Monster (A Star Wars Imperial Navy Defector Quest)

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Well, being able to turn random shots from kills into surviving craft does go a fair way in lowing the rate of attrition and definitely would help in enabling a pilot to use that extra speed. And actually keep a pilot alive to learn *how* to use that speed. Imperial pilots are good, but the rebels do have a lot of ex-imperials with them, and undoubtedly the ex TIE pilots among them are veterans now given a heavier craft, which basically means the skill gap increases in the rebels favour.
 
Imperial pilots are good, but the rebels do have a lot of ex-imperials with them, and undoubtedly the ex TIE pilots among them are veterans now given a heavier craft, which basically means the skill gap increases in the rebels favour.
It's mentioned at one point in the new EU material that rookie TIE pilots have such a high attrition rate that they're colloquially referred to as "cloudflies". So that probably doesn't help in terms of retaining pilots long enough for them to become skilled veterans either.
 
Which, again, can definitely be attributed to flying in a craft that does have a high skill floor to use effectively. Mind, the general fragility doesn't help, and neither does throwing them like mud at a target.
 
It's mentioned at one point in the new EU material that rookie TIE pilots have such a high attrition rate that they're colloquially referred to as "cloudflies". So that probably doesn't help in terms of retaining pilots long enough for them to become skilled veterans either.
That's...no. You flat out cannot have any kind of sustainable military with those sorts of fatality rates.

Given that Gallius Rax was shoved hard out of Coruscant (like he logically should be) and that the Empire hasn't crumbled to dust at the slightest touch (it's fractured and dying, but it's still dangerous, and the Rebels are still small), I don't think Akuz is going with that sort of interpretation.

From what we've seen in this quest, Imperial forces on the tactical level vary from decent to good. Their issue is that the quality of leadership varies wildly, and the whole thing was a political snake pit rigged to explode if Palpy himself ever bit it.

Since, you know, the guy laughed at and spat on the very notion of a "succession plan."

...

*wheezing old man cackle*
 
Shields aren't hit points, they just turn glancing hits into misses.

That's actually a big deal given how terrifyingly powerful Star Wars weapons are (And by extension, how good their defenses are). The thing is, actually hitting an evasive target head on is really difficult, and so deflectors tend to mean that people last long enough to get experienced.

Keep in mind though, the TIE Fighter is a genuinely good war machine. It's scoffed at because it's not a ridiculously expensive micro-starship, but in terms of performance? Offensive and defensively, it vastly surpasses any Clone Wars era fighter, and manages to keep the costs down enough that you can throw them in tremendous numbers at any problem that crops up.

What the Empire lacks is any particular care if any given TIE gets home or not. Hence how they perform cost-saving by way of skipping internal life support, hyperdrive capacity, and deflectors. At the end of the day, a TIE Fighter's chief defenses is speed and agility, and right up until relatively recently, nothing else on the table could match that. It's not "Well we're going to lose a thousand and still call it a win", that's still a loss, because training a competent pilot takes years and even given the scale the Empire operates on, that's not sustainable.

But it does mean they don't get upset if they lose a dozen in an engagement that involved a hundred or so, as long as they wiped the other side out first and didn't have to do it again. Between extreme speed and agility--and a willingness to deploy TIE Fighters in tremendous numbers--the logic is that the only ones who die are the unlucky or the incompetent.

And for the most part, they're right.

It wasn't until the X-Wing was rolled out that the logic started to break down, but that's because the X-Wings are Broken as shit and the Rebellion invested hard enough in them to get superiority. An X-Wing is just as--if not more--maneuverable than a TIE Fighter, significantly tougher, and with Hyperdrive capability, it can attack at great distances. Which means combined with good pilots, an X-Wing can reliably win against a TIE Fighter, and the onboard astromech can patch up any scratch damage in time for the next one--and doing all of this while still being able to be equipped for anti-shipping strikes.

Because if you threw a hundred Clone Wars era fighters at a hundred TIE Fighters, the TIE fighters win after losing 30-40% of their numbers. (But remember, it's never just numerical parity--the TIEs are intended to save costs by being thrown in tremendous numbers at any attacker). If you threw a hundred X-Wings at a hundred TIEs, the TIEs probably get wiped out inflicting maybe 15% losses.

And the Rebellion was smart enough not to start deploying X-Wings in earnest until they had enough to challenge any Imperial garrison. Combine this with the Imperial tendency to shit on snub-fighters in comparison to big gun battleships and you get the cocktail that took down the Death Star.

TL;DR: TIE Fighters aren't bad, they're excellent at winning battles against their intended targets when used in the intended fashion (Pirates, recaltriant planetary garrisons, and Clone Wars era starfighters taken at three or four to one odds), the problem is that they didn't continue developing the concept, and by the time it was established that 'Holy shit Snubfighters are dangerous too' in the eyes of the admiralty, there was no time left to mass produce conceptual successors, and the Rebellion had enough X-Wings and related craft that the Imperials couldn't count on sufficient numerical advantage at any given point of contact anymore.
 
TL;DR: TIE Fighters aren't bad, they're excellent at winning battles against their intended targets when used in the intended fashion (Pirates, recaltriant planetary garrisons, and Clone Wars era starfighters taken at three or four to one odds), the problem is that they didn't continue developing the concept, and by the time it was established that 'Holy shit Snubfighters are dangerous too' in the eyes of the admiralty, there was no time left to mass produce conceptual successors, and the Rebellion had enough X-Wings and related craft that the Imperials couldn't count on sufficient numerical advantage at any given point of contact anymore.
I guess that explains why the Empire went with the TIE Interceptor instead of the TIE Defender as their secondary fighter, since they were already tooled for mass-producing maneuverable fighters that were meant to fight with numerical advantage. If their existing strategy worked against everything besides X-wings, Thrawn's full-throated advocacy of the TIE/d would start to look less like foresightedness and more like reinventing the wheel.
 
I guess that explains why the Empire went with the TIE Interceptor instead of the TIE Defender as their secondary fighter, since they were already tooled for mass-producing maneuverable fighters that were meant to fight with numerical advantage. If their existing strategy worked against everything besides X-wings, Thrawn's full-throated advocacy of the TIE/d would start to look less like foresightedness and more like reinventing the wheel.

Yup.

Think of it this way.

"What's better, one well rounded fighter than can do anything you want it to, or four stripped down ones that can reliably kill that one well rounded uberfighter when used appropriately. Even if a couple of ours die, we're not actually spending more than you are"

The problem here is that the the Empire couldn't cross that conceptual gap of "Just because we can throw four fighters to your every one doesn't mean we'll always have that kind of numerical superiority", because they couldn't get out of the mindset that wars and conflicts ultimately boil down to big setpiece battles where you can expect to bring everything you need to the table in order to win. In short, their planning was for 'The war they expected to fight', and not what it actually turned out to be--which is to say, a galactic scale counterinsurgency against a foe with its own heavy industry and shipbuilding. They assumed they'd always be on the offense with the forces they'd want--and the Rebellion just refused to give them that fight until the Battle of Endor.

And wouldn't you know it? Even putting the DS2 out of consideration, the Rebellion was getting its ass handed to it there. The Empire built to force decisive battles and win them by weight of its superior industry. Even the Death Stars fit that doctrine! By presenting a target that must be engaged, they effectively had the ability to force the Rebellion to stand and fight where the Empire was strong, instead of where they were weak.

So TIE Interceptors were the logical extension of that, as they were only marginally more expensive and doubled down on the TIE Fighter's strengths as seen by the admirality. Meanwhile, the TIE Defender was... 'Literally why? It costs a fortune and the performance increase doesn't warrant the price hike'

Even though the TIE Defender was a natural counter to the X-Wing, and putting a wing of those together as a rapid response element would have severely curtained the Rebellion's capacity to hit and run locations of its choosing. In terms of the set piece battles that the Empire was built to force and win? They were only a marginal gain for vastly increased cost.
 
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That's...no. You flat out cannot have any kind of sustainable military with those sorts of fatality rates.

Given that Gallius Rax was shoved hard out of Coruscant (like he logically should be) and that the Empire hasn't crumbled to dust at the slightest touch (it's fractured and dying, but it's still dangerous, and the Rebels are still small), I don't think Akuz is going with that sort of interpretation.

From what we've seen in this quest, Imperial forces on the tactical level vary from decent to good. Their issue is that the quality of leadership varies wildly, and the whole thing was a political snake pit rigged to explode if Palpy himself ever bit it.

Since, you know, the guy laughed at and spat on the very notion of a "succession plan."

...

*wheezing old man cackle*

While I agree to a point I feel that the basic TIE fighter having a higher attrition rate then other fighters is a combination of the TIE's strengths and weaknesses. The TIE was designed as a fast nimble fighter partially because it was the lighter and faster Republic fighters that suffered lower loss rates against the CIS. The basic TIE then served for 19 years effectively in its job. Against pirates and people using Clone Wars and older equipment it was deadly but it's opponents started to change in the year before Yavin.

The TIE combines high speed and good firepower with a relatively fragile ship frame. That means that a TIE pilot can't make a mistake against their opponent or they are dead. This means that their is a certain art to using the TIE effectively and part of that is the swarm tactics used to make sure one TIE is not focused on because one good burst and they are gone.

The X-wing and the other Rebel fighters were designed at least partially to counter the TIE's strengths and target it's weak points. Their is also the fact that Rebel fighter doctrine was partially put together by people who had intimate knowledge of the TIE fighter and what it could do. In the end the basic TIE fighter has been made obsolete.

The Interceptor though is a large improvement on all of the basic TIE's strengths while also having the capability to be fitted with extra equipment when it pilots are going to use it as something other then a Fleet defense and attack fighter. The fact that it was also relatively cheap means the decision to replace all regular TIEs with Interceptors makes the decision made by both Palpatine to save money and the Imperial Navy's brass because of doctrine a perfectly sensible one.
 
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If you had picked Ace Vaere I would have spent every waking moment gushing over the TIE-Interceptor because I genuinly think they're cool and a strictly better space superiority vehicle compared to everything in the Rebel/NR arsenal until the E-Wing.

>: V
 
Really, the TIE fighter gets a lot of flack, but I'd argue that the TIE bomber is the true disappointment. The TIE fighter has the excuse that it came up against a newer design that it was poorly suited to handle. The TIE Bomber's opposite number was the Y-Wing, a design years older than it that the Empire had full access to. Y-Wings are very cool and I love them, but they're a clone wars era design that the rebels struggled to maintain. TIE bombers still weren't able to radically outperform them, possibly because the imperial navy put little thought into bomber design--after all, it's the star destroyers that are supposed to engage big targets in their mind.
 
Really, the TIE fighter gets a lot of flack, but I'd argue that the TIE bomber is the true disappointment. The TIE fighter has the excuse that it came up against a newer design that it was poorly suited to handle. The TIE Bomber's opposite number was the Y-Wing, a design years older than it that the Empire had full access to. Y-Wings are very cool and I love them, but they're a clone wars era design that the rebels struggled to maintain. TIE bombers still weren't able to radically outperform them, possibly because the imperial navy put little thought into bomber design--after all, it's the star destroyers that are supposed to engage big targets in their mind.
I assume the fact that the TIE Bomber was then surpassed even further by the B-wing didn't help matters.

I'm not sure about new canon (I like to pretend that the A-wings in Rebels are actually R-22 Spearheads) but in Legends, based off of my old Star Wars cross section book, the fact that the Rebel A-wing was able to outperform the TIE Interceptor in straight line acceleration, and be competitive in manueverability, while still having shields, life support, and a hyperdrive (for strategic manueverability) definitely docked points from the Interceptor design. Also, the A-wing could carry concussion missiles, giving it limited antiship capability beyond kamikaze, even that being ut of reach of the TIE/in seeing aa the A-wing has the armoured nose.

And even if the X-wing is outperformed as a space-superiority fighter, as a multirole fighter capable of scouting and strike missions as well as space superiority and interception, I still think it has no equal.
 
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I assume the fact that the TIE Bomber was then surpassed even further by the B-wing didn't help matters.

I'm not sure about new canon (I like to pretend that the A-wings in Rebels are actually R-22 Spearheads) but in Legends, based off of my old Star Wars cross section book, the fact that the Rebel A-wing was able to outperform the TIE Interceptor in straight line acceleration, and be competitive in manueverability, while still having shields, life support, and a hyperdrive (for strategic manueverability) definitely docked points from the Interceptor design. Also, the A-wing could carry concussion missiles, giving it limited antiship capability beyond kamikaze, even that being ut of reach of the TIE/in seeing aa the A-wing has the armoured nose.

And even if the X-wing is outperformed as a space-superiority fighter, as a multirole fighter capable of scouting and strike missions as well as space superiority and interception, I still think it has no equal.

While the A-wing is slightly faster then the Interceptor and a bit less maneuverable the area were the Interceptor is truly superior is in the Firepower department. The A-wing has 2 laser cannons while a Interceptor can carry 6, four standard and two under the chin where a regular TIE has theirs. This means that a Interceptor can throw out enough firepower that the lighter shields on the A-wing might as well not be there if the Imp pilot can get a full burst on target. That is what makes the Interceptor the better point defense and fleet attack fighter because it emphasizes destroying enemy snub craft before they can get close to the big ships. The A-wing works as a fighter to cover X-wings and Y-wings on long range missions but not as the better interception fighter.
 
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A bit of history, the X-Wing was originally intended to be the TIE's replacement, as Incom designed it to become the backbone of the Imperial Navy. Unfortunately, political shenanigans and logistical concerns meant they ended up sticking with Sienar Fleet Systems. After all why bother with all the mass retraining for mechanics and pilots, redesigning hangers and retooling supply chains, when everything was working smoothly?

So Incom goes looking for other customers and after rumours of nationalisation of the company being to swirl, they jumped wholesale to the Rebel Alliance.
 
I'm not sure about new canon (I like to pretend that the A-wings in Rebels are actually R-22 Spearheads) but in Legends, based off of my old Star Wars cross section book, the fact that the Rebel A-wing was able to outperform the TIE Interceptor in straight line acceleration, and be competitive in manueverability, while still having shields, life support, and a hyperdrive (for strategic manueverability) definitely docked points from the Interceptor design. Also, the A-wing could carry concussion missiles, giving it limited antiship capability beyond kamikaze, even that being ut of reach of the TIE/in seeing aa the A-wing has the armoured nose.
well the thing is the A-wing was expensive, maintenance queens, not standardized for most of it's parts, only a few pilots could actually fly them and was basicully a Top fuel dragster or funny car with guns strapped to it.

Also to note that in legends the TIE interceptor wasn't built in response to the A-wing but the X-wing specifically after a campaign before the Battle of Yavin where a single squadron of X-wings destroyed over 300 Tie Fighters for only 3 or so X-wing losses and even then I think most of those where crash landings.

The A-wing was built in response to the fact that TIE Fighters could still run down X-wings during the infamous Trench run on the DS1.
 
Really, the TIE fighter gets a lot of flack, but I'd argue that the TIE bomber is the true disappointment. The TIE fighter has the excuse that it came up against a newer design that it was poorly suited to handle. The TIE Bomber's opposite number was the Y-Wing, a design years older than it that the Empire had full access to. Y-Wings are very cool and I love them, but they're a clone wars era design that the rebels struggled to maintain. TIE bombers still weren't able to radically outperform them, possibly because the imperial navy put little thought into bomber design--after all, it's the star destroyers that are supposed to engage big targets in their mind.
Part of the reason there is that the TIe Bomber and Y-Wing aren't designed for the same usecase.

The Tie Bomber, or as the full name goes : TIE Surface Assault Bomber, is not designed to fight starships. It's supposed to bomb planets. That's why it has those downward gravity bomb things, though it can also be fitted with proton torpedoes and so on.

But yeah, someone decided that taking the fast fighter and making it super slow with heavy ammunition would be a good idea.
 
The TIE Bomber is also, for some reason, more expensive than the Y-Wing, this despite it lacking a hyperdrive and shield system.

It wasn't until the X-Wing was rolled out that the logic started to break down, but that's because the X-Wings are Broken as shit and the Rebellion invested hard enough in them to get superiority. An X-Wing is just as--if not more--maneuverable than a TIE Fighter, significantly tougher, and with Hyperdrive capability, it can attack at great distances. Which means combined with good pilots, an X-Wing can reliably win against a TIE Fighter, and the onboard astromech can patch up any scratch damage in time for the next one--and doing all of this while still being able to be equipped for anti-shipping strikes.

Because if you threw a hundred Clone Wars era fighters at a hundred TIE Fighters, the TIE fighters win after losing 30-40% of their numbers. (But remember, it's never just numerical parity--the TIEs are intended to save costs by being thrown in tremendous numbers at any attacker). If you threw a hundred X-Wings at a hundred TIEs, the TIEs probably get wiped out inflicting maybe 15% losses.

To reiterate the point of how outclassed TIE/lns are against X-Wings, The Essential Guide to Warfare makes mention of a Rebel Alliance unit known as the Lightspeed Panthers which, over the course of nine months, destroyed 286 TIE/lns at the cost of only four of their own X-Wings. While in all likelihood trading 71.5 TIEs per X-Wing is the exception and not the rule, it just goes to show how much harder a more capable snubfighter could hit when facing up against the bare bones TIE Fighter.

The TIE/ln isn't even that much cheaper than the X-Wing, at least not enough to justify anything more than three to one losses. The stock TIE/ln costs 60,000 credits while the original T-65 X-Wing costs 150,000 and that's without adding on the costs associated with training pilots. Meanwhile in addition to being the more capable dogfighter X-Wings also come equipped with a hyperdrive and ordinance launchers. With all that in mind TIE/lns can quickly become a terrible value proposition on top of being an inferior starfighter.

While I agree to a point I feel that the basic TIE fighter having a higher attrition rate then other fighters is a combination of the TIE's strengths and weaknesses. The TIE was designed as a fast nimble fighter partially because it was the lighter and faster Republic fighters that suffered lower loss rates against the CIS. The basic TIE then served for 19 years effectively in its job. Against pirates and people using Clone Wars and older equipment it was deadly but it's opponents started to change in the year before Yavin.

The TIE combines high speed and good firepower with a relatively fragile ship frame. That means that a TIE pilot can't make a mistake against their opponent or they are dead. This means that their is a certain art to using the TIE effectively and part of that is the swarm tactics used to make sure one TIE is not focused on because one good burst and they are gone.

The X-wing and the other Rebel fighters were designed at least partially to counter the TIE's strengths and target it's weak points. Their is also the fact that Rebel fighter doctrine was partially put together by people who had intimate knowledge of the TIE fighter and what it could do. In the end the basic TIE fighter has been made obsolete.

I think a part of the reason why TIE Fighters ended up getting trounced so badly is that in the years following the end of the Clone Wars, Imperial forces didn't really face much in the way of military opposition and there were few if any opportunities to put the craft and the doctrine that conceived of it through its paces. Without that, the limitations of the cut down TIE Fighter design never had an opportunity to show themselves and mistaken assumptions made such as those in regards to Jedi starfighters, which were survivable not because of their speed and agility but because their pilots were trained Force sensitives, were never corrected.

Since the vast majority of enemies the Imperial Navy was bound to encounter in the post-war era were more likely to run or surrender the TIE Fighter's weaknesses would have been difficult for Imperial officers to spot let alone correct especially when they were taught their doctrine was the correct one, and lacking any peer opponents the Empire didn't consider how a modern military starfighter built with a different school of thought might perform, leading to them being utterly blindsided when they encountered starfighters with similar performance profiles as their own while also packing more weapons, defenses, and strategic mobility.
 
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The TIE Bomber is also, for some reason, more expensive than the Y-Wing, this despite it lacking a hyperdrive and shield system.



To reiterate the point of how outclassed TIE/lns are against X-Wings, The Essential Guide to Warfare makes mention of a Rebel Alliance unit known as the Lightspeed Panthers which, over the course of nine months, destroyed 286 TIE/lns at the cost of only four of their own X-Wings. While in all likelihood trading 71.5 TIEs per X-Wing is the exception and not the rule, it just goes to show how much harder a more capable snubfighter could hit when facing up against the bare bones TIE Fighter.

The TIE/ln isn't even that much cheaper than the X-Wing, at least not enough to justify anything more than three to one losses. The stock TIE/ln costs 60,000 credits while the original T-65 X-Wing costs 150,000 and that's without adding on the costs associated with training pilots. Meanwhile in addition to being the more capable dogfighter X-Wings also come equipped with a hyperdrive and ordinance launchers. With all that in mind TIE/lns can quickly become a terrible value proposition on top of being an inferior starfighter.



I think a part of the reason why TIE Fighters ended up getting trounced so badly is that in the years following the end of the Clone Wars, Imperial forces didn't really face much in the way of military opposition and there were few if any opportunities to put the craft and the doctrine that conceived of it through its paces. Without that, the limitations of the cut down TIE Fighter design never had an opportunity to show themselves and mistaken assumptions made such as those in regards to Jedi starfighters, which were survivable not because of their speed and agility but because their pilots were trained Force sensitives, were never corrected.

Since the vast majority of enemies the Imperial Navy was bound to encounter in the post-war era were more likely to run or surrender the TIE Fighter's weaknesses would have been difficult for Imperial officers to spot let alone correct especially when they were taught their doctrine was the correct one, and lacking any peer opponents the Empire didn't consider how a modern military starfighter built with a different school of thought might perform, leading to them being utterly blindsided when they encountered starfighters with similar performance profiles as their own while also packing more weapons, defenses, and strategic mobility.

In the end the TIE/LN starfighter was a good piece of equipment that through a combination of Politics, Rebel action and the sear size of the Imperial Military served for longer then it should have.

The TIE bomber by itself is not much to write home about but the variants it had were good at their jobs. If we want a craft that is better suited to being the ordinance carrier for the Fleet when it comes to anti-ship action though I would suggest the TIE/AG Aggressor starfighter because not only is it more maneuverable but it actually has a turret to cover the rear arcs, the ability to launch heavy ordinance and was developed at the same base that the Hunter and Defender were.
Save the bombers for their intended job of pounding ground targets.
 
The TIE Bomber is also, for some reason, more expensive than the Y-Wing, this despite it lacking a hyperdrive and shield system.



To reiterate the point of how outclassed TIE/lns are against X-Wings, The Essential Guide to Warfare makes mention of a Rebel Alliance unit known as the Lightspeed Panthers which, over the course of nine months, destroyed 286 TIE/lns at the cost of only four of their own X-Wings. While in all likelihood trading 71.5 TIEs per X-Wing is the exception and not the rule, it just goes to show how much harder a more capable snubfighter could hit when facing up against the bare bones TIE Fighter.

The TIE/ln isn't even that much cheaper than the X-Wing, at least not enough to justify anything more than three to one losses. The stock TIE/ln costs 60,000 credits while the original T-65 X-Wing costs 150,000 and that's without adding on the costs associated with training pilots. Meanwhile in addition to being the more capable dogfighter X-Wings also come equipped with a hyperdrive and ordinance launchers. With all that in mind TIE/lns can quickly become a terrible value proposition on top of being an inferior starfighter.



I think a part of the reason why TIE Fighters ended up getting trounced so badly is that in the years following the end of the Clone Wars, Imperial forces didn't really face much in the way of military opposition and there were few if any opportunities to put the craft and the doctrine that conceived of it through its paces. Without that, the limitations of the cut down TIE Fighter design never had an opportunity to show themselves and mistaken assumptions made such as those in regards to Jedi starfighters, which were survivable not because of their speed and agility but because their pilots were trained Force sensitives, were never corrected.

Since the vast majority of enemies the Imperial Navy was bound to encounter in the post-war era were more likely to run or surrender the TIE Fighter's weaknesses would have been difficult for Imperial officers to spot let alone correct especially when they were taught their doctrine was the correct one, and lacking any peer opponents the Empire didn't consider how a modern military starfighter built with a different school of thought might perform, leading to them being utterly blindsided when they encountered starfighters with similar performance profiles as their own while also packing more weapons, defenses, and strategic mobility.
I don't know as much as you do about the Lore, but it seems these 286 Kills go more to the Rebels Ability to hold onto the Initiative than anything else, 286 Kills in 270 Days doesn't imply much about effectiveness in Combat.
Use a few dozen TIE's to ambush a handful Rebel-fighters each Week for Nine Months and you would get a similar Number of Kills.
 
As I said, yeah, if those X-Wings are just popping out of Hyperspace and shooting down maybe a dozen TIEs before fucking off and hitting another target, you can rack up a lot of kills--because given small engagements and comparable numbers, the X-Wings should be reaping a grim harvest.

Again, the doctrine of the TIE is to throw enough on the table that you don't actually lose many of them because any attacker is too overwhelmed to chase down any particular target. Even the TIE/In fits that doctrine, because even though you can 'Only' buy two and a half of those for every X-Wing, they actually outstrip the X-Wing in firepower and agility (Six lasers to the X-Wing's four), and two on one is liable to ensure a positive kill outside of Aces being involved. The only issue is that there weren't enough TIE/Ins on the field for that doctrine to fully reveal itself (Again, except for the Battle of Endor, which again, the Rebels were getting their shit pushed in on literally every front even before the DS2 started shooting, and the only reason the Rebel Alliance could disengage from that without losing most of the fleet is because of the shockwaves of Palpatine biting the dust.)

The TIE Fighter was not a bad weapons platform in its intended role. The problem is that the Empire failed to adapt when the starfighter paradigm was overthrown by the advent of the X-Wing, and their infighting ensured that there would be no effective solution fielded soon enough to matter.
 
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So, quick question: Do the rebels have a limited number of x-wings, or do they have continuos production?
 
So, quick question: Do the rebels have a limited number of x-wings, or do they have continuos production?

They've got their own production lines, the X-Wing is a godsend to their overall doctrine, and they ensured they'd be able to produce a good number.

In absolute terms, yeah, they can't match the TIE Swarm, but they don't need to because Rebellion doctrine is all about sudden bolts from the blue and then fading.
 
The X-Wing is something that can be slapped together in a barn from whatever little pirate fabricator you can get access to, from what little I understand/care about of the expanded material.

(not strictly accurate in absolute terms, but that's the gist of it)
 
The X-Wing is something that can be slapped together in a barn from whatever little pirate fabricator you can get access to, from what little I understand/care about of the expanded material.

(not strictly accurate in absolute terms, but that's the gist of it)

It's not that easy, that being said, the plans are distributed far and wide, and anything that can build a freighter can churn out a line of X-Wings no problem.
 
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