Undead: Ainz is a skeletal lich, and gains many benefits from being such (not needing to breathe, being immune to mind control, etc). However, this also increases his weakness to certain damage types (fire, light, holy, and bludgeoning).
Let's see. Death by strangulation is out. Death by bleeding, too. Can't crush the trachea, and no effects from poison, either. Probably won't drown, so the only thing left is...
Also if me and the decepticon fight I'm not 100% sure who would win, my sword probably cuts through the armoury one I'm almost certainly to nimble for them to easily hit in a ground battle. But if they get into the air then best I can do is jump at them.
Universe: Destiny
Powers:
Light: Zoe can use a cosmic force that defies causality referred to as the Light in the form of attacks using a one of three elements, Solar, Arc, and Void.
Triple Jump: The ability to alter momentum while jumping to jump again while in midair.
Gunslinger: As a Gunslinger, Zoe channels solar light to generate throwing knives, some of which can explode after hitting something, a grenade that tends to burn whatever is caught in the blast, and the Golden Gun, a flaming revolver that's good for three to six shots and made of Solar Light with enough power to disintegrate metal.
Arcstrider: Zoe channels Arc light to enhance her punches to shock whatever she is hitting, has access to skip grenades which break apart on impact to track the nearest target, with questionable consistency. Zoe can also create a staff made lightning that disintegrates whatever it's used on, and enhance her own speed.
Nightstalker: Drawing from the Void allows Zoe to turn invisible, generate smoke bombs, create a grenade that leaves a sphere of swirling void energy for about 5 seconds, and has access to the Gravity Bow, a bow created from Void light, and launches arrows that suppress the movement and abilities of anyone close to it, and makes them more susceptible to damage. Damage is shared across all who are tethered by the arrows, and explode upon death.
Items:
Ghost: An AI companion whose most important job is healing an resurrecting his Guardian if she dies. Ghost resurrection can be circumvented by either destroying the Ghost, which can be done with at least a decently powerful revolver, or using anything that drains a Guardians Light, or destroys the soul. A ghost can also be used to store items as data, store actual computer data, hack computers, and act was a flashlight.
Sealed Ahamkara's Grasp: Gauntlets made from the bones of a Wish Dragon, and plated in silver to stop any auditory hallucinations the bones might cause, mostly.
The Old Fashioned: A break action revolver that holds 9 bullets.
Song of Justice VI: A semi automatic rifle that holds 12 bullets.
Atalanta-D: And SMG with a capacity of 27 bullets.
Alone as a God: A sniper rifle holding 5 bulets.
Frostmire's Hex: An automatic scout rifle infused with arc energy and holds 16 rounds.
Sunshot: A hand cannon that fires shots of solar fire that explode on contact, and causes targets to explode on death. Explosive effect chains to others that get killed by the explosion. Can be used 8 times before having to reload.
Unification VII: An automatic shotgun, using void energy, that fires slugs, and holds 6 shells.
Whisper of the Worm: A sniper rifle that holds 3 rounds, and uses solar energy. The gun was given by and is influenced by the Worm God Xol, and the user may start hearing the whispers of the worm.
Tarantula: A linear fusion rifle that fires a single beam of void energy. Battery is a good for 6 shots.
Sleeper Simulant: A high powered linear fusion rifle that sits solar energy. Projectile over penetrate soft targets, and split into five separate beams on contact with a hard surface. Battery holds enough charge for three shots.
Personality: Zoe straddles the line between professionalism and not caring. She does focus on the objective, but isn't one to avoid joking around, and attempting to make banter with anyone she can actually talk to. She also has a weird sense of self preservation due to being a Guardian.
I'm interested in jumping in again.
Edit: I forgot I already had a sheet for Guardian way back in the thread I'm just going to treat this as an updated version.
That was what they were talking about? I assumed it was just a generic 'anti evil magic/creatures' effect that was being referred to (which wouldn't affect Fallen Down, as it's some sort of light-based attack and not evil magic).
That was what they were talking about? I assumed it was just a generic 'anti evil magic/creatures' effect that was being refereed to (which wouldn't affect Fallen Down, as it's some sort of light-based attack and not evil magic).
Lord Camelot won't falter as long as the user's heart doesn't falter. This is not hyperbole.
The Anti-Evil listing is from the profile; I assume it's particularly effective against evil in some way.
(That said, I explicitly don't start with it as I stated on my sheet.)
Lord Camelot won't falter as long as the user's heart doesn't falter. This is not hyperbole.
The Anti-Evil listing is from the profile; I assume it's particularly effective against evil in some way.
(That said, I explicitly don't start with it as I stated on my sheet.)
Fair enough; I was a bit thrown by the fact that it was responding to a quote specifically about Ainz being undead and didn't think to check who you were playing as.
Powers:
Superhuman Physical Ability - Self-explanatory. She can run and react faster, jump higher and withstand greater impacts, and hit much harder. She can't run at mach speeds, but she can react to things that happen at them. As for endurance, it takes a heavy beating to beat her in battle, and even more of one to properly kill her. Although, if someone's smart about it and doesn't let her get away, then that shouldn't be a problem. She's very strong physically, taking down creatures about the size of a big ship with a few hits.
Therion Physiology - Her left arm can turn into a large, demonic red arm that upon a killing blow can absorb the souls of the people attacked, and also absorbs all of the "malice" in the air and from the things attacked. It's sort of like an adrenaline rush++, in that the "malice" gathered helps keep her energized, but above that, it also rapidly recovers her body from damages, although it does itself require energy to maintain, only being kept up for five minutes straight on a good day (and even then only on a first usage), and if she's knocked to a point where she would be knocked out, instead, the arm will simply deactivate (although depending on the amount of pressure in. Although, as the arm itself restores a large amount of energy in particular when it's activated, it can be difficult getting her down, as it may activate and deactivate up to 4 times in battle on a good day. It does take a bit to get back up to snuff after it has deactivated, a minute or so, so that area of time is a safe bet.
Addendum: her abilities as a therion allow her to very quickly recover from all sorts of injuries, perhaps the most lethal taking a couple days. Major injuries will heal within 6 hours. Minor injuries heal very quickly, within a few minutes under pressure and half a minute not under pressure.
Daemon Physiology - She constantly generates her own "malice" and also can't taste anything except blood. Probably has to do with some of the endurance stuff listed earlier.
Personality: Used to be very personable and empathetic, she still has some of that, but after taking up her quest for revenge, those traits became dulled. She realizes that she's very selfish in her quest, and recognizes the faults in seeking out vengeance, but she's willing to take it on until the end. She still has a conscience, and perhaps without such a purpose pushing her to do anything and everything for it, and with things to lose, it will be able to recover somewhat.
It's undeniable that she has done many, many deplorable things, that will probably never stop haunting her, even if her actions did eventually lead to some good, but it does no good to simply run away, by either ending herself or by avoiding the problem altogether. Especially when the option of returning to her friends is in front of her, and the duty of making sure her job is done taunts her.