Onward - To New Frontiers! (Torchship Playtest Quest)

CHARACTER SHEETS
RULES
LORE BIBLE (WIP)

Seriously y'all, this is an open_sketch/DragonCobolt quest. It's gonna get spicy.
We'll put all the NSFW stuff behind spoilers but like, for real.
Also also: There will be drug use in this quest, it's the space 60s. Many, but not all drugs will be fictional.
 
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one of the ones they'd later classify as enforcers. The ones with all the parts of their brains that managed empathy and understanding genetically atrophied and replaced with a computer
I've been thinking about these enforcers. The Aquillian empire broke up about 22 years ago. There are probably at least a few young Aquillians who are genetically enforcers, but have never lived under the empire or enforced its will. I wonder how they cope?

In the more awful successor states, I imagine they're probably still 'enforcing' just like they did under the empire. But what do the nicer states (like the Free Aquillian People's Republic) do with their enforcers (assuming they didn't just murder them all)?

Actually using the enforcers to, well, 'enforce', would probably cost the nicer states too much legitimacy/popular support to be worthwhile. I imagine very few people are racing to help what are essentially the families of the SS. So, do the states just ignore the enforcers' problems/needs ("figure out how to perform empathy or get out")? Are states trying to re-engineer enforcer genetics for empathy? Are any trying to update the enforcers' implants to run some sort 'empathy/curiosity subroutine'?

What about the enforcers themselves? Without the empire to direct them, are enforcers even capable of working together or forming communities with other enforcers? If they can, what are the fault lines within their communities?

It's just a fascinating collection of problems and (possible) solutions.
 
I suspect that Dr. Satya is overstating the case a little bit - after all, she only knows about the Aquillians from wartime propaganda and one autopsy she did. It wouldn't make sense for enforcers to be complete sociopaths, or for them to be dependent on commands from the regime for day-to-day functionality. What happens when your enforcer is aboard a rocket, light-years away from any control signal? What happens if some pesky human jams the signal, or tries a cyberwarfare attack?

Even if the enforcers have some sort of fancy micromanagement system so that the regime can say "You now have zero empathy for person X" when they want a particular person tortured, they probably have some sort of "baseline" set of emotions that makes them into functional Aquillian citizens otherwise.
 
[X] You are without a doubt more useful on the ship than in a shuttle on transfer, and you may risk arrest stepping outside. Stay here until you receive further information. And… you have your ACER pistol stashed in your belongings - let us make sure it is stashed upon your person.
[X] Kalitan has to know more, she is fairly highly ranked in the Runner fleet - see what she thinks about this situation, and try to determine what she will do if she's asked to turn you over or something. But gently, of course. She is too cute to be mean too.

OOC: The doctor saw the Aquilian and hit the panic button.
 
Yeah basically. The Aquillian's destroyed their own empire in fits and starts out of absolute terror of internal reform or dissent. They managed to make something that would last forever as long as the status quo of fixed borders, the exploration taboo, and antimatter age stagnation held, and in the process atrophied their ability to react to changing circumstances like that to nothing. They still lasted an awfully long time because of the sheer scale of it, but every year the margins got more and more razor thin until all it took was a few thousand rockets in their logistics system to paralyze their economy and bring it all tumbling.

Imagine how long American capitalism would last if, idk, an army of orc bikers suddenly emerged and started blowing up oil pipelines and the interstate highway system. Except uuuuh it's an America where if the army leaves the canada or mexico border it'll be invaded.
 
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Space F-14 & ACER Carbine


New things!
Made a ship and a gun again. Looking at it after the fact it kinda seems like I made an F-14 in spaceship form. Made in a sort of modular construction (with some example sections doodled off to the left), consisting of flattened conic sections.

In terms of role I was thinking some sort of carrier equivalent, taking advantage of large amounts of semi-autonomous drones to escort torpedoes, perhaps using miniaturized antimatter reactors to give them unmatched endurance and power for their size (plus giving them the ability to function as pseudo-torpedoes themselves). FTL carrier warfare seems like it'd be fun.

ACER carbine! Combined aspects of HK rifles, with a few pointers from the M16 and AKM. An integrated variable-zoom optic that can link with your helmet display is mounted up top. The side heat-sinks can be ejected and replaced to better handle sustained fire.
 
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4-5: City Killers
There was the tap-tap-tap of footsteps on the other side of the door, resonating through the metal of the floor, and both of them fell silent.

"I- I actually don't want you to go out there." Kalitan whispered. "It's probably nothing, it's just… the militia is very protective, but also don't… take a lot of chances. With outsiders."

"They didn't seem too bad." Lera whispered back, and she winced.

"You weren't being considered outsiders." she replied. Lera nodded, eyes wide, and her hand fell to the mass of equipment at her belt.

To her holstered ACER pistol.

---

"-we're having trouble with the exterior docking rings. You have to understand, these systems are very old."

"Is there another airlock we can use? We just want our people back." Chrissy replied. Behind her, the doors slid open and Tai'lon entered the bridge, and Admiral Laiconva's helmet moved in a way that seemed to indicate no. Light flicked over the helmet, a fearful green and yellow.

"I'm sorry, we'll let you know as soon as we have it fixed." he finished, then the line cut.

"...I have a bad feeling about this." Chrissy said, sinking back into the captain's chair. "He's scared."

"You know, I got that impression too." Sandra said, unsure how she knew that. "What do we do?"

"I don't know. They basically have all our command staff." Chrissy said, leaning her chin on her hand and thinking hard. At that time, it hadn't seemed unreasonable for them to transfer over for the meeting, things were entirely friendly. "Perhaps sending everyone with authority on an away mission wasn't the best idea."

"... and Lera." Sandra said. "Did we get a reply from her yet?"

"Not yet. I've sent another few messages. Everyone else is at the airlock, Captain says they're not being allowed to leave, same excuse."

"This is transparently a hostage situation." Tai'lon said, taking a seat at the astrogation station. "But they are yet to make demands. Unusual."

"We have to figure out what's going on, but we have to do it subtly, because everyone is still really tense," Sandy said, tapping her fingers together under her chin. "And direct questions might lead to direct confrontation while our people are over there. Correct?"

"Correct," Tai'lon said, frowning.

The two of them were sitting together at the console controlling the Newton-2's sensor apparatus, which were all aimed at the Runner fleet. The homeship itself was the current target of their close in inspections, and it was impossible to tell if the docking rings were or weren't working - but Sandy's gut said no, they were definitely working. She had tracked too much constant traffic between the homeship and the rest of the Runner fleet.

The view swirled and then focused in on the oblong shape of the Scorpion-4.

"Hm?" Sandy looked at Tai'lon, who was operating the controls, his brow furrowing, his ear points turned slightly down in concentration. "What are you looking for?"

"I'm not entirely sure," Tai'lon said, quietly. "But...I suppose that I have what you humans call a hunch."

"Ah, you mean a supposition based on a bunch of half-conscious, barely remembered factoids bouncing around inside of your mind that you cannot fully articulate?" Sandy asked with a little grin.

"Yes," he said, then tapped a few buttons - bringing up the Runner fleet over the past few hours. "...there." He pointed at the siloship. "That's what I was looking for - that stationkeeping burn."

All ships were in motion, at all times. When a fleet was in formation, that meant they had shared or nearly identical orbits - in general, it was easier for a ship to catch up or slow down to meet another ship in the fleet by adjusting an orbit along the same plane. Even with antimatter torches and faster than light travel, plane change maneuvers are more expensive than they were worth. This meant that the entire fleet was less of an amalgamation of ships in a loose cloud and more of a long string of beads, with the siloship near the front and smaller ships nearer to the back, and all of them were in a high orbit above the gas giant.

Gas giants were excellent places to remass and even generate energy - as several ships had deployed magnetodynamic tethers down through the immense world's magnetosphere and were siphoning off electrical energy, likely to charge capacitors or to run portable atom smashers to create what little drips and drabs of antimatter to supplement whatever their fusion generators could create. However, they had an unfortunate side effect of also being huge dense masses - masses that dragged upon all the things in their orbit.

This meant that ships, even those in 'stable' orbits, had to periodically expend reaction mass to keep themselves in formation. Stationkeeping, in other words. It was also why space stations, despite stationary being a part of their name, still needed engines.

Sandy frowned as she and Tai'lon watched the stationkeeping burn on repeat five, six, seven times in rapid succession.

"...it's too short," she said, nodding.

"Precisely," Tai'lon said.

"That doesn't mean they fired the nukes," Sandy said.

"Excuse me, what?" Chrissy stepped from the center of the bridge to the two of them. "I only caught half of that."

"The Scorpion-4 is not massive enough," Tai'lon said, with growing confidence. "If you gave me a few minutes, I could probably calculate out the exact amount of mass it has to have lost-"

"On it!" Sandy pushed her chair along the tracks that ran along the edge of the bridge floor. She started to punch in computer keys - and soon, the chirruping voice of the computer filtered through the air.

"What could account for-" WORKING! "-the mass loss?" Chrissy asked. "Maybe they took parts - habitation sections, the cryodeck?"

"The siloships, according to postwar-" WORKING! "-documentation, are approximately-" WORKING "-fifty percent reaction mass, forty percent missile, and ten percent 'everything else,'" Tai'lon said. "It seems unlikely they aren't nearly fully fueled: they would surely refuel the warships first, and civilian ships last, upon entering a system."

"WORKING!" the computer siad.

"So, you think this much mass loss can only be accounted by missiles being...they might have been moved?" Chrissy suggested.

"Unlikely," Sandy said. "Launchers aren't complicated machines, but...they're still mass. These missiles are like fifty meters long with big MIRV warheads, they're for reentry, not space combat."

"Yeah, most of those ships are cut to the bone. Where would they even put them?" Jae-Haw said.

"Yeah, why put nukes on them when you have a big honking huge missile carrying siloship for you?" Sandra concluded, then she turned as the result printed out from the tiny slot on the computer with a soft brrrt-RR-brrt-CHATTERCHATTERCHATTER noise. She tore it free, reading it...and slowly, she started to frown.

"How much mass are we missing here?" Chrissy asked.

"Nearly a thousand metric tons, Jesus Christ, that's ten missiles with a hundred and fifty warheads each, each topping at, what, sixty megatons!?" Sandy asked. "What'd they shoot it at?"

"Combat? With pirates or governments or the like?" Nhi asked.

"They're useless in ship-to-ship combat. They're high-flow, low-endurance engines, like thirty seconds of burn and minimal corrective abilities. They're for scattering smart warheads into a planetary atmosphere, not for fighting." Jae-Haw said.

"Bombardment missiles. Like the ones the Aquillian Empire brought to Earth at the start of the war." Tai'lon said. "The ship is useful as a weapon of intimidation and mass destruction, just having it would be an enormous boon in the form of a deterrent for the fleet, but it would not contribute much to a larger battle."

Chrissy closed her eyes, putting her hand on her chest. "They're city killers," she said, quietly. "That's all they're good for."

"... we should get scanning. Get the full array pointed their way." Chrissy said, "They'll know we're doing it, but the time for niceties is rapidly running out." Sandra rushed to start punching things in, lights blinking across her console. While the main rule was that you never pointed your engines at somebody, pointing your main sensor array at somebody was typically frowned upon in casual circumstances. It was an invasion of privacy, something you only did when you were expecting a fight.

She paused for a moment, a light blinking on her console, and then she turned to see Tai'lon staring at the viewscreen.

"Uh, Tai'lon, I need you to give me helm for a second. Need to focus the dish." Sandra asked, and Tai suddenly seemed to come back to reality, reaching down to flip the switch. The viewport tumbled slightly as the ship slowly came to its new bearing. Sandra leaned in close, narrowing her eyes. "Shit."

"What?" Chrissy asked, then she saw it too. "Shit."

"Not only are there missing missiles, just like you predicted, there's abrasion around tubes six, eight, ten and twelve," Sandra said, pointing at the screen. The Newton's main array was massive compared to the rest of the ship, and this close they could scan the inside of the launch tubes from behind the hatches. "That's the kind of wear and tear you only get on multiple launches - hot launches, which meant that they were worried about point defense. Or...return fire." She bit her lip. "I...was kinda hoping we wouldn't find this."

"Why?" Tai'lon asked.

"Because...okay, selling nuclear bombs is not a great look," Sandy said, turning on her seat to face the rest of them. "But it's a fuck of a lot better than shooting them at people."

"This, combined with their cavalier attitude towards genetic engineering is not painting a complimentary picture of the Scorpion-4 crew," Tai'lon said.

"They thought our species was extinct," Jae-Haw said, crossing his arms over his chest.

"That is not a sufficient explanation for what may be mass murder," Tai'lon said, frowning.

"We don't know everything," Chrissy said. "...is there...atmospheric wear and tear? The kind that we might see from them bombarding a planetary body?"

Sandy sighed. "That's a lot harder to prove conclusively. Like, this ship goes into orbit around planets all the time as part of a Runner fleet. But…" She looked at the screen. "There's not an exceptional amount of abrasion or thrust burns or anything like that. This isn't definitive!" She pointed her finger at Chrissy, warningly. "So don't take it as definitive. We'll have to perform more detailed scans..."

"Test firings." Nhi offered, then wilted. "Not… ten test-firings…"

"What do we do?" Jae-Haw asked.

"Right," Chrissy sighed. "If they think that we're going to...start anything, well, they have the Captain, they have Jools, they have Lera..."

"And more guns," Jae-Haw said.

"Yes, that too," Chrissy said, nodding. "We can't be hasty. Let's see what we can figure out, and act from there."

---

You have 3 followup questions you can ask about the Siloship. Make a plan and write out the questions below. Remember, your scanners are really powerful and basically magic, so you don't have to make guesses: you can ask very direct questions and you will get answers.

Remember, your questions can include asking about Locks, in case you want to look into its defensive or offensive capabilities.

You also have 3 Data on the Siloship, which might be useful later.
 
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"Is there another airlock we can use? We just want our people back." Chrissy replied. Behind her, the doors slid open and Tai'lon entered the bridge, and Admiral Laiconva's helmet moved in a way that seemed to indicate . Light flicked over the helmet, a fearful green and yellow.

There seems to be a word omitted.
 
How long would it take to transport our people out of their ships? (not one of our three questions I hope)
If you fired up the telemat you could get them out pretty fast, probably beam them all back in five minutes. The only trouble is that everyone will know this is what you're doing because your radiators are suddenly gonna get *real* hot as you charge the capacitors. But you can do it.
 
Maybe the crew of the scorpion give the missiles to the runners as fuel?
You don't fire a missile if you want to siphon fuel from it.

About the only innocuous explanation I can think of here is that they might, maybe, have used them for blast-mining some dead rocks under extreme time pressure, but that is, uh, what we might call a low-percentage bet.
 
Yeah, it feels like the best that can be hoped for is that they didn't use them directly on people.

I'm wondering if there's any way to measure the age of the ship to confirm or deny the claims about the ship being near a temporal anomaly. Ratios of radioisotopes in the warheads or something like that.
 
Could they have stripped out the nuclear warheads and replaced them with a different kind of warhead? I don't know if that's better. I'm just curious.

Also, I see some criticism of a certain show's habit of sending the three highest ranking officers on away missions at the same time.

... Would it be a bad idea to just ask them what they want? Like, pretty up the language if you want. But they hold most of the cards, and they know it. So... Why not just ask what they want?
 
Might be also an idea to just outrageously bluff and say we know that they know that we know and all that, leaving "know" so open ended as to (hopefully) allow the Runners to inadvertently reveal everything in explaining their side of the story in our negotiations. Thoughts?
 
They are probably panicking and maybe there are several factions at play here.

"How much has the siloship been damaged in combat and not in combat?"
 
I think we should hypothesize some scenarios, before we start asking questions. Try to form coherent narratives and prove or disprove them. For reference, I have added all the information we have on this issue below.

"Kids, I call them, they're almost thirty. Which makes me, what? Ancient? Decrepit? Like this old ship of ours. But we're still flying, and we're still doing what we were made to do, even if it was never how anyone back on Earth might have wanted. I...like to think that they'd approve of what we've done. But-"
"I don't think we can take them either way, but if you would." the Captain said, to a couple of chuckles, and Lera hummed to herself as she adjusted search parameters. Most of these ships were civilian vessels, fusion powered, not a huge threat. Few had weapons, many only had one or two. Even some of the ones with warship hulls were stripped to their bones and used as tankers or habitation.

Then she stopped dead, her eyes wide, her fingers paused over her console.

"... three hundred fifty civilian, twenty eight I would consider armed," she said, clearly getting it out of the way before getting on to her real findings. "And… Captain, the warship they have at their highest orbit, it's… it's a human vessel. A Siloship."
The Runner fleet on the screen was as impressive as anyone might have imagined. There were immense cloud-arc ships made of cylindrical sections that rotate with stately grace, twirling around their central axis to provide gravity without utilizing artificial gravitational fields. There were comet tenders, with their fibrous nets bulging with captured water-bearing rocks, their engines tiny blue pinpricks as they smoothly accelerated towards mobile factory ships that loomed high above the fleet like sprawling, void-born spiders. There were ships from the Aquillian Empire, the Zinovian Sphere, a boxy Voxyte ship, and other species that the UAS hadn't even seen before, arrayed in a defensive formation around their civilian ships, and there was a constant stream of shuttles and lighters, heading from ship to ship in a webwork of traffic and population transfers.
"We're being painted by a Scorpion's targeting lasers…" She whispered. "GSL-982s…"

"And maybe, uh, two dozen other tracking lasers from the other warships," Jae-Haw added. "I think this fleet is big into missiles."

"That's a bit odd for a Runner fleet isn't it?" Sandy murmured. "You'd think they'd prefer weapons they could use repeatedly without running out of remass and materials…" She chuckled. "Maybe they got it from us?"
"He helped to save my daughter from some pirates - then saved the entire fleet…" Admiral Laicova said, shaking his head.
"Well, uh, no ship can possibly survive without injections of new material - uh, water, biologicals, and stuff like that. So, we do a lot of salvaging and a lot of recycling and a lot of trading. There are lots of worlds that are actually just fine with us trading - like, we find a pre-FTL world, we can basically do a bunch of heavy lifting for them, um, like, I think two centuries ago, we got half of our current biologicals from a planet that was in a serious desire of launching rockets and satellites, and we showed up, and then we just trade our lift capacity for feedstock, dirt, soils, new plants, once they were checked and could work with the rest of the ecosystem. But...we had to leave eventually." She looked away. "It's...too dangerous to stay near planets for a long time. They're fragile."
"Nearly a thousand metric tons, Jesus Christ, that's ten missiles with a hundred and fifty warheads each, each topping at, what, sixty megatons!?" Sandy asked. "What'd they shoot it at?"
"They're useless in ship-to-ship combat. They're high-flow, low-endurance engines, like thirty seconds of burn and minimal corrective abilities. They're for scattering smart warheads into a planetary atmosphere, not for fighting." Jae-Haw said.

"Bombardment missiles. Like the ones the Aquillian Empire brought to Earth at the start of the war." Tai'lon said. "The ship is useful as a weapon of intimidation and mass destruction, just having it would be an enormous boon in the form of a deterrent for the fleet, but it would not contribute much to a larger battle."

"Not only are there missing missiles, just like you predicted, there's abrasion around tubes six, eight, ten and twelve," Sandra said, pointing at the screen. The Newton's main array was massive compared to the rest of the ship, and this close they could scan the inside of the launch tubes from behind the hatches. "That's the kind of wear and tear you only get on multiple launches - hot launches, which meant that they were worried about point defense. Or...return fire." She bit her lip. "I...was kinda hoping we wouldn't find this."

Anyway, some speculation on what the Scorpion 4 has been up to.

Scenario 1 : Nuclear pillaging

We know that the fleet likes to trade with pre-FTL worlds, exchanging lift capacity for materials. This scenario posits that trade wasn't always an option. Maybe the planet refuses to trade, or offers too little. In that scenario, a limited demonstration strike from the Scorpion could force a quick turnover of resources. Since even pre-FTL civilizations can have substantial nuclear armaments, the utilization of a hot launch seems warranted.

Problems with scenario :
1) How does this match with saving the daughter from pirates? Did they hold the pirates planet hostage? Force them to pay for the pirates hostage?
2) Not exactly something that fits with "I'd like to think Earth would approve"
3) The example given of planetary resupply was 200 years ago. While it's possible there have been others it's weird that this was the example picked.

Scenario 2: Nuclear detterent.

Even if you want to do genuine trade, you face the problem that the pre-FTL civilizations you're most interested in (vast industrial civilizations with the ability to trade and provide a wide range of resources) are also the ones most equipped to attack you with their conventional nuclear armaments. In a less hostile derivative of the previous scenario, the Scorpion could have been used as deterrent, teaching the planets the Fleet trades with to behave, lets they be nuked. The fact that hot launches occurred seems to suggest that at least one planet too the chance.

Problems with scenario :
1) How does this match with saving the daughter from pirates? Did they hold the pirates planet hostage? Force them to pay for the pirates hostage?
2) The example given of planetary resupply was 200 years ago. While it's possible there have been others it's weird that this was the example picked.

Scenario 3 : A space wizard did it

A wierd anomaly showed up that was resolved by nuking it.

Problems with scenario :
1) It's kind of a cop out

Scenario 4 :

Maybe the missiles have been modified for ship to ship combat. The creation of advanced custom missile would explain how the Scorpion is relevant, and it also explains why other ships in the fleet also utilize missiles. It also lets us investigate the multiple missile launches from the same tubes. Has the fleet reloaded and fired far more than 10 missiles?

Problems with scenario :
1) Does not fully explain how they saved the fleet.


So, with that in mind, here are three questions :

[ ] How has the fleet fared before and after the Skorpions arrival? The patches, repairs and modifications which are constant in a Runner's ship functions as the rings on a ship's bark. We can determine the age of a patch by comparing the extent to which cosmic radiation has influenced it, allowing us to figure out when it was applied. This same technique lets us figure out when the damage was done as well. If more patches are applied than damage is done, the fleet is flush in resources. If fewer are applied, it is struggling. This also lets us figure out how long they stayed near planets (more damage done due to atmosphere), the type of the planet and so on.

[ ] How has the fleet's diet changed before and after the Skorpions arrival. The composition of meteor mined steel is different from salvaged material, and the material salvaged from recent combat casualties (aka, those you inflicted yourself) is different from salvage that has spent considerable time in the void. Planetary material differs even further, with pre-atomic, pre-space and pre-ftl materials all having significant differences

[ ] Have the missiles on the Skorpion been altered, and how do they relate to the missile armaments of other ships in the fleet.
 
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