METRO: Exodus - "Nuclear Winter makes you wish for the Caspian Desert"

Mechasaurian

Big Bossu
Location
Lost among fields of history
Pronouns
They/Them
For the record, this is the E3 2017 trailer.



The main takaways seem to be:
  • Artyom and his merry gang are taking a trip across the frozen wastes by train.
  • They can stay aboveground without the need for gas masks - instead the masks are neccessary for going underground. This is a complete reversal of the established Metro dynamic.
  • The levels seem to be enormous Crysis-style semi open worlds. You get a map, and compass but you have to look at it through the eyes of your character - no minimaps.
  • Climbing through windows.
  • You get a cool crossbow that can fire explosive bolts.


And here is the E3 2018 trailer.



Here is the takaway:
  • Crysis-style on-the-fly weapon customization.
  • The option to force enemies to surrender. (I find this a lot more interesting and believable than non-lethal takedowns that involve hitting enemies on the head really hard.)
  • The scale and scope of the levels makes sniper rifles rather useful.
  • Other factions have working trains, too.
  • There's...a bunch of cultists, I guess? They might be enemies?
  • Artyom has some sort of dial next to his wrist-mounted watch. Could be health meter, or a radiation meter.


And here, you can see some nice looking leaked images.



Finally, the release date has been pushed back to Q1 2019. You won't hear me complaining - I've got no shortage of good games I can play and replay, so I'm more than okay with the devs giving Exodus some more time in the oven.

Metro Exodus delayed to 2019 | PC Gamer
 
It's interesting that gasmasks are no longer required above-ground - I take it that the unbreathable atmosphere was just something concentrated around the cities?

At any rate, this looks really promising. The Metro series has some top-notch worldbuilding.
 
We're gonna get our own train please don't let it blow up at any point in the game.
 
17-minute gameplay footage
Okay, we just got a 17-minute gameplay footage video.

And it seems that the thread title was far more correct than even I anticipated.



Here's the takeaway:
  • The big open-world levels are connected by more traditional linear corridor shooter sections in the style of the older Metro titles.
  • Crafting is an important gameplay feature, both in the field and at workbenches (though the latter offers more flexibility). You can (and probably must) craft ammunition and gas mask filters.
  • Weapon customization appears to be incredibly flexible, particularly when doing so at a dedicated workbench. It actually reminds of Fallout 4, even though I've never played Fallout 4.
  • There are plenty of places in the open world maps that become more claustrophobic and contained, more to the style of the underground tunnels of the earlier games. You already knew that, but here we get to see it firsthand.
  • You can rest in beds, letting the clock move forward to a certain time - set out in the light or the dark.
  • There is a "dynamic weather system" and a day-and-night cycle that impacts visibility and makes certain approaches more or less viable. Bright, sunny days are good sniping weather. Storms, or nights, or stormy nights offer good stealth oppurtunities.
  • Shooting oil lamps now sets the environment on fire.
  • Environments can be set on fire, apparently. That is lots of fun in Far Cry 2 (which I'm playing right how) and it should be fun here.
  • Zip lines are a thing?
  • "Anomalies" (the floating spheres of fire and electricity from earlier Metro games) are back. Instead of being scripted events, they now roam the world.
  • The local wildlife does things other than hunt the player. They will now apparently hunt each other. So...I guess 4A are taking a stab at a dynamic ecosystem?
  • Getting into firefights can draw "unwanted attention?"
  • The cultists are bog-standard luddite apocalypse cultists who hate electricity. They've taken prisoners who you have to rescue because...reasons. You get to kill them or spare them, according to your approach.
  • After you kill a bunch of dudes and they realize that you are an unstoppable murder machine, some of them will choose to surrender. You can either execute them with a knife or...knock them out by hitting them on the head really hard. :confused:
  • Ghouls right out Fallout are here, and they are surprisingly tough.
  • Anna the sniper, Artyom's waifu, is now his actual wife! :)
  • ...but, by all appearences, she remains a damsel in distress rather than an actual useful sniper squadmate with bearing on the gameplay. Goddammit 4A. :(

In conclusion?

Don't give your money to Todd Howard, people. Metro: Exodus looks every bit the post-apocalyptic open-world shooter that modern Fallout is increasingly trying to be, but better.
 
But Batman hit people in the head really hard. :p
Arkham Batman also shoots the criminal scum with rockets and Bat-tank mounted machine guns and runs them over with the Bat-tank, then very loudly proclaims that he totally didn't kill those people you guys. Why are you looking at him like that? If you carry on questioning him, he might have to not-kill you, too. :p
 
A couple more takeaways:
  • Some seriously fucked up human experimentation is going on at some point given how they've got some kind of machinery hooked into a dead guys torso
  • You can fix a broken mask, kinda. I saw duct tape on one anyway, that's how you fix broken glass right?
  • The double duplet is still best gun.
  • Disabling alert traps, not just lethal ones. Thank god.
  • Guy playing is kinda trash, who brings a tihar and a valve in the same loadout?
  • Ghoul/zombie dude will chuck cinderblocks at you. I would assume they hurt.
I kid with some of these, but I felt I'd throw in a couple things that got missed.
 
Okay, if I'm reading things right the structure is going to be super cool. I'm guess that the train will be a moving hub town that will move forward as the story goes along. Each unique open world level is a stop on the way to do whatever needs to be done before you get moving on to the next area.

The first thing is that this means the cool lived in community areas of the first two games is going to be coalesced into one town on the train that you get to know as the game goes on, learning more about the characters and the community as you go. Maybe conditions will change in the train depending on what choices you make and how well you do.

That kind of structure would also give the cool feeling that you're not an action hero on a do or die singular mission, but you're a guy with a job getting by and doing his best day by day and going back to bed when the job is done, especially with Artyom having a wife and son now. Which sounds fun and immersive to me.

Also it looks like theres going to be a ton of guns going clickedy clack in this game. I like clickedy clacku guns.

Also also seeing a lot places that look like they're lifted straight from Stalker. The ruined church in the swamps, the gas station in Zaton etc.

It's interesting that gasmasks are no longer required above-ground - I take it that the unbreathable atmosphere was just something concentrated around the cities?

I'm guessing, and this is just me pulling shit out of my ass, that once the weather settles down the toxic shit in the air starts settling towards the ground and creeping into below ground or indoor areas. Explaining why you need a gas mask to enter that sewer or whatever. The cities would be more toxic because there's so many more places for toxic particulates to linger aboveground.

Which doesn't spell good things for life in the Metro.
 
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With this game coming out in a bit under a month, and surprisingly little activity in this thread, I've decided to give it a bump and a change to the thread title.

Here's five-minute video that amounts to lots and lots of video game gun porn. It also shows off some of the actual gunplay, along with the customization options for the various bang-bang-shooty-shooty-sticks.

 
I have to go back and finish at least one of the games...should I do the original or the sequel? Or just play Stalker even though that's another genre of shooter entirely and is only connnevted via Russian literature and a grim tone?
 
I have to go back and finish at least one of the games...should I do the original or the sequel? Or just play Stalker even though that's another genre of shooter entirely and is only connnevted via Russian literature and a grim tone?
If you have to choose between 2033 (the original) and Last Light (the sequel), I would recomend the latter. It's a refinement of everything that was good about the first, and lacks the bad bits (such as those on-rails shooting segments).

Edit: not sure about Stalker. I tried Shadow of Chernobyl but couldn't get into it.
 
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I have to go back and finish at least one of the games...should I do the original or the sequel? Or just play Stalker even though that's another genre of shooter entirely and is only connnevted via Russian literature and a grim tone?
Depends, if you're in it for the plot I'd say go for Last Light because Exodus follows on more directly while 2033 is more of just background fluff.

If you're in it for the experience of suffering in a Russian subway, then 2033 is better in my opinion but only if you've got the Redux edition. It just makes the game so much less frustrating to play otherwise I'd say that Last Light has enough improvements that the differences in atmosphere are worth it.
 
Real sucks that my potato can't run it. A real shame, because I would love these smaller scale AA games that are pretty linear.
 
So... this game looks good. But I can't get into the previous games. I've been trying to play 2033 (it was free on Steam a few months back) and it's just... not doing anything for me? Am I approaching the game wrong somehow, or - is this an example of a good game I simply can't enjoy for some reason?
 
So... this game looks good. But I can't get into the previous games. I've been trying to play 2033 (it was free on Steam a few months back) and it's just... not doing anything for me? Am I approaching the game wrong somehow, or - is this an example of a good game I simply can't enjoy for some reason?

Oh 2033 is certainly very jank and I don't blame you for not getting into it. I would recommend an LP if you still want the full experience.

Last Light however has minimal jank and can be enjoyed just fine. Just don't play Ranger mode for either games.
 
So... this game looks good. But I can't get into the previous games. I've been trying to play 2033 (it was free on Steam a few months back) and it's just... not doing anything for me? Am I approaching the game wrong somehow, or - is this an example of a good game I simply can't enjoy for some reason?
That's the original 2033, not the Redux, correct?

Because that game is a rather rough-around-the-edges 2000s FPS. It brings some nice ideas to the table, but it also has annoying things like the in-medias-res beginning, the vehicle shooting sections, and the overly long action-filled cutscenes that mostly serve to take you out of the action. It's not that surprising that you can't get into it.

Last Light is where the good is expanded upon, the bad is trimmed out, and the overall gameplay is refined. 2033 Redux also exists - and I believe it looks and plays better overall - but it is a 1:1 remake that keeps the annoying bits from the original.

Just don't play Ranger mode for either games.
Hey, I played Ranger mode for both games and enjoyed them fine.
 
I guess I'll give Last Light a try then - Exodus looks super fun in a lot of ways but I'm worried that if I don't like the basic core 'Metro' gameplay loop then I'm not gonna like it either.
 
Redux fixes a lot of the jank but it's dtill there. It's been awhile but stuff like filters aren't as explained as well as in Last Light.

As for the core gameplay loop, Metro is a fairly simple shooter with linear progressionin tight corridors and open spaces, but the atmosphere and Rusianness is so thick you could cut it with a knife.

I truly look forward to Exodus and am super glad the sequel is being made. Not so bad for a bunch of Russian dudes in Cyprus.
 
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