Natural Born Soviet Airwoman - Airplanes vs Aliens

Character Sheet
Kilesso Kristina Vsevolodovna
(Kilesso is her surname, Kristina is her first name, and her friends call her Tina.)
Pilot for the VVS

Hard​
Calm​
Keen​
Daring​
-2​
0​
+3​
+1​
Institutional Move

Positive Heroism: Ongoing while a Soviet pilot operates under 3000 meters, they ignore 1 Injury Penalty and up to 2 G-force penalty. This is for the purposes of rolls only.

Mastery - Slipstream
- Tables have Turned: In Dogfight! you can use Keen to turn the tables on your attacker, and Daring to go on the offensive. When you Draw a Bead, you can opt to take G-force equal to Speed factor rather than a Hard Move.

I-16 Type 13


Modifications
- Gun Harmonics (and electric firing triggers)
- Upgrade to x2 Heavy Machine Guns, x2 Machine Guns
 
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and the squat canard pushers with their menacing cannons
Is that the Brit T2?
You were shown the stats for the new all-steel monoplane fighter, the SuG-2
@FrangibleCover to the workshop!
My design is slow, heavy, and under-armored, but has two 20mm cannon, two MMG forward, one MG for the gunner, and can sling 20 Mass (That's 500kg for those of you keeping track at home) of bombs and/or rockets
The other new arrival was the German pilot, whose tandem-winged racing plane in brown and white screeched onto the airfield with an earsplitting roar and a small man pulled himself from the cramped cockpit with a grin on his face. He came over to greet the assembled pilots in great cheer, gesticulating animatedly, and you were excited as you realized you knew who he was!
Germany is still on their T1? Upgrade quicklike! (Mainly because I want to see Hugo Junkers Show These Young Whippersnappers How Things Are Done. Pilots will not hide in METAL BAWKSES! Currently design only has 6 MMGs with ammo for days, but swapping them out for something with more oomph is doable. Like say, six .50cal)

[X] Scissors Snip: When you evade, give Advantage Forward to whoever comes to deal with your opponent, if they do so promptly.
 
The Germans are behind replacing their fighters because they didn't have a next-gen fighter in the pipe.
 
Just you wait, once Jack Northrop, Boris Cheranovsky, and the Horten Brothers idk uhh Alexander Lippisch maybe figure out how to build a flying wing that doesn't roll over like a dead goldfish at the slightest provocation, it's over for you fuselage havers.
 
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It might be somewhat more difficult in this reality reality, as the Horton brothers suffered a tragic stairs-related incident owing to the pair of them being ardent nazi fucks IRL.
 
Odd, I thought they were one of the few that weren't, or at least were like Willy Messerschmitt in that they were only 'members' (and I'm not even sure Willy was) to keep the Nazi Party (read: Milch) from screwing them out of R&D money and contracts.

On the other hand, Heinkel absolutely fell down some stairs, which means maybe Germany will get someone sensible in charge of designing bombers in this timeline.
 
[X] Scissors Snip: When you evade, give Advantage Forward to whoever comes to deal with your opponent, if they do so promptly.
 
[X] Scissors Snip: When you evade, give Advantage Forward to whoever comes to deal with your opponent, if they do so promptly.

[ ] Cait has to deal with a "persistant" admirer when the Squadron goes out drinking. The girls get possessive of her to ridiculous effect.
[ ] Tina drags Cait out exploring with her. What they find is absurd, but weirdly compelling.
 
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Odd, I thought they were one of the few that weren't, or at least were like Willy Messerschmitt in that they were only 'members' (and I'm not even sure Willy was) to keep the Nazi Party (read: Milch) from screwing them out of R&D money and contracts.

On the other hand, Heinkel absolutely fell down some stairs, which means maybe Germany will get someone sensible in charge of designing bombers in this timeline.
They joined the Hitler Youth in 1933, before it was mandatory, they volunteered for the Luftwaffe, which was the most Nazified branch of service, and they managed to get significant funding in the cut-throat environment of Nazi Social-Darwinist aircraft funding without ever actually producing a useful aircraft. It's theoretically possible that all of this was just lip service to get to fly planes but at some point your actions matter more than your beliefs and the Hortens are way past that line.
 
[ ] How is the American mainland doing in the war? New York? Chicago? Houston? San Fran?
 
[X] Scissors Snip: When you evade, give Advantage Forward to whoever comes to deal with your opponent, if they do so promptly.

[] Kris wanders the streets of Paris, taking pictures, somehow winds up dragged into a Parisan cafe debating Marxism.

[] Each of the newcomers start whispering about what they think the American is going to be like.
 
[] Tina challenges Victor to a race between the Sacre-Coeur and the Eiffeltower, hoping to win by cutting the turn really close.
 
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3-13: Realism
The day before the briefing for your first mission, after group training on radio protocol and information on one another's planes, the squadron was given a pass into Paris with only the vague orders that they should stick together and make sure everyone made it back to base the next morning. Many of the pilots, yourself included, had a romantic image of Paris but had never been: Cait had flown there before the war in a civilian aircraft with her family and My had studied there, but everyone else was seeing the city for the first time.

It... was less than the image you had in your head, and you weren't sure if that was merely the disappointment that came with mundane reality, or the fact that just about every street had a building scooped out of it by a bomb.

The group decided to split into two groups, who Shao Tu affectionately termed the Nerds and the Cool Kids. You were, of course, a cool kid, and you joined your half of the squadron to head for a theater which apparently did horror, a genre you didn't know could be done on a stage. The nerds were off to some stuffy art museum or something, Cait was really excited about it. Apparently there was less to see than usual because all the paintings and stuff were in a reinforced basement now, but you could navigate the sandbags and still look at some famous art if you were patient.

You were not patient, so off you went to the theater. In the two hour run, there would apparently be six plays, alternating comedy and horror. Started with a pretty mundane comedy about an affair, then there was a delightfully fucked up short about a serial killer with gallons of fake blood on stage, then a weird comedy about... some domestic French shit you didn't understand despite the translator's best attempts, then a horror about a person being dissected alive in a morgue, then what you thought was another comedy about a watch salesman that actually turned into a horrifying murder investigation halfway through and was incredibly graphic and disturbing. The sheer whiplash of it was incredible.

The only person in the group who didn't seem affected was My, who'd come on the grounds that she'd seen the art museum pre-war. She stared dispassionately at the stage like she was reading the production target section of the newspaper or something. At first you told yourself you were just glancing over a lot because that was weird and she was weird, but after a moment you realized you were glancing because she was really pretty. You hadn't noticed before, but she really was!

And for the first time ever, you felt a little weird about that. It wasn't just ooh pretty girl, it brought back up the messy feelings you had about Jessie and how that ended. You frowned and did your best to put it out of your mind and enjoy the rest of the show.

The show ended, the group stumbled out, readjusting to the light of a late summer afternoon, and you checked your watch.

"Time for the meet-up?" You asked.

"I think we still have about an hour. We aren't that far away." My said. Glancing around, you started noticing the shops around you, as did everyone else, and pretty soon the group had broken apart for shopping. You naturally wandered to the nearest store selling dresses, and even though they were clearly simplified wartime designs made to save fabric you found yourself staring, unsure if it was longing or judgement.

Capitalist fashion was ostentatious and dull. They lacked the colour and charm of the dresses you were used to, and the jewelry was often expensive for no purpose. Why buy a diamond when a glass gem looks just as good? Why silver when pewter shines nearly as bright? It was wasteful and conspicuous, and the idea they had of refined taste was pure classist nonsense.

But dang if that dress wasn't pretty. It was sleeveless, off-white, with little stitched butterfly patterns running down it, and it paired with a set of jewelry in the window, an elaborate necklace, a pair of bracelets, and delicate heels that might as well be made of glass. You looked at the price that had likely kept it behind the window (or rather, the mesh which was replacing a window long-broken) and as you did the conversion it looked like it was inside your reach.

You could look like a princess in that, and the transgressive thrill of the idea raced through your mind.

"It doesn't suit you."

You glanced over and there was My, looking at the same dress, her lips pursed. She pointed a finger at her own hair and waved it around, then shrugged. "Your hair is bright and saturated, it won't work in contrast with the dress. You need a darker colour that will tie things together. Maybe that one?"

She indicated to a dress inside the window, a sort of muted teal colour with subtle gold lines. It came with a shawl and was, when you stepped around to take a closer look, the back was scooped out almost entirely. It was much more your speed, now that you weren't entranced by the opulence of the other one. You could wear this one back home and look daring, but not counter-revolutionary, and the brassy accessories matched your hair.

You indicated to the shop owner, and through the careful one-sided dance of language, got it billed to you back at base. Your measurements were taken so adjustments could be made, and you were assured it would be shipped to you. You... maybe took the chance to buy some accompanying undergarments of appropriate fanciness for the new dress as well.

When you stepped out of the booth, My was at the counter, and it looked like she was buying the beige dress.

"Did you tell me not to get that one because you wanted it?" You asked, staring at her a little disbelievingly. She shrugged.

"My advice was sound. So what if I had an ulterior motive?" She thanked the shopkeep in natural-sounding French and you followed her outside, in a bit of a daze.

"You seem to know your way around this stuff." You asked, feeling a little stupid even as the words left your mouth.

"I was here for two and a half years before the war. I was at the University of Paris, studying law." She said, shrugging.

"Part of decolonization, I presume." You asked uncertainly. She nodded.

"While there are still continuity of institutions, somebody will need to be able to understand them." She explained. "It's important for stability."

"Aren't you worried that all the same awful things will carry over, though?" You asked. There was nothing left of the Czar's old government after the various revolutions were over, and that was a good thing according to every teacher you'd ever had.

"Yes. That's why I studied here." She said. "But when the war came..."

"You couldn't just sit and watch, huh." You guessed.

"Well, that, and the cynical calculus that being a war veteran would likely aid my chances in a future political career." She said smoothly.

You laughed.

"Wow, that's... I don't even know what to call that." You said.

"Realistic." My said flatly.

---

You met back up with the rest of the pilots at a restaurant which was somehow still in operation despite the top floors of the building it was located in being missing, like something had come through and shaved them off with a huge saw. The team was rapidly becoming fast friends, and the conversation and good cheer was infectious around the table. The wine helped, and given your mission would be an evening one the next day, bottles were disappearing at a feverish rate. Cait, as she usually did when things got loud, kept mostly to herself, and you tried your best to keep an eye on her while participating, though you did manage to get a chance to catch up.

"How was the play?" She asked, and you explained about the different plays and their murderous twists. Just describing it made her shiver.

"... and oh my god, so much fake blood. I don't know how the actors kept their footing, to be honest."

"I'm glad I didn't go." Cait said, looking a little green. Cait had shot down twenty-two planes at last count, but fake blood on a stage was a bridge too far, apparently.

"How was the art gallery?" You asked.

"It was amazing! Obviously the lighting wasn't great but I saw so many amazing things... The sculpture is incredible, and the paintings! Oh my god, they're wonderful!"

"Yeah? What'd you see?" You asked, fully aware you knew nothing at all about art history and wouldn't recognize a single one.

"There's all these old religious pieces which are just incredibly beautiful, and we got to see some landscapes they were putting away... ooh! And they had a big display for like, patriotic pieces to inspire people? Hehe, you would like Liberty Leading the People."

"Yeah, it sounds pretty in-line with my politics." You said, and Cait laughed, more than you'd ever seen her. My, who'd wandered nearby with a wine glass in hand, cracked the first smile you'd seen from her.

"Yes, that's exactly why. Oh, and, and, they let us into one of the big rooms they were storing stuff, because, you know... special squadron and all, and they had the Mona Lisa. I saw it!"

"What's the Mona Lisa?" You asked.

"... what?" My interjected, powerful disbelief in her voice.

"I don't know how you don't know what it is." Cait said, in between the giggles still infecting her.

"Sorry, I didn't really study art?" You said.

"Everyone knows what the Mona Lisa is!" My nearly yelled, then she turned to address the crew. "Sandro, do you know what the Mona Lisa is?"

"You mean the painting by Da Vinci?" He responded.

"We talking about the portrait of a woman with a mysterious smile that has captivated centuries of onlookers?" Kalu asked, looking slightly confused.

"Didn't that get stolen a few times?" Tu added.

"Yeah, it's actually really small, so it's not that surprising." Victor said.

"See, everyone knows!" My finished, looking at you with something between frustration and disbelief. Cait, meanwhile, was still laughing, having doubled over in her chair.

"I... sorry?"

---

You woke up the next morning considerably hungover, though blessedly you had a constitution such that it didn't much slow you down. You blinked the light from your eyes and stared up at the unfamiliar ceiling, unsure where you were or how you got there.

"Oh. You're awake."

You glanced over to see My at the door, staring at you with a bit of a frown. Memories from last night came flooding back.

"Hey. What time is it?"

"We're due back at base in an hour." She replied curtly, throwing your uniform onto the bed. You started getting dressed, feeling a little awkward.

"Are we gonna talk about this?" You asked.

"No." My replied, tone still neutral. "I'd appreciate you keeping this to yourself. I'm not out to anyone and I want to keep it that way."

"Cool." You replied. Not your first time with such an arrangement. "How the hell did this happen?"

"You spent the whole day yesterday staring at me, it was super obvious, and I've been back home for nearly a year where I have to be a lot more cautious." She replied. "You're not my type pretty much at all, but Vietnam still has holdover laws from the French occupation about this sort of thing."

"France doesn't have those laws anymore, do they?" You asked nervously.

"No, but they put them in effect in Vietnam just long enough that now they're entrenched. It'll probably be a few decades before we manage to do something about it." She replied.

"That's why you're studying law, huh?" You asked.

"No, I'm mostly looking into land redistribution, legal equality for the highlander minorities, and the enfranchisement of rural people. That's on the backburner." She said flatly.

"Oh... that's..." You failed to get the words together right away.

"Realistic." My replied. "Turns out not everything can get fixed overnight."

"Yeah. For example, I still don't know what the Mona Lisa is." You said.

She smiled.

"... Alright, you're funny, I'll give you that. Go get a cab, I don't want us arriving back at base together." She shrugged. "Sorry."

---

LET'S GENERATE A MISSION!
  1. Close Air Support
  2. Bomber Interception
  3. Air Superiority
  4. Forward Base Raid
  5. Fleet Defense
  6. Portal Bomber Escort
  7. Portal Scouting
  8. Portal Airbase Raid
  9. Portal Air Superiority
  10. Portal Espionage
Re this update: While for the most part I'll be sticking hard to the down-the-stairs methodology, I thought it might be appropriate to acknowledge... hey guess what? The scars of colonialism linger. It isn't quite that easy, even if it gets to be far better here than it ever was.
 
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4-1: Major Jolene Rogers
The news in the briefing was grim. The first Invader ground forces had landed, taking islands from the Americans and Japanese in the Pacific. The garrisons had put up a tough fight, but the massive airships carrying the enemy forces had rolled over them and the aliens had set up shop. The bombing raids were still coming non-stop, but it looks like they were dipping their toes in actual invasions. It was surely only a matter of time before they came for the mainland.

Fighting on the defensive simply wasn't working. The aliens would disengage whenever things weren't going exactly their way, disappear back behind the portal and attack somewhere else. If a place put up a particularly strong defense, fresh forces from another world could be portaled in the next day, and there was no way to follow up and truly punish a weakened enemy force.

That was about to change. The first mission of UN International Squadron One (you thought the name was a bit unwieldy) was going to be to fly through a portal, one of the ones forming in the English Channel. The enemy had no way of communicating back through the portal, as best as anyone could tell. No way to warn returning squadrons that they would be intercepted coming back through the portal. It would also be a chance to shoot up enemy airfields and assess their interception forces.

If it worked, it might take out one of the Invader bases for a considerable amount of time, or at the very least force them to hold forces in reserve and slow down their attack. Put off their landings a while longer and give more time for defenses to be assembled and troops to be trained.

Captain Amorim was placed in temporary control of the unit, in light of the death of the French pilot who was going to command it. Cait had been offered, but she turned it down, believing herself a poor commander. Lieutenant Dương was the second in command, and the unit was split into leads and wingmen: unsurprisingly, you ended up with Cait. Captain Beckhardt and Lieutenant Krupinska were both lone wolves: Victor was about a hundred kilometers an hour faster than anything else, so he would be best operating on his own, and Ewelina's heavy fighter was a trump card that would need to be deployed carefully.

As evening approached and everyone started preparing their planes, you heard a bizarre sound start to approach the airfield. It was an engine, but like nothing you'd ever heard, like a mix of a giant sewing machine and a ghostly howl, and if it weren't for the relative calm of the ground crew around you, you might have suspected it was an alien plane. As it were, you just kept your eyes to the sky, and spotted a gleaming dot against the setting sun.

The dot resolved as an airplane, clean lines opening as triangle landing gear opened. The machine touched softly down onto the airfield and rolled to the stop, and a door opened on the side to reveal the pilot, stepping out onto the wing and surveying the airfield behind mirrored sunglasses.

She was tall, she was blond, and her uniform looked like it was painted on. She had ridiculous leather boots and a white brimmed hat, and a matching belt with an ivory-handled revolver jutting from it. Beside her, on the nose of her plane, was a pin-up design of herself, dressed nearly identically. You tried sounding out the name written below it, but she slipped off the wing to greet the assembled pilots with a pearly-white grin on her face before you could.

"Glad you could finally join us." Victor said flatly.

"My shooting schedule ran long." She shrugged nonchalantly. "Propaganda piece, you know. Folks need a hero in times like this."

"Too right. Glad to have you aboard, Captain."

"It's Major now." She replied. "Look like y'all are getting ready for a party."

Your eyebrow twitched.

"You missed the briefing. We're launching our first mission in two hours." You said, feeling more than bit confrontational.

"Well I hope you won't start without me? I just need to refuel."

"We'll get a truck out here. My, could you run the Major here through the mission?"

"Now hold on. I got a plane coming with some real fuel, 150 octane. I ain't running my plane on your European fuel..."

You spent a long while watching the American pilot walk away to the map room, then you turned to Cait.

"Cait, you know everything. Who the hell is she?"

"Captain... um, Major Jolene Rogers. Top American ace. Um, she inherited some giant ranch or something, then they found oil on it? She did some air racing, but only on the American circuit. She was in a couple movies before the war too, I think I've seen one."

"Wow. That's... I think..."

"Hmm?" Cait looked at you, puzzled.

"I think I hate her." You said, passionately. "I-I don't think I've ever hated anyone so much."

---

Just after nightfall, the planes lined up on the field. Under the light of the starting flare, you glanced around at the machines all around you. The roar of the Firestorm's engine as Cait's plane came to life, the screaming exhaust from Victor's racing plane, the throaty roar of the twin engines on Ewelina's fighter. You pulled the starting handle, and there was a lurch to the left as your new I-16 started, the cooling propeller adding a high-pitched, metallic buzz to the howl of the engine. A symphony of internal combustion.

There was a bang to your left as Jolene's P-39 activated it shotgun starter, and you looked over to see the engine sudden burst to life, the propeller whirling and the exhausts behind the cockpit spraying fire.

She gave you a little salute before closing the cockpit door. She was still wearing her sunglasses. You glared.

You could work with social democrats. You could even work with capitalists. But you didn't know if you could stand to work with Americans.

---


Roll Air Combat Patrol! 2d10+2 please.
Oh also...
Convergence
[ ] Knife (30m)​
[ ] Close (100m)​
[ ] Long (300m)​
[ ] Extreme (800m)​

Ammunition
[ ] Armour Piercing (increased armour penetration)​
[ ] Incendiary (Will catch engines and fuel tanks on fire.)​
[ ] Explosive (Will do double damage but increases effective enemy cover)​
[ ] Fragmenting (If it crits, hits two components)​
[ ] Mixed Belt (Write In. Decide the ratio of the belt that is each type, X/4. Will have proportionally reduced effects or chances of effects.)​

Hardpoints
[ ] 6 HE rockets.​
[ ] 6 AP rockets.​
[ ] 6 Shrapnel rockets.​
[ ] x2 150kg HE bombs.​
[ ] Nothing.​
 
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Just straight up a P-39
Huh. I had to use shoulder wings with a pretty pronounced dihedral to make it flyable, and gave it a T-tail so that it wouldn't stall out at 200kph with full fuel and no bombs.

Also I should point out that Victor's entire plane is about 75kg heavier than the engine in Jolene's plane.
Victor was about a hundred kilometers an hour faster than anything else, so he would be best operating on his own
Based on the rough numbers I've crunched? Victor is about 200KPH faster than most other T1s. On the other hand, the racing plane will basically snap in half if he turns wrong, and has only a single 7.62mm
German planes are F A S T
 
The builder currently has a stability issue I'll be fixing tomorrow, which weirdly I thought I'd fixed months ago!

But yes, Jolene flies just a straight up P-39. She's already got some upgrades to it as well, owing to one of the American bonuses, Arsenal of Democracy, giving them extra war bonds every mission. That means her plane already has the 47mm cannon and a fully pressurized cockpit, so she doesn't have to ruin her in-flight selfies with an oxygen mask.
 
That means her plane already has the 47mm cannon and a fully pressurized cockpit, so she doesn't have to ruin her in-flight selfies with an oxygen mask.
The builder only has rules for a 37mm cannon! And you took out pressurization once we pointed out that you could do open cockpits with it. Herr Junkers will be pleased. :V

... you sure we're dealing with an American, not a German?
French, in Storm Divers, apparently. Germans gottagofast.

The plane design notes I'm working off of basically say "The French love their 37mm cannons. Every French plane, including the T1, has at least one." The French T2 has four 7.62s, a pair of 20mm, and a 37mm.

It is still not as chonky a plane as Jolene's T3 (current working name: Thunderhead) is going to be. That sucker has 16 .50 cals, and interestingly enough is the first plane to be faster than a German plane. By 10kph. And can't really climb or turn. But if you can get the Thunderhead on target, it's just going to delete whatever is in the crosshairs.

[X] Knife (30m)
[X] Armour Piercing (increased armour penetration)
[X] 6 Shrapnel rockets.

We kinda suck at long range, AP shells are always useful, and shrapnel rockets could be used against ground or air and we can dump them easier if we need to.
 
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