Voting is open
[X] Transmission Knowledge. Outside the engine, the transmission is one of the most mechanically complicated parts of the mecha. Now, you can finally start to see the light on how the blasted thing moves the power to where it needs to be. (Increases transmission reliability, decreases actuator strain, and reduces cost for higher RPM gyros.)
[X] The Government's faith in the Maginot is wavering, and the Regional Companies are having trouble building an adequate mech to support the Tracked Cavalry. As such, a crash-development company is being spun off Hotchkiss for the explicit purpose of making sure there's at least one solid Mecha available. (starting nation: FRANCE)
 
[X] Cockpit Knowledge. You've driven enough mecha to understand how a cockpit should be laid out, and more importantly you've crawled around in the underside of a cockpit enough to understand how to pipe the gauges for the blasted things too. (Increases ease of piloting and instrumentation, decreases multi-person cockpit size)
[X] The Party has finally decided to support radical groups in Spain, and in case a war breaks out between them and the reactionaries, will be willing to send the best of their troops and equipment to aid their cause- and not to get practice for the inevitable war to reclaim Poland, of course (starting nation: RUSSIA)

Let's make everyone wonder how we managed to put a full crew into such a tiny space in true Soviet fashion.
 
[X] Cockpit Knowledge. You've driven enough mecha to understand how a cockpit should be laid out, and more importantly you've crawled around in the underside of a cockpit enough to understand how to pipe the gauges for the blasted things too. (Increases ease of piloting and instrumentation, decreases multi-person cockpit size)
[X] The Party has finally decided to support radical groups in Spain, and in case a war breaks out between them and the reactionaries, will be willing to send the best of their troops and equipment to aid their cause- and not to get practice for the inevitable war to reclaim Poland, of course (starting nation: RUSSIA)
 
[X] Transmission Knowledge. Outside the engine, the transmission is one of the most mechanically complicated parts of the mecha. Now, you can finally start to see the light on how the blasted thing moves the power to where it needs to be. (Increases transmission reliability, decreases actuator strain, and reduces cost for higher RPM gyros.)
[X] The Government's faith in the Maginot is wavering, and the Regional Companies are having trouble building an adequate mech to support the Tracked Cavalry. As such, a crash-development company is being spun off Hotchkiss for the explicit purpose of making sure there's at least one solid Mecha available. (starting nation: FRANCE)
 
[X] Transmission Knowledge. Outside the engine, the transmission is one of the most mechanically complicated parts of the mecha. Now, you can finally start to see the light on how the blasted thing moves the power to where it needs to be. (Increases transmission reliability, decreases actuator strain, and reduces cost for higher RPM gyros.)
[X] The Government's faith in the Maginot is wavering, and the Regional Companies are having trouble building an adequate mech to support the Tracked Cavalry. As such, a crash-development company is being spun off Hotchkiss for the explicit purpose of making sure there's at least one solid Mecha available. (starting nation: FRANCE)
 
[X] Cockpit Knowledge. You've driven enough mecha to understand how a cockpit should be laid out, and more importantly you've crawled around in the underside of a cockpit enough to understand how to pipe the gauges for the blasted things too. (Increases ease of piloting and instrumentation, decreases multi-person cockpit size)
[X] With Congress slowly letting their death-grip on military funding go, the army has decided it needs a modern mecha to support the Cavalry Arm and carry heavy weapons for the Infantry in order to intensify the effects of artillery, machine guns, and light artillery fire. (starting nation: AMERICA)
 
Adhoc vote count started by KreenWarrior on Apr 25, 2021 at 4:36 PM, finished with 29 posts and 23 votes.

  • [X] The Government's faith in the Maginot is wavering, and the Regional Companies are having trouble building an adequate mech to support the Tracked Cavalry. As such, a crash-development company is being spun off Hotchkiss for the explicit purpose of making sure there's at least one solid Mecha available. (starting nation: FRANCE)
    [X] Transmission Knowledge. Outside the engine, the transmission is one of the most mechanically complicated parts of the mecha. Now, you can finally start to see the light on how the blasted thing moves the power to where it needs to be. (Increases transmission reliability, decreases actuator strain, and reduces cost for higher RPM gyros.)
    [X] With Congress slowly letting their death-grip on military funding go, the army has decided it needs a modern mecha to support the Cavalry Arm and carry heavy weapons for the Infantry in order to intensify the effects of artillery, machine guns, and light artillery fire. (starting nation: AMERICA)
    [X] Engine Knowledge. Over time, you have been seeped in the machinations of the machine engine. In return, you can finesse the systems of them so as to avoid some of their distinctive cost. (reduces tradeoff costs of mounting radial versus in-line engines, reduces tradeoff costs of mounting diesel versus gasoline engines, reduces penalties for steam engines)
    [X] Cockpit Knowledge. You've driven enough mecha to understand how a cockpit should be laid out, and more importantly you've crawled around in the underside of a cockpit enough to understand how to pipe the gauges for the blasted things too. (Increases ease of piloting and instrumentation, decreases multi-person cockpit size)
    [X] The Party has finally decided to support radical groups in Spain, and in case a war breaks out between them and the reactionaries, will be willing to send the best of their troops and equipment to aid their cause- and not to get practice for the inevitable war to reclaim Poland, of course (starting nation: RUSSIA)
    [X] Foot Knowledge. The ground is your friend and enemy, and understanding how your mech interfaces with it is critically important. Without good feet, a mecha is a bunker with delusions of grandeur. (Decreases terrain penalties, increases chance of foot improvements, and slightly increases top speed)
 
[X] Foot Knowledge. The ground is your friend and enemy, and understanding how your mech interfaces with it is critically important. Without good feet, a mecha is a bunker with delusions of grandeur. (Decreases terrain penalties, increases chance of foot improvements, and slightly increases top speed)

[X] The Chancellor has decided that, for purposes of agricultural development, there should be a people's light agricultural mecha, to be placed in the hands of frontier farmers. Naturally, anything done to them later is obviously nonstandard and the abuse of the owners. (starting nation: GERMANY)

Surely our mecha will be used for purely peaceful, civilian purposes... right?
 
VOTES CALLED


Adhoc vote count started by KreenWarrior on Apr 25, 2021 at 4:36 PM, finished with 29 posts and 23 votes.

  • [X] The Government's faith in the Maginot is wavering, and the Regional Companies are having trouble building an adequate mech to support the Tracked Cavalry. As such, a crash-development company is being spun off Hotchkiss for the explicit purpose of making sure there's at least one solid Mecha available. (starting nation: FRANCE)
    [X] Transmission Knowledge. Outside the engine, the transmission is one of the most mechanically complicated parts of the mecha. Now, you can finally start to see the light on how the blasted thing moves the power to where it needs to be. (Increases transmission reliability, decreases actuator strain, and reduces cost for higher RPM gyros.)
    [X] With Congress slowly letting their death-grip on military funding go, the army has decided it needs a modern mecha to support the Cavalry Arm and carry heavy weapons for the Infantry in order to intensify the effects of artillery, machine guns, and light artillery fire. (starting nation: AMERICA)
    [X] Engine Knowledge. Over time, you have been seeped in the machinations of the machine engine. In return, you can finesse the systems of them so as to avoid some of their distinctive cost. (reduces tradeoff costs of mounting radial versus in-line engines, reduces tradeoff costs of mounting diesel versus gasoline engines, reduces penalties for steam engines)
    [X] Cockpit Knowledge. You've driven enough mecha to understand how a cockpit should be laid out, and more importantly you've crawled around in the underside of a cockpit enough to understand how to pipe the gauges for the blasted things too. (Increases ease of piloting and instrumentation, decreases multi-person cockpit size)
    [X] The Party has finally decided to support radical groups in Spain, and in case a war breaks out between them and the reactionaries, will be willing to send the best of their troops and equipment to aid their cause- and not to get practice for the inevitable war to reclaim Poland, of course (starting nation: RUSSIA)
    [X] Foot Knowledge. The ground is your friend and enemy, and understanding how your mech interfaces with it is critically important. Without good feet, a mecha is a bunker with delusions of grandeur. (Decreases terrain penalties, increases chance of foot improvements, and slightly increases top speed)
 
Well, lets hope our mechs let the french put up some better resistance or we may end up making mechs in exile.
 
Contest 1: Scout Mech phase 1
It was some weeks along, that early month in '25 that you got accepted for the job at Hotchkiss et Cie's mecha development works. You'd have to move out to the factory at Saint-Denis, but that was just life: what was far more annoying was the amount of forms and paperwork you had to fill out!

Still, once all that unpleasantness was completed, you found yourself as the lead of one of three prototype and design teams. Your coworkers were all reasonably pleasant men, and the pool of workers you could pull from wasn't badly sized either. Since the main factory was spinning up by applying a simple upgrade package to the old Great War-era Araignée-series mecha, you could poach from the main line without too many direct problems.

Your design team was a simple four people. First was Gregory du Sale, the main structural designer. The skeleton of the chassis was his responsibility: no small job, considering the number of mountings and attachments that would hitch to it. Second was Matthew Javiers, your power specialist. He handled the engine, transmission, and the gyroscope. This also meant he handled the miniscule electrical system in the mecha, along with some other odds and ends. Conrad Moreau was third, taking up the position of the controls designer. The control mains for a mecha were an incredibly complicated arrangement, and his work would be invaluable to make sure that the mecha moved safely, as well as failed safely if a control was lost. Finally was Yves Petiet, your motive designer. While Matthew made sure the system had power, it was Yves who turned that power into motion by designing and controlling the arrangement of the actuators and feet.

Of course, all this was useless without a quote from the government on what they wanted. Fortunately, the current refurbishment to the Ardenéenes wasn't stopping work. The government was looking for a new model of scout mech, to weigh no more than 35 tons, and to be equipped with a dedicated radio, and between one and three machine guns. Speed and endurance weren't mentioned either, but since this was going to be a recon vehicle, it wasn't expected to engage in long combats or survive much fire and as a recon unit it could be expected to get resupply often.

When Hotchkiss got the contract, though, they added some riders to it before passing it on down to you. First off, to save cost all three design units were going to be using some of the same components: a Hispano-Suiza 12X engine, the related mecha transmission (H-S 60G transmission), and a Foucault 2,000 RPM gyro. Naturally, your design team had some suggestions on where to start.

Gregory, in the spirit of adventure, had a pretty advanced design to put forward. A hexapod, this mecha would be extremely stable at any operational speed, but wouldn't get up to a high maximum speed due to the need to run six legs. However, it could use more forgiving all-terrain feet. To fulfill requirements, Gregory called for a pilot, and a radio operator/gunner, to man a two-position fighting nest operating a miniature turret above and the radio below. After discussion with the rest of the team, it was determined that likely problem points would be with the cockpit and limb actuation, but the mech would be incredibly steady in use and not suffer much speed loss.

Matthew was much more traditional, and was proposing a very light bipedal mecha. Using digitigrade legs, it would have a very high sprint speed, if not the highest sustained cruising speed. To fulfill requirements, the mech would have a crew of two: a pilot and a radio operator. Weapons-wise, it would have a single machine gun in a fixed mount for the pilot, as well as a ring and pintle mount for the radio operator. To continue weight savings measure, the crew compartment wouldn't be fully enclosed, but instead open-topped to facilitate dismount and reconnaissance in the field. After discussion with the rest of the team, the problem points would be in the feet and armament to keep the vehicle in weight without having ground penetration issues.

Finally, Yves had the single most creative concept you'd ever seen, as well as an oddly fizzy absinthe cocktail that tasted something like a sweet hammer to the head. His design was a quadrupedal design with plantigrade forelegs and digitigrade rear legs, much like a horse. Managing to take the minimalism a step further than Matthew, Yves' plan called for a single universalist crew member, who would be in charge of the entire mecha. By ditching an enclosed cockpit and heavy weapons, he thought he could get weight down to ten tons. The costs, however, were numerous: starting with the fact the pilot's only real weapon would be a pair of MAS-22 submachine guns, and ending with the fact any of his jobs would need his full attention at any one time. To actually prototype, the team felt the problems would be in the actuation system and weapons systems.

Of course, you could also put together your own plan to talk about. It wouldn't be too hard to put something together, since it would be a few weeks until you cut steel. You haven't put a proposal together yourself before, but it can't be that bad.

Still, time to at least see what plan would be going forward to talking with suppliers. If worst came to worst, you could pitch a design before cutting steel and building the physical prototype, although it would be an open question how far ahead of you the other two prototype teams would be.

----
VOTE (choose one)

[] Gregory's Design (hexapod)
[] Matthew's Design (digitigrade biped)
[] Yves' Design (mixed plantigrade/digitigrade quadraped)
[] PLAN WRITE IN
-[] Write in number and style of legs (even number only)
-[] Write in number of crew
-[] Write in weapons
-[] Write in special equipment (radio goes here FYI)
-[] Write in any further specifications

QM Note- we're not at the stage of the quest when you're supposed to get write-ins, but I figure I should give you the option. I HIGHLY RECCOMEND going with one of your designer's concept plans.
 
So, we have a Structure, Power, Controls, and Transmission specialist on our team, and it's a recon mech, so firepower isn't being prioritized. That means we're lacking Feet.
[X] Gregory's Design (hexapod)
Sensible two man design, shores up our main weakness, and isn't vulnerable to some cheeky git chucking a potato masher 'nade into it from an upper window.
And on an unrelated note, holy moley. I vote we never let Yves be lead designer on anything. The absolute madlad.
Edit: It seems we do have a Feet guy. I just blocked him out of my memory because he's the aforementioned madlad. Still going with the hex design, because I don't trust him further than I can throw him.
 
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[X] Gregory's Design (hexapod)

If we want to best contribute to the defense of France, we want a scout mech that can operate well in the Ardennes. That means all-terrain capability and stability over speed.
 
Yves has a cool as heck concept, but I think having a single crew member dooms it. The commander just isn't going to be able to fire at pursuers, bark out information on the radio, and steer the mecha all at the same time on his own.

Gergory and Matthew feel like trading off sturdiness (Greg's hexapod) for performance (Matt's lightweight digitigrade). But which is which probably trades off depending on what you're looking at exactly.

[X] Matthew's Design (digitigrade biped)

The light everything feels like a gamble, but being able to sprint and hopefully be enticingly cheap is quite tempting to me.
 
[X] Gregory's Design (hexapod)

I think we may want to get cute with the Turret and make sure it can accept a larger weapon suited for mountain warfare.
 
Finally, Yves had the single most creative concept you'd ever seen, as well as an oddly fizzy absinthe cocktail that tasted something like a sweet hammer to the head. His design was a quadrupedal design with plantigrade forelegs and digitigrade rear legs, much like a horse. Managing to take the minimalism a step further than Matthew, Yves' plan called for a single universalist crew member, who would be in charge of the entire mecha. By ditching an enclosed cockpit and heavy weapons, he thought he could get weight down to ten tons. The costs, however, were numerous: starting with the fact the pilot's only real weapon would be a pair of MAS-22 submachine guns, and ending with the fact any of his jobs would need his full attention at any one time. To actually prototype, the team felt the problems would be in the actuation system and weapons systems.
That is a horse. Yves has designed a robot horse. what is even the point of this design, when you could just use a guy on a horse instead? At least horses are smart enough that you can go hands-off to yell over the radio without them ramming themselves into a tree.
 
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[X] Matthew's Design (digitigrade biped)

Hexapod would be more in-line for a medium or heavy mech to support armor and weapons. The biped model would be the lightest of the three thus making better use of the engine and transmission while being cheaper and easier to build and maintain..... well hopefully cheaper and easier.
 
[X] Matthew's Design (digitigrade biped)

Hexapod would be more in-line for a medium or heavy mech to support armor and weapons. The biped model would be the lightest of the three thus making better use of the engine and transmission while being cheaper and easier to build and maintain..... well hopefully cheaper and easier.
It's also the design that puts the most stress on the feet, which are the component our team is lacking a specialist in. If we get bad rolls, we could quite easily find our design getting literally cut off at the ankles. Add in the increased performance of the hexaped in rough terrain *cough*Ardennes*cough* and there's a serious argument against it.
 
[X] Gregory's Design (hexapod)

With such a stable base, this mech could easily receive field retrofits or unplanned upgrades, while also being the most forgiving and stable to actually pilot. Maintenance will likely be more intensive, but the benefits of both stability and adaptability (in both the base design and the potential for upgrades) are worth it in my opinion.
 
It's also the design that puts the most stress on the feet, which are the component our team is lacking a specialist in. If we get bad rolls, we could quite easily find our design getting literally cut off at the ankles. Add in the increased performance of the hexaped in rough terrain *cough*Ardennes*cough* and there's a serious argument against it.
true but in that same vein it's the least complicated for the feet then the Hexaped would be for it's feet so while I that it would the more stress full on the feet the biped would have the most simple version of the feet meaning that fixing any problems wouldn't be as bad as with the quad or hexaped.
 
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