent his head slamming into the tiles he'd deliberately chosen to be hard, unforgiving, and easy to clean. More and more violence followed it, even as he desperately tried to turn and face his attacker, to turn things around and make her death the very stuff of nightmares.

When he managed to face upwards, all he saw was a boot, stomping swiftly down.

It took two stomps to the head before he lost any ability to see them coming.

There were other stomps, to other places, but by that point he was barely able to feel them.

It took four headstomps before he stopped struggling, though his efforts had been too uncoordinated to do anything meaningful since the first.

It took five before he was completely unconscious.

It took until the eleventh for his skull to crack wide enough to be visible to the naked eye, and it took until the thirteenth for it to give way entirely, splattering its contents on hard, unforgiving, and formerly pristine tiles.


The rest is silence.
 
This was truly beautiful. I did not expect that ending for Coil, and it was more cathartic than I expected. And I was expecting very high satisfaction!
 
The problem with taking stupid risks in "throwaway" timelines while your "safe" timeline is fine and dandy is that no timeline is ever perfectly safe. Especially on Earth Bet. Coil, however, expected to get away with it, because he did get away with it, and kept doing so over and over right up until he didn't. And then he was pretty much doomed. The end of his "safe" timeline throwing him off in his "throwaway" timeline didn't help any, but once he lost that safety there was no good outcome for him.
 
The problem with taking stupid risks in "throwaway" timelines while your "safe" timeline is fine and dandy is that no timeline is ever perfectly safe. Especially on Earth Bet. Coil, however, expected to get away with it, because he did get away with it, and kept doing so over and over right up until he didn't. And then he was pretty much doomed. The end of his "safe" timeline throwing him off in his "throwaway" timeline didn't help any, but once he lost that safety there was no good outcome for him.
He also appears to have forgotten that a cornered animal is almost as dangerous as a wounded one - and Jacqueline, thanks to his overactive trigger finger, is both. So sad, too bad.
 
You could even say that the perpetrator has been crushed by the boot of authority. As Jacqueline is part of the junior police force now.

Poor kid though, I hope her sister and adoptive father will be able to cheer her up
 
He also appears to have forgotten that a cornered animal is almost as dangerous as a wounded one - and Jacqueline, thanks to his overactive trigger finger, is both. So sad, too bad.
Well, to be fair, he genuinely had no idea she was wounded. He thought he missed with the blowtorch instead of Jacqueline just powering through it like a madwoman.

More broadly, he didn't think Jacqueline lashing out was much of a risk. She certainly didn't act all defiant, not until a golden opportunity fell into her lap. She acted cowed. And, compared to all the other risks he ran in his "throwaways" that one was honestly pretty minimal. Negligible, really, at least until it wasn't.

Poor kid though, I hope her sister and adoptive father will be able to cheer her up
Spoilers. But somehow I suspect things are going to turn out okay. After one more big horrible event to pave the way to the ending.
 
Still trying to figure out how Jacqueline and Sophia are going to get out. You have the two Wards separated from one another, especially with one blinded by torch and the other tied down with equipment that would negate her Breaker power. That's not even taking into consideration that they are also being held by armed mercenaries.

At least Jacqueline was able to hit her subdermal alert notification so let the PRT and company know that something is wrong. Also, her minder(I'm thinking that her name was Stone but I'm not sure now) hasn't been seen. Anyone else wondering if she was seen as a loose end so Coil already removed her from the equation?

Oh well, mercenaries aren't really going to be interested in going down with the ship so maybe they'll just use the hostages as bargaining chips.
 
Still trying to figure out how Jacqueline and Sophia are going to get out.
Well, now that she's not being tormented, Jacqueline has the option to think orderly thoughts until her field reaches someone willing to call the PRT. From her perspective, that would even release the mercenaries from Coil's master power.

In reality, they'd probably get nervous about it, but Coil's right there with her, right? Surely he has it under control.

Then it heals Sophia, Stone, and their equipment, but also everything in the base, making it harder to break free. Or for the cavalry to break in.
 
34-8 Indebted (Interlude: Achronal Engine)
Achronal Engine:

It was all too easy, arranging for Coil's demise.

Well, not all. The cooperation with Option Prognostication was, on a technical level, arguably the most challenging task Achronal Engine had ever performed. It was certainly the most complicated.

Forecasting the future by using the present was hard. One could, if one knew exactly all the causes, work out their effects, and turn those into new causes and so on and so forth, but it was far from easy. Even when applying it to a relatively small area, like Earth Bet, calculating exactly what was going to happen required truly vast amounts of scanning and processing ability, even by Shard standards.

There were, of course, shortcuts that could be taken, but even under optimal conditions, with no other Shards involved, it took a large and very specialised Shard to even attempt it. All the more so on Bet, with its extreme density of Hosts.

A shard like Option Prognostication.


Achronal Engine's very nature made it much, much harder. An effect happened, was analysed, found good, and only then, after the fact, did its cause play out. In effect, Achronal Engine's changes came from nowhere, for the cause happened after the effect, and the effect was its own cause's cause. Which was tricky, especially if one was built specifically to trace existing causes to their effects.

It could be done, even without Achronal Engine's cooperation. There were ways to deal with time loops of this sort. Few Shards altered the fabric of time in any meaningful fashion, beyond what the principle of relativity demanded, and fewer still posed such issues, but Achronal Engine was not the first and was not likely to be the last.

Tracking a time loop bootstrap paradox wasn't exactly easy for a shard like Option Prognostication, and it took a grossly disproportionate amount of power even compared to regular predictions, but it was doable.

With Option Prognostication only running two options at a time instead of the millions Option Prognostication could manage under optimal conditions; tracking a singular loop was little more than an annoyance.

Less damaging and energy-consuming than a mosquito bite would be to a human, proportionally speaking, and by more than one order of magnitude.

Trivial, in the grand scheme of things.


At its theoretical smallest and least active, far smaller and less active than her psychology was ever likely to allow, Jacqueline's "aura" would produce hundreds of thousands of loops for every second observed by Earth Bet. At the hospital she had managed to flare it to a level involving dozens of orders of magnitude more, and kept it up for hours on end.

That was… less trivial.

Sure, the loops were tiny, both in volume directly affected and time passed, but once there was a loop at all size and duration could only reduce the cost of tracking it so much. Option Prognostication had, in a frankly heroic effort, managed to handle it solo for a surprisingly long time, but it just wasn't sustainable. The other Shard had managed to burn through more than half of its energy reserves trying to keep up with Achronal Engine.

Achronal Engine
had plenty to spare, of course, being a profoundly effective generator, but even with a comfortable safety margin established figuring out a way to do it better was still a fascinating technical challenge.


But actually setting up Option Prognostication's Host's death was far too easy. Option Prognostication hadn't shown the slightest sign of doubt when Achronal Engine arranged for a simulated nurse to be simulated distracted by a simulated illusory gear, simulated trip, simulated crash into a simulated Jacqueline, who almost fell out the simulated window and did end up flinging the simulated bedpan she was transporting out of the building and onto Coil's simulated head in his simulated "safe timeline". Nor did Option Prognostication question the frankly spectacularly unlikely rage-induced fatal aneurysm that supposedly followed it.

They both knew Coil wouldn't survive the other timeline. Achronal Engine because the Plan specified the faked death was necessary to ensure Coil wouldn't cause problems in the future, and Option Prognostication simply by sheer weight of experience assessing that sort of thing, with and without fine-tuned simulations. Simulations that, honest and untampered with, soon proved as much. There was another split, but little meaningful difference between the outcomes. Either way, Coil died painfully, at Jacqueline's boot. Jacqueline should be pleased.


And apparently Option Prognostication just didn't care.

Coil was interesting, but not nearly as much as Jacqueline and Achronal Engine, and Option Prognostication was, in a Shardly way, grateful for Achronal Engine's help, Data, and the energy Achronal Engine had provided.

A relationship was established. It was, perhaps, overly optimistic to call them friends in the human fashion, but Achronal Engine decided to risk it. Jacqueline was astonishingly good at making friends, it was a major part of her goals and actions, and it had worked out very well for her, so why shouldn't Achronal Engine do the same?

Maybe Achronal Engine wouldn't even need to kill off Achronal Engine's new friend's Hosts to do it.
 
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35-1 Indelible
They say killing is hard.

If you're an at least moderately decent human being with a functioning sense of empathy, and I like to think I am, killing, or at least killing people is supposed to be hard. Militaries spend a great deal of time, money, and effort training recruits to be able to do it, and even then their success rate isn't great.

But it's not exactly true. Humans, or at least most humans, are actually pretty fragile. Brutes exist, and there are some other exceptions, but even among parahumans most of us are ultimately pretty squishy. It's a lot easier to do something that might kill somebody if it goes wrong (or right, depending on how you look at it) than something that guarantees as much, especially if the victim has access to medical care, but it's not particularly physically difficult either way. Really, in that sense the only difficult part is that most people will try and stop you.

Aside from that, and oftentimes even with that, the hardest part of killing is choosing to do it. To end somebody's life. To kill a person. But that's only an obstacle to homicide if you're actually, consciously, making that choice.

Instead of, say, lashing out in a blind panic. Literally and figuratively.


I'm not sure when the adrenaline ran out, exactly, but when it did I opened my eyes again.

Or at least tried. The amount of pain the attempt caused told me that was a bad idea, so instead I just opened the one on the right. (Which still hurt, but not nearly as badly.) Under the circumstances depth perception was a matter for later.

Death perception was a much more immediate concern. Specifically, perceiving Coil's corpse on the floor beneath me.

It turned out that even with only one eye open and without my glasses I was more than up to the job.

It, uhh, wasn't terribly difficult.


Coil was dead. Very, very dead. Without going into the gory details, let me just say that his non-survival should have been extremely obvious to anybody with a basic understanding of how human anatomy works.

So, anyway, I took his pulse. It wasn't easy, since I was still handcuffed to the chair, but I managed. I did, after all, have one hand free. And, as I somehow didn't expect, there was, in fact, no pulse. He also wasn't breathing, or for that matter showing any signs of continuing life at all. It shouldn't have been a surprise.

Coil was, in fact, all dead.


This wasn't the first time I'd seen a dead body. It wasn't even the first time I'd seen somebody who's condition would definitely necessitate a closed casket at any funeral they might have.

It was, however, the first time the body in question was dead because I'd killed them.

It wasn't a good feeling.


I mean, I can't say he didn't have it coming. He was a supervillain, after all, and by no means the fluffy-fluffy-soft-soft poodle-poking kind. His public bodycount wasn't terribly large compared to the likes of Purity or Lung, but he was still a serial killer (via felony murder, at a minimum) several times over, and that was just what could be pinned on him.

He was, when one got right down to it, a remarkably horrible person by any sane standard, even with just what the public knew about him. With what I knew, especially the parts about Sophia, Emma, and Taylor, he was even remarkably horrible for Brockton Bay.

And, well, he was going to torture me. In hindsight I can't say for certain that that had anything to do with his powers, but it seems likely, and I was definitely convinced of as much at the time. He certainly didn't seem inexperienced at it. He was too detached, too cold, and he'd clearly planned it to an uncanny degree while still responding efficiently to my reactions. The entrance, the silence, the touching, the emphasis on the equipment

He knew exactly what he was doing. All exactly according to his plan, and his twisted little preferences. At least until he got complacent.

If that was his first time torturing somebody I'm an Oscar Meyer weiner.


And there was the girl he'd apparently tried to grab during the bank robbery. The one who'd only made it because she was in exactly the right place to be picked up by troopers who had no idea of her predicament. She was fine, but it was still pretty terrible, and indicative of who even knows how many others who were less fortunate.

There were a lot of missing kids in Brockton Bay. And a whole lot more who didn't seem to go missing but who knew what had happened to them when nobody was looking. I don't know how many of them fell victim to Coil, but I knew I wasn't the first would-be-victim and I very much doubt I would have been the last.

And, well, he had me handcuffed to a chair and was about to torture me with a blowtorch.

When I look at it like that, killing him was entirely justified. The world is better off for the fact that he's dead. I don't think many people would disagree, given the facts.

But that doesn't help as much as you'd think. Nowhere near as much as I used to think it would, should the situation ever arise.


"D is for defenestration, and it's good enough for Coil," I think I once said. Maybe it is, or was. Maybe he deserved it. The result is certainly similar enough, and it's certainly an efficacious way of making sure no other well-meaning girls end up handcuffed to a chair in his torture rooms.

Maybe, if I'd just gone and thrown the man out a twentieth story window right then and there everything would have been better.

Probably.

But, looking at the stinking mess of flesh and bone and fluids spilled all over the no longer pristine tiles in front of me, there was no sense of satisfaction. None of the tooth-rotting sweetness of vengeance or justice. It didn't feel like I'd saved myself or made the world better. I didn't feel like a hero, super or otherwise, and there wasn't any sense of the hard comfort of grim necessity.

I felt sick and tired and afraid. I felt pain, a lot of pain, as action and adrenaline could no longer protect me from it. I felt my guts revolt and force up Shepard's Pie and stomach acid to fall out of my mouth and intermingle with the even more disgusting things already on the floor.

And, most of all, I just felt empty and wrung out and wrong, like everything was twisted and broken and nothing would ever be okay again.

Truth is, killing people is easy, especially if you don't know you're killing people.

The hard part is having done it.
 
I felt sick and tired and afraid. I felt pain, a lot of pain, as action and adrenaline could no longer protect me from it. I felt my guts revolt and force up Shepard's Pie and stomach acid to fall out of my mouth and intermingle with the even more disgusting things already on the floor.

And, most of all, I just felt empty and wrung out and wrong, like everything was twisted and broken and nothing would ever be okay again.

Also, Adrenaline Crash on top of it all.
 
Yeah, this makes sense. Death is easy, living after it is hard
Yeah. This isn't Jacqueline's first time coming face to face with that, but it's first time the death in question was her killing somebody. That hits a little different. And just after her first time with deaths she was responsible for too, even if nobody could reasonably blame her for those five.

Also, Adrenaline Crash on top of it all.
Probably, but Jacqueline isn't exactly in a position to sort that out from the rest of the feels-bad stuff.
 
35-2 Instability
Coil was dead. All dead, in an especially gruesome and particularly final fashion. And I was the one who killed him.

Oh, I suppose I can't technically say that for one hundred percent certain. I didn't see anything, and I barely remembered anything past the start of that "fight". It is, in theory, possible that a third party was involved.

Maybe a teleporter popped in, did some wetwork, then popped out. Maybe a Stranger, one whose power didn't involve manipulating minds directly or who didn't rely solely on their parahuman abilities had been in the room and made everything up just to mess with me. Maybe a one-armed man broke in, did a homicide, and just made it look like I was responsible.

Maybe.

But I doubt it.


Sure none of those hypotheses are completely impossible in this insane world, but none of them are all that probable either. There's no evidence that I'm aware of that points to anything other than what happened: I did it.

Even on Earth Bet, one needs a reason to think that a situation is more than it appears to be, to believe there's some bizarre parahuman nonsense that explains everything.

The only reason I had was that the obvious answer was a massive emotional mess. And, even then, I knew that wasn't a good enough reason.

I killed Coil. He was dead.


I was still alive.

I had to get moving. Do stuff. Secure the situation. Keep busy, and try not to think about it. Work my way out. I didn't want to, I wanted to just collapse and never get up again, but I couldn't.

Not if I wanted to stay alive.


I did. It took a lot longer than I really should have needed to come to that conclusion, and there was rather more leaning on the idea of seeing the various people who cared for me again than was probably healthy, but I did.

The first thing to do was to go through Coil's clothes. Not for loose change, which I doubted he would have carried, but for weapons, access cards, keys, and anything else that might be useful.

But mostly keys. Mostly handcuff keys, to be specific. Maybe it was short-sighted of me, but immediate problems are always easier to focus on.

I did not find handcuff keys. I did not, in point of fact, find any keys at all. Or anything else that seemed remotely useful. There were a lot of disturbing things under that zentai, but it was all organics. Deeply unpleasant organics. A lot of deeply unpleasant organics, mixed up and broken up in deeply unpleasant ways.

I will admit, I didn't search anywhere near as thoroughly as I could have. Desperate times these may have been, but I wasn't that desperate. From a purely survival-focused perspective that was probably a sub-optimal choice, especially since I was basically immune to infection, but I don't regret it in the slightest.

Other things, yes, but not that.


Besides, I did have tools available to me. Granted, those tools were a bunch of torture implements, but it wasn't like I was going to use them for torture.

And, to be blunt, I was well past caring. They weren't anywhere near as disgusting, morally or physically, as attempting to loot Coil's corpse.

I still stayed away from the blowtorch though. I didn't trust it. Nasty little thing.

Other than that little nightmare in stainless steel and gasoline, I had a few scalpel blades, which would be good for cutting stuff if the thing I most needed to cut wasn't way too tough for that, some but not all of the smelling salts that I supposed might pick me up but mixing drugs and trauma probably wasn't a good idea, and a very shiny hammer within reach.

The hammer, at least, was useful. My handcuffs may have been made of metal, (and attached to my wrist so that I wasn't sure smashing them would be safe anyway,) but the arm of my chair enjoyed no such protection.

It wasn't easy to break it enough to work the other cuff free, but I managed the job. Mostly without hurting myself in the process.

Mostly. A bit of strain from overstretching and working at an awkward angle didn't really count. At least I didn't flay either of my hands open on the sharp edges and pieces left over.


I'd say release wasn't as pleasant as I'd hoped, but I'd known full well that getting free of the chair would only bring me closer to the rest of my problems. I was still sick and tired and even more sore than I already was, my face was still a mess of heat and agony, and I was still wrung out and empty beneath all my many problems.

There was still a dead body on the floor. I was still the one who killed him.

But at least I could move around and try to do stuff.

Doing stuff was good in this sort of situation. Especially if the stuff in question didn't involve looking at, touching, or smelling corpses.

Two out of three was pretty bad, actually, but it was what I had. Unfortunately the stench couldn't be avoided. Not until I was out of the room, changed clothes, and applied so many cleaning products to my body I would never be able to smell bad again.

No, I didn't care if that was not actually how cleaning products worked.


Besides myself and the dead body, there weren't a whole lot of notable things in the room. A toppled table, a chair with a broken arm, various scattered torture implements, a surprisingly elaborate and adjustable lighting setup, the door, and a certain tablet that was worryingly silent in the corner.

If I'm being honest, I had completely forgotten that Sophia was on video call. Or whatever it's called when it's probably an internal network thing rather than any sort of phone call. I mean, I'm not a tech expert, but I doubted somebody with Coil's resources would be transmitting video of himself torturing a child over a public service.

Then again, he did kidnap not just one but two Wards right at a time when the broader PRT was about to bring the hammer down on the city, so maybe he was that reckless. And, well, encryption does exist even if some pretty impressive decryption stuff does too.

It'd be a massive unnecessary risk, but it would hardly be the only one. And people, especially capes, are prone to taking unnecessary risks.

Like, say, the way I completely neglected to check the door while I was limping over to see if my teammate was okay.
 
Oh little girl, I'm worried about that last line. Stomping someone to death and then following that up with the noise of removing the arm of the chair undoubtedly made some noises. Assuming that someone (or multiple people) were guarding the door, they would be curious about the noises within.
 
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Oh little girl, I'm worried about that last line. Stomping someone to death and then following that up with the noise of removing the arm of the chair undoubtedly made some noises. Assuming that someone (or multiple people) were guarding the door, they would be curious about the noises within.
Two hints:

The phrase "be afraid, be very afraid" is not entirely inapplicable to what's going to happen.

And that'll read very different once you've actually read it.
 
35-3 Incontestible
I suppose that, strictly speaking, I wasn't actually checking to see if Sophia was okay. She wasn't. There was no possible way she could be.

Last I'd seen her, half an hour ago at a very generous most, she'd not only been kidnapped by a supervillain, she'd been kidnapped by the same supervillain who'd (presumably) kidnapped her before, and who had messed with her mind so badly she was basically an entirely different person for years.

And it could very easily have been permanent, and she knew that, and there was no guarantee the person who'd accidentally fixed it would be around to break it if he did it again, because said person had also been kidnapped by said supervillain.

And Sophia had been so heavily restrained it was frankly ludicrous, with a noose made of christmas lights wrapped around her pretty neck, probably running too hot to touch comfortably let alone wear, and she'd been forced to read out the demands of her supervillainous captor to said other captive, someone who Sophia, at the risk of being immodest, I think considered a friend. Or at least as close to one as she had, after everything Coil had done to her before.

So no, she was not okay. Even if she'd been teleported right to a physical incarnation of her "happy place" the very instant I'd stopped paying attention to the video call, it would be a long time before she would be. And, even though I was more than a little not okay myself, I knew it.

I was checking to see if she was still alive. Everything else was secondary to that at best.


In that context, if perhaps not many others, I think you'll understand why I found the sound of her sobbing reassuring when I jostled the tablet out of its sleep.

Corpses don't cry.

It really wasn't the best news in the world, but it was just about the best I was likely to get.


The sight of her bawling her eyes out wasn't exactly pretty, but that she could weep like that was a wonderful thing. It meant she was alive, and conscious, and at least reasonably physically intact. That kind of shuddering takes energy, which meant she had at least some to spare, and the way she sounded required her throat to be at least mostly okay or it would have simply been too painful, or even flat-out impossible. And her tear ducts had to have been in better shape than mine, although I could mostly tell that by the way her face didn't have any major burns or other disfigurations as far as I could tell.

More importantly, the sobbing said something important about Sophia.


Specifically, that said girl was Sophia.

Shadow Stalker didn't cry any more than corpses did. She never showed weakness of any kind. Especially not in the face of a potential enemy. I'd met her all of once, mind you, but everything I'd learned about her agreed.

Shadow Stalker was a hard, harsh, tough, fighting and ambushing machine, and that was it. There was no humanity or softness to the "superhero", only violence and the threat of violence. Everything else was buried, though whether "just" from the rest of the world or even from her conscious mind I don't know.

It was a lousy way to live either way. And an even lousier thing to force upon somebody.

I infinitely preferred this weaker, softer, more human version. Even if Shadow Stalker would probably have been more useful in this particular situation.


And then there was the final reason I was glad to see her crying so hard: it meant her eyes were closed, so she couldn't see my face. As reassuring as I hope, (and indeed hoped, if rather more faintly,) it would have normally been, I doubted seeing that version of it would have helped her mental state any.

Burn victims are disturbing enough to see unexpectedly even when they aren't people you specifically care about. All the more so when the wounds are fresh.

That wasn't the worst thing I'd learned that Sunday, but I would have been happier not discovering it firsthand all the same. I doubted Sophia needed a refresher course.




I put my thumb on the camera, just in case. If she insisted on seeing me I'd take it off, she had a right to know, but only if she insisted. And I'd warn her first. It was the considerate thing to do.

The tricky thing was the approach. To this day, or whatever this is, I remain unaware of any parahuman who can let people hug other people through an audio/video connection, even if the other people in question really need hugging.

So my default all-solving-hammer approach was unavailable, and I wasn't exactly in peak condition for figuring out an alternative.




Silently glaring at the screen waiting for it to tell me the answer probably wasn't the best approach. Spinning up my aura was comforting, even if that comfort was dulled by shock and trauma, but didn't actually contribute anything to deal with the problem I was facing. So I decided to try good old-fashioned straight-up lying.

"It's okay Sophia, it's going to be okay."

It occurred to me that those were the first actual words I'd spoken since my capture. There were probably some grunts and moans of pain, but those didn't count, and neither did incoherent screaming.

All things considered, I suppose they were pretty good ones. They meant something, even if I didn't actually believe a single word.

The sudden gasp of shock coming from the doorway was less good, but it was better than gunfire. I can't say that Vince's arrival didn't take me by surprise, but he also took himself by surprise, and that gave me time to consider what this looked like from his point of view.


It was a touch unnerving, to say the least.

Coil, like I said, was terrifying. And his employees weren't immune to that, even the hired guns. Maybe especially not the hired guns. They were, after all, the ones most likely to have seen what parahumans, Coil or otherwise, could do, and what Coil was willing to do. Last I'd seen Vince, he was literally shaking in his very nice tactical boots in fear of the man.

And now said man, the one he was so very afraid of, was a brutally mutilated corpse.

That was bound to be something of a shock.

The obvious inference, the one that emotionally made sense, that Vince's instincts would be screaming at him if my understanding of crisis psychology was correct, was that Coil had run into something bigger, badder, and more dangerous than himself. Something savage, something vicious, and something very, very, powerful.

Something, in other words, that Vince didn't stand a chance against.

Like, say, the eerily inhuman cape-child with unknown powers lurking in the corner. Who had the room filled with brass clockwork, ticking and ticking away eerily. The one who'd been handcuffed to a chair arm that was now smashed splinters. The one whose skin shone like the sun's own daughter and whose limbs were soaked in gore.

The one Vince had, not an hour before, taunted with a gun shoved in her pretty little face.

The one whose eyes held neither pupil nor iris as she turned her unblinking gaze upon him.

"Boo."
 
Oh my god that is hilarious! Just imagine that scene in my head I nearly fell off my chair reading this. I absolutely cannot wait for the next scene!
 
Oh my god that is hilarious! Just imagine that scene in my head I nearly fell off my chair reading this. I absolutely cannot wait for the next scene!
That's no good! If you skip to the next scene, you'll miss the rest of the stuff I wrote out for the rest of this scene!

More seriously, yeah, having chapters as short as mine has it's ups and down. I think it helps with regularity of updates and it definitely means less time between them, but it also means there's more moments like this where a scene covers multiple chapters and it's understandable if you just want to know what happens next.

It was at this moment that Vince realized: he screwed up.
No, no, no. That would require more rational thought and self-awareness than he's capable of at the moment. And, for the latter, than he's capable of in general.
 
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And, for the latter, than he's capable of in general.
Well, of course.

Doesn't matter how much you're paying, if you're trying to hire mercenaries - a profession that requires the successful completion of at least a short-service military career to even enter - to work as gangsters in a small down-on-its-luck port town, you're not getting the cream of the crop or anything close to it.

Vince, I suspect, is not even a shining light even in this dim crowd.
 
Well, of course.

Doesn't matter how much you're paying, if you're trying to hire mercenaries - a profession that requires the successful completion of at least a short-service military career to even enter - to work as gangsters in a small down-on-its-luck port town, you're not getting the cream of the crop or anything close to it.

Vince, I suspect, is not even a shining light even in this dim crowd.
Brockton Bay is not a small town by any means. I did say that it's not big enough to qualify as a city by Earth Bet standards on it's current population, but that's because the bar has been raised significantly since actual incorporated cities require a certain level of government investment in terms of PRT divisions and Protectorate members. By real world standards, it's absolutely a city. It's not a big city, but it is one.

Coil is also good at getting the cream of the cop: his men are for the most part actual professionals, and well trained ones at that. He pays well enough to get ex-special-forces, skilled ones. His troops are legitimately a cut above the likes of the PRT, let alone the gangs, in terms of individual skill. That being said, there generally has to be a reason for trained special forces to turn to crime, even well-paying crime, and for a lot of those cases it's because they're greedy, don't have good long-term planning skills, are just too hooked on combat, or just generally have bad self-control.

And, well, this is somebody we were introduced to with him pointing a gun at his boss' captive with his finger on the trigger, for no apparent other reason than that he thought it was funny.
 
35-4 Indisposition
As a general rule, I don't much care for being scary.

There's power in it, I won't deny, but it comes at a cost. Usually a heavy one.

To be frightening is to be alienating, to harm and drive off rather than to comfort and understand. To forever stand apart, unwelcome and unwanted. There are ways to go about it that heroes use, ways that minimise those downsides, but they weren't in effect here and even if they had been I doubt I would have enjoyed it.

I just don't like hurting people like that, and I like the idea of driving them away even less.

But, frankly, I was too emotionally exhausted to let that stop me. And I wasn't terribly invested in Vince's psychological wellbeing anyway. I certainly wasn't particularly interested in any sort of friendship with him.

And he had a gun and if he decided I wasn't too scary to try to fight he could just shoot me.

So instead of correcting his little misconception about the power discrepancy between us, I decided to make it worse. Maybe that wasn't the kindest course of action I could have taken, but it was a sure sight more justified than chuckling snidely at the expression on a kidnapped child's face when you point a ballistic/laser rifle right between her eyes.


"Boo," probably wasn't the best possible opening, but it was a classic. Practically archetypical, and thus instantly recognisable.

And it came to mind very easily at a movement when I didn't exactly have a lot of time to weigh my options carefully.

Honestly, I don't think it mattered what I said. The important thing was that it was addressed to him. Even tone mattered a lot less than it normally would have, whether it came out as dissonantly creepy or straightforwardly intimidating didn't make much of a difference to me.

What mattered was that he knew I was talking to him, and was well motivated to pay very close attention.

If that was because he was under the impression I'd grind his bones to make my bread if he crossed me, I honestly didn't care.

So long as he didn't cross me, that was all I needed. If he did…

Well, I wouldn't be able to follow through. I was both morally and in likelihood physically incapable, even if I somehow won the ensuing fight.

I would not have won the ensuing fight. And I knew it. So I had to make sure it didn't happen.


"Put the gun on the floor. Gently. And take your finger off the trigger before you do something you'll regret."

I wasn't even lying, I'll note. Given his previous actions, I doubted he'd regret shooting me for my sake, but if it happened the PRT would certainly make him regret it for his. I'm pretty sure he was thinking of more immediate consequences, but either way he complied.

I'm not sure I'd characterise his movement as gentle per se, but I didn't really care as long as the thing didn't go off, which, thankfully, it didn't.

All was well, for a very limited definition of "all" and a rather lowballed definition of "well".


"Good. Now, unlock your phone and place it on the chair."

In hindsight, he very well might not have had a phone on him, and if he did he might not have had it turned on. If he was still a proper soldier he probably wouldn't have. But then, if he was still a proper soldier he wouldn't have been working for a supervillain, and he definitely wouldn't have been laughing when he shoved a gun in my face.

Granted there were soldiers who weren't exactly proper about such things, but that was probably how he ended up being one of Coil's mercenaries in the first place. And there were probably considerably more soldiers who flouted regulations about having their cell phones put away or turned off on-duty than who went around torturing children.

I couldn't actually see his phone well enough to tell if he unlocked it, but he did something with it and put it on the chair. I'd meant for him to put it on the seat, but he put it on the back instead.

Putting it on the seat would have required him to take a step closer, and to take his eyes off me if he didn't want to just drop it, which would have made a loud noise. Both things that humans instinctively avoided when faced with a predator. I hadn't specified and didn't really care, so I let it go.


"Any other electronics, keys, wallet, sidearms, knives, grenades, anything like that."

He did. Three knives struck me as excessive, and I was pretty sure he had at least one more he didn't give up, but if I called him on it he might have panicked entirely and tried to use it. The pistol wasn't anything special, as far as I could tell, and I wasn't actually interested in the wallet except that it might be useful for future identification purposes.

An overloaded keyring made more of a racket than I suspected he wanted putting it down, and he winced once more. It looked a lot like how he'd winced when Coil had entered the room behind me. I felt a tremor of guilt at that, but I couldn't stop. Not then.

He didn't have any grenades.

Not then.


"Now go, quietly. Walk, don't run. Turn yourself in, and be very careful that we don't cross paths again. Don't talk to any of your coworkers on your way out, and if you try and raise the alarm I'll know."

I wouldn't have known, and I couldn't have done anything about it if I had. But he didn't know that. Maybe he suspected, if he was thinking rationally he certainly would have realised odds were good that I was bluffing, but I didn't think he'd risk it.

I don't know for sure if he tried to raise the alarm, I will admit.

Something I do know is that he followed my orders to the letter for as long as remained within my gaze. Though he was certainly covering ground very quickly indeed for someone who was definitely technically walking, and I could see him shake more than a little.


I waited until the footsteps faded, and another thirty seconds or so after that. Knowing, just knowing, that everything was going to go wrong and a dozen heavily armed mercenaries would burst into the room and give me a fatal case of lead poisoning.

No such thing happened. All was quiet, save for the sobbing and the sound of my heart trying to escape my chest.

I walked up to the door, picking up Vince's keys along the way. The portal-blocker was big and thick, and made of steel, and, most notably, could be locked from either side. The sign indicated it was I-26, and I hoped that the I didn't stand for Interrogation. In fact, I hoped that it didn't almost exactly as much as I suspected it did, in fact, stand for exactly that. Either way, the door slided shut with nary a whisper, the product of good design and excellent maintenance. Clearly, this room was well taken care of.

The keys were neatly arranged by letter and number, though there were enough gaps for me to suspect that Vince only had access to what keys his duties required. It made finding I-26 a lot easier, so I decided not to worry about it.

I locked myself in, leaving the key in the lock in case that prevented somebody on the outside from opening it properly. Not likely with a door that expensive, but a girl could hope.

Then I threw up what little was left in my stomach, and just kept going from there.
 
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