I'm poking this thread for interest checks. It looks like we've lost a few people, but I expected that. Anyone who's still interested, please let me know.
Plan is to keep the players that were in, but if they don't respond in a couple of days I'm going to put them in stasis and let others in.
Or I might just make a new stream. When I first made this thread I had a couple of fellow storytellers and we bounced a bunch of good ideas around, only some of which made it into the plan.
Just a reminder to anyone who wants to make a new character or alter their existing one. If you can body the Artoria with the giant flotation devices then tone it down. A lot.
Oh huh, I got an alert.
Did not expect that today. Part of me wants to go see what was happening, but another part tells me that it was almost two years ago, and I really do not want to see my writing from that time.
Anyways, debating on whether to play as Kid Gil purely for the sake of having an easier time finding and killing Giles' Master before he summons him or F!Grima/"Robin" from FE:A/FE:H
Ah man, it's been so long since we had an Oath Sign game, I'm pretty excited regardless if I get in or not!
Wait hold on, before I make my charaxter is telekinetic force manipulation allowed or is that too powerful to have even with the restrictions I'm planning on putting on his powers? Because I heard that a person with enough control of it could do some major damage.
Wait hold on, before I make my charaxter is telekinetic force manipulation allowed or is that too powerful to have even with the restrictions I'm planning on putting on his powers? Because I heard that a person with enough control of it could do some major damage.
Just having telekinesis is not overpowered, depending on what you can do with it, it might be too strong. But again, dependent on what you can do with it.
I'm poking this thread for interest checks. It looks like we've lost a few people, but I expected that. Anyone who's still interested, please let me know.
Well telekinetic force is more powerful than average telekinesis, but while it's much more powerful it's also much more limited on wat it can do, but again it makes up for it with power. It's also one of the three powers I plan on my OC to have.
Gonna try an and approach this in a fun way. Just what will get multiple different servant to try and stab me~
Simple solution is to go with someone that can easily be mistaken for a servant. That's one stabbing
The second is to be someone who will absolutely stick his/her nose into their affairs and point out their faults. That's a second stabbing.
And Third having enough ability to directly meddle with the proceedings of the grail war over all. That's a TRIPLE STABBING.
So I'm thinking a wise ruler type... Probably gonna go with Toyosatomimi no Miko (Prince Shotoku) from touhou. Mix of being a very popular figure of history and gender bended on top of that. She got the right mix of arrogance and wisdom to be the perfect kind of annoying to all servants by dropping hard truths. But will probably over do it and set off those deep emotional triggers a lot of heroes have. Usually she would be super relaxed but I imagine a situation like this would make her do some terrible mistakes.
Anyways I will have it out sometime tomorrow. Well its either that or a young Eclipse Solar and I imagine that a big no off the bat.
Picture: I don't have one, so instead I'll give you a description, Lucas is a 5'11" American with black hair and brown eyes, he's normally seen wearing black pants and an orange long sleeve shirt. There's nothing that stands out about him. Except his powers.
Universe: Marvel
Powers: He has 3 one is regular telekinesis, with all the wide range of uses it entails, energy manipulation which is exactly what it sounds like, his third and most powerful power is telekinetic force in which he forgoes finesse and instead attacks/defends using pure telekinetic power.
Personality: Lucas is a person who is kind, curious, and humble, well he's humble of the fact that he's a mutant which if you asked him why he'll answer with "I was given this power, i did nothing to earn it and therefore nothing to be proud about." he however is proud about humanity, and hard work, and intelligence.
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Well that's my character, if I need to change anything or supply a more detailed description of anything just let me know.
Backstory: Born and raised in the stringent environment of An-Teng, Faithful Orchid had a somewhat troubled life due mainly to her albinism, an unfortunate natural condition that aligned with the superstitious Tengese's ideas of the marks of their goddess of disease, death, and chaos, the Pale Mistress.
Shunned despite her attempts to be a model child and doing all her family asked her to, Faithful Orchid eventually became fed up and ran away from home. Living without a family is a very difficult prospect in An-Teng, and so she turned to thievery and banditry to survive. Finding she had a talent for murder, she became a successful bandit and managed to gather a gang of thugs under her.
Then the Prince of the High Lands rallied his forces and went bandit hunting, which he does regularly. Faithful Orchid's new 'family' was slaughtered, and she could do nothing to stop it. She got fatally wounded in the attempt.
Sitting on a battlefield dying, she cursed her fate and the gods that laid it upon her. Then she met Istrazak, a Blood Ape- a demon, something Tengese shun and loathe - who showed genuine sympathy to her. It tore apart the Prince's soldiers nearby, picked her up like a child, and moved away from the battlefield, where it made her an offer.
She accepted, and became one of the Infernal Exalted.
Personality and Life Philosophy: Faithful Orchid deserves her name, as to those who she deems friend and confidant, she is a staunch ally and loyal defender, but the opposite also holds true. Those she dislikes, and those who shun her find her wrath and tendency for violence to be equally sincere. She has sympathy for the lost, forgotten and broken, and tries to adopt those who were abandoned or orphaned into her ragtag family. She is not terribly bright, and combined with her newfound self-confidence has a tendency to make bad decisions.
Abilities:
Physical Parameters: Faithful Orchid is abnormally strong, able to consistently lift 450 pounds, or, in short bursts as many as 800. She can sprint 10 meters a second, leap 30 feet straight up or 60 feet horizontally, perform taxing physical labor for at least 10 hours before tiring, and her body is naturally hard enough to turn away weak sword strokes. Incidentally, Faithful Orchid possesses four arms.
Exalted Physiology: Faithful Orchid heals from injury approximately fourteen times as fast as a regular human, is extremely resistant to mundane disease, and mildly resistant to mundane poison. The Exalted are particularly hardy, and Faithful Orchid can stem bloodloss simply by willing her wounds to close, as well as being assured of total recovery from all but the most grievous or supernaturally inflicted wounds- her arm might be smashed to pulp under falling rubble, but it will right itself with time. Only complete amputation or something akin to a curse that prevents recovery can permanently injure her.
Superlative Fighter: Faithful Orchid exists at the peak of human skill in the field of 'hitting people with sharp and or blunt objects' and is only slightly less able in the use of bows or slings. The Exalted also possess the ability to enhance their skill at mundane tasks through expenditure of Essence, such that Faithful Orchid may even match a being beyond mortals, at least for a time.
Anima Power: Each Caste of Infernal Exalted has an innate ability that activates when they use large amounts of Essence. Faithful Orchid is a Slayer, and so when the light of her soul burns high, her form twists and shifts in horrific ways. Her face becomes a fanged snarl, her hands drip with blood, and she seems to grow and loom over her unfortunate victims. Those who see this nightmare visage are subjected to unnatural terror, and as a result they have trouble attempting to strike the source of their fear, and blind panic makes it harder to coordinate and plan with allies. Similarly, as the source of existential terror, Faithful Orchid becomes unable to feel fear while her Anima power is active.
Unwoven Coadjutor: Infernals are not often alone with their thoughts, as the demon that bore their tainted Exaltation to them merges with their mind and remains as friend, mentor, and chain to the will of the Yozis. Faithful Orchid has a Blood Ape named Istrazak sharing space in her mind, and so can talk with him in her thoughts.
Past Life Memories: At the core of an Infernal Exaltation is a Solar Exaltation, captured by the Yozi for use in their mad attempts to slip free of their eternal prison beyond the world. The spark of divinity is known to carry the memories and impressions of its previous host to its next, and so the God Lytek typically cleans away undesirable or unflattering memories before the shard is allowed to find a new hero to Exalt.
This is not the case for Infernal Exaltations, which are left uncleaned when they are let out to find a new champion of the Yozi. As a result, it is not uncommon for Infernals to not only receive flashes of insight, or remember facts and locations they never learned or been to, but to actually fully lose themselves in the lingering persona of their Exaltation's previous holder. Faithful Orchid can draw upon the memories of her past life in order to aid her perform various tasks, but this carries the risk that the memories will subsume her temporarily, leaving a shade of a dead man to puppet her flesh for anywhere from minutes to hours.
Outside Fate: At the conclusion of the Incarnate Rebellion, when the Gods cast off the yoke of servitude to their Primordial creators, the survivors of the Once-Rulers of Creation were maimed and imprisoned within the belly of their king, then cast out an eternity away from Creation, separated by the infinite wastes of the Primordial Cecelyne. Away from their Creation and its Loom of Fate, which forecasts the destiny of mortal men, the embittered Yozi were not particularly effected by lack of the Loom- they had created it themselves after all, in mimicry of how their own Mythos set the course for the fate of their servants and lesser souls. They are thus, completely divorced from normal 'destiny' and 'fate', and unaffected by it. As one of their chosen champions, who has supped from their power, Faithful Orchid shares this attribute. Existing Outside Fate, she cannot be the subject of divination based on such, and any attempt to forecast a future that includes her simply cannot account for any actions she might take. Even something like a fate-altering curse would have to first find some way to bridge this disconnection, though it may very well be possible.
Charms: The powers of the Exalted are referred to as "Charms", Faithful Orchid knows twelve of them, and will likely only learn more as a result of completing her Objective.
-By Pain Reforged: By use of this Charm, Faithful Orchid dulls her sense of pain enough that light wounds such as bruising and sprains become unnoticeable and cannot hinder her in any way.
-By Rage Recast: Faithful Orchid's Infernal power now twists her body in more concrete ways. When her anima flares enough that her anima power activates, Faithful Orchid gains one or two physical mutations (that she can choose to keep or discard once her anima dies down) from this list: Growing to 10ft tall and gaining appropriate strength (while becoming less agile), growing claws on her hands, her skin turning into red demon hide that can withstand small caliber bullets, or her muscles bulging grotesquely and becoming much better at damaging things by hand.
-Scar-Writ Saga Shield: This passively raises Faithful Orchid's physical toughness to the level previously stated.
-Pathetic Distraction Rebuke: Allows Faithful Orchid to ignore any circumstance that would make it harder to accurately parry an attack with her weapons or her hands. Further, the more injured she is, the better she gets at parrying attacks, until a certain threshold whereby By Pain Reforged no longer applies.
-Countless Cities Clotting: This Charm increases the rate of Faithful Orchid's natural recovery to the amount listed (from four times a normal human) at the cost of horrific scarring of brass or basalt that fades in the time it would have taken her to heal naturally.
-Palate Without Limit: Massively increases the sensitivity of Faithful Orchid's sense of taste, allowing her to perform impossible feats like identifying someone's age, weight, or even eye colour by tasting sweat that belonged to that person, and less massively increases her sense of smell to merely dog-like levels. It also renders her immune to bad smells or tastes.
-Weight-Exaggerating Ego Density: Allows Faithful Orchid to increase her weight by 3x, making it extremely hard for others to forcibly move her and aiding her in holding down people, while not effecting her own ability to run or jump. It also increases her lifting strength to about 1100 pounds.
-Push-to-Shove Reply: Faithful Orchid can use this Charm to ignore any attempt to knock her down or send her flying away, and then redirect that force into anyone withing 18 feet of her. The redirected force does not itself cause any harm, but the target's landing follows the normal laws of physics.
-Foe-Hurling Gore Strike: By use of this Charm, Faithful Orchid's strength is exaggerated when it comes to knocking her targets away, generally sending them flying yards away with a solid strike.
-Whorehouse-Flinging Muscle: This Charm allows Faithful Orchid to wield or throw any object she has the strength to lift as easily as she could a broadsword.
-Remote Satisfaction Demand: Allows Faithful Orchid to call any object she owns that she could lift with a hand and is within 9 feet to her.
-Erymanthoi Flesh Extravagance: The bond between Infernal and Coadjutor has reached the point where Faithful Orchid has taken on certain characteristics of her demonic companion. Namely, she can climb and swing through vines and trees at nearly twice her normal speed.
Equipment:
-A patchwork shirt of iron chain that she has cut and grafted together to fit her extra arms.
-A knife, a one-handed sword, and a two-handed iron club.
-A simple sling and pouch of rock bullets.
I'm poking this thread for interest checks. It looks like we've lost a few people, but I expected that. Anyone who's still interested, please let me know.
More likely to create a new one if I decide to change things. It's not really possible to make a Dresden Files Naagloshi less than completely evil and still have it be a Naagloshi.
Will I change, though? Mmm... have to think on that for a bit.