Mother of Demons (Exalted vs A Song of Ice and Fire)

Introduction/Character Creation - Part Final
In the end, there's not really a choice. One of the lights sings with the songs of legacy and kings. Your... hunger drives you towards it. It beckons to you, and you approach it, and see it as it truly is: a crown, grand and awe-inspiring, made for the greatest of kings.

Or, perhaps, a queen.

You grab it, feel its warmth in your hands. Placing it on your head, you hear the voices of the subjects you will someday have, cheering your name. The fires burst from the crown, engulfing you, and light bursts, blinding you.

Your hand burst through the egg - the Chrysalis Grotesque - and you rip yourself out, standing in the sun. Your remaining followers, Jorah amongst them, stare in awe as you stand, transformed and glorious. They can do nothing but kneel in supplication.

You have been given the world. In fire and blood.



Vote for your Charms and how you'll spend your freebie points. As before, the sourcebook can be found here. Creating an Infernal can be found on page 202. Adjusted rules for Infernals (including altered charmsets) for the Exalted vs Dark Ages ruleset can be found on page 436. Merits and flaws can be found on page 58. Remember to vote in plan format!

Credit goes to @Yzarc :
[] Plan example
Lanka: Viridian Legend Armor (••)
Adds the highest of her Strength, Stamina, or Charisma to her soak rolls for the rest of the scene, but raises the difficulty of all Stealth attempts by +1.
Hell of Burrowing Maggots: Verdant Emptiness Endowment (•••••) Can grant wishes and demand service of those who accept the boon; the recipient does not have mean the wish seriously merely say it where the infernal is aware of it
Kakuri: Naked Wicked Souls (•) Find out what deed the target is most ashamed of with more being revealed depending on degrees of success – 3pt
Hell of Boiling Oil: Charred Sinner Renewal (•) Can regain essence at an accelerated peace or heal bashing and lethal damage unnaturally quickly so long as one is immersed in lethal liquid -3 points
No Category: Key to the Kingdom: (Key Abilities) (•) Excellency use your skills to supernatural levels – 3pt

Freebie Points 15 to start with:
Merit
:
Demonic Guide (•) (Demonic Aspect: Demon Melee Weapons) – 1 pt
Will power (•••••/•••••) -5 pt
Merit: Anima Control (•••••): The infernal may freely control her Anima -5 pt
Allies (••) (Varys & Doran Martell) – 2 points

Flaw:
Nightmare (Flaw) + 1 pt
Touch of Frost (Flaw) + 1 pt
Vengeful (Usurpers) + 2 pt
Enemy (+2 Points) [Baratheon]
Enemy (+1 Points) [Lannister]
 
Simple build CPI and VEE to turn out perfect army of combatants, that we feed with MMP. That covers all the mortal buffing charms we will need. Remainder is spent on starting the social charms to social other Exalted into working with us. The most dangerous exalted is a social exalted, as they are never alone.

[x] Build Leader of Men and Monsters
-[x] Favored realms Kakuri: the night realm, and the Hell of Burrowing maggots.
-[x] Maggot mana plague (••)
-[x] Verdant Emptiness Endowment (•••••)
-[x] Cult (••), Dothraki
-[x] Retainers (••), Dothraki hoard
-[x] Demonic guide (•) (Flight) Dragonwings
--[x] Freebie points 15
---[x] Chirality prohibition index (•••) -9 = 6
---[x] Key to the Kingdom: (ability) (•) -3 = 3
---[x] Flaws Enemy [Baratheon] +2 = 5
---[x] Flaws Enemy [Lannister] +1 = 6
---[x] Willpower (•••••/•••), -3 = 3
---[x] Naked wicked souls (•) -3 =0
 
[X] Plan Balanced God-Empress v2.0

Key Charms:
1. Lanka: Demon City of the Rakshas
2. The Hell of Burrowing Maggots

Standard Charms
Lanka: Viridian Legend Armor (••) Adds the highest of her Strength, Stamina, or Charisma to her soak rolls for the rest of the scene, but raises the difficulty of all Stealth attempts by +1.
Hell of Burrowing Maggots: Verdant Emptiness Endowment (•••••) Can grant wishes and demand service of those who accept the boon; the recipient does not have mean the wish seriously merely say it where the infernal is aware of it
Kakuri: Naked Wicked Souls (•) Find out what deed the target is most ashamed of with more being revealed depending on degrees of success – 3pt
Hell of Boiling Oil: Charred Sinner Renewal (•) Can regain essence at an accelerated peace or heal bashing and lethal damage unnaturally quickly so long as one is immersed in lethal liquid -3pt
No Category: Key to the Kingdom: (Key Abilities) (•) Excellency use your skills to supernatural levels – 3pt

Freebie Points 15 to start with:
Merit
:
Demonic Guide (•) (Demonic Aspect: Demon Melee Weapons) – 1 pt
Will power (•••••/•••••) -5 pt
Merit: Anima Control (•••••): The infernal may freely control her Anima -5 pt
Allies (••) (Varys & Doran Martell) – 2 points

Flaw:
Nightmare (Flaw) + 1 pt
Vengeful (Usurpers) + 2 pt
Enemy (+2 Points) [Baratheon]
Enemy (+2 Points) [Lannister]

Now why these charms and Merits?
Viridian Legend Armor (••) Basic do not die charm. Adds 5 Soak to a total of 7 Soak. This is our Soak or Die charm and ensures we survive combat.

Verdant Emptiness Endowment (•••••) Get loyal followers and make them wish for wealth and then order them to help us with the new found wealth. Needless to say, with Dominion + Crown of Kings, we have a LOT of ways to abuse this.

Naked Wicked Souls (•) Our basic Social charm. Very useful in digging for dirt and blackmailing them to swore oaths to us with Crown of kings.

Charred Sinner Renewal (•) VEE is 5 Essence per shot. That is not including all our other expenditures. So the 4 Essence regen at dawn at E1 is not going to cut it. Especially if we want to spam VEE. So this is not only our Essence regen charm but also our healing charm if we need that.

Key to the Kingdom: (Key Abilities) (•) Excellency charm. We need this.

Why the Merits?
Demon Guide 1 - So we get the sword and are never without a weapon. This is important as we can AVOID picking Combat charms because of this. The Sword is the equivalent of an Artifact Sword. Meaning it does STR +2 Lethal Damage. It can be summoned and unsummoned as needed. So we are never without a weapon. This saves us from having to invest into any more charms for combat. Since we are a social character primarily, this will allow us to take more social charms later on.

Willpower - Max willpower is the second God Stat after Dex. Infernals roll will a lot and many charms use it. It is also CHEAP at 1 Dot = 1 BP.

Anima Control - We will be spending up to 5 essence per turn if we use VEE. So if we want to be discreet, we need this so we can be subtle in a social setting. Keep in mind that Anima awakens by spending 3 Essence by Base and VEE costs 5.

Allies (Varys & Doran Martell) - These two make a good pair of allies to have. It would give us a Spy master and a beachhead in Westernos if/when we get there.

So Why pick these as Key Charms?
Lanka: Demon City of the Rakshas
Perception + Empathy against difficulty 6
Charisma + Intimidation against a difficulty of the victim's Willpower
Charisma + Intimidation against a difficulty of the target's Willpower
Charisma + Leadership (difficulty of the target's Willpower)
Charisma + Empathy against a difficulty of the target's Willpower rating.

The Hell of Burrowing Maggots
Manipulation + Occult
Charisma + Etiquette against difficulty 4
Perception + Medicine (difficulty 7)
Perception + Empathy against a difficulty of their Willpower
Stamina + Occult against difficulty 7

Both the Charm sets use abilities we have a min of 3 dots in and are key abilities, meaning 1s do not subtract from sux. So they synergies with our build. Giving Social charms and powers with our current ability spread. They are also the rule/Fear me Options.

This charm set takes no disadvantages that Danny would not already have and is balanced in the charms she takes.

She is not useless in combat, having a good sword and a good soak charm. This also frees her to take more social charms both now and later as we do not need to invest any more into combat at all.

Our Social is as follows, use Wicked Souls to find blackmail and then bind them to our service. Use VEE on them and use Sinner Renual to replenish our Essence, because we will be using a ton of Essence.
 
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We absolutely need CPI to train and empower our armies. It a 3 dot charm, we need it and cheeped with free points. And frankly with a social build we should at all times have a honor guard of
dozens of mortals with 10 dice + VEE boosts. Which is frankly better then wasting a useful ability on just having a sword in hand. If anything can get thou our army we should be running away not fighting, we are not changing the outcome aginst something that can tank the extreme penalty of being outnumbered.
 
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We absolutely need CPI to train and empower our armies. It a 3 dot charm, we need it and cheeped with free points. And frankly with a social build we should at all times have a honor guard of
dozens of mortals with 10 dice + VEE boosts. Which is frankly better then wasting a useful ability on just having a sword in hand. If anything can get thou our army we should be running away not fighting, we are not changing the outcome aginst something that can tank the extreme penalty of being outnumbered.
We do not have an army right now, nor can we pay them. We also do not have a target to send them to attack.

Danny did not get an army till after the Unsullied. She also has to beat the Dohaki first if she wants an army.

So keep that in mind. The Cult & Retainer Background only worships/serve her but does not give her power. It CANNOT be used as an army nor can it be converted.

Also how do you plan to use both VEE+Index without charred sinner renual? You want to spend 1 Essence per mortal(Index) + 5 Essence Each(VEE)?

Keep in mind we only replenish 4 motes per morning and we get no motes from people already submitted to us doing so.

That is 6motes in one person per day. So leaving us with the ability to train only one person per day. That is assuming we do not spend Essence on other things.

So in your plan, we only get to train 6 people a week because 6 Essence per day with 4 Essence regen means we are required to rest on the 7th day.

This is assuming we have no other expenses and are willing to be perpetually mote tapped. Also that we are willing to reveal our anima to the world.

Finally, you want to fight Exalted and Supernaturals, with mortals/Mooks? That does not work mechanically as there is no army combat mechanics. Only individual mortals and any exalt worth the salt can fight mooks.
 
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[X] Plan Balanced God-Empress v2.0

The one tweak I would suggest is removing Touch of Frost and just putting an extra point into Enemy [Lannister]. Really, between the invasion of King's Landing, Jaime killing Aerys, Cersei's royal marriage, and the spawn they call Prince/King... well, the Lions have just as much reason to oppose Danny as the Baratheons do. And I prefer to minimize any overt signs of Danny's true nature.
 
[X] Plan Balanced God-Empress v2.0

The one tweak I would suggest is removing Touch of Frost and just putting an extra point into Enemy [Lannister]. Really, between the invasion of King's Landing, Jaime killing Aerys, Cersei's royal marriage, and the spawn they call Prince/King... well, the Lions have just as much reason to oppose Danny as the Baratheons do. And I prefer to minimize any overt signs of Danny's true nature.
The thing about Enemies 2 is that they are somewhat active and not passive. IF we go to Westernos, we will be attacked by the Lannisters but Robert has sent assassins to Danny so that would be Enemy 2.
 
Vote closed. Will work on next update when I can.

In the meantime, anyone want to discuss what Dany's weapon looks like? Her Viridian Legend Armor? What's her Caste Mark look like?
 
Demon Weapon: A longsword, basically. Not sure what accoutrements to add on.

VLA: I was thinking an armored dress, like Jadis wore in the Lion, Witch and the Wardrobe Narnia movie.

Caste Mark: A circle, and inside three curving lines spiral out from the center... like the triple-headed dragon symbol of House Targaryen.
 
Given our dexterity focus, something non-bulky perhaps?

For the weapon. Has Dany ever seen pictures of any legendary valyrian swords? Maybe something similar to those?

For the caste mark, something related to House Targaryen would indeed be fitting. Especially given the Urge of the Conqueror we picked, and the focus it's given for Dany on her "birthright".
 
Also here are the Infernal Caste marks as introduced in Exalted Essence.

The one I posted earlier along with this are the draft/Fanmade ones. But should be close to the final versions.
 
Caste marks are corny, in my opinion. I suggest not adding them otherwise when it's mentioned in the narrative it's

1. just a prelude for the big totemic thing manifestation, which is narratively useful (in that rolls to pull otherwise uninvolved people exist, and because they have a associated power).
2. they just exist so non-lunar exalts can have a 'tell' when they're being hunted.
3. they're corny, a bit like 'my power level is rising fools'.

I mean you're literally a daughter of demon gods now, if you want to emote 'you fucked up' you have better ways than a caste mark shining toxic green.
 
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Weapon: Basicly an Infernal copy of Dark Sister but made of Malfean Brass and a blade of Cecelyne Glass.

Armor: Visenya Targaryen's Armor, with the red replaced with green and black with brass

Caste Mark: 3 Green Dragons in Oroboros.

Anyone has a preferred Shintai?
 
Anyone has a preferred Shintai?
Devil-Beast Shintai for a literal dragon, so a bit more demon-flavored than the regular ones.

Edit: To be a bit more detailed, this build:
Strength +3, Dexterity +2, Stamina +3, Appearance 0
With the following aspects: Demon Weapon (Teeth), Demon Armor, Flight, Energy Projection and Hardened Devil Body.
The Shintai-variant itself considerably increases our movement, so we don't need that.

Aside from these, we want Transcendent Anathema via By Rage Recast, because why be a Dragon when you can be a Dragon with Hellfire?

Edit 2: Oh shit I just saw all our dots are in Melee, none in Brawl. In that case we need an external weapon rather than a bite-attack.
 
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