Making Headway Through the Multiverse (New Vegas/Gamer-lite/Multicross/Normal Person Insert)

[X] Plan Khepri

Day 1

General Skills
[X] Fitness. You're not out-of-shape or anything, but if giant bugs and worse are the norm in the wasteland, then you'd better get better. 75% of Fitness 4. 40% of Fitness 5. 5% of Fitness 6. 70% of Exercise 3. 35% of Exercise 4. 0% of Exercise 5.
[X] Survival. Talk to Sunny about survival.90% of Survival 2. 50% of Survival 3. 10% of Survival 4. 70% of Survival (Wasteland) 1. 35% of Survival (Wasteland) 2.
[X] Running. While you were about to go to sleep, Maryanne/Trudy told you about something called a deathclaw. Yeah.100% of Running 2. 70% of Running 3. 40% of Running 4. 10% of Running 5. Increase in Fitness skill, how much depending on whether Fitness option was taken or not.
[X] Perception. Knowing where you are, what that thing is, and what its weak spots could be are good survival guides, according to Maryanne. 80% of Perception 0. 50% of Perception 1. 20% of Perception 2.
[X] Blunt Weapons. You've found a baseball bat in the schoolhouse backroom. Might be useful to practice with. You don't really have a method of self-defense yet. 100% of Blunt Weapons 0. 75% of Blunt Weapons 1. 50% of Blunt Weapons 2. 25% of Blunt Weapons 3.

Goodsprings Actions

[X] Visit Doctor Mitchell. He's the town doctor, and he might have some good advice regarding the medical field, and the dangers of the wasteland in that regard. 100% of First Aid 0. 75% of First Aid 1. 50% of First Aid 2. 10% of First Aid 3. 75% of Medicine 0. 25% of Medicine 1. Unlocks further training in this area.
[X] Talk to a local man nicknamed Easy Pete about his storied history as a prospector. 60% of Scavenger 0. 20% of Scavenger 1.

Day 2

General Skills

[X] Fitness. You're not out-of-shape or anything, but if giant bugs and worse are the norm in the wasteland, then you'd better get better. 75% of Fitness 4. 40% of Fitness 5. 5% of Fitness 6. 70% of Exercise 3. 35% of Exercise 4. 0% of Exercise 5.
[X] Survival. Talk to Sunny about survival.90% of Survival 2. 50% of Survival 3. 10% of Survival 4. 70% of Survival (Wasteland) 1. 35% of Survival (Wasteland) 2.
[X] Running. While you were about to go to sleep, Maryanne/Trudy told you about something called a deathclaw. Yeah.100% of Running 2. 70% of Running 3. 40% of Running 4. 10% of Running 5. Increase in Fitness skill, how much depending on whether Fitness option was taken or not.
[X] Perception. Knowing where you are, what that thing is, and what its weak spots could be are good survival guides, according to Maryanne. 80% of Perception 0. 50% of Perception 1. 20% of Perception 2.
[X] Blunt Weapons. You've found a baseball bat in the schoolhouse backroom. Might be useful to practice with. You don't really have a method of self-defense yet. 100% of Blunt Weapons 0. 75% of Blunt Weapons 1. 50% of Blunt Weapons 2. 25% of Blunt Weapons 3.

Goodsprings Actions

[X] Ask Trudy and some of her customers about how some of the local gambling works. You don't have any real money yet, and Maryanne has you covered you there, but you think it might be something useful for the future. 100% of Caravan 0. 80% of Caravan 1. 60% of Caravan 2. 40% of Caravan 3. 20% of Caravan 4.
[X] Ask some locals about the basics of being a hunter. 75% of Hunter 0. 50% of Hunter 1. 20% of Hunter 2.
 
I'd kinda rather do a ranged weapon than melee, but
[X] Plan Cracking Open The Basics

EDIT: Oh wait that has double rifle training. Replace that previous comment with something about double perception or something, I dunno
 
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[X] Plan Spectrum

So I've never played New Vegas. Aside from the obvious things I can learn from the wiki like the Legion or the Big MT, are there any particular threats to watch out for in the Nevada Wasteland?
 
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EDIT: Oh wait that has double rifle training. Replace that previous comment with something about double perception or something, I dunno
Perception is, like, the most basic of basics. Consistently failing Spot checks might be literal worst. Get ambushed, miss details, get locked out of content, not find better solutions to content you do get into, etc...
 
Perception is, like, the most basic of basics. Consistently failing Spot checks might be literal worst. Get ambushed, miss details, get locked out of content, not find better solutions to content you do get into, etc...
I mean, it's still important, but it's not as life-or-death critical as last quest, with the bonus/malus for being caught flatfooted
 
I mean, it's still important, but it's not as life-or-death critical as last quest, with the bonus/malus for being caught flatfooted
I'm going to go ahead and assert that in the environment where people routinely booby trap safes to explode as perhaps the least of all hazards that Perception can be viewed as life-or-death. ;X
 
I'm going to go ahead and assert that in the environment where people routinely booby trap safes to explode as perhaps the least of all hazards that Perception can be viewed as life-or-death. ;X
you also need to be able to spot the various indigenous threats, as some can be quite sneaky at times.
 
I'm going to go ahead and assert that in the environment where people routinely booby trap safes to explode as perhaps the least of all hazards that Perception can be viewed as life-or-death. ;X
Then we double up on it next vote and possibly the vote after that. The winning vote has it and once it's on it levels up. Though honestly I wish we had the guy with the boost to general skills if we picked fall out. Everything relevant counts. Save the shapeshifting and thats of limited use until you murder something badass.
 
Then we double up on it next vote and possibly the vote after that. The winning vote has it and once it's on it levels up. Though honestly I wish we had the guy with the boost to general skills if we picked fall out. Everything relevant counts. Save the shapeshifting and thats of limited use until you murder something badass.
See the thing is, worthwhile general skills are kind of a finite resource. We were starting to get capped out in them in the other thread, to the point were people were advocating taking german solely to taunt neo-nazis that might not have even understood it
 
[X] Plan Cracking Open The Basics

Though honestly I wish we had the guy with the boost to general skills if we picked fall out. Everything relevant counts. Save the shapeshifting and thats of limited use until you murder something badass.

it's not all general skills though, robotics counted as magic

Magic: Robotics (Earth-1) unlocked (0)

not sure why though but if it gives us a bonus I won't complain
 
it's because Fallout Robotics wouldn't work irl, or at least I think that's why.

Sort of. They wouldn't have worked before Blair visited Earth-1, but now that she has, it would be perfectly viable, just like most forms of magic and magitech. Magic is any ability we could not perform that Blair can teach. Earth-1 robotics are just far enough diverged from what we can realistically do at this stage to be worth classifying as magic.
 
IIRC the monsters are a result of radiation interacting with the Forced Evolutionary Virus (FEV). Well, some of them are bioweapons, possibly altered by radiation and FEV.

Fallout radiation is pretty much magic though. As is much of it's tech, really. Vacuum tubes are the norm for computing, the integrated circuit was only invented a few years before the War and most of those systems were probably fried by EMP from the bombs.
 
Sort of. They wouldn't have worked before Blair visited Earth-1, but now that she has, it would be perfectly viable, just like most forms of magic and magitech. Magic is any ability we could not perform that Blair can teach. Earth-1 robotics are just far enough diverged from what we can realistically do at this stage to be worth classifying as magic.
Would we be able to train it without access to a workshop or another robot?

Also, I'd like to thank you for making another one, Headway is my favorite power, since I'm in love with The Gamer, but I feel it gets too bogged down in numbers.
 
Would we be able to train it without access to a workshop or another robot?
Considering it explicitly says we can't train it in this town due to lack of resources in the town I am going to guess that we do in fact need access to a workshop and a robot we can tear apart to reverse engineer
 
So, ED-E in Primm might be our next opportunity to learn more about robotics then? Barring wandering "wild" robots or broken ones we might find.
 
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