Khepri14
Thus kindly I scatter...
- Location
- Following the wind
[X] Plan Khepri
Day 1
General Skills
[X] Fitness. You're not out-of-shape or anything, but if giant bugs and worse are the norm in the wasteland, then you'd better get better. 75% of Fitness 4. 40% of Fitness 5. 5% of Fitness 6. 70% of Exercise 3. 35% of Exercise 4. 0% of Exercise 5.
[X] Survival. Talk to Sunny about survival.90% of Survival 2. 50% of Survival 3. 10% of Survival 4. 70% of Survival (Wasteland) 1. 35% of Survival (Wasteland) 2.
[X] Running. While you were about to go to sleep, Maryanne/Trudy told you about something called a deathclaw. Yeah.100% of Running 2. 70% of Running 3. 40% of Running 4. 10% of Running 5. Increase in Fitness skill, how much depending on whether Fitness option was taken or not.
[X] Perception. Knowing where you are, what that thing is, and what its weak spots could be are good survival guides, according to Maryanne. 80% of Perception 0. 50% of Perception 1. 20% of Perception 2.
[X] Blunt Weapons. You've found a baseball bat in the schoolhouse backroom. Might be useful to practice with. You don't really have a method of self-defense yet. 100% of Blunt Weapons 0. 75% of Blunt Weapons 1. 50% of Blunt Weapons 2. 25% of Blunt Weapons 3.
Goodsprings Actions
[X] Visit Doctor Mitchell. He's the town doctor, and he might have some good advice regarding the medical field, and the dangers of the wasteland in that regard. 100% of First Aid 0. 75% of First Aid 1. 50% of First Aid 2. 10% of First Aid 3. 75% of Medicine 0. 25% of Medicine 1. Unlocks further training in this area.
[X] Talk to a local man nicknamed Easy Pete about his storied history as a prospector. 60% of Scavenger 0. 20% of Scavenger 1.
Day 2
General Skills
[X] Fitness. You're not out-of-shape or anything, but if giant bugs and worse are the norm in the wasteland, then you'd better get better. 75% of Fitness 4. 40% of Fitness 5. 5% of Fitness 6. 70% of Exercise 3. 35% of Exercise 4. 0% of Exercise 5.
[X] Survival. Talk to Sunny about survival.90% of Survival 2. 50% of Survival 3. 10% of Survival 4. 70% of Survival (Wasteland) 1. 35% of Survival (Wasteland) 2.
[X] Running. While you were about to go to sleep, Maryanne/Trudy told you about something called a deathclaw. Yeah.100% of Running 2. 70% of Running 3. 40% of Running 4. 10% of Running 5. Increase in Fitness skill, how much depending on whether Fitness option was taken or not.
[X] Perception. Knowing where you are, what that thing is, and what its weak spots could be are good survival guides, according to Maryanne. 80% of Perception 0. 50% of Perception 1. 20% of Perception 2.
[X] Blunt Weapons. You've found a baseball bat in the schoolhouse backroom. Might be useful to practice with. You don't really have a method of self-defense yet. 100% of Blunt Weapons 0. 75% of Blunt Weapons 1. 50% of Blunt Weapons 2. 25% of Blunt Weapons 3.
Goodsprings Actions
[X] Ask Trudy and some of her customers about how some of the local gambling works. You don't have any real money yet, and Maryanne has you covered you there, but you think it might be something useful for the future. 100% of Caravan 0. 80% of Caravan 1. 60% of Caravan 2. 40% of Caravan 3. 20% of Caravan 4.
[X] Ask some locals about the basics of being a hunter. 75% of Hunter 0. 50% of Hunter 1. 20% of Hunter 2.
Day 1
General Skills
[X] Fitness. You're not out-of-shape or anything, but if giant bugs and worse are the norm in the wasteland, then you'd better get better. 75% of Fitness 4. 40% of Fitness 5. 5% of Fitness 6. 70% of Exercise 3. 35% of Exercise 4. 0% of Exercise 5.
[X] Survival. Talk to Sunny about survival.90% of Survival 2. 50% of Survival 3. 10% of Survival 4. 70% of Survival (Wasteland) 1. 35% of Survival (Wasteland) 2.
[X] Running. While you were about to go to sleep, Maryanne/Trudy told you about something called a deathclaw. Yeah.100% of Running 2. 70% of Running 3. 40% of Running 4. 10% of Running 5. Increase in Fitness skill, how much depending on whether Fitness option was taken or not.
[X] Perception. Knowing where you are, what that thing is, and what its weak spots could be are good survival guides, according to Maryanne. 80% of Perception 0. 50% of Perception 1. 20% of Perception 2.
[X] Blunt Weapons. You've found a baseball bat in the schoolhouse backroom. Might be useful to practice with. You don't really have a method of self-defense yet. 100% of Blunt Weapons 0. 75% of Blunt Weapons 1. 50% of Blunt Weapons 2. 25% of Blunt Weapons 3.
Goodsprings Actions
[X] Visit Doctor Mitchell. He's the town doctor, and he might have some good advice regarding the medical field, and the dangers of the wasteland in that regard. 100% of First Aid 0. 75% of First Aid 1. 50% of First Aid 2. 10% of First Aid 3. 75% of Medicine 0. 25% of Medicine 1. Unlocks further training in this area.
[X] Talk to a local man nicknamed Easy Pete about his storied history as a prospector. 60% of Scavenger 0. 20% of Scavenger 1.
Day 2
General Skills
[X] Fitness. You're not out-of-shape or anything, but if giant bugs and worse are the norm in the wasteland, then you'd better get better. 75% of Fitness 4. 40% of Fitness 5. 5% of Fitness 6. 70% of Exercise 3. 35% of Exercise 4. 0% of Exercise 5.
[X] Survival. Talk to Sunny about survival.90% of Survival 2. 50% of Survival 3. 10% of Survival 4. 70% of Survival (Wasteland) 1. 35% of Survival (Wasteland) 2.
[X] Running. While you were about to go to sleep, Maryanne/Trudy told you about something called a deathclaw. Yeah.100% of Running 2. 70% of Running 3. 40% of Running 4. 10% of Running 5. Increase in Fitness skill, how much depending on whether Fitness option was taken or not.
[X] Perception. Knowing where you are, what that thing is, and what its weak spots could be are good survival guides, according to Maryanne. 80% of Perception 0. 50% of Perception 1. 20% of Perception 2.
[X] Blunt Weapons. You've found a baseball bat in the schoolhouse backroom. Might be useful to practice with. You don't really have a method of self-defense yet. 100% of Blunt Weapons 0. 75% of Blunt Weapons 1. 50% of Blunt Weapons 2. 25% of Blunt Weapons 3.
Goodsprings Actions
[X] Ask Trudy and some of her customers about how some of the local gambling works. You don't have any real money yet, and Maryanne has you covered you there, but you think it might be something useful for the future. 100% of Caravan 0. 80% of Caravan 1. 60% of Caravan 2. 40% of Caravan 3. 20% of Caravan 4.
[X] Ask some locals about the basics of being a hunter. 75% of Hunter 0. 50% of Hunter 1. 20% of Hunter 2.