Onward - To New Frontiers! (Torchship Playtest Quest)

CHARACTER SHEETS
RULES
LORE BIBLE (WIP)

Seriously y'all, this is an open_sketch/DragonCobolt quest. It's gonna get spicy.
We'll put all the NSFW stuff behind spoilers but like, for real.
Also also: There will be drug use in this quest, it's the space 60s. Many, but not all drugs will be fictional.
 
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The kites can't reach the enemy homeworld. THey're a threat to the fleet as it does it's correction burn.





I think this is a really bad idea, for the very same reason that I think the ultimatum is a bad idea.
Relying on coercion encourages duplicity, and both sides have plenty of opportunity to place us in a position where we have to do something bad.

For example, let's say the Green Redirect their fleet.
Now we have to start shooting the purple suicide kites, massively complicated by the fact that we would be inflicting large civilian casualties in the crossfire.

Otherwise, let's imagine that purple stands down their own fleet.
We prevent the greens from attacking, but as soon as the greens are back on their way home and there's no further threat from their fleet (seeing as it has exhausted it's propellant), they stop negotiations. Now the Greens are doomed to starve.

Any partial but not complete success of negotiations makes us not just the observors, but the executors of a genocide.

Edit : Narratively too, the proposal is kinda weak. It's just "let's try talking again". We take no new actions, bring in no new ideas, over the last time we tried to talk. It's the same offer that we already made, for the same conditions. It's doing the same offer that we already made but expecting different results.

I think this is different from just trying to talk again. The last round of talking gave us a price for the Green fleet to disengage and the Star Trek Bridge Q&A gives us a better idea of what we can and can't do.

Also, we don't need to shoot the kites while they're in dock. They're not dangerous in dock.

And Green has things they can trade even once they have redirected their fleet, so I don't think it is as dire as you suggest. Or we can guarantee a trade of redirection for food by escrowing the food and guaranteeing to Purple that we will disable the fleet if they don't redirect.

And in the worst case we get to do a heist, which could be fun.
 
6-8: Interstellar Fizzbin
"I have an idea," Sandra said, grinning at the Captain.

"Ah," Mr. Sythe said, with a tone so non-committal that it bordered on pointed.

Sandra shot him a scowl.

"I didn't pass judgment on the idea," Mr. Sythe added, which did exactly nothing to sooth Sandra at all as she turned back to face the rest of the crew.

"I haven't even said it! The idea is, we start off by telling them that we will offer them…"

---

"...so whichever of you proves themselves most worthy of it, the wonders of the universe will be yours," Etna said, gesturing to the chart of UAS territory - which, to people who had spent their entire history in a single solar system, looked incredibly impressive. Etna was honestly impressed at the sheer level of cheek and gal that Mr. Sythe and Nhi had thrown into the astrogation projection they had put together to show the Purple and Greens. It managed to show every single solar system that the Union of Aligned Systems had in their border. Every. Single. One.

That included at least twelve suns that had a listening post, four systems that hadn't been explored yet but were included in the latest Zinovian-Union treaty settling their spinward boarder, and the independent colonies of Aquilian separatists that were within a stone's throw of the UAS, and a fair number of completely uninhabited stars that simply had not been actively claimed by anyone.

It didn't include the borders of the Aquilian Empire, the Zinovians, the Voxite, or the Narine.

They might have made even this exaggeration look a bit less impressive.

As Etna spoke, Mr. Sythe leaned over, whispering in Lear's ear. "I still don't understand why we want to look like an imperialist, expansionist power."

Lera, with utter confidence, responded: "Imperialists are uncomfortable when dealing with truly revolutionary organizations. We want them to respect and fear us." She held up her finger, indicating the amount. "A tiny amount of fear. A healthy amount. And some reverence too! That comes free with the fear."

"I see," Mr. Sythe muttered.

"So…" The Green's President said, leaning in a bit. "We redirect our ships and get half their food. They stand down their war kites. ANd if we can prove to you that we're the most civilized, you'll give us all these fancy gizmos?" She rubbed her chin.

"Yes, that is about the picture. Most civilized, a…measurement of which we are utterly capable of quantifying," Etna said. She had crammed any concerns she had about the plan into a tiny ball in her chest, and was waiting to see if the other shoe to drop.

The Purple's leader frowned in the other projection. Slowly, she inclined her head. "I think this might work," she said.

The Green's President, though, was frowning even harder. "I want a guarantee the food will arrive," she said, her voice growing firmer. "We're going on caloric extension regimes soon-" a bloodless way to describe letting people starve to death. Or maybe just euthanizing them. "-and my population will require proof that this competition is being held in good faith."

"What kind of proof?" Etna asked. "The Purples have already promised the materials-"

"Yes, if you can trust the Purples," the Green President said.

"We WILL win this contest!" The Purple leader snapped.

"Yes, so you claim," the Green President said. "But I still must request at least a pro-forma detachment of our ships to escort the agricultural goods. The fleet is already on the way. It is the simplest thing."

The Purple leader looked as if she had just eaten a live uranium rod. "Which ships!?"

The Green President pointed at a display that she had whipped up. "I believe that the Righteous Damnation of Our Enemies, the Utter Victory of The Dutchies Over the Cosmos, and the Bear Up Yee-"

"Those are three siloships!" The Purple Leader cut her off - and clearly relished the fact she could do so in real time.

"Well, yes, we need to ensure the food gets here," the Purple leader said, as if her counterpart was being unreasonable.

"...the Newton-2 can go faster than the speed of light, ma'am," Etna said.

"Yes, I am aware, however, we believe this detachment of ships will be of essential security support during the transfer of goods - it is impossible to travel fast while attached to a station." She smiled. "We simply wish to help you and protect you. That is, after all, what a…civilized neighbor does."

Etna's eyebrow twitched.

---

How do you deal with this impasse?
[ ] Flatly refuse the Greens. If they move their ships, they forfeit the contest. They'll have to listen. (Piss off the Greens).​
[ ] Tell the Purples that they just have to deal, if they refuse to deal, they forfeit the contest. Point out you can swat every missile on each silo ship out of space before it leaves the tubes. This is only a mild exaggeration. (Piss off the Purples)​
 
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It worked!

Downside: binary decisions are… annoying.

At least it's a "piss off" level of annoyance.
 
The way I see it, the whole point of our semi-ruse is to discourage either side from attempting shenanigans.

This is the Greens attempting shenanigans, even if only "be manipulative and make the Purples sweat" shenanigans, and I think it is grossly over-optimistic for us to think that's all that's going on here.

So shouldn't we be siding with the Purples against the Greens to discourage further shenaniganry?
 
Impressed that the Greens have the delta-v to do this, tbh

The Green excuse is daft and we have to pick one

[x] Flatly refuse the Greens. If they move their ships, they forfeit the contest. They'll have to listen. (Piss off the Greens).

If write-ins are allowed:

[x] Refuse the Greens. A more peaceful neighbour would send observers (ferried by the Newton or by a very lightly armed ship) to ensure the quality and security of the goods and to mark this historic and happy occasion of deescalation.
 
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maybe we can push them down to one escort ship, something that concedes the principle of it and thus piss off the Purples, but also something that can only ever be an honor guard in basically any scenario and denies the Greens their chance at dick waving, thus pissing them off as well.

EDIT: really, pissing them both off is not just me being a bit flippant and joke-y but something we should seriously consider- the whole charade to keep the Purples and Greens alive is one thing, but actually engaging in the old divide and conquer and playing favorites starts to introduce some mechanisms of actual imperialism, and even as a joke or a lie, those mechanisms and the institutions they help create could start to live a life of their own.
 
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maybe we can push them down to one escort ship, something that concedes the principle of it and thus piss off the Purples, but also something that can only ever be an honor guard in basically any scenario and denies the Greens their chance at dick waving, thus pissing them off as well.
I think this is a case where we are better served by the principle of "slap down the person who decides to 'fuck around and find out' about whether you're serious about discouraging shenanigans" than by the principle of "a good compromise leaves everyone unhappy."

[x] Flatly refuse the Greens. If they move their ships, they forfeit the contest. They'll have to listen. (Piss off the Greens).


[x] Refuse the Greens. A more peaceful neighbour would send observers (ferried by the Newton or by a disarmed ship) to ensure the quality and security of the goods.
 
[x] Refuse the Greens. A more peaceful neighbour would send observers (ferried by the Newton or by a disarmed ship) to ensure the quality and security of the goods.

yeah, this might actually be a much better compromise plan anyway
 
[x] Flatly refuse the Greens. If they move their ships, they forfeit the contest. They'll have to listen. (Piss off the Greens).

[x] Refuse the Greens. A more peaceful neighbour would send observers (ferried by the Newton or by a disarmed ship) to ensure the quality and security of the goods.

"My dear President, you are choosing to fuck around. Continue this behavior and you just might find out."
 
I mean, the siloships are already on the way there. They'll just not course correct with the rest of the fleet.

I thought the food wouldn't get to Green in time to avoid mass deaths unless we towed it at least part way, but maybe Green want to secure the transfer, burn for home then let us tow it, idk. Doesn't really matter for our decision.
 
I thought the food wouldn't get to Green in time to avoid mass deaths unless we towed it at least part way, but maybe Green want to secure the transfer, burn for home then let us tow it, idk. Doesn't really matter for our decision.
I think maybe the pretense is that the Greens are trying to 'guard' us and the food shipment against any shenanigans the Purples try during loading while we pick up the food?
 
[x] Refuse the Greens. A more peaceful neighbour would send observers (ferried by the Newton or by a disarmed ship) to ensure the quality and security of the goods.
 
Point out you can swat every missile on each silo ship out of space before it leaves the tubes. This is only a mild exaggeration.

I ran a test combat with the new system. A Newton rocket took on 4 of the Green destroyers while sitting still, facetanking twenty-three nuclear missiles. (They used the ACER to shoot down one of the last ones). With use of FTL, even small amounts of FTL, the Newton would never have been in any danger whatsoever.

[x] Refuse the Greens. A more peaceful neighbour would send observers (ferried by the Newton or by a disarmed ship) to ensure the quality and security of the goods.

Newton-Program Exploration Rocket
DELTA V: 24
Specific Impulse: 4
Power: 10
Sensors: 15
FTL Factor: 8
Shields: 16 (RAD/KNC/PTN)
Hit Points: 5
Resistances: RAD 3, PTN 1
Starting DISTANCE: 3
Starting RV 0
Skilled

Green Space Destroyer 1/2/3/4
DELTA V: 2/2/2/2
Specific Impulse: 1
Power: 3
Sensors: 2
FTL Factor: 0
Shields: 0
Hit Points: X/6/X/6
Resistances: RAD 1, PTN 1, KNC 1
Starting DISTANCE: 3 (in formation)
Starting RV:0
Unskilled

Round 1:
Greens spend 1 DV, Newton holds position
Newton opens fire with ACER 3,2,2 miss
Newton opens fire with 3x Flak/Whipple missiles, DV6
Green 1 launches 4 nukes DV6
Greens 2,3,4 launch 1 shotgun DV6

Round 2:
No DV spends
Interceptor Missiles: Hit, miss, 2xhit
All Flak missiles destroyed
Nukes: Newton declines PD, miss, 2x hit, hit, miss for 2, 1, 3.
Newton at 10/16 shields
Newton spends 4 power to bring shields to 14/16
Newton opens fire with ACER, 2x hit, Green 1 at 4/6 hp
Newton opens fire with 3x Flak/Whipple missiles, DV6
Green 1 launches 4 nukes DV6. Green 1 out of nukes
Greens 2,3,4 launch 1 shotgun DV6

Round 3:
No DV spends
Interceptor missiles: 2x hit, hit
All Flak missiles destroyed
Nukes: Newton declines PD. Miss, hit, miss, miss for 2
Newton at 12/16 shields
Newton spends 4 power to bring shields to 16/16
Newton opens fire with ACER, Miss
Newton opens fire with 3x Flak/Whipple missiles, DV6
Green 2 launches 4 nukes DV6. Green 1 out of nukes
Greens 1,3,4 launch 1 shotgun DV6

Round 3:
No DV spends
Range 1/1=2
Interceptor missiles: 2x hit, miss, miss
1 flak gets 3x hit
Green 1 destroyed
Nukes: Newton declines PD. Miss, hit, hit, hit for 2, 3, 1. Newton 10/16 shields
Newton spends 4 power to bring shields to 14/16
Newton opens fire with ACER, 3x hit, Green 3 1/6
Newton opens fire with 3x Flak/Whipple missiles, DV6
Green 2 launches 4 nukes DV6. Green 2 out of nukes
Greens 3,4 launch 1 shotgun DV6
Greens 3, 4 fire railgun, 1 hit, Newton at 13/16

Round 4:
Newton spends 1 DV to bring RV to zero
Interceptor missiles: Hit, hit
1 flak gets 2x hit
Green 3 destroyed
Nukes: Newton declines PD. Miss, miss, miss, 2xhit for 2, 2. Newton 9/16 shields
Newton spends 4 power to bring shields to 13/16
Newton opens fire with ACER, 1x hit, Green 4 5/6
Newton opens fire with 3x Flak/Whipple missiles, DV6
Green 4 launches 5x nuke
Green 4 fires railgun, 1x hit, Newton 12/16
Green 2 launches 3x shotgun
Green 2 fires railgun, 1x hit, Newton 11/16

Round 5
No DV spends
Interceptor missiles: All intercepted
Nukes: Newton declines PD. Hit, Hit, miss, 2x hit, miss for 3, 1, 3, 3 Newton 1/16
Newton spends 4 power to bring shields to 5/16
Newton opens fire with ACER, 1x hit, Green 4 4/6
Newton opens fire with 3x Flak/Whipple missiles, DV6
Green 4 launches 3x nuke
Green 4 fires railgun, 1x hit, Newton 4/16
Green 2 launches 3x shotgun, Green 2 out of missiles
Green 2 fires railgun, 2x hit, Newton 2/16

Round 6
No DV spends
Interceptor missiles: 1 hit
2x flak gets 6x hits
All green ships destroyed
Nukes: Newton uses PD, 1 hit. 2 nukes get 1x hit for 3
Newton's shields collapse!

Newton has taken 0 hull damage
 
[x] Refuse the Greens. A more peaceful neighbour would send observers (ferried by the Newton or by a disarmed ship) to ensure the quality and security of the goods.

I ran a test combat with the new system. A Newton rocket took on 4 of the Green destroyers while sitting still, facetanking twenty-three nuclear missiles. (They used the ACER to shoot down one of the last ones). With use of FTL, even small amounts of FTL, the Newton would never have been in any danger whatsoever.

The revamped space combat system totally works like spacecrafts of completely different speed and power scale!? That's so cool!
 
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The revamped space combat system totally works like spacecrafts of completely different speed and power scale!? That's so cool!

Fun fact: The combat system is because I finally found a time to corner Erika and show her Diaspora, a VERY old (2009!) FATE based hard-SF roleplaying game that literally only I have ever actually played. It reduces space combat to a one dimensional grid representing relative position and velocity (the closer ships are, the closer they are to one another in space, the closer to the edges, the higher their relative velocity to a hypothetical 'stationary' ship at the 0 point of the battle.)

Erika just added a few extra dimensions and threw in convenient FLT (Diaspora wins the prize of "most inconvenient FTL system that is still usable by normal people" in any Sci-fi Setting i've ever seen.)

...you have to go FIVE AU above the BARYCENTER of your SOLAR SYSTEM, then turn on a magic box that flips you to another solar system, and you emerge going at a randomized, unpredictable vector, with your heat sinks at max! Fuck you!
 
[x] Refuse the Greens. A more peaceful neighbour would send observers (ferried by the Newton or by a disarmed ship) to ensure the quality and security of the goods.
 
[x] Refuse the Greens. A more peaceful neighbour would send observers (ferried by the Newton or by a disarmed ship) to ensure the quality and security of the goods.
 
Newton-Program Exploration Rocket
DELTA V: 24
Specific Impulse: 4
Power: 10
Sensors: 15
FTL Factor: 8
Shields: 16 (RAD/KNC/PTN)
Hit Points: 5
Resistances: RAD 3, PTN 1
Starting DISTANCE: 3
Starting RV 0
Skilled

Green Space Destroyer 1/2/3/4
DELTA V: 2/2/2/2
Specific Impulse: 1
Power: 3
Sensors: 2
FTL Factor: 0
Shields: 0
Hit Points: X/6/X/6
Resistances: RAD 1, PTN 1, KNC 1
Starting DISTANCE: 3 (in formation)
Starting RV:0
Unskilled

Round 1:
Greens spend 1 DV, Newton holds position
Newton opens fire with ACER 3,2,2 miss
Newton opens fire with 3x Flak/Whipple missiles, DV6
Green 1 launches 4 nukes DV6
Greens 2,3,4 launch 1 shotgun DV6

Round 2:
No DV spends
Interceptor Missiles: Hit, miss, 2xhit
All Flak missiles destroyed
Nukes: Newton declines PD, miss, 2x hit, hit, miss for 2, 1, 3.
Newton at 10/16 shields
Newton spends 4 power to bring shields to 14/16
Newton opens fire with ACER, 2x hit, Green 1 at 4/6 hp
Newton opens fire with 3x Flak/Whipple missiles, DV6
Green 1 launches 4 nukes DV6. Green 1 out of nukes
Greens 2,3,4 launch 1 shotgun DV6

Round 3:
No DV spends
Interceptor missiles: 2x hit, hit
All Flak missiles destroyed
Nukes: Newton declines PD. Miss, hit, miss, miss for 2
Newton at 12/16 shields
Newton spends 4 power to bring shields to 16/16
Newton opens fire with ACER, Miss
Newton opens fire with 3x Flak/Whipple missiles, DV6
Green 2 launches 4 nukes DV6. Green 1 out of nukes
Greens 1,3,4 launch 1 shotgun DV6

Round 3:
No DV spends
Range 1/1=2
Interceptor missiles: 2x hit, miss, miss
1 flak gets 3x hit
Green 1 destroyed
Nukes: Newton declines PD. Miss, hit, hit, hit for 2, 3, 1. Newton 10/16 shields
Newton spends 4 power to bring shields to 14/16
Newton opens fire with ACER, 3x hit, Green 3 1/6
Newton opens fire with 3x Flak/Whipple missiles, DV6
Green 2 launches 4 nukes DV6. Green 2 out of nukes
Greens 3,4 launch 1 shotgun DV6
Greens 3, 4 fire railgun, 1 hit, Newton at 13/16

Round 4:
Newton spends 1 DV to bring RV to zero
Interceptor missiles: Hit, hit
1 flak gets 2x hit
Green 3 destroyed
Nukes: Newton declines PD. Miss, miss, miss, 2xhit for 2, 2. Newton 9/16 shields
Newton spends 4 power to bring shields to 13/16
Newton opens fire with ACER, 1x hit, Green 4 5/6
Newton opens fire with 3x Flak/Whipple missiles, DV6
Green 4 launches 5x nuke
Green 4 fires railgun, 1x hit, Newton 12/16
Green 2 launches 3x shotgun
Green 2 fires railgun, 1x hit, Newton 11/16

Round 5
No DV spends
Interceptor missiles: All intercepted
Nukes: Newton declines PD. Hit, Hit, miss, 2x hit, miss for 3, 1, 3, 3 Newton 1/16
Newton spends 4 power to bring shields to 5/16
Newton opens fire with ACER, 1x hit, Green 4 4/6
Newton opens fire with 3x Flak/Whipple missiles, DV6
Green 4 launches 3x nuke
Green 4 fires railgun, 1x hit, Newton 4/16
Green 2 launches 3x shotgun, Green 2 out of missiles
Green 2 fires railgun, 2x hit, Newton 2/16

Round 6
No DV spends
Interceptor missiles: 1 hit
2x flak gets 6x hits
All green ships destroyed
Nukes: Newton uses PD, 1 hit. 2 nukes get 1x hit for 3
Newton's shields collapse!

Newton has taken 0 hull damage


To summarise the combat log: Newton Face Tanks most of the missiles from the green fleet and all they can do is collapse Newton's shields, that's not taking into account that Newton didn't lunch PD drones as a missile screen and Newton is one of the smaller ships star patrol fields (not to mention less armed than they star force counter parts.)
 
[x] Refuse the Greens. A more peaceful neighbour would send observers (ferried by the Newton or by a very lightly armed ship) to ensure the quality and security of the goods and to mark this historic and happy occasion of deescalation.
- (Per Lelia Hann's Comment) test the food to make sure it is safe
- Let them know that we can swat every missile on each silo ship out of space before it leaves the tubes. They would not be protecting us, they would be slowing us down.
 
[x] Refuse the Greens. A more peaceful neighbour would send observers (ferried by the Newton or by a very lightly armed ship) to ensure the quality and security of the goods and to mark this historic and happy occasion of deescalation.
 
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