Auction I believe would be at the very beginning of next turn, so we want to hire the scholars this turn.We definitely want to hire the scholars before the auction and give them time to take inventory. How long do we have?
Well, our Sect Leader thinks there are "somewhere around 30,000" Spirit Stones, but we've established in previous turns that his calculations to get there have been all kinds of a mess.We actually can't afford to cultivate because it coasts 30k spirit stones, and we only have 30k, and the disciple actions cost more on top of that.
Testing new pills would mostly focus on trying to figure out weird conceptual things for unrelated effects, if you want to make a breakthrough pill you'd try to breakthrough, your not making a breakthrough pill for someone else, that'd be a direct risk to your position.Test New Pills from how I understand it (@Blackstar for confirmation) is trying to figure out how to make a new Breakthrough pill via experimentation.
Experimentation that ends with asking a Stagnant Golden Core cultivator to eat it while saying it'll help them break through. Which it might!
But it might also cause them to explode.
Whereas Pill Refining is more concerned with churning out a notable number of pills per-action, such that we have them available to either store in our war chest or sell at the Auction.
And since the auction is next turn, I feel it's best to do Pill Refining this turn, and things like Test New Pills in later turns.
Ah.Testing new pills would mostly focus on trying to figure out weird conceptual things for unrelated effects, if you want to make a breakthrough pill you'd try to breakthrough, your not making a breakthrough pill for someone else, that'd be a direct risk to your position.
I want to do this not because i think it would be immensly helpful just because it would be really funny[]Organize an Expedition: The sect is in a form that's at least organized enough to not implode if some minor problem crops up, this means that simple large-scale expeditions can be organized. There are almost certainly remnants of the old sect still left in the countryside along with countless hidden treasures and cultivation areas from generations past. For all that exploring outside the empire is illegal, the matter remains more a question of the gifts required. A ship will have to be chartered along with preparations made with a triumphant return prepared for those that set out to heroically explore and bring back new treasures for the sect. (Costs can range up to 100k Spirit Stones, but likely far cheaper/can be free) (Minivote)
Hm. Hypothetically, do you think the sect would be willing to make a breakthrough pill for someone else on commission, if we were offered some truly amazing bullshit amount of wealth to do so?your not making a breakthrough pill for someone else, that'd be a direct risk to your position.
I would normally agree with you, except the auction's coming up and we need the money.I want to do this not because i think it would be immensly helpful just because it would be really funny
[ ] Plan the call to adventure
-[ ] Pill Refining
-[ ] Pill Refining
-[ ] Fix the Training Camps
-[ ] Hire a Dozen Scholars
-[ ]Organize an Expedition
Alternative plan where instead of going all in on pill making action we also begin preparing expeditions just because i think expeditions are fun and getting more opportunities for our inner disciples to die in stupid ways is amusing to me
Sending a representative and figuring out a gift will come when its time to send someone to the great imperial feast of resplendent splendor.Just double checking, but by a lack of dedicated action I'm assuming we don't have to worry about not sending a representative to the big party the Emperor it throwing?
We'll effectively miss the auction where we get a chance to sell pills for tons of spirit stones.[] Plan Tournament Arc
-[]Compile Bestiaries
-[]Fix the Training Camps
-[]Hire a Dozen Scholars
-[]Organize Remedial Education
-[]Organize a Sect Tournament
How about we do some more foundational work and set up a tournament.
Inner Disciple Actions(Costs Two Personal To Focus on Three) (Several Will Passively Proceed depending on Reward Allocation):
Inner Disciple Actions (Costs One Personal Action and 5k Spirit Stones to Select Four Instead) (Establish a Herb Garden(To the point of universal Herb Gardens), Hunt Spirit Beasts and Train Juniors Automatically Selected costing 4k Spirit Stones):
On this I can answer for these three:1) how much is the difference between "herb garden" and "small scale cultivation"? what other ranks are there? Medium and large scale?
2)Just to be absolutely sure, the 1 per 4 actions are in addition to the automatically selected ones, right?
3)Can we reach a point where we're just giving the disciples too much work? Like, say we trade 5 personal for 20 inner disciple actions, do they get maluses?
2) No, I believe that the 4 actions are done instead of the default 3.Scale of Cultivation:
Seeds: You have seeds
Herb Gardens: Small growth
Small Cultivation: Full plots of tended herbs
Medium Cultivation: A few plots with a dozen cultivators managing it
Large Cultivation: Mass scale cultivation with a hundred cultivators