It was.Vanigo said:
It was the only part of the Errata one of my STs didn't like.
EDIT: @Lancelot, or a capbreaker like Divine Transcendence or Glory to the Highest.
It was.Vanigo said:
Yeah, can't get rid of that craft/time sink, after all!Vanigo said:
Meh, God-Forged is still available.arthurh3535 said:
So Occults not general hard sciences and mystical?Golden Lark said:As a Twilight, Occult is automatically favored. Unlike most other favored (and even unfavored) abilities, Taylor has virtually no natural, conscious reason to stretch her power or understanding in that direction. She'll gain her first dot of occult by plot, and shift her perspectives to match once she realizes what it is.
In the meantime, she can apply generic Solar-ness to most problems so long as she has juice. Her favored abilities will allow for rapid growth in their mundane skill levels. Her unfavored ones, still rapid for humans, but will require time and effort.
Once she tweaks to the idea of 'occult' at all, and realizes it's one of her 'Uber' skills (pun intended and eventually canonical), she'll be focusing on it solidly. When she does, the game changes.
For now I have to write up a scene that involves at least three teen girls that devolves into an offer for a 'friendly' spar. An offer that is accepted because Taylor/pride/rage etc. As I do not grok typical teen girls as well as possible, this one might take a bit.
And (depending on version) either get permanent limit, or you also need to get all the prereqs (though you can pick those up with PFD too). So you can't cherry pick anymore with the second, but it ties up some of your power. OTOH, the first makes you go crazy significantly more often.Draconas said:Indeed. There's an E7 Occult Charm called power from darkness in the same book.
You can activate it to learn a charm. Any charm. Yes, even that one.
Or receive an endowment from a sufficiently puissant god. Unfortunately, there's a bit of a shortage of those at the moment. Never mind the difficulty of convincing one to do it if you did find them.Blade4 said:No to reach essence 6 she needs to either reach 100 years old naturally or take a age cap breaker.
Reaching a hundred years in this setting isn't really that hard. We have a number of forms of time fuckery on Bet Earth. Personally I want to see Khonsu hit her with fast time only to punch her way out as a Essence 10 and finger flick him out of reality.Blade4 said:No to reach essence 6 she needs to either reach 100 years old naturally or take a age cap breaker.
Hardship-Surviving Mendicant Spirit negates all environmental external penalties to survival rolls. (survival 3 ess 1)Odysseus2099 said:What kind of survival charms do Solars have? Cause if that happens, she's likely to starve to death first.
the curse is tied to the exaltation shards.Lancealot said:The whole Lack of motes has me wondering if the great curse is even in there.
Is there actually a way to mitigate, neutralize or remove it? I know there was a mention a while back that the redeemed Deathknights don't have the curse after becoming Solars again. I was just wondering if normal Solars have ways to limit/avoid the effects of the Great Curse or if they are all doomed to eventually go mad.Silver sun 17 said:
doomed.jwolfe said:Is there actually a way to mitigate, neutralize or remove it? I know there was a mention a while back that the redeemed Deathknights don't have the curse after becoming Solars again. I was just wondering if normal Solars have ways to limit/avoid the effects of the Great Curse or if they are all doomed to eventually go mad.
So the longer a Solar lives and the stronger he gets the easier it is to undergo limit break and randomly killing people and breaking stuff?Silver sun 17 said:
Or in other words when the Primordials give a F**k you Curse its a nasty one and they make it stick.Carrnage said:not just that but the limit break slowly creeps into their natural state.
Abyssals that go Solar are free of the Great Curse.jwolfe said:Also was I right about the redeemed Deathknights not having the curse or do their doom or whatever transmute into the Great Curse?
Wait a sec. Which one of the incarnae know and why haven't they told everyone about it?Carrnage said:An elder solar circle could probably figure something out, Sol or Autochthon could definitely do something about it.
The main problem is that nearly no-one outside the neverborn know about it, and only one of the incarnae know.
Jupiter, Maiden of Secrets, because she's the Maiden of Secrets.Zefferen said:Wait a sec. Which one of the incarnae know and why haven't they told everyone about it?
No. Also yes.jwolfe said:So the longer a Solar lives and the stronger he gets the easier it is to undergo limit break and randomly killing people and breaking stuff?
The first idea wouldn't work, since the Great Curse is innate to all of the Exalted, Infernals, Abyssals and Alchemicals excepted. It's as much a part of the Shard as the superpowers and epicness.Selonianth said:I feel like we, or just the author, should BS a way to break the curse for Taylor. Maybe she's out of range of it/the dimensional hop broke it off? Her shard is one that used to be Abyssal, went through redemption, and thus has no curse.
Note, I'm just spewing ideas. I don't know if any are valid...
Makes me curious which spells she's gonna learn. Probably utility ones, since combat-spells tend to be less efficient than Charms.Golden Lark said:As a Twilight, Occult is automatically favored. Unlike most other favored (and even unfavored) abilities, Taylor has virtually no natural, conscious reason to stretch her power or understanding in that direction. She'll gain her first dot of occult by plot, and shift her perspectives to match once she realizes what it is.
In the meantime, she can apply generic Solar-ness to most problems so long as she has juice. Her favored abilities will allow for rapid growth in their mundane skill levels. Her unfavored ones, still rapid for humans, but will require time and effort.
Once she tweaks to the idea of 'occult' at all, and realizes it's one of her 'Uber' skills (pun intended and eventually canonical), she'll be focusing on it solidly. When she does, the game changes.
Well fluff-wise, sorcery spells are the kind of thing you use to kill armies, and considering this is a story it won't be relying on mechanics. So... Yeah, she probably won't get sorcery spells, but only because it would be overkill.Kelenas said:Makes me curious which spells she's gonna learn. Probably utility ones, since combat-spells tend to be less efficient than Charms.
Moteless makes up for it, Truth Shines Through gives an Solar a Target once they know their being effected by an outside source they can make a Charm to counter it. Like a Perfect Defense there maybe times it doesn't work and they flip out, but the curse can and should be countered, not cured but countered.Golden Lark said:Uh, the great curse is really one of the only weaknesses Solars have going for them. Without the Great Curse this becomes less a story and more a roflstomp.