23-5 Inexorable
- Location
- The House of Moon and Star
- Pronouns
- She/Her
A/N: So I went ahead with removing the Coil retcon from Orderly. See the previous post if you want more information, or find it in the informational threadmarks. Also, the same warnings that applied to the previous two chapters apply to this one as well. Last one for now, we'll be into interludes next and when we get back to Jacqueline the subject won't come up for a while.
So the problem was pretty clear. Well, no, it absolutely wasn't clear, but it wasn't going to get any clearer with further discussion. The remaining inclarity wasn't a matter of a lack of information sharing within the armoured room, it was information that we just didn't have yet.
Or secrets I wasn't in on, but that's not a helpful topic of speculation. Whichever it was the time for talking about what was was over, it was time to start talking about what to do about it.
Namely, whether the PRT should wipe the Merchants out completely or just make a major strike against them while making sure to pick up "Leggy Joe" and any sources he might have.
To be honest, I don't think anybody wanted to leave the Merchants intact, or even seriously damaged but recoverable. Some concerns were raised about the opportunity cost of such an action, the danger of creating pushback, and the possibility of destroying evidence tracing back to their outside source if there was one, but those weren't too serious. The Merchants weren't really a big enough threat for the first two, and for the last we could wait a bit to find out and then destroy them.
There was the matter of inadvertently strengthening the E88 by taking out their competition, but the Merchants weren't much by way of competition in the first place. Given their far superior cape roster both numerically and in terms of individual power and skill, greater numbers in general, greatly superior equipment and infinitely better organisation, it was patently obvious that the Nazis could wipe out the Merchants any time they wanted to. Quite simply, if they got too uppity or less useful as a conveniently contemptible "example" of "the 'true' nature of an 'inferior' race", they'd be gone.
Ugh. I feel tainted just quoting that, and I'm not even quoting them directly. One of the people whose names I didn't know said it in quite possibly the most sarcastic tone I have ever heard, air quotes and everything. Presumably he wasn't happy with their existence. Who can blame him? They're literal Nazis.
Anyway, nobody was happy about enabling the racists, but wiping the Merchants out wouldn't do that. Unlike something else that was obliquely referred to, but not explicitly stated. I could tell it was at least partially to spare my feelings.
Please, man, you're obviously referring to Lung getting captured on Sunday. I'm not stupid.
Was another thing I accidentally said out loud. That was awkward.
And then Thompson burst out laughing.
"Didn't bother to read her file, didja?"
Sort of, anyway. It was hard to make her out over the guffawing. Fortunately, somebody else laughed, or it would have been really awkward. It was the guy I'd accidentally called out, too, so I've got to give him credit. Mad props, analyst whose name I should probably learn.
Fortunately, I managed to not say that out loud. Instead the one who ended it was the director, with a:
"Alright, alright. This isn't the time for either of those conversations."
She was smiling when she said it though. Just a little, but the little things count.
"As a matter of policy, we can't let them get away with even trying something like this. It doesn't matter that Jacqueline wasn't a Ward yet, or that the attempt was unsuccessful. If anybody gets away with anything remotely like this, all the villain groups will be trying it. We need to send a message, and do so in a way that leaves no room for doubt."
The director wasn't smiling for that bit, but I would have been concerned if she had been. Serious as the grave was probably the right way to go for that. And I couldn't disagree with what she was saying.
Even if it wouldn't actually fix the problems of Bay much, and even though more gangs would probably fill in their niche, I'd be rather pleased if the Merchants as an organisation ceased to be. Maybe some of them would come to be people I wouldn't mind meeting after they got off the drugs and recovered their senses and morality, but the group as a whole had to go. They were just dragging each other down, like a bunch of lead balloons tied to each others' feet.
Though I wouldn't be too surprised if a lot of them never learned. Between human nature and the nature of the penal system here, it'd be difficult. Not that it was something I could do anything about anytime soon. Maybe ever. You know, for somebody whose power is basically "magically make things better" there sure seem to be a lot of things I can't magically make better.
And I resent that. Tremendously. I should probably just be happy for what I can do, but this world is broken and the fact that it's going to be tremendously difficult to fix in any meaningful way irritates me. I know full well that it was always going to be hard, and I have no intentions of letting it stop me, but it's incredibly annoying all the same and I need to be honest with myself about that. Maybe part of that could be cleaning up the mess that would probably be left behind.
So we were going to crush the Merchants. Hopefully with some out-of-town Protectorate assistance. Not that such was strictly necessary, but it would send a stronger message. The PRT protects its own. One more in a long chain of such messages, since naked intimidation is the only thing keeping the Wards program functional and without it we'd probably all be dead.
Like I said, this world is broken.
And there really wasn't much more to say. All the secret things had been covered, everything that absolutely had to be kept under wraps. The mundane details of bringing them down didn't require discretion, not on this level. If anything, they'd probably advertise, if only after the fact. Before that, I expected they'd put a bunch of different stories out to different people, see which ones (if any) the Merchants believed, and try to find the leak that way, but that wasn't my department.
Besides, I had a whole bunch more meetings to get to.
Okay, maybe two doesn't count as "a whole bunch", but it was bad enough.
At least a lot of people seemed sympathetic as they left. Or pitiful. I'd consider complaining about that, but my situation really was pretty piteous. Any "help this girl" type feelings were a plus in my book. And I had an hour to get lunch. That was nice.
So the problem was pretty clear. Well, no, it absolutely wasn't clear, but it wasn't going to get any clearer with further discussion. The remaining inclarity wasn't a matter of a lack of information sharing within the armoured room, it was information that we just didn't have yet.
Or secrets I wasn't in on, but that's not a helpful topic of speculation. Whichever it was the time for talking about what was was over, it was time to start talking about what to do about it.
Namely, whether the PRT should wipe the Merchants out completely or just make a major strike against them while making sure to pick up "Leggy Joe" and any sources he might have.
To be honest, I don't think anybody wanted to leave the Merchants intact, or even seriously damaged but recoverable. Some concerns were raised about the opportunity cost of such an action, the danger of creating pushback, and the possibility of destroying evidence tracing back to their outside source if there was one, but those weren't too serious. The Merchants weren't really a big enough threat for the first two, and for the last we could wait a bit to find out and then destroy them.
There was the matter of inadvertently strengthening the E88 by taking out their competition, but the Merchants weren't much by way of competition in the first place. Given their far superior cape roster both numerically and in terms of individual power and skill, greater numbers in general, greatly superior equipment and infinitely better organisation, it was patently obvious that the Nazis could wipe out the Merchants any time they wanted to. Quite simply, if they got too uppity or less useful as a conveniently contemptible "example" of "the 'true' nature of an 'inferior' race", they'd be gone.
Ugh. I feel tainted just quoting that, and I'm not even quoting them directly. One of the people whose names I didn't know said it in quite possibly the most sarcastic tone I have ever heard, air quotes and everything. Presumably he wasn't happy with their existence. Who can blame him? They're literal Nazis.
Anyway, nobody was happy about enabling the racists, but wiping the Merchants out wouldn't do that. Unlike something else that was obliquely referred to, but not explicitly stated. I could tell it was at least partially to spare my feelings.
Please, man, you're obviously referring to Lung getting captured on Sunday. I'm not stupid.
Was another thing I accidentally said out loud. That was awkward.
And then Thompson burst out laughing.
"Didn't bother to read her file, didja?"
Sort of, anyway. It was hard to make her out over the guffawing. Fortunately, somebody else laughed, or it would have been really awkward. It was the guy I'd accidentally called out, too, so I've got to give him credit. Mad props, analyst whose name I should probably learn.
Fortunately, I managed to not say that out loud. Instead the one who ended it was the director, with a:
"Alright, alright. This isn't the time for either of those conversations."
She was smiling when she said it though. Just a little, but the little things count.
"As a matter of policy, we can't let them get away with even trying something like this. It doesn't matter that Jacqueline wasn't a Ward yet, or that the attempt was unsuccessful. If anybody gets away with anything remotely like this, all the villain groups will be trying it. We need to send a message, and do so in a way that leaves no room for doubt."
The director wasn't smiling for that bit, but I would have been concerned if she had been. Serious as the grave was probably the right way to go for that. And I couldn't disagree with what she was saying.
Even if it wouldn't actually fix the problems of Bay much, and even though more gangs would probably fill in their niche, I'd be rather pleased if the Merchants as an organisation ceased to be. Maybe some of them would come to be people I wouldn't mind meeting after they got off the drugs and recovered their senses and morality, but the group as a whole had to go. They were just dragging each other down, like a bunch of lead balloons tied to each others' feet.
Though I wouldn't be too surprised if a lot of them never learned. Between human nature and the nature of the penal system here, it'd be difficult. Not that it was something I could do anything about anytime soon. Maybe ever. You know, for somebody whose power is basically "magically make things better" there sure seem to be a lot of things I can't magically make better.
And I resent that. Tremendously. I should probably just be happy for what I can do, but this world is broken and the fact that it's going to be tremendously difficult to fix in any meaningful way irritates me. I know full well that it was always going to be hard, and I have no intentions of letting it stop me, but it's incredibly annoying all the same and I need to be honest with myself about that. Maybe part of that could be cleaning up the mess that would probably be left behind.
So we were going to crush the Merchants. Hopefully with some out-of-town Protectorate assistance. Not that such was strictly necessary, but it would send a stronger message. The PRT protects its own. One more in a long chain of such messages, since naked intimidation is the only thing keeping the Wards program functional and without it we'd probably all be dead.
Like I said, this world is broken.
And there really wasn't much more to say. All the secret things had been covered, everything that absolutely had to be kept under wraps. The mundane details of bringing them down didn't require discretion, not on this level. If anything, they'd probably advertise, if only after the fact. Before that, I expected they'd put a bunch of different stories out to different people, see which ones (if any) the Merchants believed, and try to find the leak that way, but that wasn't my department.
Besides, I had a whole bunch more meetings to get to.
Okay, maybe two doesn't count as "a whole bunch", but it was bad enough.
At least a lot of people seemed sympathetic as they left. Or pitiful. I'd consider complaining about that, but my situation really was pretty piteous. Any "help this girl" type feelings were a plus in my book. And I had an hour to get lunch. That was nice.
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