[X] [Companion] Tasha Yanovna is a refugee from the Dusk and Twilight Councils. After being forced to flee her home with nothing with the clothing on her back, Tasha has carved out a life as a wandering bard and her ability to integrate herself into a group would be a useful talent for your company (Diplo-focused Companion)
[X] [Job] A priest in the Kingdom of Daven is hunting down a vampire and is willingly to pay for some extra muscle in his corner.
Will be helping a Davenite priest hunt a vampire. Expect small scale fights of both violent and non-violent nature. Risks unknown, but this vampire is a young one who hasn't had time to set up a powerbase. 10 Budget a week.
"Vampire hunting?" says Thamara sceptically as she eyes the job offering that you have brought back with you.
"Vampire hunting is a dangerous, but necessary job," you reply with a shrug as you and the others gather around the table at the inn.
"Someone correct me if I'm wrong, but this doesn't look like the best paying job," says Alexis as the dragonborn inspects the paper.
"You aren't wrong," says Thamara as she turns her attention to you, "This is barely enough to make a profit of just under
2 Budget a week when we only consider our day to day expenses. When you take into account the operating expenses that we will certainly accrue, I'm not sure we can still spin a profit. Maybe if we keep our spending down, but I'm not a fan of doing that whilst going after a vampire."
"Aren't vampires infamous for being especially dangerous?" asks Tasha.
"Jorgardians are also infamous for being especially dangerous," counters Alexis.
"Your heritage is showing," retorts Tasha with a grin, "Here in the west, Jorgardians are famous not infamous, but yes I do get your point. A handful of Jorgardians is a good counter to a vampire."
"We can do this job," you say confidently, "And we are going to do it."
***
"This is the village," says Carlos Axel as the Larman priest leads you towards the large village of Oriva, "That monster has chosen here to hide for some reason. I must confess that I don't have any clue why given that it is on the other side of the world."
"Maybe she wanted the distance?" you offer, "Do you think she will stick around?"
"I suspect she will," replies Carlos before the middle-aged man frowns, "Lena Cosmili chose to come to Oriva for a reason. I just don't know what that reason is."
"Well, we will just have to catch the monster before she can achieve whatever it is that she is up to."
***
Budget:
Upkeep (Two Weeks): -16.215
Net Change: -16.215
You and your Ironsides have arrived in the village of Oriva with your employer Carlos Axel, a Larman Priest of Nirea, Goddess of Strategy and Death. Located in the Kingdom of Daven, the Oriva has a large populace for a village and appears to be an ideal place for the vampire to hide.
The vampire herself is a rogue Marman sorceress known as Lena Cosmili. Having travelled from the Marlean Empire, you don't know what she wants except she has specifically come to Oriva and travelled across the whole of Kalirea to do so.
You get one action for Toldur, one action for Thamara, one action for Alexis and one action for Tasha. You may put them on the same action for a Cooperation bonus on that action. Use Plan Voting and mark who is doing what action in the plan.
Diplomacy Actions
[] Talking to the Boss
Spend some time with Carlos Axel as it is rarely a bad idea to get to know your boss better and the man seems like a decent fellow.
DC: 10. Costs 0 Budget.
[] The Local Priest
The local village priest strikes you as a good person and a competent one as well. Combined with his local connections, it might be a good idea to get on his good side.
DC: 10. Costs 0 Budget.
[] The Village Headswoman
Claudia Smith is responsible for all of Oriva and since you are going to be spending okebty of time in Oriva, it should be a good idea to establish a working relationship.
DC: 15. Costs 0 Budget.
[]
The People of Oriva
It looks like you are going to be spending a fair bit of time in Oriva, it should be a smart idea to get to know the locals a bit better.
DC: 15. Costs 0 Budget.
[]
Local Folklore Inquiries
The vampire came here to Oriva for a reason. Ask around about the local history and legends for any indications why she did.
DC: 15. Costs 0 Budget.
Martial Actions
[] Patrolling the Village
With a vampire running around, have your Ironsides spend some time patrolling the village to deal with anything untoward happening and limit your quarry's ability to act.
DC: 10. Costs 3 Budget.
[] Patrolling the Graveyard
Oriva has an unsecured graveyard because that is apparently how southerners do things around these parts. Have your Ironsides patrol the graveyard so the vampire doesn't have free reign in it.
DC: 10. Costs 3 Budget
[] Searching the Wilderness
You doubt that the vampire is going to be hiding out in the village. Take your Ironsides on a search of the surrounding wilderness to see if you can find any nearby hidey-holes.
DC: 10. Costs 3 Budget
Stewardship Actions
[] Head Count
Oriva is a decently sized village, but it is still small enough to do a head count of everyone in it. Doing that may be a good idea as it will let you know if people start to go missing.
DC: 18. Costs 3 Budget.
[] Company Logistics
There isn't much to do around here except make sure that your company doesn't use up any more supplies than necessary and try to stretch what it does have.
DC: 15. Gain 2 Budget.
[]
Investigating Local Folklore
The vampire came here to Oriva for a reason. Investigate the local history and legends for any indications why she did.
DC: 17. Costs 0 Budget.
Intrigue Actions
[] Spying on the Boss
Carlos Axel seems like a decent person, but better safe than sorry and you don't want any unexpected surprise from him with the vampire to worry about.
DC: 15. Costs 2 Budget.
[] Investigating the Local Leadership
The village leadership seems alright, but appearances can be deceiving. Investigate them further to uncover any hidden secrets.
DC: 18. Costs 2 Budget.
[] Vampire Hunting
Take an active stance to finding the vampire hiding out in the village and the surrounding area.
DC: ???. Costs 2 Budget.
Learning Actions
[] Pray to Mirra.
While you worship all of the Winter Gods, the Lightning Soldier is the one whose path you follow. Make some offerings to gain a Blessing from the Storm Goddess.
DC: 12. Costs 2 Budget.
[] Pray to Dorra.
You are on a hunt and therefore you wish the Blessing of Dorra, the Frost Hunter and Ocean. Make some offerings to gain a Blessing from the Frost Hunter.
DC: 12. Costs 2 Budget.
[] Pray to Moridea
With the exception of Jorgard, Kalirea worships the Young Gods, known as the Moridea. Seek a Blessing from one of them with a pray and offering.
DC: 15. Costs 2 Budget.
[] Local Spirits
While nowhere near the power of a deity, local spirits are nothing to scoff at and earning their favour can grant some useful boosts since it looks like you will be spending plenty of time in Oriva.
DC: 15. Costs 2 Budget.
[] Justice Spirits
You are seeking to bring a monster to justice and stop her from preying upon the innocent. Seek aid from a justice spirit in the pursuit of this vampire.
DC: 14. Costs 2 Budget.
[] Hunting Spirits
You are hunting a dangerous prey and that means it may be a good idea to seek aid from a hunting spirit in this hunt.
DC: 14. Costs 2 Budget.
***
Sorry about how long this took. I basically got distracted playing Total Warhammer 2 and didn't exactly write anything for a couple of days.
So new job. You got twice as many actions this time around, but your budget is going to be tighter. You will be setting up shop in Oriva since your quarry is doing the same and while Carlos will be taking point in hunting for the vampire, nothing is stopping you from doing the same.
Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.