Onward - To New Frontiers! (Torchship Playtest Quest)

CHARACTER SHEETS
RULES
LORE BIBLE (WIP)

Seriously y'all, this is an open_sketch/DragonCobolt quest. It's gonna get spicy.
We'll put all the NSFW stuff behind spoilers but like, for real.
Also also: There will be drug use in this quest, it's the space 60s. Many, but not all drugs will be fictional.
 
Last edited:
Looks like we got a TIE!

Someone, break this tie between what it WANTS and how it WORKS

and as a bonus fun incentive, the person who breaks the tie also gets to roll the first skill check, which is 5d6 - each 4+ being 1 success!
 
[X] What it wants (Earning Trust)
Kelirapc threw 5 6-faced dice. Reason: Reassssooooons! Total: 22
5 5 3 3 6 6 2 2 6 6
 
0-5: But Not as we Know It
Your eyes skim along the angular letters on the strip, your finger idly playing with the jagged edge, peeling it off at the corners as you read and think. Silicon based, already knew that, uhh, wait, what? How could…

You frown, then double check the two figures, your eyes leaping from the middle to the top of the readout. No, it's definitely there: The first creature is silicon, some trace iron, carbonates...the kind of stuff you'd find on a rock floating in a ring system. But the second creature is laced with duranium and hyperaluminum?

"Where was the gas giant?" you ask, looking at the super. "The one they cleaned the rocket?"

"Uh, it was an unnamed one - just a ringed giant in one of the BSes between some of the Beacons that they picked cause the whole system registered as non-viable," he says, nodding.

BS - boring system. Not boring enough, apparently. "The first thing is made up of the elements you'd find in a ring system of a gas giant. The second is made up of Aquillian war-rocket hull material!" you nod. "It's eating the ship and procreating - and considering the speed, I think we just gave it a free buffet."

"There's just one problem: Where's it getting the energy?" Lera asks. You look at her and she frowns. "You know what they say: You cannot push without explosions."

"No one...says-" you start.

"Hull materials are non-reactive. That's why they're hull materials," she says, firmly. "Reactives are required for any biological life - even silicon. They need energy from somewhere."

"Solar?" you shake your head, discarding it. Even the best photovoltaics couldn't…you smack your forehead, then push your chair along the recessed track on the floor with a soft hiss of plastic on plastic. You grab onto the radiological scope and toggle it - and right there, the creatures are sitting on a band of radiation being emitted by the tug's torchdrive. Four of them, now. "They're feeding on the radiation from the tug!"

" Беда не приходит одна." The super mutters.

"So can I laser it?" Minder 4 asks, and your super hushes him as you brush your hand through your hair. Thinking...

---

Time for a solution! You roll will not just be performing the action, but the outcomes. Basically, if your character has considered all possibilities in-character and properly intuitied the outcome
Your Astrogation is 3, your Research is 5, and your Signals is 2.
You can spend the two Trust points earned from the first Study roll to add +2 to the dice results of the Signals roll. You need a 4+ to hit, which means anything but a 1 will hit there.
2 hits is a full success, 1 hit is a partial.
Remember, though, no matter how good your roll is, the consequences will follow the fiction.
[ ] Well, easy enough, we just turn off the engines of the tug for a bit and they should stop multiplying. (Astrogation, 4+)​
[ ] Well, easy enough. Somebody activate the war rocket's artificial magnetosphere. It'll stop the radiation from reaching the hull, and we don't have to stop pulling. (Research, 4+)​
[ ] Well, easy enough, we use the gamma-scope on the sensor arm to project a radiation beam and move them away from the grapple. Like a cat chasing a laser pointer! (Signals, 4+)​
[ ] Okay, Minder 4, cut them loose.​
[ ] Write In​
 
Hmm. Well, what's our preferred outcome here? I'm assuming, as an astrobiologist, our protagonist wishes to keep the creature around for study. That makes the Research option most preferable, since it lets us halt the runaway reproduction while bringing them in along with the rocket.

[X] Well, easy enough. Somebody activate the war rocket's artificial magnetosphere. It'll stop the radiation from reaching the hull, and we don't have to stop pulling. (Research, 4+)
 
(If you mouse over Russian now, it will magically pop out English for you running capitalist dogs of imperialist American empire)
I appreciate your efforts to accomodate arrogant foreigners who have not bothered to learn the languages of the people they will be working with. Just out of curiosity, what's the literal reading of that expression in Russian?
 
[x] Well, easy enough. Somebody activate the war rocket's artificial magnetosphere. It'll stop the radiation from reaching the hull, and we don't have to stop pulling. (Research, 4+)
 
I appreciate your efforts to accomodate arrogant foreigners who have not bothered to learn the languages of the people they will be working with. Just out of curiosity, what's the literal reading of that expression in Russian?

Something like, "When it rains, it pours."

[X] Well, easy enough, we use the gamma-scope on the sensor arm to project a radiation beam and move them away from the grapple. Like a cat chasing a laser pointer! (Signals, 4+)
 
[X] Well, easy enough. Somebody activate the war rocket's artificial magnetosphere. It'll stop the radiation from reaching the hull, and we don't have to stop pulling. (Research, 4+)
 
[ ] Well, easy enough, we just turn off the engines of the tug for a bit and they should stop multiplying. (Astrogation, 4+)
This solution has 2 obvious problem

1) Without engines, the tug can not run
2) Radiation doesn't stop instantly, so a smaller amount of decay radiation will hang around the engine
Result : The creatures will rush towards the tug.

[ ] Well, easy enough. Somebody activate the war rocket's artificial magnetosphere. It'll stop the radiation from reaching the hull, and we don't have to stop pulling. (Research, 4+)
1) Artificial magnetospheres require power
2) The power generators in this system likely emit radiation. Even if the main system doesn't, then some RTG will. Therefore, by isolating outside powersources, we will cause the creaturs to dig into the ship, where we can not get at them.

[ ] Well, easy enough, we use the gamma-scope on the sensor arm to project a radiation beam and move them away from the grapple. Like a cat chasing a laser pointer! (Signals, 4+)
1) Exponential growth is exponential
2) Really, it's just that point. Exponential goes up fast.

[ ] Okay, Minder 4, cut them loose.
These are creatures which lived in a ring system. They must have had some very limited ability to move.
Also, the guy's laser might have an atomic powercore.

We do what others dare no do.

Step 1) Use a rad beam to lure the beasties onto the cable.
Step 2) Blow the tug's connection with the Aquillian war cruiser, ensuring that they can not get back
Step 3) Engage a maximum power burn
Step 4) blow the other end of the cable

This ensures that the creatures are trapped in space with a limited amount of food, and on a vector beyond their ability overcome.Thus, we have plenty of time to study them, and if needed relocate them.
 
[X] Well, easy enough. Somebody activate the war rocket's artificial magnetosphere. It'll stop the radiation from reaching the hull, and we don't have to stop pulling. (Research, 4+)
 
[X] Well, easy enough. Somebody activate the war rocket's artificial magnetosphere. It'll stop the radiation from reaching the hull, and we don't have to stop pulling. (Research, 4+)
 
(If you mouse over Russian now, it will magically pop out English for you running capitalist dogs of imperialist American empire)
Doesn't work on mobile, sadly(use the ruby tag instead, that works on mobile)

Crunching some numbers really fast:
Astrogation: 12.5% fail, 37.5% partial, 50% success
Research: ~3% fail, ~16% partial, ~78% success
Signals: ~3% fail, ~28% partial, ~69% success

[X] Well, easy enough. Somebody activate the war rocket's artificial magnetosphere. It'll stop the radiation from reaching the hull, and we don't have to stop pulling. (Research, 4+)
 
[X] Write in : Try to lure creatures onto something (the tug cable, a smaller tug cable towed by a shuttle, maybe a drone) then put them on a highly divergent course from the cruiser.

I really do not think that activating the magnetosphere is a good idea. In order to activate the magnetosphere we'll need to power the cruiser (an idea that has thousands of ways of going wrong, because who knows how an Aquilan war cruiser is supposed to react to being eaten by creatures, but which will also result in radiation generation within the cruiser itself).
 
[X] Write in : Try to lure creatures onto something (the tug cable, a smaller tug cable towed by a shuttle, maybe a drone) then put them on a highly divergent course from the cruiser.
 
[X] Write in : Try to lure creatures onto something (the tug cable, a smaller tug cable towed by a shuttle, maybe a drone) then put them on a highly divergent course from the cruiser.

I really do not think that activating the magnetosphere is a good idea. In order to activate the magnetosphere we'll need to power the cruiser (an idea that has thousands of ways of going wrong, because who knows how an Aquilan war cruiser is supposed to react to being eaten by creatures, but which will also result in radiation generation within the cruiser itself).
If it's generating radiation that the creature is eating wouldn't it presumably already be powered on? I think you're being too paranoid, if they have enough access to turn on a small part of the ship they're probably in deep enough to disable whatever defense systems you're worried about.
 
[X] Well, easy enough. Somebody activate the war rocket's artificial magnetosphere. It'll stop the radiation from reaching the hull, and we don't have to stop pulling. (Research, 4+)
 
Back
Top