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Stage Three
could it be something
that the whole world believes true
which is illusion
What does a settlement of humans look like, in a place like this? Would it be something like the Arrancar communes you saw with your spider friend, away from Las Noches? It's a strange idea to you, one that you're drawn to examine.
You cast your gaze up at the sky, at the changing position of the sun, so different from the endless stasis you're more accustomed to. It's still early in the afternoon, so you can spare a few hours and still reach the Netherworld before nightfall. Does that matter? What hours does Lady Yuyuko keep?
You wave the thought off. The exact timing of the meeting isn't critical, at this point, and it's likely more important to be well rested, so you're prepared to deal with other disruptions, and so you aren't falling asleep on your feet when you finally secure an audience. So you'll try to relax a bit, play tourist, and maybe learn something useful.
You approach the outer gate at a leisurely walking pace, carefully observing the situation around you. The village proper is surrounded by a wall, and while you can sense the flow of energies warding off incursion spread throughout the barrier, they're relatively low in power - your Cero could punch through easily enough with a bit of effort. The gates themselves are wide open, and a steady stream of people flows in and out, carrying all kinds of merchandise and produce. This is no impregnable fortress.
The considering gazes as you draw closer make it clear that humans here do have some spiritual power of their own, but on average, you can that it's limited in scope to around that of a base hollows. Interspersed throughout the gate crowd are a few points of other, non-human energies, but even the strongest of these is on the weaker side for a Numero.
The flow of traffic through the villages walls shifts, clearing some space as you pass through, but it's hardly the terrified deference that the unassigned Arrancar now show you. You nod at what looks to be the gatekeeper, he hesitantly nods back, and you're in. Is the threat of retribution really enough to keep the various youkai here in line, all on its own? You doubt it - no matter how powerful the peacekeepers, they can't be everywhere at once.
It's eclectic, to say the least. The fashion is a blend of traditional Japanese and European, but even that is interspersed with more modern takes on casual and buisness clothing. The architecture, too, is a mishmash of too many different styles for you to name, Hindu pagodas just across the street from French-style cafes. You can't think of a place more different from the enormous uniform emptiness of Las Noches.
You're still being observed, you note, and after a moment's thought, you enter the cafe. The free eclair sample is actually quite decent, though you think they overdid the icing sugar a touch. By the time you emerge, having thanked the cashier, most of the lingering gazes have moved on.
You slowly drift down the street, passing several fruit stands, a carpenter, and a notary, before you zero in on another shop of interest - a haberdashers. You can feel some minor magic woven into some of the items on the front display, simple beginners tricks to ward off the wet and cold, and you enter the shop.
The store is well organized, and the displays put together with a good eye for aesthetics - you wouldn't be surprised if they did brisk buisness. The shopkeeper keeps a close eye on you from the moment you step in, the flavor of his slightly above average energy in evidence throughout the work in the store. You examine the felt lining of a beret, then bring it up to the front desk.
When you re-emerge half an hour later, you're holding a chic chapeau that you think Cirucci will love, and the owner is still scribbling some notes from your primer on basic La Marana principles. His approach was very different from the one Alphonse taught you, but you can see how it provides an interesting alternative angle to take for certain goals. You feel refreshed.
You still have an hour or so to spare, and you put it to use investigating. What keeps this place functioning, when presences like Seiga's lurk outside the walls? Some distant authority wouldn't suffice, so is there a local group that defends the village?
You cast your senses out, and move towards the strongest concentrations of energy you can sense. It's difficult to orient yourself, at first, the swirling masses of people and varied and unfamiliar types of energy reducing your ability to pick out distinct individual signatures.
You steer clear of a schoolhouse that has a burning ember within it, heavy from the weight of history. You don't want to push the boundaries of the current wary acceptance you've been granted. Passing through sidestreets, you briefly approach a bookstore, but as you get closer it becomes clear that the power in the place is entirely due to a cluster of enchanted items.
Still, you've becomed more attuned to the energies of the village over the course of your wandering. You close your eyes, and concentrate.
It's deceptively mild, belonging to someone who does not flaunt their sheer strength. Yet, beneath the misleading first impression, this is a power outstripping your own, on the level of the Privaron... and even then, there remains yet more of their stength, drenched in chaos and illusions, now locked and kept hidden away. Might to match the lower Espada, left unusued, tied to a deeply meticulous and precise nature. Control. Control in both word and deed is their most prized virtue, mastery of the self leading to the mastery of the external.
You follow the trail into the heart of the village, as the buildings get taller, more ostentatious. What authority does this person hold, what role does a non-human play in keeping this town functioning? You round the corner, and see a crowd of children raptly watching a puppet performance in the center of town square.
It's stunningly done, the motions so seamless and natural that without your senses showing you the hidden strings, you'd swear that the dolls were alive. You take a seat at the edge of the square, the hatbox on your lap as you simply watch the spectacle. An impossibly intricate dance of motion occurs every instant, dozens of scale model characters playing their part simultaneously, all under the control of a
single figure.
It's a story of fall from grace, an angel's failed rebellion against the god that she loved, and how the lengths she went to for the sake of reclaiming that love only pushed him further and further away. A sad story, but one that ends on a surprisingly hopeful note, with the possibility of redemption offered even to those who had fallen furthest.
As the puppeteer bows, and her dolls bow with her, you applaud. The croud lingers for a minute, parents gathering offspring, a few more looks thrown your way, more curious then concerned. As the puppeteer begins packing her materials and props into the bags behind her, the dolls move to assist, fluttering up to refurl the banner proclaiming this to be a "Alice Margratroid Performance".
You approach her more directly. She's extraordinarily talented, and you're privileged to have witnessed her work.
She turns to you with a smile. "Alice Margratroid. I'm pleased to see our newest arrival has a taste for the arts." Behind her, the dolls keep packing up the set. "There's been talk all throughout town about you, but you've blended in very well. You shouldn't have any issues getting accustomed to Gensokyo if you keep this up."
You thank her for the compliment. You've been trying not to disturb the peace of this place, while you observe. But you're curious - what role does someone of her power play in this village?
She blinks. "Oh, I'm not associated with the village directly, I just put on my shows here. I've assisted them once or twice when trouble crops up, but I usually stay well away from that sort of buisness."
So she... just comes here to do charity plays? You understand the thrill and pride that comes with performing for an audience, having done it yourself, and you suppose there's no reason that even the more mighty couldn't feel the same. This is presumably part of the reason Zommari has his sermons. But even Zommari has his own grand hall, and the base hollows must come to him, their superior, to hear his words. This woman has power, but she seems satisfied with a role closer to that of the dancers of the Salar de Luna.
She's... invested, you realize. She cares about the continued wellbeing of this community, without desiring to rule over it. What will it take, for Hollows to do the same - to work together for the sake a better future, without the drive to dominate and rule tearing it down from within? Is it even possible, or has the emptiness in all your hearts gnawed away at that possibility?
Heavy thoughts, and she seems to have picked up on some of them. "For me, this is a way of pushing my own skills forward, of refining my own abilities while doing something worthwhile with my time. There's a different sort of power in the perfection of the simplest things, I've found."
You nod in agreement. Having learned to control yourself, having pushed yourself to master simple matters of presentation under your lover's guidance, it didn't make you any more powerful in absolute terms, and yet... the surety, the confidence in yourself that came with it, has propelled you to further and further heights nonetheless.
Her eyes flash with emerald light for a moment, and she looks at you with a discerning eye. "Hmm. You tailored that outfit yourself? You've dedicated yourself to your work to an admirable degree." She blinks. "What world are you from, precisely?"
You take a step backwards. She could sense that you aren't native to this realm?
She waves off your worries. "It's nothing to be concerned about - I've simply had experience with other planes of existence and noticed the signs. Still, what brought you here?"
Yukari. You were adrift in the space between worlds, and she picked you up and put you here. You're planning on petitioning her to return you to your home - your lover is waiting for you.
Alice's smile has entirely vanished, as her expression twists into a grimace. "Then you likely owe her your life, and certainly owe her your sanity. Your power isn't sufficient to withstand that place for long." Her boot taps at the ground in agitation. "How practiced are you at spellcards? Yukari might challenge you to a duel for your return, and if she doesn't, she'll send one of her minions to test you."
Your eyes widen, as you recall the overwhelming presence and pressure from the figure within the border between spaces. You can't fight something like that!
"Of course you can. One of Yukari's primary aims when
designing the system here was something that let even the spiritually weak challenge the very strongest beings here, herself included." She glances at a wristwatch, then looks up at you, considering. "If you assist me with the puppet costumes for my next performance, I'll help you adjust your energy releases to the ruleset here."
< > Accept the offer.
Alice is an experienced long time resident of Gensokyo - with her assistance, you can refine your already well practiced skills with projectiles into a barrage that carries the inherent expression key to winning a true, fully formal Spellcard Duel. This is also a chance to gather more information on both Yuyuko and Yukari.
< > Politely refuse.
Spending several hours assisting Alice with her costumes and practicing your energy release will probably use up the rest of the day, and you're confident enough with your skills at dodging and launching Bala that you think you can do this without the help. Pushing through to the Netherworld today is more important - you need to reunite with Cirucci as quickly as you can.