Making Headway Through the Multiverse (New Vegas/Gamer-lite/Multicross/Normal Person Insert)

In my opinion, the height (low?) in terms of blandness was Oblivion. It was just so...dull. Coming into it from Morrowind was horrible, honestly. FO3 is a bit to bleak in it's dullness for my tastes, but Skyrim was a big improvement. Not perfect, but better.
Yes, oblivion was clearly the worst about it. They went from a tropical jungle to generic tolkien fantasyland. Freaking CHIM. The expansion was neat though
 
In my opinion, the height (low?) in terms of blandness was Oblivion. It was just so...dull. Coming into it from Morrowind was horrible, honestly. FO3 is a bit to bleak in it's dullness for my tastes, but Skyrim was a big improvement. Not perfect, but better.
That i agree. the oblivion plot was a flat out copypasta of an older, better game. Only that game did it better.
The 20 gates or so you had to close were completely identical.
The mechanics were the worst of any TES game.

And goddammit if you are gonna hire captain picard to do voice acting for your game don't give him 2 lines then kill him off.
 
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Right, I'm going to go ahead and lock it as Blair Hartfield in Goodsprings. I wanted to lock it earlier today, but the college Internet wasn't working, so I couldn't post earlier. Sorry about that, those of you who changed your vote to something else. Thank you to the person who counted the vote initially.

Orientation drained me, so I'm not going to work on the first update for a while. The Courier's name is Maryanne, she specializes in talking people down and energy weapons. She's as nutty as you expect a Courier to be.

Vote locked. Blair, Goodsprings (New Vegas), and My Hero Academia. Update will be up soonish. I'm not going to adhere to a schedule this time, I think forcing myself to do it might have contributed to the previous cancellations.
 
can anyone explain why blair was popular... at all?
simple
---This gives you the Perk 'Open Minded'. You get a small unwritten bonus to learning powers and magic, and tend to react better around weird circumstances. On the other hand, sometimes you will automatically perform options that will take away actions from the player, to satisfy your curiosity of being in such a cool world and having such cool powers.
Automatic "curious actions" are awesome and fun. Magic and open mind are awesome and fun.
We have been primarily a physical powerhouse in all the previous headway games, so it would be nice to be a magic one for a change. I want to go on a magical adventure of magic

joshua has the exact opposite of this trait so just no
Tyrel was letting us the players talk to the character which is too meta.
And pedro is actually awesome but for some reason I cannot fathom he was the least popular

In addition to all the above. She works at a comic book shop, which is just great
 
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So its the actual loss of agency that is what is attractive about the character? Over being able to make literally anything in character? ... well okay.
 
So its the actual loss of agency that is what is attractive about the character?
1. you make it sound like I only made 1 point when I made multiple
2. It is not a loss of agency if we intentionally and specifically vote for it. Kinda like how voting to play an Ork or Chaos in warhammer, or a paladin that adheres to lawful good code is not a "loss of agency". We have the agency to choose to adhere to certain codes. If a normal character is railroaded into becoming a paladin or chaos cultist then we lose agency
3. You missed the point. It is not the fact that she automatically will perform certain acts without a vote that is attractive in of itself, rather it is the specifics of what those actions are that is

Over being able to make literally anything in character? ... well okay.
what?

I mean, she was also the only female character
that was a point against her in my awesome opinion.
but everything else about her was so awesome so i still voted for her
 
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Vote locked. Blair, Goodsprings (New Vegas),
Damn, the one Psyker I can think of in the Mojave wasteland is an immortal child, but on the bright side there should be plenty of forms for us to take.

if we kill something like a fire gecko or the legendary bloatfly would it's energy attack be contingent on the form or would it be a separate power?
 
1. you make it sound like I only made 1 point when I made multiple
2. It is not a loss of agency if we intentionally and specifically vote for it. Kinda like how voting to play an Ork or Chaos in warhammer, or a paladin that adheres to lawful good code is not a "loss of agency". We have the agency to choose to adhere to certain codes. If a normal character is railroaded into becoming a paladin or chaos cultist then we lose agency
3. You missed the point. It is not the fact that she automatically will perform certain acts without a vote that is attractive in of itself, rather it is the specifics of what those actions are that is

Did you not actually read her bio? She runs off the rails whenever something shiny comes up. That is no where close to playing any of those other things. You don't seem to get it. Our votes can be ignored with this character.
 
Did you not actually read her bio? She runs off the rails whenever something shiny comes up. That is no where close to playing any of those other things. You don't seem to get it. Our votes can be ignored with this character.
Headway quests don't allow very much player control anyways. SWB's has mandatory actions that the character chooses to do on her own like the whole visiting Annette's grave thing. I really doubt it'll be as much of a problem as you think.
 
Regardless the vote is over now anyway, so there's not much point in arguing about it now... I say hypocritically, as I would probably whine just as much if skyrim had won
 
So its the actual loss of agency that is what is attractive about the character? Over being able to make literally anything in character? ... well okay.

it's not like she was the only one with that option, Pedro Servando. You tend to take quests to help people as mandatory actions. Also one of the other characters took away the players ability to befriend people with powers. I have no problem with wanting to learn more about powers when 9 out of 10 that would be our vote anyway.

Did you not actually read her bio? She runs off the rails whenever something shiny comes up. That is no where close to playing any of those other things. You don't seem to get it. Our votes can be ignored with this character.

your taking things out of proportion, given normal voting habits I doubt will even notice.
 
Did you not actually read her bio? She runs off the rails whenever something shiny comes up.
And since we voted for it intentionally it is no different to playing a paladin and their code

If we voted for a normal character who then throughout the quest got modified such that she got the same trait without us explicitly voting for to do so then it would be real loss of agency.

Our votes can be ignored with this character.
Not ignored, interrupted. Just as a paladin, chaos, or ork vote can be interrupted by suitable surprises happening and them acting out appropriately.
If a paladin voted to "there is nobody here, make a tactical retreat" and then as we retreat we roll the dice and suddenly discover a trapped child... bam, interrupt. Paladin runs in to save the child. And honestly this is something we would all pretty much vote for if we voted to play a paladin straight to begin with.

Then again. I guess some votes could be ignored too. Like if you vote to play a paladin and then you vote to rape pillage and murder everyone in the village for the lulz. Well, you are voting in bad faith. Don't make votes that explicitly go against the character. That kind of loss of agency is completely different from the QM just railroading you to not do certain things without your permission first
 
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You don't have to be playing a paladin. Headway itself could make you do that. And frankly, I think a lot of heroic-inclined characters, including both Taylor and Pedro of the last two quests, would do that.

Headway is all about training, and you will likely spend a fair portion of the quest doing exactly that. It also adds a mental compulsion to save lives, help people, and improve the world.
 
You don't have to be playing a paladin. Headway itself could make you do that. And frankly, I think a lot of heroic-inclined characters, including both Taylor and Pedro of the last two quests, would do that.
It was an example, but you raise a good point. That is a greater loss of agency because we didn't specifically vote to do it... and that is FINE. Because the QM specifically and explicitly told us ahead of time that this is the kind of game he wanted to play.
To make the analogy again, "no bob, you can't rape the villagers, I told you this is not the kind of game I am running when we started to play".

The QM adhered fully to the social contract by explicitly telling us what kind of game he is running, and I fully accept that limitation when I choose to play with him. If this limitation was unacceptable then there are other quests around I could play
 
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Actually, I take it back. Technically, it is some form of loss of agency, but as I see it there are 3 different types of "loss of agency"
1. Explicit player choice - you choose to play a paladin without intending for him to fall
2. Explicit compromise with other players - DM/party says upfront that if you want to join them you can't play evil, and you can't backstab the party
3. Unexpected railroading - you started playing and then out of nowhere the QM started railroading you.

1 and 2 technically limit your agency, but you either want to do it for roleplaying in 1, or agreed to it in order to play in 2 as part of the social compact.
3 is the actual problematic one. And the words "loss of agency" strongly imply that 3 is happening. It is rather unfair to try to apply them to 1 and 2.
 
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So, anything in particular people think we should try to get from Fallout? I mean skills, equipment and so on?

Me, I want energy weapons, power-armor and other pieces of Fallout's surprisingly rugged hi-tech. Just the micro-fusion cells would b amazing for all kinds of things. I'd like the skills to maintain, modify and maybe even build that tech, as well as robotics.

Survival and combat skills are something we'll end up picking up just by being there and doing our thing.

Also, a question for the QM: Are we going to be using in-game distances or real-world distances between the settlements? If we use real world distances we probably want to pick up vehicle-related skills as well.
 
Well, even though there aren't any in the actual game, horses would be on-genre for New Vegas...
 
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