Voting is open
[X] [0-0] Test 2: Rough Terrain Test & Destructive Resistance Test
[X] [0-1] Test 1: Road March & Field March
[X] [0-2] Test 3: Weapons Test & Fire and Maneuver test
 
[X] [0-0] Test 2: Rough Terrain Test & Destructive Resistance Test
[X] [0-1] Test 1: Road March & Field March
[X] [0-2] Test 3: Weapons Test & Fire and Maneuver test
 
[X] [0-0] Test 2: Rough Terrain Test & Destructive Resistance Test
[X] [0-1] Test 1: Road March & Field March
[X] [0-2] Test 3: Weapons Test & Fire and Maneuver test
 
Votes Called

Adhoc vote count started by 7734 on May 21, 2021 at 10:22 PM, finished with 23 posts and 16 votes.
 
Contest 1: Scout Mech phase 9- Army Testing and Prelim Contract Awarded
Getting ready in the morning for the tests, your nerves were very perceptible. Your babies were going to go through their paces now, and it was enough to drive you mad!

The first test was the road march. Unit 0-1 had been selected for this, and Montrove had already spent the morning stretching for the job. The goal here was to maintain a comfortable speed, completing the one hundred kilometer track in under four hours. With a pistol-shot, the mecha were off.

Your competitors both quickly blew past 0-1, with your weather eye detecting about a 40kph starting speed on the Workshop 1 mecha and a 55kph starting speed on the Workshop 2 mecha. Meanwhile, St. Ignacio was trucking along at 35kph, hatches open and hair in the wind when he pushed his head out a hatch. It wasn't long before both Workshop 1 and 2 both signalled their pilots to slow down, but you just smiled at their respective section chiefs. You had a secret: your mecha could do this all damn day. After about forty-five minutes, the tortoise- or in this case, the spider- had surpassed the hare, and you stopped looking at St. Ignacio and started looking at the competition.

Workshop 1 and their bipedal digitgrade was doing fairly well for itself, now moving at a sustained 25kph. It had a steady, even gait, clean exhaust, and most importantly to you had the pilot having opened the cockpit's armor panels down to have what had to be frankly incredible visibility. Getting it buttoned back up would be a bitch and a half- those plates had to weigh fifteen kilos at minimum, and you didn't want to think about getting them to latch to the frame around him- but for this, he was incredibly well situated.

Workshop 2, however, was having nowhere near as much luck. While it had clear exhaust, you could see steam coming out of the under-and-behind cockpit engine and transmission compartment, and the gait was barely what you'd call stable. In the turn, it tended to skip, indicating it didn't have enough freedom of movement in the hips and legs, and coming into the straight it had a distinct shudder as it came up to speed.

At about two hours in, your mecha had to pit for fuel. Going down, you took the time to throw Montrove a water bottle. You were doing fine, and as long as he could keep going steady the radiator shouldn't blow. Worst came to worst, he'd creep forward at about 10kph to keep the air moving.

Workshop 1 was draining and re-filling their radiator during the pit, and the pilot was drinking water heavily. Workshop 2 was feeding and watering their pilot, and doing what appeared to be a damn near complete fluid changeover as well as hanging a large pair of barrel drums on the back with hoses to the engine compartment.

The next hour went fairly smoothly, as far as these things go, right up until the barrel drums on the back of the mecha from Workshop 2 fell off and it started spewing steam. It wasn't hard to tell they had suffered a traumatic cooling failure, and had to be taken out of the event. Both you and Workshop 1 completed the course without further incident.

The next test was a rough terrain test over an area of 'simulated' battlefield, which was in reality a large section of battleground that hadn't been previously remediated. Unit 0-0 was prepared with St. Ignacio in the cockpit. This was a more traditional race, with the judges timing the event in crossing the three hundred meter hellscape.

Workshop 1 cleared the course in about fifteen minutes, having to take some small amount of time to figure out how to clear a particularly snarly set of trenches around a bunker.

Workshop 2 cleared the course in ten minutes, having plowed through everything and anything in the way. It was at this moment you discovered the purpose of those long, springy legs: they could, would, and did act as actual springs, deforming precariously as the joints practically popped themselves out and pulled themselves back together. It made you slightly nauseous, but it worked.

Your mecha cleared the course in twelve minutes. The main issue wasn't anything particularly snarly in the terrain crossing, but rather in taking a minute at the start to plan out the best route to take advantage. Once that was done, it was pathetically easy to scurry through the obstacles, the only slowing factor being the low top speed of the mecha.

After that came the first weapons test. Unit 0-3 was selected for this, and since it involved a minimum of actual piloting the test crew was going to be coming from the Army on this one. The test itself was split into two sections: a bench rest shooting stage, and a fire and maneuver shooting stage. The first would be a parked mecha, engaging targets from 50 meters to 500 meters, with targets at 50 meter intervals between the two. The second would be ten targets of unknown range between 50 and 500 meters on a stage, then ten minutes of driving or the time needed to reach the next stage. This was to be repeated five times.

Workshop 1's mecha went first again. On the bench rest stage, the mecha engaged each target prefunctually, with quick, clean reports of fire. Aside from a break to change ammunition belts, it worked out quite respectably to take four minutes on the fixed targets. On the manuvere shooting stage, it took quite a bit longer, with the pilot requiring multiple ranging bursts to set his sights correctly. Moving the mecha from course to course had no real issues, although the fifth course of fire took much longer to complete than the first and the mecha needed to be resupplied after the fourth course of fire. When asked, the test crew said it compared equivalently with a Lièvre, with the advantage of a more stable gun mount and an easier ammunition storage system.

Workshop 2's mecha did poorly on the bench rest stage, taking seven minutes to engage the targets and spewing several bursts of fire erratically as the machine gun's recoil and leverage managed to torque the mecha into using its terrain control to compensate. More importantly, however, it had to be resupplied immediately after completing the test. For the manuvere shooting stage, the results were continually atrocious, before the mecha actually fell down during the transition from second to third course. Due to pilot injury and mecha damage, it could not complete the course of events. Once recovered from his head injury, the test pilot complained about terrible ammo stowage, a rattling mount that was massively overweight, and a complete inability to control the mecha while operating the weapon.

Your mecha was a bit of an odd duck, since nobody had actually expected there to be two separate weapons stations on it. It was decided that, for purposes of testing, the stationary tests would be done with each weapons station indepenantly and the manuvere test would count all weapons together. The testing officials were quite happy at needing to develop this protocol, as they didn't expect anyone to bring more than one gun to this event.

On the bench rest stage, your mecha required five minutes to engage all targets from the driver's gun, with the caveat that the driver had to lower the rear hull in order to bring the gun to the correct position to fire on the four hundred plus meter targets due to limited traverse. From the pintle gun, it took two minutes to engage all fixed targets. The driver complained about this difficulty of traverse as well as brass getting all over the compartment; the gunner was incredibly happy with the accommodation of his fighting space. On the manuvere course, a system was quickly worked out: the driver would hose a target with the battle sight, call out a correction, and the gunner would engage with a quickly-adjusted sight in. This lead to fast engagement of close targets as well as precision fires on the longer-distance ones, as well as less belt changes. The driver was once again complaining about the cramped compartment, and stated he could not shoot on the move; however the gunner loved his position and probably wanted to marry you for it.

The terrain march was the next day, and to be blunt you didn't see it. It was a terrain march, and they weren't hauling you along to observe. You did, however, get to observe the destructive testing. Fires would be conducted from head on, from thirty degrees off port side, sixty degrees off starboard side to avoid port side armor that had been compromised, and finally from port broadside.

First up was Workshop 1's mecha. Powered up and put on the range with a straw dummy containing a bladder of red paint, the first unit to get a crack at it was the machine gunners. With each gun being given ninety rounds, they opened up by the numbers. Once that was done, the mech continued idling for a minute, before slowly collapsing to land awkwardly on its belly. Damage analysis indicated that the fires had managed to server the control main to the gyro, leading it to over-ramp and force the mecha down as the leg system didn't register a power input to stay at altitude. It was then decided to test the anti-mecha rifles. Based heavily off the Tankgewhr, the mle.1921 Fusil Antichar fired an 11mm steel-core round at frankly ludicrous muzzle velocities. Three shots were to be taken from the bow angle and 45 degree angles in an attempt to disable critical material components. Once a new dummy driver was installed (the original dying from bullets having worn through his protective front plate), the trial was attempted. While the mle.1921 couldn't force a toal engineering shut-down, it could and did hit something in the hip mechanism to cause it to keel over on one side, and was then considered dead.

Next up was Workshop 2's mecha. With a series of control wires on the controls to keep the mecha upright- as it required constant control pressure to stay upright- and the test dummy, it was prepared for the test. Then, to the surprise of nobody, it fell under when subjected to machine-gun fire. What was surprising, however, was the fact it then promptly caught on fire. Needless to say, the mle.1921 were not brought out to deal with the remains.

Finally, it was your workshop's mecha's turn. With both positions loaded with dummies, it was put out to the test range. The machine gun course of fire passed quite quickly, leading you to the post-damage examination. Surprisingly, the "driver" was still alive, although badly injured by shrapnel. The engine compartment was badly damaged, and the systems were leaking fluid, but it wasn't inoperable, theoretically. Therefore, the big guns were brought out and discharged. The Army diagnostic crew were a little concerned about the white foam pouring out of the engine compartment when it came time to do the damage assessment, but you just sighed and pulled out your scarf and gloves. It was just halon foam, nothing serious. Still, investigation showed that one round had wrecked the transmission, and another had managed to get into the cockpit to wreck things and kill both driver and gunner.

At this point, the assorted military functionaries disappeared into a small dark room, and you went to the hotel to take a nap.

The next day, the results went out. Workshop 2 was disqualified for producing an unsatisfactory product, but soon enough, you and Andrei Moreau were called into the selfsame small backroom.

The reason why was simple and rather painful. The generals loved the Workshop 3 mecha you had made, but the bean-counters were livid at the cost. At the required purchase number- four hundred and fifty for the first five-year budget- the per unit expense would overrun the budget for this capability addition twice over. The Workshop 1 mecha had not been nearly as well received, since it was basically a re-design of the old Lièvre, but it was cheap enough to buy in needed numbers with some cash left over. Once again, politics took a nailbat to your dream at the knees.

Due to internal needs and the fact the Cavalry Branch was still in snits from the War, there were, however, going to be some contractual snarls you might be able to come through in. Each tranche of the budget was going to be organized on a six-month period to deliver 45 scout mecha, and because both you and Workshop 1 were under Hotchkiss, you could potentially do some shenanigans to the contract since it would have a clause for 'procedural upgrade to the fleet if one is developed within 15% cost of original unit' and some other weasel words.

This just meant you had to cost-shave like mad is all. Once you were back home, they even accepted this plan- albeit with more than a few dirty looks. Your modified transmission system was the main point of cost increase, and while you had managed to technically win the contest on performance, the fact this didn't corroborate with a contract meant there were a lot of very unhappy people. Still, your workshop would be receiving Workshop 2's funding allotment for the next year (as they were dissolved) in order to develop the 1- series of your mecha.

Of course, nothing was incomplete without bureaucratic infighting. Since Workshop 2 was going down in flames, Moreau and yourself were both in line to pick up technical staff: and there had been a lot of technical staff there to design that demented chicken. The big three, however, were as follows.

First was the Leg Construction Team, led by Luke Gabol. Experts in structural design, they had been responsable for the legs on that horror out in the field- and presumably, they had been the ones who figured out how to make it look like there was so few actuators there.

Second was the Engine/Transmission Team, led by Charles Vaus. They had come up with the demented engineering packaging that had allowed Workshop 2 to fit their engine and transmission into three quarters the space of Workshop 1, and one third as much space as you did.

Finally was Jacob Guilliarme, a hydraulics expert, who had the most important secret for the operation of Workshop 2's dynamic disaster, and more importantly had some absolutely revolutionary plans rattling around his head. Revolution might have been a dangerous game, but you had a lot of very simple problems to beat that formed a Gordian Knot of an end state.

You would get one, while Andrei would take two; it was his courtesy to let you go first. After that, you'd need to hit the ground running to get your top spot!

/////
VOTES

Cheapening the Mecha
[] You've got some wiggle room to work with, and you know that there's slack in the budget from the Workshop 1 buy. Cut the cockpit gun, tighten up the metal use and find where you change expensive processes to cheaper ones to shave costs down.
[] This is a serious issue, and you're going to have to cut liberally to get this program underway. Tighten up the chassis, work out new packaging in the engine compartment, find a way to cut, cut, cut.
[] Frankly speaking, if it can go, it must go. Start this operation by taking a pair of legs out to reduce the thrice-cursed transmission, and then repackage and redesign from there.

Expanding the Shop
[] Luke Gabol & Leg Construction Team
[] Charles Vaus & Engine/Transmission Team
[] Jacob Guillarme

AN: Yes, these staffing additions are permanent and affect your redesign. Also remember that you are both time limited and on a budget.
 
Arghh. We now have to massacre our baby spider.

Which support staff should we pick? I think that is what would decide just how much we cut off of the mech costs.
 
Cheapening the Mecha
[X] Frankly speaking, if it can go, it must go. Start this operation by taking a pair of legs out to reduce the thrice-cursed transmission, and then repackage and redesign from there.

Expanding the Shop
[X] Charles Vaus & Engine/Transmission Team
 
[X] This is a serious issue, and you're going to have to cut liberally to get this program underway. Tighten up the chassis, work out new packaging in the engine compartment, find a way to cut, cut, cut.
[X] Charles Vaus & Engine/Transmission Team
 
My first impulse is to pick up Luke Gabol and his team, then figure out how to make four legs work as well as six to save on Transmission pains/cost. That might also let the cockpit controls lose a few tricky lanes. On the other hand, more legs to work with might mean we don't need to put quite so much thought into them.

Maybe bet on the transmission team being able to work some kind of magic on our madness point?
 
Don't wanna cut corners, stuff always goes sideways because something was a lot more important than expected, but redesigning migh bog us down...

Also, thinking we should pick the Leg Team. Monstrous it might have been, those legs were interesting.
 
[X] This is a serious issue, and you're going to have to cut liberally to get this program underway. Tighten up the chassis, work out new packaging in the engine compartment, find a way to cut, cut, cut.
[X] Charles Vaus & Engine/Transmission Team
 
however the gunner loved his position and probably wanted to marry you for it.
We're sorry Gunner-kun but you know what they say:
" A Happy Pilot,
A Happy Life."


Which support staff should we pick? I think that is what would decide just how much we cut off of the mech costs.
Got to be the engines. We knew back in the early phases that it would be a problem, and here we're told it's the source of our costs. We'll probably have to give up on the others, but it'll make our mech all the better.
 
I'd love to grab Jacob Guillarme, but our engines are repeatedly catching on fire so we need better engines and so we need the engine team.

[X] This is a serious issue, and you're going to have to cut liberally to get this program underway. Tighten up the chassis, work out new packaging in the engine compartment, find a way to cut, cut, cut.
[X] Charles Vaus & Engine/Transmission Team
 
[X] This is a serious issue, and you're going to have to cut liberally to get this program underway. Tighten up the chassis, work out new packaging in the engine compartment, find a way to cut, cut, cut.
[X] Charles Vaus & Engine/Transmission Team
 
[X] This is a serious issue, and you're going to have to cut liberally to get this program underway. Tighten up the chassis, work out new packaging in the engine compartment, find a way to cut, cut, cut.
[X] Charles Vaus & Engine/Transmission Team
 
[X] This is a serious issue, and you're going to have to cut liberally to get this program underway. Tighten up the chassis, work out new packaging in the engine compartment, find a way to cut, cut, cut.
[X] Charles Vaus & Engine/Transmission Team
 
[X] This is a serious issue, and you're going to have to cut liberally to get this program underway. Tighten up the chassis, work out new packaging in the engine compartment, find a way to cut, cut, cut.
[X] Charles Vaus & Engine/Transmission Team


Our engines are a flaming mess and our transmission is a huge point of cost. At this point it looks like we're going to have to completely redesign the transmission and engine area to save up.
 
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[X] This is a serious issue, and you're going to have to cut liberally to get this program underway. Tighten up the chassis, work out new packaging in the engine compartment, find a way to cut, cut, cut.
[X] Charles Vaus & Engine/Transmission Team
 
[X] This is a serious issue, and you're going to have to cut liberally to get this program underway. Tighten up the chassis, work out new packaging in the engine compartment, find a way to cut, cut, cut.
[X] Charles Vaus & Engine/Transmission Team
 
[X] This is a serious issue, and you're going to have to cut liberally to get this program underway. Tighten up the chassis, work out new packaging in the engine compartment, find a way to cut, cut, cut.
[X] Charles Vaus & Engine/Transmission Team
 
[X] This is a serious issue, and you're going to have to cut liberally to get this program underway. Tighten up the chassis, work out new packaging in the engine compartment, find a way to cut, cut, cut.
[X] Charles Vaus & Engine/Transmission Team
 
[X] This is a serious issue, and you're going to have to cut liberally to get this program underway. Tighten up the chassis, work out new packaging in the engine compartment, find a way to cut, cut, cut.
[X] Charles Vaus & Engine/Transmission Team

The transmission is our biggest cost raise, so that's where we need to put our effort in acquiring new people. After that we just need to cut cut cut wherever we can to make this lighter and cheaper.
 
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