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*Foreword*

This Quest will, in almost all cases, use a Vote By Plan format. Rolls, if any are...
PROLOGUE

Birdsie

Sharp Talons Cleave The Worthy
Location
Poland
*Foreword*

This Quest will, in almost all cases, use a Vote By Plan format. Rolls, if any are made, will be kept to a minimum. The system is merely a reference for both the Questmaster and the Players to remain aware of the comparative levels and substance of certain content. If we make it to twenty chapters, I'll consider that a mild success.

***
Tale of The Supreme Beings
[OVERLORD QUEST]


PROLOGUE

How much time had passed since the beginning? Had it been twelve years since YGGDRASIL hit the store shelves?

The technology itself was astonishing. By connecting with a nano-neural interface, information could be passed directly to the brain, creating an advanced simulation of the surroundings around the player. Not to mention the developers of YGGDRASIL were amazing people, who thought creative freedom and player liberty were the most important aspects in the game, and they often interacted with the community.

So much money from salarymen spent on cash items, VIP subscriptions, and access to NPC editors, and other boons. How had it come to this, where the developers announced a systematic shutdown of the servers?

So many hours wasted on in-game gachapon machines, buying keys, and other cash items to gain an advantage. How had it come to this, where the players lost interest and started to slowly leave the game behind?

Lamentable, how truly, very lamentable. But it is true. Today is the last day of YGGDRASIL.

All of the dear memories of the game were to be discarded. Wasn't this the definition of cruelty? Honestly, you'd rather not think about it at all. It was the kind of thought that, when it crossed your mind, you rejected it and tried to think about something else.

But it lingered in the back of your mind. Like venom, it slowly poisoned your mental stability, begging you to do something. Pleading with you to somehow, as if by force of will, go back in time and change how things went down. To rouse the community against all odds and make the game survive, or even to play just another day more.

Obviously, all of that was ludicrous. You weren't some magical entity that could, at a whim, unravel time. It was a shame, that all of these treasured memories would be gone.

On your last day, you had sent out messages to every member of the guild. You are the Guildmaster after all, so if anyone is to rally the members together for one last dive into the world where you had shared so many adventures together – it would be you.

After entering the game, you spawn in the place where you had last left off. Your own, personal room. The first thing you see is your own reflection in the mirror on the opposite wall.

You'll miss this character.

CHARACTER CREATION
Vote by Plan

[] Play as Momonga, the Guildmaster of Ains Ooal Gown.
[] Play as a Custom Character, the Master of another Guild.
-[] You are the only one here.
-[] Momonga, Guildmaster of Ains Ooal Gown is also in the New World.

[] The New World will stay the same.
[] The New World will be randomized.
 
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Character Sheet
CHARACTER
Name: Ishida Koji
Nickname: Wizzomatic
Epithets: The Horror King, The Archmage, Professor, The Spell Hoarder, The Brain Eater, Emperor of Magic, Lord of Horrors
Gender: Male
Avatar's Gender: Genderless
Race: Heteromorph
Racial Levels:
-Illithid (15)
-Elder Mind (10)
-Psychic Horror (5)
-Greater Mind Drinker (5)
Class Levels:
-Wizard (15)
-Archmage (10)
-Biomancer (10)
-Life Shaper (5)
-Spell Eater (5)
-Wizard Lord (5)
-Mad Scientist (10)
-Horror King (5)

Karma: (-500)

Appearance: A monster, standing at seven feet tall, with green, clawed hands with an unnatural texture, like a fish or amphibian. Wears a black robe, with white trim at the edges of its bottom and the sleeves, and dark purple lines and accents, unfurling like tattoos and mystic symbols are sprawling throughout the entire robe. A hood, big enough that if one pulled on it hard enough it could cover one's entire head like a bag, covers the upper part of its face in darkness, revealing only a scant few, green tentacles flowing out.

It also has a mantle with gold-trimmed shoulder pads, from which a length of black, purple-decorated cloth flows out. It hides the green, amphibian hands underneath, as well as its entire arms.

Illithid, Elder Mind, Psychic Horror, and Greater Mind Drinker all add up to create what is essentially a seven-feet-tall Cthulhu-person with inherent and extremely potent and terrifying psionic/psychic abilities.

Telekinesis and Telepathy (in YGGDRASIL only on NPCs, in the New World on anyone,) are both readily available and at both micro and macro scales. It is possible to stealthily unlock a door with a telekinetic sweep, just as it is possible to pick up all the tables in a bar, disassemble them, and construct a functioning catapult in midair in several seconds from them.

The player has access to skills related to mental domination and can eat the brains of living creatures to increase his EXP, number of spells they can know, and to gain a long-lasting but not permanent stat boost, mostly to their MP and MP Regen.

Wizard, Archmage, and Wizard Lord grant access to a wide pool of spells up to the 10th Tier, as well as the Super Tier. Biomancer and Life Shaper further allow access to several special spell trees related to manipulating biology and creating living creatures and minions through magic - some of the abilities are reminiscent of necromancy in that they might require pre-existing biomass as a material component, but not all have to. They mostly allow for the creation of powerful minions from flesh, bone, and organs - organic warmachines, or biological superweapons.

Horror King gives the player resistance to mental effects related to fear (not that he didn't have one already,) grants bonuses to leading the creations described above, synergizing with the two classes, and gives several general leadership buffs. Mad Scientist grants enhanced ability to work with unethical spellwork in the long-term, creating grizzly projects using biomantic magic and psionic energy to form monsters the likes of which even high-level YGGDRASIL players would be wary of approaching, comparable to a Boss that requires an entire party of high-level adventurers to be beaten.

Lastly, Spell Eater grants a blend of magic resistance, deflection, absorption effects, which can be used to protect from and/or repurpose mana to either cast one's own spells or reflect the enemy's own spells back at him. The reflection and absorption aspects have a limited number of uses per day, but the resistance is passive and permanent.

The build maintains a pool of 858 spells and can temporarily learn up to 1,092 by consuming brains. This can be maintained indefinitely if brains are consumed often enough.

The build has an ultimate skill called [Five Dark Wishes of a Madman]. Cooldown: 10 days.

Derived from the Horror King Class. This ultimate skill allows the caster to create one monstrous form for each Level of Horror King they possess, to the limit of five monstrous forms. These forms are designed in a manner similar to Guild NPCs, and can be changed by paying an EXP cost equivalent to 50% of one Level should the Player be LV100 (in other words, will not result in Level loss if done once in a long while.) In Wizzomatic's case, his Monstrous Forms are those resembling five Great Old Ones: Cthulhu, Father Dagon, Hastur, Tsathoggua, Chaugnar Faugn. Once every ten days, the caster may assume the form of one of his Monstrous Forms for the duration of up to ten minutes.

GUILD
Guild Name: 〈〈Cybertron〉〉
Player Numbers: 123
Guild Hall:
The Iron Fortress of Laputa: A large floating castle in the sky made of metal. Shaped like the castle from the old movie Castle in the Sky. (7 Floors + Boss/Command Chamber, 2900 NPC Levels, Full Mobility, Fighter Airships, Mana Cannons, Mob Spawners (Flying Automatons & Automatons), Teleportation & Scrying Block, Administration System, Defense System, Mercenary System.)

It is possible to move between all floors using teleportation or a membership ring instead of Gates.

***Floor 1 - The Hangar***

Full of wall-mounted mana sentries and Level-20 to 28 Automatons. Has ceiling-mounted containers inside of which the attack fleet and bombers are being kept, ready for deployment at any moment. When an enemy raids, these are usually scrambled inside the Hangar itself as a form of 'mini-boss fight.'

Around 500x50 meters wide and long, and with a 100-meter talk ceiling. Supported by five pillars, with a central sixth pillar that has an elevator that brings one up to a hallway that leads to a circular room which splits off into several hallways. One leads to the chamber where Lord Adorable resides and lives in, with the proper aristocratic accommodations. One leads to the bunks of the Astartes Assault Squad and Peter & Piper's room. One leads to Floor 2.

It has a 'metallic' color palette, with dark gray walls, huge lamps on the ceiling and walls, flashing red warning lights, drop pod emplacements, and so on.

There are several shortcuts (available to anyone,) and gates (available to guild members only,) that lead to Floor 2 and in the latter case: any floor.

***Floor 2 - The Barracks***

A great number of corridors, technician rooms, conference halls, debrief rooms, and training grounds for troops, as well as repair bays for automatons in the upper parts of the floor. There is a great amphitheater-like arena.

There are numerous soldiers and automatons of Level 28 and above patrolling this area at all times.

At the end of the floor, there is the 'ultimate training room' known as 'the Freezer' which simulates an arctic environment. That is where Tangaku resides.

It has a Deathstar-y feel to it.

There are several shortcuts (available to anyone,) and gates (available to guild members only,) that lead to Floor 3 and in the latter case: any floor.

***Floor 3 - The Armory***

A number of hallways that lead to rooms where constructs are being produced, along with the appropriate production lines and conveyors where they are being assembled. These hallways all converge in the Main Fabrication Line, where Agatha resides and usually works on her projects.

A number of wall-mounted and ceiling-mounted mana cannons are hidden in every hallway. The Automatons here often reach Levels 26-29 and tend to be armed with swords or auto-crossbows, becoming Automaton Knights and Automaton Crossbowmen respectively. There is a mini-boss in the form of a Level-45 Automaton Super-Gunman, who wields a minigun-like weapon.

Beyond the Main Fabrication Line is the Weapon Stockpile, where mostly Level 16 Automaton Gunmen, wielding automated ranged weapons can be found. Going beyond the Weapon Stockpile leads one up a flight of stairs that leads to Floor 4.

On this floor, items and weapons were created, using data crystal access panels available only to Guild Members that connected directly to the storehouse of the Guild.

It has a 'slick white' feel to it, reminiscent of a sterile and clean laboratory.

There are several shortcuts (available to anyone,) and gates (available to guild members only,) that lead to Floor 4 and in the latter case: any floor.

***Floor 4 - The Biolab & Torture Chambers***

Instead of a hallway-like pattern, this Floor is mostly interconnected rooms with overarching catwalks over several biolabs where live specimen are being grown in vats full of sickly green liquid.

Going through a series of these rooms, one will find themselves in the Beholder Lair, where Abominigar resides. It is full of cloned beholder-like eyeball creatures that help their master.

There is a series of side-rooms that go to Celestael's torture chambers but ultimately lead nowhere else.

If one beats Abominigar, the next room contains a large octagonal chamber with a humungous cloning vat in it. When someone enters, the gates of the chamber close themselves and the vat breaks, letting a Dark Young out. Once it is beaten, the door on the other side of the chamber leads to Floor 4.

There aren't many mobs on this floor, but they mostly tend to be Automaton Gunmen, Crossbowmen, and Knights of Level 31, and Aberrations and Beholder-likes.

The atmosphere here is different from the slick white-colored Armory or the metallic Hangar. It is dark almost everywhere, with only green hues and colors from nearby monitors and the occasional red warning light lighting the way through.

There are several shortcuts (available to anyone,) and gates (available to guild members only,) that lead to Floor 4 and in the latter case: any floor.

***Floor 5 - Thaumaturgical Laboratories***

The shortest floor of all, it has a gothic Frankenstein-ian vibe to its architecture, containing shelves with ingredients and books. It has only a scant fourteen chambers, but they are full of loyal aberrations of Level-30 and above.

The Great Baghadian House of Wisdom (Library) lies on this floor and is filled with useful book-related items and stores Cybertron's digital files.

The last chamber is the Study of Elantra and leads to her and her apprentice's; Exodia's, rooms. There is also a chamber where Puttiara resides, though she usually guards Floor 6.

There is a gate (available to guild members only,) that leads to any floor.

***Floor 6 - The Commercial Floor & Reactor Room***

The entire floor is a single, wide, long hallway with additional corridors leading off to the sides from it, in which the various lower-level NPCs that aren't automatons or aberrations live in. There are also several miscellaneous rooms for luxury and welfare, like the baths, canteen, offices, medbays, officer rooms, meeting rooms, etc.

Rather than at the end, at the beginning of the Floor, there is a security checkpoint kept by Ryusei and Puttiara. The only gate on this floor is before that security checkpoint, and the checkpoint itself is in the middle of a large, emerald-shaped room, so that Ryusei has space to transform into a dragon.

At the end of the floor, there is a staircase that leads to Floor 7, as well as the reactor room which powers everything. No, you cannot blow up the reactor.

It has mana turrets on the ceiling, but they aren't hidden like on the other floors.

***Floor 7 - The Control Station, Bridge, Command Chamber***

The Control Station is a room, about 40x40 meters in size, with a ceiling of twelve meters, that contains computers and Automatons that adjust the weapons, thrusters, shields and other systems of the Fortress.

The Bridge is where most of the command staff (players) used to gather, but nowadays, it is desolate and only has a scant few automaton operators. It has a huge table in the middle, with a holo-map reflecting the battlefields below. The Command Chamber is even beyond that, and contains a rotating chair, and has several control terminals around itself, allowing the Guild Master to control every operation in the Iron Fortress.

There are several gates that lead to any floor, including one in the Command Chamber.

The way to get to the treasure room is to press a button hidden under the Guildmaster's chair, after which a lift takes down said chair and everyone nearby up on a lift ride to another room. There, they have to finish a randomized latin phrase (Latin is a language that, coincidentally, several higher-ups in Cybertron were interested, so it was decided this'd be way to get in,) and if one fails, the lift teleports them to a long hallway with turrets and notifies the Guildmaster immediately.

FG = Floor Guardian
F = Floor Denizen / Area Guardian

Name: Ryusei
Epithets: The Dragon who is a Dragon, Kung Fu Dragon, Dragon Sage, Floor Guardian #6
Gender: Male
Race: Dragonlike
Racial Levels & Class Levels
- Job Level - Monk 15
- Job Level - Ki Master 10
- Job Level - Sage 10
- Job Level - Ki Grandmaster 5
- Job Level - Dragon Disciple 10
- Job Level - Elementalist 15
- Job Level - Elemental Master 10
- Racial Level - Lesser Dragon 10
- Racial Level - Greater Dragon 5
Karma: -300
Appearance: Ryusei appears to be a waist-high male halfling (or human child) with red hair and green eyes in his humanoid form. He typically goes about in voluminous brown robes. His dragon form looks like Smaug, though he has some control over how big he wants to get if not fighting at full strength.
Name: Elantra
Epithets: Phantom Lich, Floor Guardian #5
Gender: Female
Race: Lich
-- Job Level - Noble 15
-- Job Level - High Noble 10
-- Job Level - Wizard 15
-- Job Level - Illusionist 15
-- Job Level - Necromancer 15
-- Job Level - High Wizard 10
-- Job Level - Archmage 5
-- Racial Level - Lich 10
-- Racial Level - Elder Lich 5
Karma: -500
Appearance: Elantra's true appearance is a skeleton, garbed in stereotypical witch-queen dress, albeit with no actual flesh to fill the dress. She customarily maintains an illusory guise or projection of a more fitting fair-skinned, raven-haired woman with very impressive tracts of land.
Name: Puttiara
Epithets: Substitute Boss, The One Slime Theater Company
Gender: Any
Race: Slime
- Racial Level - Slime 15
- Racial Level - Slime Lord 10
- Racial Level - Slime Queen 5
- Racial Level - Shapeshifter 10
- Racial Level - Mimic 10
- Racial Level - Doppelganger 10
- Racial Level - Doppelganger Lord 5
- Job Level - Actor 15
- Job Level - Master Actor 10
- Job Level - Master of Forms 5
- Job Level - The Unknown 5
Karma: 0
Appearance: Puttiara's natural form is a massive blob of iridescent slime, defaulting to a vaguely genderless humanoid form extending out of the blob for interaction purposes. However, owing to the Shapeshifter and Actor capabilities, Puttiara is capable of assuming detailed transformations and imitations of just about anyone with some time to observe, and its slime traits allows for its mass to be divided across multiple humanoid-scale avatars, or even to spin off these detached blobs into less intelligent (but still disguised) slime minions. It can be hard to tell which of the swarm of shapeshifters is the real one.
Name: Velgath
Epithets: Evil Disney Prince
Gender: Male
Race: Vampire
- Job Level - Noble 15
- Job Level - High Noble 10
- Job Level - Prince 5
- Job Level - Bard 15
- Job Level - Beast Tamer 15
- Job Level - Beast Master 10
- Racial Level - Vampire 15
- Racial Level - Vampire Lord 10
- Racial Level - Vampire Prince 5
Karma: -200
Appearance: Lean, tall, long blond hair, red eyes and pale, dressed in white and blue suits, Velgath is a picture perfect prince charming, though the bit where he goes about with small (and large) animals attracted by music is more typical of the princess role.
Name: Agatha
Epithets: The Engineered Engineer, Floor Guardian #3
Gender: Female
Race: Golem
- Job Level - Blacksmith 15
- Job Level - Item Smith 15
- Job Level - Herbalist 15
- Job Level - Alchemist 10
- Job Level - Artificer 10
- Job Level - Wondersmith 5
- Job Level - Runesmith 5
- Racial Level - Cyborg 15
- Racial Level - Gynoid 10
Karma: 0
Appearance: A heavily armored steel sculpture of a dwarf woman is the first impression, Agatha's every fleshy bit, possibly including the brain, has been replaced piecemeal by artificial parts.
Name: Kaori Toufexidis
Epithets: The Head Maid, The Headmistress of Laputa, Floor Guardian #7; Leader of the Floor Guardians
Race: Siren
- Racial Level: Siren 15
- Job Level: Maid 15
- Job Level: Monk 15
- Job Level: Fighter 15
- Job Level: Pugilist 10
- Job Level: Gladiator 10
- Job Level: Living Weapon 10
- Job Level: Combat Master 5
- Job Level: Ultimate Weapon 5
Karma: 0 "True Neutral"
Appearance: A young woman in her early twenties with a single, wavy, lush black ponytail for hair. She has a fair skin tone and a tendency to blush overly, even when not embarrassed, perhaps meant to invoke suggestive thought in someone. Wears a traditional maid outfit, along with a pair of white gloves reaching all the way to above her elbows. Traditionally beautiful and possess a pair of adequate... assets. Has a high-output energy cannon under her skirt.
Name: Lord Adorable
Epithets: Mr. Gruff Exterior, Floor Guardian #1
Gender: Male
Race: Goliath
- Racial Level: Goliath 15
- Racial Level: Storm Giantborn 10
- Racial Level: Giantborn Noble 5
- Job Level: Fighter 15
- Job Level: Paladin 15
- Job Level: Weapon Master 15
- Job Level: Fighter Saint 10
- Job Level: Crusader 10
- Job Level: Sergeant 10
- Job Level: Commander 5
Karma: 500 "Lawful Good"
Appearance:
Name: Peter & Piper
Epithets: The Blood Brothers, Floor Guardians #1
Gender: Males
Race: Both Dragonoid
- Racial Level: Dragonoid 15
- Job Level: Fighter 15
- Job Level: Paladin 15
- Job Level: Crusader 10 (Peter) Avenger 10 (Piper)
- Job Level: Holy Warrior 5 (Peter) Inquisitor 5 (Piper)
Karma: 300 "Lawful Good" and -300 "Chaotic Evil" respectively
Appearance: Peter and Piper. There's not much of a difference to be seen, really, is there?
Name: Abominigar
Epithets: The Horrible One, The Stalker, The Watcher In The Dark, Floor Guardian #4
Gender: Male
Race: Beholder
- Racial Level: Beholder 15
- Racial Level: Eye Tyrant 10
- Racial Level: Sphere of Many Eyes 5
- Racial Level: Elder Orb 10
- Racial Level: Ultimate Tyrant 5
- Racial Level: Observer 10
- Racial Level: Director 10
- Job Level: Wizard 15
- Job Level: High Wizard 10
- Job Level: Archwizard 5
- Job Level: Destructive Sorcerer 5
Karma: -300 "Passively Evil"
Appearance:
Name: Tangaku
Epithets: Nuclear Expectoration, Swole Pingu, Floor Guardian #2
Race: Gargantuan Penguin
- Racial Level: Gargantuan Penguin 15
- Job Level: Monk 15
- Job Level: Pugilist 15
- Job Level: Brawler 15
- Job Level: Martial Lord 10
- Job Level: Striker 5
- Job Level: Martial Master 5
- Job Level: Ki Master 15
- Job Level: Ki Master (Physical) 5
Karma: 500 "Neutral Swole"
Appearance:
Name: Celestael
Epithets: Painful Angel
Gender: Female
Race: Angel
- Raclal Level: Holy Angel 15
- Racial Level: Fallen Angel 15
- Racial Level: Cherubim 10
- Racial Level: Tempter Angel 5
- Job Level: Cleric 15
- Job Level: High Cleric 10
- Job Level: Archcleric 5
- Job Level: Paladin 15
- Job Level: Lady of the Morningstar 10
Karma: 0 "Nurturing, yet Sadistic"
Appearance: A "big sister" type woman in her late twenties or early thirties, with a pair of fluttering white-gray wings expanding from her back. She has blonde hair and blue eyes with orange rings around her pupils, best described as 'venerable rings of fire.' Wears armored robes, of dark golden color and bears a kind, tender smile that puts people at ease.
Name: Phoebi
Epithets: The Swarm Queen, Queen of Spiders
Gender: Female
Race: Giant Spider
- Racial Level: Trapdoor Spider 15
- Racial Level: Venom Pit Spider 15
- Racial Level: Spider Colony 10
- Racial Level: Living Nest 5
- Job Level: Trapper 15
- Job Level: Dungeon Master 10
- Job Level: Alchemist 15
- Job Level: Poison Master 10
- Job Level: World Shaper 5
Karma: -400 "Very Evil"
Appearance:
Name: Exodia
& Epithet: Exodia
Gender: Genderless (Male Pronouns)
Race: Illithid
- Racial Level: Illithid 15
- Racial Level: Elder Mind 10
- Racial Level: Alhoon 5
- Job Level: Fighter 4
- Job Level: War Wizard 4
- Job Level: Guardian 2
- Job Level: Wizard 15
- Job Level: Archwizard 10
- Job Level: High Wizard 5
- Job Level: Necromancer 10
- Job Level: Biomancer 10
- Job Level: Forbidden Arts User 5
Karma: -100 "Immoral"
Appearance:
Name: Kimba
Epithets: Kim-chan, Sweet Baby, He Who Lurks Behind, The Softest Horror
Gender: Male
Race: Eldritch Beast House Cat
- Racial Level: House Cat 5
- Racial Level: Beast of Iving 10
- Racial Level: Eldritch Beast 15
- Racial Level: Hound of Tindalos 5
- Job Level: Rogue 15
- Job Level: Ninja 10
- Job Level: Master Shinobi 5
Karma: 0 "Uncaring"
Appearance:
Name: Serpentireon
Epithets: Friend & Foe of All Mortalkind
Gender: Genderless (Male)
Race: Demonic Construct
- Racial Level: Golem 10
- Racial Level: Automaton 10
- Racial Level: Devil 15
- Racial Level: Archdevil 5
- Job Level: Sorcerer 15
- Job Level Diabolist 15
- Job Level: Devil Caller 10
- Job Level: Infernalist 10
- Job Level: Lord of the Void Below 5
- Job Level: The Adversary 5
Karma: -200 "Significantly Evil"
Appearance:
Name: Anne-Taye De Luvian
Epithets: She Who Slumbers, The White Lady
Gender: Female
Race: Eldritch Abomination / Eldritch Woman
- Racial Level: Eldritch Creature 15
- Racial Level: Elder Aberration 10
- Racial Level: Rage of the Beyond 10
- Racial Level: Eldritch Insectoid 10
- Racial Level: Ancient One 5
- Job Level: Knight 15
- Job Level: Wizard 15
- Job Level: Eldritch Knight 10
- Job Level: Envoy of the Old Ones 5
- Job Level: Aberration Queen 5
Karma: -500 "Extremely Evil"
Appearance:
Name: Ichika Toufexidis
Epithets: The All-Seeing Gorgon
Gender: Female
Race: Gorgon
- Racial Level: Gorgon 15
- Racial Level: Medusa 10
- Job Level: Cleric 15
- Job Level: Wizard 15
- Job Level: Oracle 15
- Job Level: Seer 10
- Job Level: Seer of the Tempest 10
- Job Level: Lady of Vanaheim 5
- Job Level: Vanir Sorceress 5
Karma: "300" Very Good
Appearance:
Name: Shale Gilmore
Epithets: The Golden Thumb, Handsomeness Incarnate, Glorious Gilmore
Racial Levels:
- N/A
Class Levels:
- Merchant 15
- Merchant Prince 10
- Merchant King 5
- Goldsmith 15
- Midas Touched 5
Karma: +115 (Chaotic Good)
Appearance:

A group of twenty LV1 puppies of various breeds and sizes that roam the base and are programmed to wag their tails and attempt the "lick your face!" emote where possible, and to stay out of the way while still nearby to the players and/or the NPCs otherwise; if ignored for twenty minutes, they return to "roaming" mode to follow other NPCs until they spot the higher priority PCs. They are a "swarm" type NPC when together, for a combined total LV of 20 and with a specialty in tracking despite never having left the base outside of their lore. Even when "swarming" they're nowhere near optimized for combat, and would probably rate at a level 10 or so if they had to fight. By YGGDRASIL standards, they're a speed bump to any higher level player.

Made one day by a bored member of the guild out of pocket while waiting for a raid, to the surprise of various other members. Out of respect for said member, who lost his job not long after and couldn't continue to play online, a kennel was made in a side room on Floor 6 to contain the otherwise roaming dogs. A bell in the room can call the dogs from anywhere in the base (or nearby) into the room in seconds, a teleportation effect which automatically enters them into "swarm" mode. Other notable abilities outside the tracking and swarming are their low-middle tier healing effects, delivered with their "lick your face!" emote for flavor, and their ability to regenerate at no cost at the kennel even when all 20 have died.

They were neither intended nor expected to be a part of the battle. They became like the paintings on the Guild walls, a set piece to flavor the Guild's history, if only a small piece of it.

Tale of August Kings, Dungeons, and Bristling Dragons [Overlord Quest] - Fantasy | Page 24

Name: Varies
Epithets: Varies
Race: Varies, mostly Homunculus
Job Class Varies
Karma: Mostly 500 "Overwhelmingly Lawful"

The Assault Squad is a group of ten NPC warriors, subservient to both Peter & Piper, who are on another hand, subservient to Lord Adorable. The Assault Squad is mostly utilized as the shock troops of Laputa, being sent in first through tractor beams or Gates whenever the Fortress is invading somewhere. The Assault Squad, including Peter & Piper will then establish a basic foothold, after which Lord Adorable joins the battle, followed by anyone else after them.

Although their use was mostly for cleaning large battlefields of weaker NPCs during an invasion, each member is a competent warrior that can be used for other tasks. When not on any operation, they mostly idle and guard the First Floor.

Format: Name - Level & Summarized Class Archetype

Brother Grant - LV55 "Spellsword Fighter"
Sister Matilda - LV55 "High-Priestess Holy Warrior"
Brother Wilford - LV50 "Volley Archer"
Brother Quincy - LV50 "Dual-Wielding Ranger"
Sister Annabeth - LV50 "Athletic Dark Knight"
Sister Ventrue - LV50 "Hunter Ranger"
Brother Tortilla - LV45 "Berserker Weapon Master"
Brother Paddy - LV45 "Armored Mage, Elementalist: Earth"
Brother Pata "X-Marks-The Spot" - LV45 "Long-Range Archer"
Sister Jaina - LV45 "War Wizard"

SUM OF LEVELS NOT SHOWN: 710 Levels worth of other NPCs.

A massive jeweled cube that manipulates space and defends the guild itself. It is not an item that is usually equipped, and it rather acts as an automated defense turret for the guild. It fires 10th rank magic beams to anything hostile that enters the guild constantly and consistently. It fires like a machine gun, firing more than a hundred beams per minute, but it operates on a simple A.I. that hits whatever is closest to it. When the Matrix is activated, it creates a vortex that absorbs everything in a kilometer vicinity and regurgitates it a kilometer away from the guild.

World Destroyer Core. This core consumes any EXP gained by the user for as long as it is equipped. When used, for a set number of EXP, the user may gain the qualities of a World Enemy or turn into a chosen World Enemy, the value depending on the transformation. When the user is killed, this World Item is dropped and given to the user who killed them. Upon death, the user's data is removed and not even a World Item like the Holy Grail can revert that state. Other than dying, there is no known way to stop the transformation.

Aa'straad. A necklace of ancient power. When worn, all adverse magic spells are deflected back at the caster, unless they use Super-Tier Magic or the 'Penetrate Magic' metamagic enhancement (in both these cases, the chance the spell isn't deflected are less than 2%), in which case the effects are mitigated to a third of their original power, after which the user's own Magic Defense is left to deal with them. Area of attack effects that do not have an immediate effect (poison clouds, etc,) are moved to the caster with the caster in the center, while those that do are shot back at them.

Akroasis Omnivium. A magic staff that has the ability to speed up the casting of Super-Tier Magic to near-instant and decreases all penalties accrued from doing so. In addition, its wielder can cast three more Super-Tier Magic spells a day, increasing the limit to seven on average. A simple World Item indeed, but a terrifyingly powerful one. In addition, it has several low-tier passive effects, like increasing mana regeneration by an eighth and boosting the strength of all spells by a seventh.

Àirde na Gaoithe. A crystal ball, intended to be held in the hand or mounted on a staff. It is a pure, translucent white in appearance, save for sharply-outlined, white edges. When activated, a maelstrom reminiscent of a tornado will begin appearing within it and growing, like a static charge, but one made entirely of wind. At will, the user can shoot forth either concussive, cutting, or penetrating winds from it with no recoil to themselves. Once the maelstrom inside has reached critical mass (in roughly a minute,) an actual tornado can be fired from it, which behaves in all the same ways a tornado would. The tornado has to be fired, but the firing can be delayed by releasing wind little bits at a time. The tornado is powerful enough to level a fortress or a city.

Gate of Babylon. A key to a treasury that opens a portal in space. When an item is put inside the Gate of Babylon, the Gate judges its subjective worth and copies it at a rate of one-thousand coins' value per day. In other words, if you put in a coin, you receive one-thousand coins per day. If you put in a potion worth ten coins, you receive a hundred potions per day. If you put in a magic item worth one-hundred coins, you receive ten such magic items per day, and if you put in something worth a thousand, you receive one such item every day, while ten thousand is every ten days. This does not work on World Items, or perhaps, their worth is so boundless that it would take millions of years to recreate one. The Gate of Babylon can only have up to ten items at a time, and the 'coin value' is split between them accordingly. It might seem weak, but given time, it can recreate Divine-Tier items. It can also recreate Data Crystals.

Holy Grail. The ultimate healing World Item. It is a chalice full of a brightly-glowing golden liquid, that looks like it is set on a never-ending blue fire. The liquid cannot be spilled from the goblet, as it refuses to leave unless it is to enter someone's body, and it reappears within the goblet upon being used, so it is always full. Upon being delivered it heals all wounds, status effects, ailments, flaws, and instantly revives the target without level loss and incurring no penalties: a perfect, flawless restoration to a perfect, flawless state. If a body is not available to the healer, they must instead think of the person they wish to revive and spill out the contents onto the ground and they will come to form that person's body. It can also cure uncurable effects delivered by other World Items, such as Longinus.

A Dove Brings An Olive Branch. A World Item with 'world-saving' capabilities. Simply put, when activated, the World Item detects the current biggest threat to civilization in the area and non-lethally pacifies it. The word 'threat' is subjective, so a huge army counts. In the case of a deluge, it might stop the waters and lower them, and in the case of an earthquake, it will stabilize the tectonic plates without fail. An army will simply turn back, go home, throw down their weapons and doff their armor, then forget what it was doing in the first place.

Abyssal Puzzle. A cubic stone with red demonic runes inscribed on it in small formations, with six symbol variations and over twenty formations per side of the cube. Once activated, the user must 'solve' the cube, and may then finalize its effects. Once that is done, the cube will summon a demonic entity (or entities) of power appropriate to the quantity in which the cube was solved. Managing one side grants you two Level-100 Archdevils or Pit Fiends, while solving all six sides can create a small demonic army. After being solved, the cube resets itself, snapping in various directions and forcing the user to solve the riddle once again.

Fellind'iir. A massive golden spear, embroidered and decorated with colorful jewels, holding shards of otherworldly powers within them. It is capable of shooting powerful beams of mana that inflict devastating damage upon the target and can cause any single status effect and have any single elemental attribute the user chooses, possibly having several non-contradictory attributes at the same time, as well as cure any status effect on the user for as long as it is equipped.

Arcanecrylhik Infitrem. A tome of magic written in an eldritch tone. After speaking a short incantation, it can summon forth the equivalent of 350 Levels of eldritch creatures, including some former bosses in YGGDRASIL. It can be used thrice a day, to the limit of 1050 Levels. The monsters do not expire but can be sent back to the nebulous void they came from in order to summon new ones. If a monster is killed, its Levels are returned back to the book, but that specific type of monster cannot be summoned unless its Level is below 40 or a day has passed.

Excalibur. One of the most sought-after magical swords. It has a 'promise of victory' that ensures a battle cannot be lost. Put it simply, if Excalibur's wielder is killed, Excalibur will inflict a lasting 'Unconscious' status on the perpetrator that lasts for as long as Excalibur's user isn't revived or respawned. It's not as much a promise of victory, but a promise of turning a loss into a tie. It seems like this World Item is lacking something without which it is not at full power, but you can't quite put your finger on it. Perhaps it'd be stronger that way?
 
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Anyway, around 18-24 hours will be allocated for this voting period. After that we'll begin Character Creation proper, unless you decide to play as Momonga, in which case the story will pick up as it did in canon.

I don't mind, but it'd help make things cleaner, so sure.
Adhoc vote count started by Birdsie on Sep 18, 2018 at 7:55 AM, finished with 19 posts and 15 votes.

  • [X] plan tri2
    -[X] Play as a Custom Character, the Master of another Guild.
    --[X] You are the only one here.
    -[X] The New World will stay the same.
    [x] plan bonedaddy
    -[x] Play as Momonga, the Guildmaster of Ains Ooal Gown.
    -[X] The New World will stay the same.
    [X] Play as Momonga, the Guildmaster of Ains Ooal Gown.
    [X] The New World will stay the same.
    [X] Plan - What could have been
    -[X] Play as a Custom Character, the Master of another Guild.
    --[X] You are the only one here.
    -[X] The New World will be randomized.
 
[X] plan tri2
-[X] Play as a Custom Character, the Master of another Guild.
--[X] You are the only one here.
-[X] The New World will stay the same.
 
[x] plan bonedaddy
-[x] Play as Momonga, the Guildmaster of Ains Ooal Gown.
-[x] The New World will stay the same.
 
[X] plan tri2

Honestly Im not a huge fan of Momonga or even the whole "evil monster dungeon" guild theme he has going. Always been more of a mechanical and good races type of guy atleast when it comes to theme.
 
[X] Play as Momonga, the Guildmaster of Ains Ooal Gown.
[X] The New World will stay the same.

I haven't fulfilled my daily evil quota yet so this'll have to do.
 
[X] plan tri2

Edit: Changed my vote. Also, what are we gonna be? I'm thinkong Eldrich or maybe Alien, are there aliens in YGGDRASIL? Maybe yes, maybe no. There are nore than 200+ races after all.
 
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[X] Plan - What could have been
-[X] Play as a Custom Character, the Master of another Guild.
--[X] You are the only one here.
-[X] The New World will be randomized.

I don't want to play in the known New World.
 
Character & Guild Generation
[AN]: Normally, I'd allow the vote to continue for more time, but the votes are an overwhelming 12-1-1-1 in favor of Plan "tri2." Therefore, I'd continue sooner than waste more time.

***​

SELECT WRITING STYLE:
[AN]: I am perfectly fine with any of these, and completely indifferent to any of them. That's why I'm giving you the choice. The default is "Second Person, Present Tense."

[] Use the Default.
[] Change.

-[] First Person, Present Tense: <'I look up at the sky.'>
Characteristics: Simple, direct, can help establish a better connection with the viewpoint character by means of understanding his thought process directly.

-[] First Person, Past Tense: <'I looked up at the sky.'>
Characteristics: Simple, direct, can help establish a better connection with the viewpoint character by means of understanding his thought process directly.

-[▽] Second Person, Present Tense: <'You look up at the sky.'>
Characteristics: Simple, direct, can help develop a better identity with the character by an indirect insinuation of the viewpoint character being the players.

-[] Second Person, Past Tense: <'You looked up at the sky.'>
Characteristics: Simple, direct, can help develop a better identity with the character by an indirect insinuation of the viewpoint character being the players.

-[] Third Person, Present Tense: <'Bhey-Ri looks up at the sky.'>
Characteristics: Good for more open storytelling and liberal use of descriptions outside what the protagonist can perceive. More in line with the "Epic" than "Drama" genre.

-[] Third Person, Past Tense: <'Bhey-Ri looked up at the sky.'>
Characteristics: Good for more open storytelling and liberal use of descriptions outside what the protagonist can perceive. More in line with the "Epic" than "Drama" genre.

***​

Looking at your character, you spend a moment to think back to the character creator that every player got to use only once at the beginning of the game. There were, though you haven't counted, dozens of sliders for all kinds of facial features and physical parameters, and a lot of choices to make. For a small fee, you could get an even more comprehensive access to the editor.

Of course, the editor was different depending on what kind of race you picked. YGGDRASIL has three main types of player races: Humanoid, Demihuman, and Heteromorphic. Humanoids are your run-of-the-mill humans, elves, and dwarves. Demihumans are slightly more untypical but follow that same vein: Orcs, Goblins, or Giants. And then, the Heteromorphic races, which vary from being Demihuman-like (Angels) to outright monstrous like (Slimes.)

Some players would be confused by the difference, or rather, the ostensible lack of thereof, between Demihumans and Heteromorphs. But there are, and many of them.

Demihumans and Heteromorphs have the ability to select Racial Levels in addition to their Class Levels, granting them boons, but Hetermorphs have a wider and more impressive pool to choose from. In addition, Hetermorphs get more perks from their Racial Traits, get three times the skill points that a Humanoid does, and often have race-related weaknesses.

Demihumans, on another hand, only get basic Racial Classes to choose from, and they draw considerably less benefits and penalties from them, but they also only receive twice the skill points.

Humanoids, on another hand, are the most 'stable' choice for a player. They receive the lowest amount of skill points from all the races, but their inability to choose Racial Levels sharpens them into selecting only Classes, which means they can eventually become more skilled and diverse than either of the other option. In addition to this, Humanoids had some mechanical and social advantages. For example, a Humanoid PKing another Humanoid would result in maluses being given to the killer.

This led to a heavy persecution of Heteromorphs, who were seen as fair game for the other races.

But enough videogame politics. Time to move on to today's matters.

CHARACTER GENERATION
Vote By Plan

Create the main character. All unspecified details will be determined by the QM.

[] Name. (Write-in.)
[] Nickname & Epithets. (Write-in.)
[] Gender. (Male or Female.)
[] Avatar's Gender. (Male, Female, Genderless or Hermaphrodite depending on Race.)
[] Race. (Humanoid, Demihuman, Heteromorphic.)
[] Racial Levels & Class Levels - distribute 100 Levels.
[] Karma: (Good, Evil, Quantity.)
[] Appearance (Picture or Write-in.)

Humanoid: Human, Elf, Dark Elf, Dwarf, Dark Dwarf, etc.
Demihuman: Orc, Ogre, Lizardman, Goblin, Giant, Centaur, Beastman, etc.
Heteromorphic: Slime, Vampire, Devil, Demon, Holy Angel, Fallen Angel, Dragonoid, Lich, Elder Lich, Skeleton, Mutated Antman, Eldritch Horror, etc.
Warrior-Oriented: Archer, Assassin, Berserk, Black Guard, Fencer, Fighter, Gunner, Holy Knight, Ki Master, Monk, Ninja, Paladin, Ranger, Rogue, Sword Master, Weapon Master, etc.
Magic-Oriented: Academic Wizard, Alchemist, Bard, Cleric, Disciple of Disaster, Druid, Elementalist, Hierophant, High Priest, High Wizard, Illusionist, Magician, Necromancer, Pharmacist, Wizard, etc.
Production-Oriented: Alchemist, Armor Smith, Blacksmith, Cook, Craftsman, Farmer, Item Smith, Sage, Weapon Smith, Tailor, Poison Maker, etc.
Commander-Oriented: Commander, Evangelist, General, Founder, Sergeant, etc.
Other: Beast Tamer, Maid, Martyr, Merchant, Prince of Darkness, Squire, Rider, Shapeshifter, Vampire Princess, etc.
Special: World Champion, World Disaster, World Guardian.
Common: Slave, Prince/Princess, Noble, Maid, High Noble, High Emperor, Emperor, Charisma, Actor/Actress, etc.
Name: Barry Johnson
Nickname & Epithets: Bhey-Ri Jhoansoan, Lord of the Flies
Gender: Male
Avatar's Gender: Genderless
Race: Heteromorphic
Racial Levels:
- Eldritch Entity (15)
- Eldritch Horror (15)
- Aberration (10)
- Dark Mass (5)
Class Levels:
- Stalker (15)
- Berserker (10)
- Cursed Caster (10)
- Necromancer (10)
- Master of Death (10)
Karma: -400: Great Evil
Appearance: An anthropomorphic bipedal creature, coated from head to toe in thick plates of onyx-black chitin. On its face is an asymmetric assembly of over two dozen small, glowing red eyes. Its mouth is a slimy cave, coated in a mass of outgrowths and appendages that can reach out at any moment to pull a target in closer, and also has hundreds of tiny, shredding razor-sharp teeth inside.

It has sharp bony claws on both hands, which have four fingers instead of the typical five. Its feet are almost lion-like. It has a multitude of asymmetric horns on its head and running down its back, as well as several black tentacles growing out of its sides and constantly moving about, searching for something which they can constrict themselves around.

As it steps by, it seems to leave a black goo on the ground and a dark gas in the air behind itself, both of which linger palpably for a minute or two before fading away. It has an inhuman roar.

GUILD GENERATION
Vote By Plan

Create the Guild. All unspecified details will be determined by the QM.

[] Guild Name. (Write-in.)
[] Player Numbers:
-[] Very Low. (2-10)
-[] Low. (11-29)
-[] Low Moderate. (30-49)
-[] Moderate. (50-69)
-[] High Moderate. (70-89)
-[] High. (90-109)
-[] Very High. (110+)
[] Guild Hall:
-[] The Great Tomb of Nazarick: An underground tomb, with each floor accessible through portals. (10 Floors, 2750 NPC Levels, Negative Energy Aura, Advanced Trap Systems, Undead Bonuses, Mob Spawners (Undead), Teleportation & Scrying Block, Administration System, Defense System, Mercenary System.)
-[] Fortress of Camelot: A grandiose castle on the edge of a vast plateau, with a tower leading to the top. (12 Floors, 3000 NPC Levels, NPC Resurrection System, Mob Spawners (Angels & Knights), Teleportation & Scrying Block, Administration System, Defense System, Mercenary System.)
-[] Hanging Gardens of Babylon: A floating fortress capable of moving at Mach 3, with a city within and on top. (7 Floors + Boss/Command Chamber, 2900 NPC Levels, Full Mobility, Fighter Airships, Mana Cannons, Mob Spawners (Flying & Dragonlike), Teleportation & Scrying Block, Administration System, Defense System, Mercenary System.)
-[] The Infinite Limbo of Ygrasmundhil: A land of floating islands and biomes, connected by twisting bridges and gates, varying from jungles to Hell-like landscapes. (25 Floors, 1-6 Islands per Floor; 3000 NPC Levels, Chaos Storm Aura, Mob Spawners (Magic Beasts & Flying), Teleportation & Scrying Block, Administration System, Defense System, Mercenary System.)
-[] Fourth-Dimensional Synagogue of Adramalech: A castle with no sense of "up" or "down" and abstract, twisting corridors that do not follow Euclidean laws of physics; upside-down stairs that actually work, and so on. (6 Floors, 3000 NPC Levels, Gravity Bubble Traps, Physics Trap System, Mob Spawners (Constructs & Ghosts), Teleportation & Scrying Block, Administration System, Defense System, Mercenary System.)
-[] Write-In. (Name & Short Appearance Description, then Describe Following in Order: # of Floors, # of NPC Levels, Extra Defensive Measures & Addons, Mob Spawners If Any & Type of Spawns. Note: Teleportation & Scrying Block, Administration System, Defense System and Mercenary System are all automatic for all Guild Halls. Their absence would be bizarre.)

WORLD ITEMS, GUILD ITEM, NPCs and OTHER details will be formulated after this part of the vote is over.

Voting Duration: 18-48 hours.
[AN]: Oh, and yes. You are allowed to make your own Racial Classes & Job Classes for this. The skills the characters get are dependent on their Class, so I'll base it on the name of the Class and what I think it does. If I can't grasp a certain Class or its concept, I'll ask the plan-maker who put it there.
 
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I think we should go for maybe a Mechanic creature. Not a humanoid one. Something like this:
 
I have been meaning to use this picture for a long time:



Sure, it looks sci-fi, but I want to use it.

If people don't want it, I guess I should get something else.
 
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