Natural Born Soviet Airwoman - Airplanes vs Aliens

Character Sheet
Kilesso Kristina Vsevolodovna
(Kilesso is her surname, Kristina is her first name, and her friends call her Tina.)
Pilot for the VVS

Hard​
Calm​
Keen​
Daring​
-2​
0​
+3​
+1​
Institutional Move

Positive Heroism: Ongoing while a Soviet pilot operates under 3000 meters, they ignore 1 Injury Penalty and up to 2 G-force penalty. This is for the purposes of rolls only.

Mastery - Slipstream
- Tables have Turned: In Dogfight! you can use Keen to turn the tables on your attacker, and Daring to go on the offensive. When you Draw a Bead, you can opt to take G-force equal to Speed factor rather than a Hard Move.

I-16 Type 13


Modifications
- Gun Harmonics (and electric firing triggers)
- Upgrade to x2 Heavy Machine Guns, x2 Machine Guns
 
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It's 1939. It's been six years since Prandl published his last ever paper - the one where he figures out that the ideal span loding isn't eliptical but bell shaped. In the OTL his paper was mostly forgotten about, but here! Here we can get a winspan 22% longer for a given amount of structure. It's also been four years since Horten independently figured out the same bell shaped span-load and started investigating the possibility of proverse yaw. The thing that eliminates the need for a rudder.
To summarize, when an aircraft banks, the side that rises generates more drag and yaws the aircraft away from the bank, requiring the application of rudder to compensate. But armed with the bell shaped span loading calculations, you can make a wing that eliminates that adverse yaw.
There was a NASA paper that came out in 2016 about this called "On Wings of the Minimum Induced Drag: Spanload Implications for Aircraft and Birds" that's in the public domain, check it out!

@FrangibleCover, how fast can the Thunderbird go if you eliminate the rudders completely?

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@FrangibleCover, how fast can the Thunderbird go if you eliminate the rudders completely?
Very rapidly indeed, but with -50 Stability it would be anyone's guess which direction it goes quickly in. Flying Circus doesn't model weird-ass differential warping that's never been used on a production aircraft.

For what it's worth the Horten brothers are probably at some risk of going down the stairs and given that the last Horten flying wing, the IAe.38, had twin outboard rudders I think even Reimar wasn't that convinced by the idea.
 
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Very rapidly indeed, but with -50 Stability it would be anyone's guess which direction it goes quickly in. Flying Circus doesn't model weird-ass differential warping that's never been used on a production aircraft.

For what it's worth the Horten brothers are probably at some risk of going down the stairs and given that the last Horten flying wing, the IAe.38, had twin outboard rudders I think even Reimar wasn't that convinced by the idea.

Good points.

Where is most of the money going on the Thunderbird through? And what did you use in place of twin tails?

On a related notes, I just realized that hydraulic assist is gong to be mandatory for fighters meant t fight in the alien atmosphere. The high density means that the pilot alone probably won't be able to exert enough force to move the control surfaces to any significant degree.
 
Good points.

Where is most of the money going on the Thunderbird through? And what did you use in place of twin tails?

On a related notes, I just realized that hydraulic assist is gong to be mandatory for fighters meant t fight in the alien atmosphere. The high density means that the pilot alone probably won't be able to exert enough force to move the control surfaces to any significant degree.
The biggest ticket items are the engines, clocking in at 68Th each with another 26Th on gearing, intakes and variable pitch propellers. Even with cheaper extraneous components this aircraft simply won't work for anything under about 150Th no matter what you do because late period engines are ridiculously expensive. I view that as a feature, not a bug, WW2 aircraft are wildly superior to ACDQ's biplanes and need to be commensurately more expensive. The control flaps are the next most expensive piece, they could be changed out or even dropped (230kph stall at MTOW is hardly an issue for this aircraft) but why quibble over price when you've dropped all that money on the engines. The steel on steel monocoque fuselage is fairly expensive too but I can't really argue with the high damage resistance and all-over armour.

I have actually just mocked up a version that's 203Th instead of 282Th, an appreciable reduction, and still does 760kph. It's noticeably worse, for example I've cut the armament way down to just the centreline 20mm, but it works.
 
The biggest ticket items are the engines, clocking in at 68Th each with another 26Th on gearing, intakes and variable pitch propellers. Even with cheaper extraneous components this aircraft simply won't work for anything under about 150Th no matter what you do because late period engines are ridiculously expensive. I view that as a feature, not a bug, WW2 aircraft are wildly superior to ACDQ's biplanes and need to be commensurately more expensive. The control flaps are the next most expensive piece, they could be changed out or even dropped (230kph stall at MTOW is hardly an issue for this aircraft) but why quibble over price when you've dropped all that money on the engines. The steel on steel monocoque fuselage is fairly expensive too but I can't really argue with the high damage resistance and all-over armour.

I have actually just mocked up a version that's 203Th instead of 282Th, an appreciable reduction, and still does 760kph. It's noticeably worse, for example I've cut the armament way down to just the centreline 20mm, but it works.
I really love this thing, and it would pretty cool if it somehow ended up in the game. I wonder how it holds up vs. the earliest jets. Something like this might be a viable final tier aircraft for some of the countries without an indigenous late war or early post-war jet.
 
Since the twin engine plane was so expensive, I went ahead and made a single engine one:


The PERUN Trans-Atmospheric Fighter

Same overall design as the Thunderbird, with a few exceptions: uses FrangibleCover's armament, obviously single engine, and moved the rudder into the end of the tail (I couldn't resist making it weird by blending it with the tail).

Fun fact: because the arfoils are so thin and all their internal volume is given over to bracing and hydraulic lines to the control surfaces, the front landing gear is stored in the area behind the scoop and under the engine- they swing down and out.
 
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3-1: The Blitz
The trip to the United Kingdom was an interesting one. The trains brought you most of the way, through Poland and stopping shortly in Berlin to switch to another line. You were only paused for a few short hours, not enough time to do all the things you'd sworn you'd do in the country (visit Damenklub Violetta, raise the Soviet flag over the Reichstag, bang Marlene Dietrich...), but just long enough to see a few Luftstreitkräfte planes thunder overhead. The German Republic didn't have an air force until the war started, they weren't allowed under the treaty, but they did have aircraft genius Hugo Junker building them cutting-edge racing planes. Three of them thundered over, narrow tandem-winged darts with long noses concealing massive V12 engines, their lines unbroken by need for radiators due to evaporation cooling systems.

"They can do 670kph." Cait muttered beside you, as the droning of their engines subsided.

"Bullshit." Your replied.

"It's true. Downside is all it's got is an MG in the spinner. There wasn't any room for anything else."

Berlin was something of a hub for war material passing through central Europe, so you got to test your newfound linguistic comprehension on a dozen different languages, from the conductors on the platforms yelling themselves hoarse to the jokes passing between Polish troops, Italian pilots, and Danish supply officers. At one point you got turned around looking for a washroom and found yourself in a gaggle of Czech and Slovak pilots, who almost physically carried you along as they rushed to make their train heading for Belgium. The shear international scale of it all, invisible in the far reaches of the Soviet Union, was finally unfolding before you, and you were blessed to be able to understand it all.

"Oi! Red! You're train's that way, platform eighteen! Acht-zehn, yeah? Urgh, you can't understand a word! Fucking... Rupert! I have a lost commie here, anyone speak Russian?" One of the platform managers yelled out, clearly exhausted off her feet from the constant pace. You nodded to her in thanks and rushed past to your platform, stepping on the train just in time.

You got off the train somewhere in northern France, right on an airbase on the coast. French fighters, squat pusher-planes with looming twenty millimeter cannons jutting from the nose, were lined up in neat rows waiting to scramble, and you swore staring out over the water you could actually see England.

Quickly, your planes were rolled off the train and their wings put back on, mechanics running quick checks. The Brits and your ground crew were being brought over by transport plane, but you were flying yourself over. And quickly too: night was falling soon, and there were dark clouds on the horizon.

---

Three weeks later...

"Bloody hell, they're at it again, huh?" Hawkins muttered. Outside, there was a rumble from a blast somewhere, and the clatter of a rapid-fire AA gun from the base.

"We're not moving until we scramble, remember." You replied.

"I know, but I wish I was up there. Boys in the Defiants getting chewed up these days." He replied. The night fighting was mostly being done by these odd monoplanes called Defiants, which had rear turrets but no forward guns. Weren't any use during the day, but at night when setting up attack runs was almost impossible they were much more effective. They would just slide under enemy formations and shoot them to pieces.

You'd seen almost nothing of the city, just scrambled up for some terrifying fighting. On the wing of RAF planes during the day, battling the Invader's air superiority squadrons non-stop, and then a few times at night, as their bombers came overhead and indiscriminately dropped ordinance on London and every other city in the country. It was only getting worse, every night.

You regretted more than anything calling it a phony war.

You were currently stationed in an RAF base just outside the city, a manor converted to a headquarters that had a long, flat field to launch from, and hangers disguised as groves of trees. All the purpose-build airfields in the country were smoking ruins now. Wasn't that way a week ago.

You glanced out the window of the manor, watching the tracers dance across the sky, the flashes of light in the dark city. It must be terrible, huddling in the subway system, listening the world come apart above. There were explosives, and fire bombs and concussive blasts and other such terrible things, but the Invaders had otherworldly weapons that were just as terrible. The worst were the shard bombs, these awful things with no explosion or concussive effect, just shattering like glass into a million razor-sharp pieces that could cut apart bodies if you were caught by it, or right through boots and flesh and bone if you walked on them later. Every morning they had to get special teams to clear it out of the streets.

The worst part was you couldn't just go up and fight it. They couldn't waste you on that. You were waiting for a solid portal to show up that planes could get into and out of, which wasn't frequent, and the times it did happen and you made a mad rush for it you'd been intercepted or the portal had closed or something had gone wrong. It was beginning to feel hopeless.

You turned back to your magazine. While the Babel headphones didn't inherently give you understanding of how to speak or read other languages, it made it much, much easier to learn. You'd had to speak to a few Brits that hadn't been subject to it yet, and it was easier than it ought to be to find the right English words. Likewise, though you still didn't really understand English as it was written, once you got an understanding of the sound the letters made, aided by your high school classes, you started to be able to sound it out and understand about half the words.

... that said, you weren't reading Belles for the articles.

You were shaken from your pleasant daydreams about cute English girls wearing Tommy helmets and little else when the door to the ready room flew open, a cute English girl with a Tommy helmet and everything else yelling at you.

"Scramble, scramble!"

---

The briefing was taking place over radio, there was simply no time for anything else. Your I-16 was already running when you made it to the hanger and climbed aboard, a mechanic's hand steady on your back in case the weight of the parachute pulled you off balance. You dropped into the cockpit, latched the safety belt, pulled down your goggles, and opened the throttle. There wasn't even taxiing to do: the field was wide enough that everyone would just buzz straight up and out from the hangers.

Within ten minutes, you were heading for the waypoint, out over the water. There was a portal in the English channel that had formed almost instantly to disengorge bombers and their escorts. Normally they came in from the north, so it had just looked like a light flight. Most of the RAF's planes were out of position.

"At least the French will be right there." Williamson added, the radio crackling. "Might intercept some."

"Negative. The frogs are tied up over Normandy, there's an attack on the port. Defiant squadron Gold will be following you in." RAF Command, callsign 'Nest', tended to be a set of indistinguishable female voices, all of them dead calm no matter what was happening. The RAF elements of the squadron were Sparrow, while the Soviet half was Robin. You were Robin 2.

"Roger that. Gold leader, this is Robin leader, we're five minutes out, how's your situation." Natalya, Robin leader, broadcast.

"We're on standby on the coast, Robin. We wanna get stuck in before those bombs make it overland, so hurry it up!"

The sky was pitch black, save for the occasional blink of the formation lights on Robin and Sparrow leaders. But as you crossed over London, over the fires burning in the streets below, in places so bright you could see the other planes silhouetted in it, you almost wished for that darkness again.

Finally, you crossed over the city and were heading out to sea. Out to the objective. Out to another world.

Roll 3d10 drop Highest, +Calm.
 
You were shaken from your pleasant daydreams about cute English girls wearing Tommy helmets and little else when the door to the ready room flew open, a cute English girl with a Tommy helmet and everything else yelling at you.

Jeez, do you have a way with words. This is a perfect description of a visual cut from imagination to real in a way I didn't think someone could do with text alone.
 
Kristina Kilesso, World Famous Author
The burning mothership descended into the sea, breaking apart as the storm clouds around the world dispersed. Tina's I-16 hit the tarmac and skidded, and she leaped from the cockpit and onto the ground in a single smooth, totally badass motion.

"You did it, Tina! You saved us all from the aliens!" Marlene Dietrich said boobedly.

"That's right, baby." Tina said, flashing a perfect smile. "And I did it all in four inch heels."

"Tina, it is me, Premier Ponikarov of the Soviet Union. The entire world is in your debt. How can we ever repay you?"

"All in a day's work, comrade premier. Don't worry, the adoration of women around the world and new dresses whenever I want them is thanks enough for me."

"Of course. Also, everyone is lining up to give you medals."

Eventually of course the party ended because all the medals were wearing down Tina's jacket, so she went home with the two... three prettiest girls there and the sex was super awesome. Then the next day-

"Whatcha writing, Tina?"

Tina snatched the paper away, hiding it against her chest.

"It's a report! We take bureaucracy very seriously in the Soviet Union!" She blurted out, blushing furiously. "It's our most sacred tradition!"

"... okay. Well, I'll leave you to it."

... Then the next day she came home and there it was- Tina's new dress, and then the most awesome, sexy and beautiful woman on the planet, and... what else...
 
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The RAF elements of the squadron were Sparrow, while the Soviet half was Robin. You were Robin 2.

"Roger that. Gold leader, this is Robin leader, we're five minutes out, how's your situation." Natalya, Robin leader, broadcast.

"We're on standby on the coast, Robin. We wanna get stuck in before those bombs make it overland, so hurry it up!"
You lost an opportunity to replace Robin with Red. "Red 3 standing by. Red 6 standing by. Red 2 standing by. Red October standing by." :V
 
That stuff from Star Wars comes from the Battle of Britain, pretty directly. I didn't call them Red Squadron, tempting as it was, because there's almost certainly a Defiant Squadron Red out there.
 
Red October standing by.
In this world I suspect that Red October is entirely meaningless. I'm not sure how Kerensky came down but it definitely wasn't the Bolsheviks.

With regards to the update, this is super cool. Sounds like things are harder in the UK than in the depths of the Battle of Britain, but the fact that the airfields are down and Chain Home is still functioning perfectly means that the Aliens don't understand radar. That could be huge for us if we keep the advantage.
 
Firstly, choose 1.
[ ] Come in above your foe
[ ] Catch your foe unawares
[ ] Catch your foe spread out
[ ] Come in from behind your foe

Where is your gun convergence set? Convergence gives a flat +2 Hits/+4 Damage to your MGs at the specific range, regardless of what you actually roll. So basically if you set convergence to Close and fire from Close, you'll always get that benefit, but you won't get it firing from Knife range and getting a partial. Close is recommended because it's the default range, but Knife is good if you want to have the possibility of a super high peak damage, and there are niche situations where you might want longer range.

[ ] Knife
[ ] Close
[ ] Long
[ ] Extreme
Your 12.7mm guns are big enough that specialty ammunition is available to it at your tier, but you only have single-purpose rounds available right now. What do you load?

[ ] Armour Piercing (increased armour penetration)
[ ] Incendiary (Will catch engines and fuel tanks on fire.)
[ ] Explosive (Will do double damage but increases effective enemy cover)
[ ] Fragmenting (If it crits, hits two components)
[ ] Mixed Belt (Write In. Decide the ratio of the belt that is each type, X/4. Will have proportionally reduced effects or chances of effects.)
Finally, your Portal Scout objectives.

- Enter a portal.
- Observe ground conditions.
- Inspect portal generator.
- Get the observer in and back safely.
- Take no causalities.
 
Not sure whether to vote Close+mixed AP/Incendiary, (which seems generally a safe choice) or Knife+Explosive (which could be hilariously effective if everything goes right).

Never mind, answered my own question. Everything going right is not a good thing to base plans on.

[X] Catch your foe spread out
Not getting ganged up on is good. Unawares is tempting, but statistically we're not super likely to hit anything without turning the tables because our Hard is kinda ass.

[X] Close

[X] Mixed Belt (Write In. Decide the ratio of the belt that is each type, X/4. Will have proportionally reduced effects or chances of effects.)
-[X] 1/2 Armour Piercing
-[X] 1/2 Incendiary
 
[X] Catch your foe spread out
[X] Close
[X] Mixed Belt (Write In. Decide the ratio of the belt that is each type, X/4. Will have proportionally reduced effects or chances of effects.)
-[X] 1/2 Armour Piercing
-[X] 1/2 Incendiary

Sounds good. Mixed ammo worked pretty good last time, so why change a broken record clock that's not broken?
 
[X] Catch your foe unawares
[X] Close
[X] Mixed Belt (Write In. Decide the ratio of the belt that is each type, X/4. Will have proportionally reduced effects or chances of effects.)
-[X] 1/2 Armour Piercing
-[X] 1/2 Incendiary

- Inspect portal generator.
 
[X] Catch your foe spread out
[X] Close
[X] Mixed Belt (Write In. Decide the ratio of the belt that is each type, X/4. Will have proportionally reduced effects or chances of effects.)
-[X] 1/2 Armour Piercing
-[X] 1/2 Incendiary

I like this plan, it's a good plan. We've not had any difficulty putting targets down so far so I wouldn't change anything.
 
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