How long have you existed in here?
A day?
A month?
An eternity?
You can only ride the waves of dreaming and memory, experiencing each moment as if it were your first, as if born anew.
One moment you walk through a hallway to discover you're in a forest. The next you're sitting on the Iron Throne having a banquet with the dead.
But things begin to reoccur. You leading armies, slashing down countless foes with your sword. Addressing thousands, all of them enraptured by your words. Maneuvering around vile and conniving politicians that keep you from your birthright.
Until, at last, all fades to darkness. Then, multiple lights, each their own sinister color, break through the darkness, each promising tantalizing powers to aid you.
Which do you choose?
[] The Crown of Eyes
While intensely studying an object, situation, or individual that is within her line of sight, the Infernal may spend 1 Essence and ask one question about it, which the Storyteller must answer honestly. The Infernal can only ever use this power a single time on any object, situation, or individual. When the character's anima is flaring, great staring eyes open within its emerald flames, and the Infernal becomes impossible to ambush or strike with an unexpected attack, even if her foe is invisible.
[] The Crown of Flames
The Infernal becomes aware whenever someone speaks her name, and may reflexively spend 1 Essence to, within a frozen moment that does not distract her in any way from what's going on around her, scry on the situation in which her name has been invoked. She can see and hear the speaker and his surroundings for the next (Essence) minutes. If she desires, she may spend 1 additional Essence to punish the one who took her name in vain by causing him to burst into emerald flames as though engulfed in a bonfire (two levels of lethal damage per turn of exposure, difficulty 6 to soak). While her anima is flaring, both scrying and immolation do not cost Essence; in either case, she can only set someone on fire a single time as punishment, at least until he is so unwise as to speak her name again.
[] The Crown of Glory
The Infernal may touch a wicked spirit that has submitted itself utterly to her authority, spend 1 Essence, and transform it into a suit of ghastly armor that looks like it was made by butchering the spirit and using its hide and bones as construction materials, giving her +2 soak dice. She also manifests a melee or ranged weapon befitting the spirit's nature, such as a scythe studded with fangs or a pistol that fires flesh-devouring insects instead of bullets (this weapon has normal traits for a weapon of its type, save that its damage is aggravated). The armor and weapon reconstitute themselves back into the spirit at the end of the scene (or sooner if the Infernal wills it so), but the spirit is ever-after tied to the Infernal from that point onwards until it is destroyed or she willingly releases it from its compact. When she spends 1 Essence, or at no cost while her anima is flaring, she may reflexively summon the spirit to her side from wherever it may be in the cosmos and instantly transform it into her panoply once more.
[] The Crown of Kings
The Infernal may spend 1 Essence to sanctify any oath she has personally witnessed, scribing the words of the pact on the air with Essence. Any who should break this oath begins to radiate corrupt Essence that draws in great swarms of powerful, wicked spirits that desire nothing more than to feast on the oathbreaker and everything she spends a great deal of time in contact with. Additionally, if the Infernal approaches any of the night folk on legitimate business and they offer her or her companions unprovoked violence, then any roll made by the offending supernatural during the course of that violence which produces even a single 1 becomes an automatic botch.
[] The Crown of Night
The first 2 Essence the Infernal spends in a scene don't count toward flaring her anima. Additionally, when her anima does flare, she may shroud herself in it like an obscuring cloak, making her impossible to recognize. Anyone in the scene that has already recognized her must roll Willpower against difficulty 8 or be struck blind, deaf, and mute for an hour each time they attempt to reveal her identity to anyone else during the next (Essence rating) days.
[] The Crown of Worlds
By spending 2 Essence, the Infernal may discorporate herself into the ley lines of the world, reforming some hours later at a place of spiritual desolation, suffering, or terrible sin. The spot where she discorporated is left badly burnt and corroded in her wake, and if not subjected to mystical cleansing of some sort, will slowly fester into a site of spiritual corruption over the next several months. When her anima flares, the Infernal may, at will and as she desires, raise or lower the local veil rating by +2/–2, as well as, if she desires, tainting the veil such that anything passing through it or using a power across its boundary while her anima flares is burned by her hideous radiance and must soak two levels of lethal damage.
[] The Crown of Wrath
Once per scene, the Infernal can re-roll an attack, damage, defense, or soak roll and keep the preferred result. When the character's anima is flaring, 10s count as two successes on damage and soak rolls.