There's a bit of that, but that's like... incredibly lethal for both parties, so much more common is trying to use special FTL missiles to destabilize the bubbles of others to drop them to sublight speeds, then attacking them yourself (either in FTL drivebys or dropping out yourself).
So correct me if I'm wrong here, but it sounds like matching warp bubbles puts ships at
most twenty klicks, and that's if it's two really big war rockets. Most ships would wind up even closer. But at that range, the ships are inside each other's shields, inside each other's PD envelope, and probably at Danger Close for any sort of interesting munition. In other words, a very and expensive way to commit suicide.
Which means that a high-risk, high-payoff zoom-and-boom equivalent would be to match bubbles, fire off a bunch of countermeasures and an alpha strike, and then try to de-sync the warp bubbles as fast as possible. Of course, pulling that off requires a ship that is slower and less maneuverable than yours as the target, and that doesn't have enough boom to turn your ship into a very interesting cloud of exotic particles during the seconds when the bubbles intersect.
This implies, in general, that anything a ship could splat will be able to avoid it, while anything a ship can forcibly match bubbles with outguns it. Although a purpose-built rocket specializing in that mission profile, could work. But it would be incredibly specialized and due to cutting something to make room for the better FTL, would lose to a fortress-style war rocket of equivalent mass.
I suppose one could also use something that stops being a "missile" or "torpedo" and starts resembling a fire ship, because it's big, it's full of boom, and the people launching it don't expect it come back.
So how does this actually work out?
It makes things look like badly composited models from 60's SF.
![:V :V :V](/styles/sv_smiles/xenforo/emot-v.gif)