- Location
- The United States
- Pronouns
- She/Her
[] Plan The Best Pills Possible
-[] The Red Plum Sect
-[]The Great Seed Repository:
-[]The Jade Pill Furnace:
-[]Follow the Fifteenth
-[]Northern Border:
The Red Plum Sect has made a difficult migration to the Northern border province, traveling in a large caravan and settling the province. As a traditionalist righteous sect, the choice was obvious once the fees were paid and settlement began. The remote destination was sandwiched between two other sects to the South-East and South-West, with mostly unknown relations outside a few starting courtesies. You start with the ability to make effectively all but pills for your own rank which need you to purchase ingredients at the auction. In terms of anything common up to the core foundation, your ability to access the herbal side of it is well, yes. Its not that those are that expensive or that uncommon individually, but having them all makes it only require setting up gardens/plantations for access and reasonable supplies. Most of direct sect relevant income will still come from higher level applications, but having a glut of disciples a stage lower then the elders and a consistent, if not the best for pushing further income is nothing to sneeze at. The northern border allows for expeditions for both trade and plenty of minor raiding, which will be a fairly constant factor both ways.
[] Plan Totally Not Demonic Smugglers
-[] Sect Name: Golden Horse Sect
-[] Domain Foundation Elder
-[] Demonic Remnants
-[] Take a Flexible Path
-[]Northern Border:
More an Elder with a following that managed to scrape by in the rogue period and stayed moving and relativly flexible as most of the activities involved in even running a rouge sect involve commiting crimes. Its less that your sect is demonic, but more that you jumped at the chance for a province, any province. This led you to refine a high level pill and sell it for bribe money to secure a province with two neighboring sects. You are the undisputed bigest stick in the local area, but that just means you personally are a single big stick. The remaining repositories that are still there are occasionally too tainted by any reasonable standard, but a lot of techniques are aplicable and as long as your own sects cultivators are not directly killing each other for power, anything goes. A lot of the gameplay will in effect involve laundering peasents, techniques, cattle, and spirit stones between each other using the place away from the prying eyes of the imperial bureaucracy. The northern border allows for expeditions for both trade and plenty of minor raiding, which will be a fairly constant factor both ways though without plentiful pills you will get hit at lower levels as your cultivators cannot match people of the same realm one on one since you are not a martial sect at least until you can obtain/purify/rationalize other techniques.
[] Plan Pragmatic Commerce
-[] Sect Name: Jade Seed Sect
-[]The Jade Pill Furnace:
-[]The Great Seed Repository:
-[]Follow the Fifteenth
-[]On the River
The Jade Seed Sect is in a lot of ways similar to the Red Plum Sect with a major difference in provincial location and the general development of the province. A universal acess to lower level pills is still there once terraces are set up and gardens are increased in size which means that lower level disciples can punch at or above their expected level with enough drugs. The riverine province means that while easy expansion of the borders is not viable and raids will mostly hit harder targets, you have the option of building up actual shipping on the river. Trade access means importation of ingredients is easier and easier to defend as you do not need a caravan and it's not that hard to stack a bunch of arrays and cultivators onto a boat. Where the unique aspects of gameplay come in is that instead of a constant series of raids, you have ocean acess and, generally, access to the rest of the realm outside of the empire. Officially you are of course not meant to venture far outside, but that is one of the most ignored laws in terms of cultivators. Many expeditions will not come back, but those that do can offer flat out unique things.
[] Plan Immortal Pill Makers
-[]Sect Name: Burning Willow Sect
-[]The Jade Pill Furnace:
-[] Domain Foundation Elder
-[]Follow the Nineteenth
-[]On the River
The Burning Willow Sect is a righteous sect near the imperial core that has been founded and follows a single higher ranked guru of pill refinement that has already made his mark in the development of new pills. You have the ability to flat out end any major in-region conflict personally, but that is a massive step in escalation. Plus, while the furnace that you have is one of the best and you have the options of creating pills fit for the Emperor, you are one of the few who can make pills for the Emperor. Lower deciples are given short lessons attempting to interpret some of the elders wisdom, but that is about it for the instruction that has happened during the technically-a-rogue-sect period. The disciples that you do have are not the best trained, but reversing the policy and focusing on teaching instead of personal cultivation is always an option. The sect is righteous and follows the emporors line faithfully as interpreted justly, meaning that its far more of a bendy line then an inflexible proclamation. The options for commerce are similar to the Jade Seed Sect, but without a steady supply of lower ranking pills, provisioning, and training of juniors those expeditions are arguably more dangeorus.
Qi Formation<Body Refinement<Qi Condensation<Core Formation<Golden Core<Domain Foundation<Spirit Ascension<Ascended Immortal (Stages in Order)
-[] The Red Plum Sect
-[]The Great Seed Repository:
-[]The Jade Pill Furnace:
-[]Follow the Fifteenth
-[]Northern Border:
The Red Plum Sect has made a difficult migration to the Northern border province, traveling in a large caravan and settling the province. As a traditionalist righteous sect, the choice was obvious once the fees were paid and settlement began. The remote destination was sandwiched between two other sects to the South-East and South-West, with mostly unknown relations outside a few starting courtesies. You start with the ability to make effectively all but pills for your own rank which need you to purchase ingredients at the auction. In terms of anything common up to the core foundation, your ability to access the herbal side of it is well, yes. Its not that those are that expensive or that uncommon individually, but having them all makes it only require setting up gardens/plantations for access and reasonable supplies. Most of direct sect relevant income will still come from higher level applications, but having a glut of disciples a stage lower then the elders and a consistent, if not the best for pushing further income is nothing to sneeze at. The northern border allows for expeditions for both trade and plenty of minor raiding, which will be a fairly constant factor both ways.
[] Plan Totally Not Demonic Smugglers
-[] Sect Name: Golden Horse Sect
-[] Domain Foundation Elder
-[] Demonic Remnants
-[] Take a Flexible Path
-[]Northern Border:
More an Elder with a following that managed to scrape by in the rogue period and stayed moving and relativly flexible as most of the activities involved in even running a rouge sect involve commiting crimes. Its less that your sect is demonic, but more that you jumped at the chance for a province, any province. This led you to refine a high level pill and sell it for bribe money to secure a province with two neighboring sects. You are the undisputed bigest stick in the local area, but that just means you personally are a single big stick. The remaining repositories that are still there are occasionally too tainted by any reasonable standard, but a lot of techniques are aplicable and as long as your own sects cultivators are not directly killing each other for power, anything goes. A lot of the gameplay will in effect involve laundering peasents, techniques, cattle, and spirit stones between each other using the place away from the prying eyes of the imperial bureaucracy. The northern border allows for expeditions for both trade and plenty of minor raiding, which will be a fairly constant factor both ways though without plentiful pills you will get hit at lower levels as your cultivators cannot match people of the same realm one on one since you are not a martial sect at least until you can obtain/purify/rationalize other techniques.
[] Plan Pragmatic Commerce
-[] Sect Name: Jade Seed Sect
-[]The Jade Pill Furnace:
-[]The Great Seed Repository:
-[]Follow the Fifteenth
-[]On the River
The Jade Seed Sect is in a lot of ways similar to the Red Plum Sect with a major difference in provincial location and the general development of the province. A universal acess to lower level pills is still there once terraces are set up and gardens are increased in size which means that lower level disciples can punch at or above their expected level with enough drugs. The riverine province means that while easy expansion of the borders is not viable and raids will mostly hit harder targets, you have the option of building up actual shipping on the river. Trade access means importation of ingredients is easier and easier to defend as you do not need a caravan and it's not that hard to stack a bunch of arrays and cultivators onto a boat. Where the unique aspects of gameplay come in is that instead of a constant series of raids, you have ocean acess and, generally, access to the rest of the realm outside of the empire. Officially you are of course not meant to venture far outside, but that is one of the most ignored laws in terms of cultivators. Many expeditions will not come back, but those that do can offer flat out unique things.
[] Plan Immortal Pill Makers
-[]Sect Name: Burning Willow Sect
-[]The Jade Pill Furnace:
-[] Domain Foundation Elder
-[]Follow the Nineteenth
-[]On the River
The Burning Willow Sect is a righteous sect near the imperial core that has been founded and follows a single higher ranked guru of pill refinement that has already made his mark in the development of new pills. You have the ability to flat out end any major in-region conflict personally, but that is a massive step in escalation. Plus, while the furnace that you have is one of the best and you have the options of creating pills fit for the Emperor, you are one of the few who can make pills for the Emperor. Lower deciples are given short lessons attempting to interpret some of the elders wisdom, but that is about it for the instruction that has happened during the technically-a-rogue-sect period. The disciples that you do have are not the best trained, but reversing the policy and focusing on teaching instead of personal cultivation is always an option. The sect is righteous and follows the emporors line faithfully as interpreted justly, meaning that its far more of a bendy line then an inflexible proclamation. The options for commerce are similar to the Jade Seed Sect, but without a steady supply of lower ranking pills, provisioning, and training of juniors those expeditions are arguably more dangeorus.
Qi Formation<Body Refinement<Qi Condensation<Core Formation<Golden Core<Domain Foundation<Spirit Ascension<Ascended Immortal (Stages in Order)