You stand up, having calmed yourself down and formulated another brilliant plan. Hopefully, this one works out better than the last one. You lean in towards Sabrina. "Alright, Sabrina - Here's the plan." She listens attentively, tongue flickering in and out. "Herman'll be suspicious if I go in there all…adversarially, right? So, I'm going to pretend to be what you said - Desperate and needing a job. You back me up, alright? Do whatever you think works to make it fit." She nods, slowly. "Gotcha. I'll be my usual charming self." She chuckles, and you smile. "Now - Let's go meet Herman."
You step out of the theater and are greeted by the smiling face of a man who (
Perceptive) does not like you very much. "Hiiiii! We're so glad you've been enjoying our theater, Miss Scarlet. In fact - Mister Namreh would like to meet you upstairs to discuss your enjoyment of the theater, if you'd be so kind!" You guess the jig is up, after that display downstairs, and your…moment here. "We were just on our way to him, in fact…" You try and make a play to have the chance to check out a few other things along the way, and his smile only grows more authoritative. "Don't worry, miss - As Mister Namreh's personal assistant, I'd be happy to escort you to him." You notice several employees loitering around the corridor, not performing any jobs, who were not there when you went in. The message is clear. "Lead the way, then, sir." He leads you and Sabrina to follow him through a door and up a stairwell, doors outside of your essential path firmly closed or coincidentally blocked from view by the wide shoulders of your escort.
Eventually, you reach the third floor - Or rather a small hallway on the third floor, and hear…something odd, that you didn't hear on the other floors. (
Perceptive) It's hard to make out, but it sounds…mechanical. (
Artificer) Probably the machine that runs the theaters. Good to know, at least. (...A fairly obvious Keyword of Herman's, but one you've noticed nonetheless:
Soul-Projection Machine.) Herman's office stands tall, with a quite large double door with his name emblazoned on it in gold lettering guarding the entrance. To the side, you see a desk, where the Personal Assistant must sit. He swings the door open for you, smiling and ushering you through, but not stepping in himself.
Behind the desk sits…well, you assume it must be Herman. He's a tall, thin man, almost willowy, sitting behind a thick wooden desk and barely even paying attention to the door. He sports a pair of thick glasses, with numerous flippable lenses that can be swapped up or down for (
Artificer) it seems like any number of purposes, ranging from mundane magnification to more esoteric rune-inscribed lenses that you can't work out the function of. His office is as luxuriously decorated as the rest of the theater, but (
Perceptive/
Spy) your instincts make several notes that, in comparison to the more ostentatious theater below, Herman's office is much more understated…and, your eyes whisper, probably far more expensive. You doubt there's a single piece of furniture here that doesn't have at least one prominently displayed maker's mark on it - None of which you recognize, of course, given your lack of wider knowledge on the world of carpentry and craftsmanship, but it's clear Herman wouldn't display them without the expectation of recognition. The room is lit entirely artificially, with no windows, which could lend it a somewhat cozy feeling…if you didn't have such a negative opinion of Herman.
Sabrina enters behind you, and the Personal Assistant shuts the door, staying outside. Herman finally deigns to turn his attention to you, setting down the (
Artificer)...clockwork toy cube of some kind? That actually looks quite interesting - You'd love to get your hands on it. "Well! It's always a pleasure to have guests, though I prefer when they don't steal a show. People work hard for those, you know!" He smiles at you, and you (
Spy) refrain from flinching. You're getting in character. "I'm sorry, Mister Namreh-" He waves his hand. "Please, call me Herman." (
Spy/Perceptive) Alert! This is not lining up with prior behavior. He's on his guard - All of his employees are very clear to call him Namreh…unless that's just in public? No - This is a trap or some kind of power play. He's at least partially onto you.
You need to throw the blame, if you want this to work as planned - But luckily, you have a convenient and handy scapegoat. "Alright, Mister Herman. I'm really sorry about all the trouble we've been causing, but Sabrina was just really adamant about trying to talk me out of my decision…but I need the money, or else I'll be evicted…" Sabrina picks up your cue and goes on the attack. "Yeah - She's making one of the worst mistakes of her life, trying to sell her soul to you, you rat." He chuckles, more amused than offended at her. "Selling her soul? Hardly! She's leasing it out - Not even the whole soul, really?" He leans in…(
Cute/Likeable/Perceptive) and you think he's buying it. "Allow me to clear up whatever misconceptions my
old friend here has been telling you." You blink. (
Perceptive) He's not telling the truth…but he's not lying, either. This is…huh. You'll need to ask Sabrina about that, later. She seems distinctly uncomfortable at the moment.
"Now, the first misconception you might have is that anyone here isn't here willingly. Everyone here, including our lovely experience donors, are here entirely voluntarily! In fact, most of our experience donors are on work-release from workhouse sentences, providing an opportunity for prosperity to an underserviced and grateful population! Do you know how hard it is to find a job in the city with a criminal record, after all?" (
Perceptive) You run his words through a filter in your head with Sabrina's voice. 'He means he's in cahoots with the Guard and exploits people forced into the workhouses who have no other options.' You recall the Theater you saw. It probably also brings in more viewers. Experiencing that sort of thing, without legal consequences for the actions…is definitely something that some people might like.
"See, far too many people are stuck in the old mode of thinking about souls - Positively archaic, really, which contributes to the stigma against the exploration of their possibility! The idea of them as the sum of the being has been proven incorrect, not just by psycheologists in Aleria, but by psycheology research institutions in Runval and the rest of the Old World. What's really true is that the soul is one part of a whole - The whole that is you. Certainly, an important part, one that stores your identity…but not one that is capable of
change." He gestures to Sabrina. "I'm sure our friend here has told you some horror story about screaming ghouls we lock away after we steal their souls for our evil magic, mm? Well - That's simply not true. You're still sapient after your soul is removed - It's the brain in your head that keeps you alive and changing! Your soul being temporarily removed simply strips you of your inherent self-belief, not your intelligence or morals, and it can be returned easily as the snap of my fingers as soon as you decide you're uncomfortable with the situation - Which most of our employees decide they aren't!" He snaps them, demonstratively.
(
Artificer) This is actually valuable insight. While he's explaining it…pretty poorly, you're able to piece it together a bit. What he's saying is that the soul is…a snapshot, of sorts - Of formative memories, beliefs about the self, and identity. Hence, why it enables magic. However, it can't change itself, on its own - It requires an organic component of some kind, typically a brain, to perform self-alteration. This…actually explains a lot about yourself. Because you have such ease of control over your biological processes, you're able to make changes to the fabric of what you assume to be your soul incredibly easily - Far beyond what a human could accomplish without significant time and effort, you assume. Reprogramming your brain is as easy as one-two-three to you - Hence, so is reprogramming your soulstuff.
(
Spy) Refocus! He's still going on about the specifics of the process, which you briefly mentally review and discard as being unimportant. You can definitely see why he has a hard time making friends in the business, though. He's not very good at convincing people of things, and has a trend of going off on tangents. You interject. "Uh…thank you, but, uh, I'm not…really…" He blinks, and chuckles. "Of course, of course! No need to get bogged down in the details. Now - I want you to pitch your memory to me. Our theater doesn't bare your entire soul, after all, merely…curated pieces!" You…are not going to pitch a real thing that happened. (
Spy) Luckily, you can come up with things on the fly, based in enough reality to be believable.
"Well, sir, I was once the victim of a home invasion by a burglar, and I used magic to shimmy down from the second floor and…" You start to spin a tale, as Herman fidgets with his glasses, peering at you and listening attentively. "...And then, I-" He bursts out laughing, which is…completely inappropriate for the part of the story you were at. You pause, confused. (
Artificer/Perceptive) One of the rune-lenses is down. He saw something. Oh no.
He points at Sabrina, and doubles over, nearly breathless with laughter. She seems as confused as you are, even as he catches his breath. "Oh - Oh, Sabrina! You have either been played for a fool or you're
fucked!" He points at you. "That's a very, very convincing simulacra, I won't lie, whoever it is behind that, you did good work, I couldn't even tell! But you walked into the domain of Orion City's pre-eminent Psycheologist, and you sent a
soulless puppet?" He shakes his head in mock dismay, and you remember your foray into the realm of the Conglomerate of Infinite Disdain, and how you were able to escape because your true self wasn't there. You…don't think Super Spy has a soul in of itself, rather than just…being a receiver for your soul.
Uh oh.
"Now, I don't know which of my rivals you're working for, or been conned into working for to get this thing into my operation, Sabrina, but if you're interested in leaving here, you'll tell me soon." His smile sharpens. "I'll dispose of the simulacra before you have to answer, don't worry." He reaches under his desk - Either for a weapon or a button of some kind to summon security, you can't tell, but you
have to act fast. Sabrina's ready to follow your lead.
You are in an EMERGENCY.
You have time to change one Asset Keyword! Changeable keywords are highlighted!
Your Current Assets Are:
1x Super Spy (Soul Senses, Artificer, False Humanoid, Shield, Poison, Disguise)
1x Sabrina "Slick" Johnson (Snakewoman, Mage, Rebellious, Blunt, Unyielding, ???, ???, ???)
Your current Core Keywords are:
Cute, Pactmaker, Perceptive, Likeable, Spy, Explosive Growth, and Bountiful.
Employees are currently on alert.
Herman is preparing to do something bad.
You've discovered the following keywords of Namreh's Theater of the Soul: Attention-Seeking, Soul Cycle, Modern Amenities, Soul-Projection Machine.
He clearly doesn't expect you to be able to fight his clear evil intent to hurt your friend - An assumption you're more than happy to prove wrong, especially with Sabrina by your side. If you stop him from summoning guards or drawing a weapon, you can extract a lot more information out of him…or, you could wind up getting bogged down in a fight until the Guard show up.
Run. You bet you can move far faster than this asshole can react, and with Sabrina by your side, you can probably blow past any defenses he's got set up before anyone serious can arrive. But...that'll probably wind up getting your name on some lists. Or, worse, Sabrina's name! Alternatively, Sabrina could try to escape while you take another option to cover for her.
Play dead when he shoots you or calls his guards in or whatever. You can…probably pull it off. Unless they burn you. But if Sabrina's able to escape, then she might be able to save you. Or, you could just accept that Super Spy might die or be imprisoned for the foreseeable future - It'd be a fair amount of biomass and resources lost, but by no means an unacceptable one.
You can talk your way out of this! Right? Or, if you're playing dead or running or fighting, Sabrina can try to pretend to betray you to get on Herman's good side so that she can get out.
QM's Note: Normal 12 hour moratorium and 48 hour voting period! Bit weird to have a 'boss fight' of a 'boss fight', but think of it as being the 'boss' of the 'dungeon', so to speak. Also, I promise the name of the update's just a funny reference, you have a solid chance here. This is definitely going to be a vote where write-ins under actions will help you, though.