Voting is open
Perhaps simple on paper before considering the bits and pieces. Much like your own legs, there's a lot of bits that are under load or tension. So every break point of your walk cycle needs to have a way to loosen up the tensioned bits that now need to slack and to tension up the bits that had to be slack and now need to be under tension. And all these control lines and new hydraulics have to be slotted in with the existing setup...

My guess is that there are ways to fiddle with the current pressure on the legs to make the mecha shuffle or sag back a bit. Little tricks that could either save a pilot's neck or topple the mecha on flat concrete :V
Well there is a reason why simple was in quotations at the very least i would have thought it might have been a shuffle backwards.
 
Terminal Impact Troop Assault Navigation and Fast Attack Light Load systems
It's meme will be mecha pilots trying to line up a shot on uneven ground and tumbling around from the recoil
Considering the KV-2 o so conveniently does not have this problem, I suspect neither will our Mech, unless they really wanna show some Russian Bias™

Not really. Ammo isn't really a ballpark you can really affect; guns and mounting thereof is much easier for you to talk shop on.
So if we choose the custom gun do we get a say in what we wanna build, kind of like what happened in Armor quest with specific details on what we want or more like "There's a hidden table of options and what the dice land on is what you get" kinda dealio. 'Cuz if its the former I have like 4 designs I can post up in a jiffy, ranging from simple and understandable to "what in the Lord's sweet name are you smoking!?" Also!

As much as your adoption of the soixante-quinze had smoothed the process of getting your mecha purchased, it took no work at all to admit that it was a poor fit for your mecha, and had forced some massive design issues around it.
Can we tell BuOrd that if they're making an anti-mech cannon during a design contest for an Anti-Mech Mech its probably wise to tell the designers that you have this new gun so problems like this can be avoided!
 
Last edited:
Votes called
Adhoc vote count started by 7734 on Oct 14, 2021 at 1:33 PM, finished with 73 posts and 43 votes.
 
Vacation 1
Your trip to Mexico was a bit of a comedy of errors, to be honest. Aside from the fun and engaging mess that was getting everyone tickets and the boat ready, you also needed to do some basic security paperwork for the company. They were understandably a little worried about your group heading out, and as it turned out so was the government. Fortunately, once a squadron of (somewhat disguised) Legionnaires was scrounged up to provide security, things went off without a hitch. You got on to the boat, and were headed out momentarily.

Of course, once you actually got into Mexico, things got a little harder. Your Legionnaires were "held up in customs" due to some severe disagreements, which is soldier-speak for someone starting to throw punches. Since they weren't your problem, though, you didn't worry about it. As it was, the engineers were trying to go haring off every which way, and their wives were entirely onboard with it.

For the majority of the vacation, you'd booked the Hotel de Plaza Antigua in some sleepy suburb of Mérida, in the Yucatan. The beaches were amazing, the drinks were cheap, and most importantly there weren't too many revolutionary elements stirring up trouble: something your Legionnaires were very happy about, once customs was done relieving them of their contraband weaponry and had given them some time in jail to cool off.

Of all the things in Mexico to do, there were several dozen activities that took your fancy. Sportsfishing and diving took up no small amount of time, and there were more than a few chances for you to go out and get properly celebratory away from the wife- although, you were noticing there would be far fewer single engineers and mechanics coming back to France then there were leaving it. Still, it was fine. Everything was doing just fine.

Of course, "just fine" didn't defuse the family issue you had waiting back at the hotel. The problem was, there had been a few… shall we say, fine gentlemen? we shall… from Sales whom wanted to look into breaking into the agricultural markets here, since the outbreak of peace in our time was hurting the bottom line. While the concept of sketching up a civil service walker instead of a full-bodied war machine sounded fun for a hobby thing, you really didn't want it to become your full-time job. That said, the company was helping foot the bill for the hotel, so you needed to scrounge up something actionable while your sub-heads were talking shop with incredibly grungy expatriates who'd come over back during the Porfiriato.

So, the question was, where could you find some actionable corporate intelligence? The only two major mecha users around here were the archeologists and the agriculturists, and neither of those was exactly a riveting time for you. The archeologists mostly used porter-type mechs to move from point A to point B in the jungles where the ancient Mayan/Aztec/whomever's ruins were. The mecha would need to be fairly well-adapted to poor terrain, have long-lasting endurance, and judging by the size of some of the artifacts you saw them pulling out of the jungle to take to the port, be good at moving large and awkward loads. Conversely, the agricultural mecha would need to be capable of handling some truly massive loads on the local quadruped frames, and be quite agile about it to boot while still using the local engines: engines which, to your chagrin, were frequently either American imports or two-stroke bangers designed to run on nearly anything. If they could haul several tons of produce or logs on that, well, what could it do when you had to start strapping on armor and guns?

…You should probably find a better way to phrase it than that, the Revolution was still in living memory and French arms dealers hadn't earned a sterling reputation during it. Better get ready to start hiding who exactly you worked for, then.

////
Votes

[] Go mess around with the Archeologists (+Esoteroic)
[] Go talk with the agricultural people (+Foot)
 
Only took you like three months :V
[X] Go mess around with the Archeologists (+Esoteroic)
 
[X] Go mess around with the Archeologists (+Esoteroic)

hit me with that weird bullshit. Besides, "large and awkward loads" is a pretty good description of the long 75 we put in the last mech, and we had some serious issues with that, so even if there isn't any good weird bullshit hopefully we'll at least find a way to make the gunnery people hate us less.
 
[X] Go mess around with the Archeologists (+Esoteroic)

Ah, yes. Nothing says French war-mech more than ancient Aztec magic.

I'm leaning towards this unless there are some other considerations beyond esoteric/feet. The bean counters were pushing for the agriculture market rather than the archeological market, and agri would probably be more profitable too.
 
[X] Go mess around with the Archeologists (+Esoteroic)

Because it could take us further away from the Sales chaps for a bit.
 
[X] Go mess around with the Archeologists (+Esoteroic)

We are ON VACATION. We are not doing FARM MACHINERY!
 
[X] Go mess around with the Archeologists (+Esoteroic)

If corporate wants us to manage to bolt together a two stroke that can run on anything that burns, then they can come ask. Large and awkward loads balancing upon what sounds like light "scout" mechs with no guns are unique enough that we could probably turn them into hauler mechs fairly easily with just a little study. Plus, we can probably modify them a hell of a lot easier than what I suspect the agriculture mechs engine system actually is. Namely, a modified train engine.
 
I'm gonna throw a little gasoline on the fire: going Feet might net you a look at other countries mecha, while going Esoteric has layers of increasing potency.
 
As it was, the engineers were trying to go haring off every which way, and their wives were entirely onboard with it.
That is a terrifying image. Their security details must be having mjltiple heart attacks during this whole trip.

[X] Go mess around with the Archeologists (+Esoteroic)

Much as I love getting a look at the American capability to run on hopes and prayers, the esoteric draw is too much for me. I want to leave the path open for Zoids to be a thing.
 
I'm gonna throw a little gasoline on the fire: going Feet might net you a look at other countries mecha, while going Esoteric has layers of increasing potency.
So a long term bonus that is likely multiple downtimes of investment, vs a look at what other countries are building currently or in the recent past?

Yeah that definitely opens up some more options for feet. Getting a peek at other design philosophies would be pretty useful, even if it doesn't provide as much tangible benefits as the feet.
 
Voting is open
Back
Top