Your night is spent in a furor of rapid workings, fueled by your excitement. You yank the song out of Alibi Spy and quickly harmonize it with Super Spy, ensuring that
people will be able to tell that your intentions are good (Trustworthy). Then, after collecting the biomass Alibi Spy gathered, you start weaving it together with your Necroshroom, stripping it down and reabsorbing it into yourself. You take the snakeskin and deftly weave it into Super Spy's abdomen, beneath the faux-clothes you wear,
allowing yourself to regenerate by discarding your skin (Refresh). After that, you let the biomass flux a bit, as you throw together a side project.
You've been getting a bit worried about secrecy, as your bulk swells and your biomass reserves increase. So, you decide it's time to start building some secret doors to conceal your lair! And, also, yourself. So, you get to work fashioning the perfect instrument to do that, A round, circular body, will enable it to hold all sorts of tools and materials that you need it to, as you sing the magical qualities you wish it to have into its being.
Stone itself will act as clay for your new creation (Stone Shaper).
Its eight limbs taper off into points, perfect for both high-precision work and for quickly swapping between various attachments that you'll store inside of its round central mass (High Precision and Artificer). Then, you add on
a sensory segment of tentacles and eyes to ensure it won't cause any mess or collapses in the tunnels, perfect for analyzing structural integrity (Engineer).
With that done, you return to Super Spy. You rub your tentacles together, eagerly plotting how best to transform yourself into a vessel perfectly identifiable as a Magical Girl - Something that shows the
essence of it. You decide to go with simple aesthetic signifiers - You pull the cloth of your regular outfit into yourself, and replace it with a flowing dress of skin, thin and light to look like pink cloth. It melds into you at key points, to give the illusion of folds and creases. A mask of chitinous bone flows over your face, delightfully rigid and thick. All detachable and regrowable, of course, with only mild tearing of the various connective tissues necessary to do so. A few of your eyes wander over your new form, and bob appreciatively.
Your form is prepared for acrobatics and combat, while also being visually distinct from your non-costumed self (Magical Girl). Then, you frown and look critically at the form. There's something missing…Ah, yes! You know! You peel open the layers of skin and flesh, into the core of Super Spy, and whisper a breathy hum into it, coming from your very core. A core of hope and understanding, which you share with it, and which you will share from it to others.
You will automatically seek to understand the emotions of others, and will have greater emotional awareness (Empathetic).
With that done, you start putting the new form of Super Spy through its paces, even as your various other assets begin to go about their business. Alibi Spy begins to go through the daily routine with little issue, acting as cheerfully as ever, though you do notice a few odd looks from your friends. Might have to rework the disguise a bit, now that you've removed the little boost of magic that you'd given it - It's probably enough to fool people off the street, but your friends might notice something's off. Or, you think, you could just explain it! They'd probably understand. (
Gain 2 Biomass)
Down below, you crawl around, regularly reaching into your abdomen to grab new tools as your Secret Architect chisels and carves out new doors and entryways into your tunnels. The Sewer one is easy enough, and you model it off of the Sewer Portal's door, to make it fit in! (
Stone Shaper, High Precision, Engineer) Of course, you also wedge it shut from the inside - Wouldn't do to have some poor sanitation worker stumble into your tunnels, would it? They might get hurt! Anyways, after that, you start to carve a truly wonderful entrance from your basement into the tunnels. That'll take up the rest of the day, you think, since you want it to be a really fitting door, especially if you expand into the tunnels. It'll have to meld with your bulk and the walls, which is a real challenge, but you're nothing if not a perfectionist!
Finally, an hour or two before your business, your Underground Ghost is exploring the little hidden room you found, beneath Roy's office. It seems to be exactly what it appears - A hidden stash of guns and ammunition, neatly prepared and lined up on racks and shelves. The wall between it and the main basement seems to be pretty thin - A hammer or something could probably smash it down, which you imagine must be intentional. A ladder leads upwards, and you pop through it to check it out - Yep! That's Roy's office, alright! You duck back down and start to evaluate the guns. You don't really have a frame of reference here, but you think it's a decent amount, and they seem well-maintained. Roy must spend a fair amount of time down here to do that, you think, given that they're in the basement and all. Other than them, there's also a cot set up, which seems to be well-used, with blankets and pillows. Is that where Roy sleeps? Another thing to ask him, when you're ready to do that, you suppose! After that, you check the clock in Roy's office and realize that you need to get going with Super Spy, if you want to make it to the meeting spot before evening arrives! (You've fully explored the Underground of Your Street! Congratulations!)
As you continue to have your other assets go through the motions of your actions, your focus sharpens in on Super Spy as you leap and jump across the rooftops towards where you believe you'll be meeting the Alliance. You come to the edge of the current buildings, and see what must undoubtedly be your destination - An oasis within the city, of greenery and gates. Wide-open commons intersperse between tall buildings of a distinctly more planned and modern architectural style than the ones you're used to. Gaggles of youths wander around, chattering to each other. You spot a wide variety of ages, though the younger cohorts seem to be led either by older teenagers or adults wearing badges. (Discovered the
Campus!)
You turn your attention from the ground to the rooftops, and spot a familiar shape, hovering slightly (
Perceptive) - That must be where they are! The distance is too wide for you to leap without specific modifications to that effect, so you shed your magical girl form for a moment and head down the stairs of the residential building you're atop of, making your way into the campus from the ground. Then, you weave between buildings, looking for the one you spotted Patty atop of. It's easy enough to slip inside, behind one of the small groups entering, presumably heading to some class or another, then to slip up the stairs, shifting back into your magical girl form as you do so (
Fast, Disguise, Magical Girl).
When you get up there, things seem to be…contentious, as you peer through the propped-open door. One girl, who looks rather sickly and pale, is yelling at Patty. "I thought you were on my side! We're not just - We're not going to let her go! I was fine with handing her over to the Guard, even if that's not what I wanted, but just, letting her go to this, this random person you met?" Patty is standing resolute, floating mid-air. "The points she made were good, as I've explained to you. We have to think about more than just us, here, Laurie." Another young woman leans against the side of the building, frowning, even as lights float around her. "She's right, Patty. I wasn't in favor of, ah…the extreme option, don't get me wrong, but just…" She makes a flicking gesture with her hand. "Throwing her loose? That's not a solution, either. I don't trust this girl - She was friends with her? How do we know she's not lying?" Two more girls are standing off to the side. One of them in a red-hot metal mask and gloves, seems to not be paying attention, and the other, wrapped in bandages, is nervously watching the argument, needles and thread swarming around her agitatedly. You think now's the best time to make your entrance, before things escalate any further, or anyone notices you (
Empathetic).
You step out from the door, deciding to thud against it slightly to make your approach obvious, and all of them turn to look at you as you confidently stride forward. You feel like the very striking image of an ideal magical girl (
Magical Girl, Stalwart, Trustworthy). "I extend my greetings to the Rooftop Alliance of Magical Girls! I am Magical Girl Scarlet Genesis, and I am here to offer my aid to you in your quest to rid the world of evildoers and heal the damage wreaked upon the district!" You strike a confident pose, and smile. They all seem a bit stunned, which you think means you've made the right impression.
The girl in the metal mask seems to recover first, and rushes over to you. "Ohwow- You're, like, wow-" She looks at Patty, seemingly starstruck. "I thought you were kidding! But, like, you met an actual magical girl? That's
so badass." Patty grimaces slightly. "Mary, we're all
actual magical girls." The girl you assume is Mary lets out a sigh. "You know what I mean! We're, like, and she's, you know!" She raises a hand in your general direction, and you can feel the heat emanating off of her red-hot gloves. You really wonder what sort of magic lets those things not melt off her…or stops her from burning herself. Maybe something to experiment with!
Laurie and the lit-up one seem far less enthusiastic. Laurie's got her lips pressed into a thin line, and the lit-up one has fully stood up, seeming to take an almost defensive demeanor. "You told her where we were meeting, Patty?" The flashy one speaks, seeming irritated. Patty nods. "It was the best decision. Not only is she, as you can see, a possibly quite powerful ally, but she has a vested interest in the outcome of our decision. She deserved to be here, Sylvia." Patty crosses her arms, making it clear that she won't be questioned on her decision, and Sylvia huffs, turning away. "Look - I'm not about to trust some random person you invited in off the street with everything about myself. I'll talk to you when you decide to apologize, Patty - Or, if
she wants to actually introduce herself-" She flicks her fingers at you, light springing free of her fingertips as if it were water. "As a normal person, since you just told her my real name. But until then, I'm out of here." She storms off into the stairwell. You think about trying to stop her, but…you're pretty sure that'd just end poorly (
Empathetic). Patty shakes her head, frowning, while Laurie glares at Patty, even if it's a lot less heated than the look that Sylvia seemed to be giving her, beneath the light (
Perceptive). Mary looks after Sylvia, seeming confused, and the quiet one in the back hunches in on herself. You wait for someone else to speak, sensing that if you, the outsider to the group, disrupt the tension in the air, it will go poorly for you (
Empathetic).
"...I'm not pleased either, Patty. I get what you meant, but, like…you needed to ask us. Alright?" Laurie speaks up next, and Patty sighs. "Alright, I understand, I understand. I will do that - next time. But the ship's already sailed." She gestures to you. "Scarlet. I've conveyed your points as best I can." Laurie turns to you, her glare becoming fiercer. "And I've countered them. I'm not letting the woman who killed my brother walk away. She deserves whatever's going to happen to her, in the hands of the Guard or whoever winds up taking her. We can do what needs to be done, and help the people she's hurt,
without her. If you want to help with that, that's fine. But I'm
not going to let her go for the sake of
convenience or some kind of, some kind of
community service instead of the punishment she actually deserves!" She starts for the stairs, clearly not intending to listen to you, but this time, you do step in front of her. "Wait - Laurie, right?" She pauses, her face hostile. If you make any actual argument here, she'll just lash out at you. You've just got to follow your heart, here. (
Empathetic) "I'm sorry about your brother." Her face twists a little bit, and the silence stretches for a second, before she sighs, letting the hostility seep out. "...Thank you. Look - We can talk about other things, and I want to work with you. I want to help this district. But…it can't happen like this. Not with her." You step aside and she quietly leaves, catching Patty giving you an approving nod. There's a crack there, you think, if you're willing to exploit it.
"Well, I mean, it's three to two, right?" Mary speaks up. "Now that, uh, the extreme option is definitely off the table-" She nods to Patty. "And you're arguing for her, and I'm definitely going to side with the
professional magical girl!" You detect in her tone the same way you were feeling yesterday, when you met Patty. You don't think you should correct her misunderstanding, though - It'd only put strain on your first impression, and, well, you do plan on doing this as your career, right? (
Empathetic). You glance over at the quiet girl, who finally speaks up. "...I'm not in favor of letting her go. So, it's not a majority" Mary whirls around. "What? Kari, why? Like, it makes total sense, and Scarlet here promised that she'd keep an eye on her, right?" You nod, doing your best to show your intent, but the thread and needles keep swirling around her, and you can't really get a read on her due to the bandages. "...It's too dangerous. And, I, uh, I-" She seems to be losing her nerve in the face of the pressure. "I, just, she's, I-She's just too dangerous, alright? It's too dangerous for us." Kari starts to rush away, following the departing members, and Mary rushes after her, attention completely off of you.
When they're gone, it's just you and Patty. You glance up at her, and she looks down at you. "...That went worse than I hoped it would." She sighs. "...Sylvia was always going to be difficult about this. And Laurie's...well, you know why." You nod, looking down. You…probably need to talk with Sabrina about the origins of this whole situation, once you manage to get her released. "Didn't expect Kari to take a side, though. She mostly just follows along with Mary." Patty purses her lips, then shakes her head. "You'll…probably have to talk with them. I doubt they'll listen to me talking
about you. I do hope that this hasn't put you off of working with us, though - They're…good people, really. This is just a very touchy subject." You nod, appreciative of her efforts. "Don't worry, Patty! I'm sure we'll be able to sort this all out. We've…just got to be clear and honest with each other, right? And willing to work together!" She smiles. "That's a good attitude to have. Anyways, uh…Sylvia likes to hang out in the school's theater -" She points at one of the buildings across the campus. (Discovered the
School Theater!) "Laurie…is probably going to call in sick to avoid having to talk to me. She lives over by the Market…" She points towards a section of the district outside of the Campus that you recognize. "And Kari's probably also going to not be here - I know she's been doing a work-study over at the death-speakers in Faith's Home ever since she got her powers, so that's your best bet of finding her. Or, you could find Mary - Whenever Kari's not at work or school, she's with her. She'll probably be patrolling the Workshops over the next few days, working off her excitement or frustration or however she's feeling." Patty shrugs. "She's got some friends over there who dropped out of Snapps, so she likes to keep an eye out for them."
You nod. "Alright, Patty. And…thank you for speaking up for me!" You offer a salute to her, and she laughs. "At ease! I'm not a real naval officer." There's a slight hint of wistfulness in her voice, though. She appreciated that show of respect. (
Empathetic, Perceptive) "Alright, well, thanks for coming. I suppose, since nobody else is going to do it…" She claps her hands together, and says in an authoritative tone. "I declare this meeting of the Rooftop Alliance closed." She starts to head down the stairs, her costume seeming to fade away as she dips to touch the ground. Beneath the uniform is merely a young woman in her late teens, unremarkable - Too unremarkable, in fact. Is this part of her magic? She slips away into the bunches of students - Or perhaps, you simply think she does. (
Perceptive) Regardless, you start the walk home, thinking to yourself. It's a difficult situation, for sure, and you're probably going to have to tailor your approach for each girl. You could even try to approach it sneakily, with different assets trying to convince them to change their minds. Or, you could just do it openly, and simply split yourself a bit - Not like you couldn't make two of the same asset, after all. Your priority has to be freeing Sabrina as soon as possible, though, and you think that unless you get all of them onboard, it'll take far longer than you'd like. And another thing, too…where
are they keeping Sabrina? Who has her? You need to find that out, as well. When you return home, it's with a head full of ideas, and a burning desire to prepare for tomorrow.
It is April 7th, 1923. You gain 1 Biomass in 1 day.
Your current goals are to
Improve the Neighborhood
- Help Martin.
- Fight the scourge of addiction with Sabrina and the Alliance's help.
- Shut down Herman's Theater of the Soul.
- Close the Poster Portal. (Time Limit: Ten Years)
The Rooftop Alliance of Magical Girls
- Convince them to let Sabrina go
- Convince Laurie, in the Back-Alley Market.
- Convince Sylvia, in the School Theater.
- Convince Kari, in Faith's Home or the Workshops.
Handle Your Personal Obligations/Duties
- Show up to work in 18 days for the boxing challenge.
Your current Available Biomass is 2.
Your Current Assets Are (Bolded words are Biomass/Changeable):
1x Super Spy (Faint Soul (Immutable), False Humanoid, Poison, Refresh, Disguise, Fast, Stalwart, Trustworthy, Empathetic, Magical Girl)
1x Underground Ghost (Immaterial, Traceless)
1x Tree Of Abundance (Photosynthesis, SEP Field, Perception Filter, Bountiful, Forgotten)
1x Alibi Spy (False Humanoid, Disguise)
Your Current Resources Are:
N/A
Your Current Immutable Core Keywords Are:
Magical Biohorror, Broadcaster, Immobile, and Idealist
Your Current Core Keywords Are (Bolded words are Biomass):
Cute, Pactmaker, Split, Perceptive, Likeable, Recorder, and Shield.
Your fully explored areas:
Your Street!
(Sub-Areas of Interest: Jeremy's General Groceries, Your Building, Martin's Apartment, Laurel's Boxing, Sabrina's Apartment, Roy's Office, Apartment Buildings, The Street)
The City From On High
(Sub-Areas of Interest: N/A)
The Underground of Your Street
(Sub-Areas: The Sewer, Den of Rats, Your Tunnels, Sewer Portal, Secret Armory)
You know of the following unexplored areas:
Faith's Home
(Sub-Areas: ???, ???, ???, ???, ???, ???)
Back-Alley Market
(Sub-Areas: ???, ???, ???, ???)
The Workshops
(Sub-Areas: ???, ???, ???, ???, ???, ???, ???)
The Caroline Snapps School and Trade Academy
(Sub-Areas: Campus, School Theater, ???, ???, ???)
The Grey Zone
(Sub-Areas: Namreh's Theater of the Soul, ???, ???, ???, ???, ???)
Nesthall District Center (Requires Flight/Unconventional Transit to visit, or the discovery of the way there via ground-based exploration)
(Sub-Areas: Nesthall Train Station, ???, ???, ???, ???, ???, ???, ???)
Explore a newly discovered location or sub-area! Make sure to specify which asset is exploring - This will have an impact on what may or may not be discovered! Feel free to include write-in instructions if you so desire.
Sometimes, you need to play defense - Or simply linger in an area you've been before! This means patrolling that area and finding out what's changed about it, or if it's going to change in the future. This will do any jobs that are in the area as well.
Frederick was such a nice young man, you feel at least a little obligated to visit! Sure, you don't have much money at the best of times, but you're sure you can talk your way into it, to at least watch or something. And maybe you'll even see Frederick again!
Note: Visiting here will unlock a new Location. You can assume this of most 'visit' actions.
You need to deal with the Poster, and there's only one way to find out how - Experimentation. Throw something at the poster and see what happens. Note: This may cause damage to whatever assets you throw at the Poster.
Create an asset and pick as many keywords as you'd like for them, so long as you have the Biomass!
Recyle an asset or parts of an asset. Make sure to specify which asset and/or which keywords. Important Note: This can be done in the same 'turn' in which you create a new asset with the biomass from the old asset!
Add, remove, or change your non-immutable core keywords! This influences your wider self, rather than individual specific assets.
Choose a sub-area of interest in a fully explored location and you may spread your core flesh there with the permission of the inhabitants (if any)! This will have a number of benefits, such as applying Core Keywords to the sub-area in question, if applicable, the passive accumulation of biomass from allies in the sub-area if possible (negating the need for even a patrol action), and other, area-specific bonuses and benefits, both to yourself and to inhabitants. This will be necessary to unlock future Biomass options.
QM's Note: This also took longer than I wanted it to, but, well, here's hoping it'll help me get back on track to more consistent updates, eh? Please point out any errors! 24 hours of moratorium, 48 hours for voting!