Final Gauntlet XIV
- Location
- Patriarchova
[X] Kill the Gunzu first. Close as soon as possible, because it isn't as agile as we are, then Screw Attack it to death. Follow by shooting the Holtzes and Violae, forcing them to either take splash damage or spread too far apart to effectively threaten you.
...
(rolled 83, 74, 46, 82, 21, 32, 68)
The flying units move backward as you advance, getting off as many shots as possible on you before you can corner the gunzu. You are struck many times, but keep yourself from falling into the fireblood, and fortunately you are able to evade the more dangerous super missiles until the gunzu falls to your screw attack, just barely clipping you with its self destruct explosion. You recover enough energy to make up some of the difference, as well as super missile components (ENERGY 651/1,200, SUPER MISSILES 14/30).
You're surrounded by holtzes now, and the trio of violae are roaring across the cavernous room toward you. You cut back passed them to the entry platform - shooting all the while - and land, recharging your repulsor for a moment and firing at them as they approach.
(rolled 12, 82, 57, 62, 49, 83, 58)
Two violae you pop with missiles before you even cross back. The third, unfortunately, you detonate much closer to yourself near the wall, but in so doing you take out many of the holtzes. The last few fliers die to beams and missiles while doing only slightly more damage, and the last one you intercept with the screw attack. Between the meta-beam and some good luck with their remains, you actually have more energy afterward than you did before (ENERGY 670/1,200, MISSILES 106/250).
Almost no sooner have you destroyed the last holtz, however, that the wall on the far side of the chamber splits open like the petals of a massive flower, and a chorus of all too familiar squeals - and a single, high, foaming roar - echoe across the fireblood. You see them on the DEV before they fly into view.
...
(rolled 83, 74, 46, 82, 21, 32, 68)
The flying units move backward as you advance, getting off as many shots as possible on you before you can corner the gunzu. You are struck many times, but keep yourself from falling into the fireblood, and fortunately you are able to evade the more dangerous super missiles until the gunzu falls to your screw attack, just barely clipping you with its self destruct explosion. You recover enough energy to make up some of the difference, as well as super missile components (ENERGY 651/1,200, SUPER MISSILES 14/30).
You're surrounded by holtzes now, and the trio of violae are roaring across the cavernous room toward you. You cut back passed them to the entry platform - shooting all the while - and land, recharging your repulsor for a moment and firing at them as they approach.
(rolled 12, 82, 57, 62, 49, 83, 58)
Two violae you pop with missiles before you even cross back. The third, unfortunately, you detonate much closer to yourself near the wall, but in so doing you take out many of the holtzes. The last few fliers die to beams and missiles while doing only slightly more damage, and the last one you intercept with the screw attack. Between the meta-beam and some good luck with their remains, you actually have more energy afterward than you did before (ENERGY 670/1,200, MISSILES 106/250).
Almost no sooner have you destroyed the last holtz, however, that the wall on the far side of the chamber splits open like the petals of a massive flower, and a chorus of all too familiar squeals - and a single, high, foaming roar - echoe across the fireblood. You see them on the DEV before they fly into view.

Three basic metroids, and one advanced.
FIGHT: tactics for the metroid pack (write in).
...
ENERGY: 670/1,200
MISSILES: 106/250
SUPER MISSILES: 14/30
POWER BOMBS: 21/30
FIGHT: tactics for the metroid pack (write in).
...
ENERGY: 670/1,200
MISSILES: 106/250
SUPER MISSILES: 14/30
POWER BOMBS: 21/30