Magical Girl Flesh Horror~!

We should find a way to get legal ownership of the building, so we have some cover from the cops

And I think we commit some crimes to get this legal ownership! We can probably do some good scams with our magical abilities… if only I was clever enough to think of one.

We, should, ah…. Dig out an underground base and tunnels across the city, recruit a gang of likeminded system haters and assorted troublemakers… and ah… commit financial fraud to steal from the rich?

Being a proactive Hero of Justice and thinking of ways to fight the man is hard.

Anyway, steal from the rich and give to the poor.
 
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We will... blatantly violate mining rights by extracting the mineral wealth from beneath the city! And then disrespect property ownership by claiming ownership of our underground tunnels in spaces nobody was actually using, but that the corporation will undoubtedly claim to own!
 
Guess there are no other plans rn other then a quick detor? I would've thought we could try and make something while were detoring, ah welp maybe later
 
Guess there are no other plans rn other then a quick detor? I would've thought we could try and make something while were detoring, ah welp maybe later

It's a multiturn emergency right now, and the QM said that she would give us access to the possibility of changing words after this one, we are too affected by the hurricane of bad feelings from the soils right now, so taking a little time to check some little things make sense.
 
Act One - Emergency Part Two: A Brief Visit To The Dressing Room
Sabrina's still tilting her head at your dramatic pronouncement when you've decided what to do next. "Sabrina?" "Uh, yes?" She snaps back into the present when you speak firmly. "We're going to visit the lavatory so that I can recover from my small episode." She seems to pick up that you've got some kind of plan, and nods. "Right, uh, this way…I think." She steps towards a set of doors on the side wall, helpfully labeled "PUBLIC DRESSING ROOMS", with three doors - One marked "MEN", "WOMEN", and a third marked "ALTERNATIVE", presumably for…abhumans? The disabled? Families? You're not sure, and you don't take the time to think about it as you step into the women's dressing room. You glance around inside, making sure it's empty, then whisper to Sabrina. "Buy me some time." She nods, and firmly sets herself at the door, glaring at anyone who comes near, tongue flickering in and out menacingly. (To note: Sabrina is essentially giving you her action since your plan is performing 'two' at once. I'll allow that sort of thing in Emergency situations, to be clear, but don't count on it in normal situations…and this will definitely draw some attention.)

With your surroundings secured, you take the time to conduct a brief physical examination of the dressing room. While you've seen lavatories before, inside the apartments of your building, this is your first time examining a public dressing room. It's, frankly, a bit extravagant. A marble washstand takes up the center of the back wall, a mirror hanging with golden framing above it, and several clearly expensive wooden tables and padded couches surrounding it make the opinion of the designer clear - This is not merely a lavatory, but a zone for people to be able to take a break from the theater. Perhaps this is why the theater's atrium was rather sparse (Perceptive)…More frequent or discerning visitors would know that they can utilize these spaces, while single-time or lower-class visitors would likely be encouraged to hurry into the theaters. Another small thing in order to make the space less welcoming to some, and more welcoming to others.

Anyways, in terms of exits and entrances, there are, unfortunately, no windows - The lighting comes from lighting fixtures shaped like lamps hanging along the wall. Another display of wealth - The electricity bills this place must run…Well, that wasn't your primary thought, anyways. Disgorging a tentacle from within Super Spy, you reach down into the pipes until your thought is confirmed - This place does have a connection to the sewer. Unfortunately, anything coming up will need to be pretty small, or else they'd get caught in the pipes, (Artificer) and your mechanical inclinations are pretty sure that any sort of clog in the system would get noticed by the staff if they put this much effort into decorating the place. Plus, if you want to get in unnoticed, it'll probably have to be out of business hours, too. Still, if you want to seed the place with small infiltrators beforehand to make your business easier, and have the biomass to spare on such a risky long-term excursion, it'd be an option. (You've discovered a keyword of Herman's: Modern Amenities!)

With that done, you busy yourself with cleaning up the small messes of water that have gotten splashed around, and ensuring that your disguise isn't stained. After that…It's time to focus (Soul Senses). You slowly open your ears, trying to focus on singular snatches of the screaming you're hearing. As you do, you start to realize - There are different levels of it, so to speak. The wind, the rain, and the thunder, if you want to keep to your hurricane metaphor. The terror is the thunder - Intermittent piping yells, preceding large shocks and bursts of emotion being conveyed to you. The screams of rage are the wind, constantly whipping away on you, trying to wear away at you. And, of course, that means the song of sorrow is the rain - No less present, but more of a slow wearing down, spreading cold and weeping sorrow. (Perceptive) These metaphors…They're the best way your brain can interpret them. It's telling you things about these people. The terror-filled person, they're reacting to something - Specific things, that are causing them terror, followed by periods of calm, and then terror again. The rage is constant and burning - A fresh reaction, a fresh wound, but one that isn't going away. And the sorrow…It's more distant, but at the same time, deeper - An old scar or an old shame.

Initial insight gained, you open your ears further - And receive a full blast of the words they're yelling.

"Nobody's coming!"

"How could you do this to me?!"

"I didn't want to do it, you have to believe me…"

"Please! Please, help me! Please, any god, anyone!"

"You've ruined me! You've ruined everything!"

"I had to do it, I didn't want things to turn out like this…I just wanted…"

"KILL HIM, YOU LILYLIVERED-! AHHHHH!"

"I'll kill you! You think I won't! I'll do it! I'll do it! I'll really do it!"

"I'll kill you, please…if you don't stop…Don't make me kill you, please…"

As if they can tell someone's listening, their words intensify, swarming in closer and closer with almost malicious intent - You shut off your senses before you can be overwhelmed…(Perceptive). But that definitely gave you a lot. All three of them…they're working themselves up to something, but not in response to anything you did, though you paying attention triggered the escalation. They're cycling through behavior. They're not talking to anyone, and certainly not each other - You're not even sure if they're capable of talking, instead of just spewing out words. (Soul Senses) No wonder anyone with magical senses is getting a screaming storm whenever they come in here, whatever these things are under is triggered off of attention. (Artificer) Which, considering what you were told about the machine, makes sense. It's triggering responses from the souls due to stimuli - Which, given the theater format…means that the shows must work off the same principle, and what you're getting is probably bleeding over from the atmosphere of the machine suffusing the theater itself. If you come here in off-hours, when the machine is off, you won't have to worry about getting blowback from the souls for any kind of magic. However, while you're here on-hours, any kind of magical senses will get blasted as soon as the souls detect their 'attention'. (Discovered a Keyword of Herman's: Soul Cycle! Discovered a Keyword of Herman's: Attention-Seeking!)

You swipe away the blood leaking from your ears after listening to the souls for too long, and calmly wash up. Then, you step outside, to find Sabrina hissing at a clearly frightened employee in a suit. (Unyielding) (???). "Look, ma'am, You-you can't just block off a dressing room, other people need to-" You interject yourself. (Cute) (Likeable) "Hiiii! I'm soooo sorry, my friend here was just worried about me because I had a bit of a fall when I came into the theater!" Your sudden interruption sends both Sabrina and the employee a step backwards, which you capitalize on ruthlessly. (Perceptive) (False Humanoid) In this, your slightly more doll-like characteristics work in your favor - You can see the employee assessing you, and you know that you look slightly stiffer than your average human, which works for you in this case. "I'm Scarlet, by the way! It's so nice to meet you, I'm soooo, soooo sorry about the trouble - This is my first time here! My friend is taking me to meet Mister Namreh-" You use his fake name, remembering Mario's reaction outside, but you hope name-dropping his boss will help make him back down. "-Because we're going to be conducting some kind of deal? I've heard he's the man to work for in this town! You must know, right?" Still off-guard from the sudden change in tone, the employee stutters a bit, glancing over his shoulder. "I-Uh-I-Yes? Mister Namreh is an excellent employer, in my opinion." The opportunity to respond gave him some time to regain his footing, so you try to wrap things up...by introducing the stick to your carrot. "Anyways, I'm sooo sorry again, I hope you can forgive us? My friend here is just really protective of me." He frowns at the reminder, then glances over your shoulder at Sabrina, and sighs, accepting defeat if it means he doesn't have to face down against your 'protective friend' again. "Mmm. Just…please head to your meeting with Mister Namreh with all due haste. Please." He returns to what you assume he was doing, standing behind one of the small stands set up to offer food to guests.

You turn around to look at Sabrina, who is staring down at you with clear astonishment. "...Kid, that was almost scary." You smile. "When I'm properly motivated, I can do a lot!" She nods, flicking her tongue out. "Yeah, I can believe that."

You are in an EMERGENCY.
You have time to change one Core keyword! Changeable keywords are highlighted!
Your Current Assets Are:
1x Super Spy (Soul Senses, Artificer, False Humanoid, Shield, Poison, Disguise)
1x Sabrina "Slick" Johnson
(Snakewoman, Mage, Rebellious, Blunt, Unyielding, ???, ???, ???)
Your current Core Keywords are:
Cute, Pactmaker, Perceptive, Likeable, Bountiful, Exponential Growth, and Explosive Growth
Employees are currently moderately suspicious of you.
Herman is expecting you.
You've discovered the following keywords of Namreh's Theater of the Soul: Attention-Seeking, Soul Cycle, Modern Amenities.​


Explore the Theater of Heart-Pounding Adventure!

The Theater labeled as being "Heart-Pounding Adventure" has the sound of gunfire and explosions emanating from within. Your Soul Senses can feel that the overwhelming yells of terror is coming from within this Theater.​


Explore the Theater of Bone-Chilling Terror!

This Theater is labeled as being "Bone-Chilling Terror!", and you can hear screams and wails leaking from within. Your Soul Senses can feel that the song of sorrow is coming overwhelmingly from this theater.​


Explore the Theater of Tear-Jerking Drama!

This Theater is labeled as being "Tear-Jerking Drama", and you can hear the sounds of a physical fight coming from within, along with smashing furniture. In here, you feel the soul that screams rage through your Soul Senses.​


Distract Employees

Maybe the heat's getting too much - Maybe you need to find your way into an area that's being guarded. Either way, you'll need to distract the employees of Herman's Theater of the Soul, somehow. Write-ins will make this action more effective!​


Sneak Into Employee-Only Areas

There are a few doors prominently labeled as "For Employees Only" scattered around the building. Some of them might be break rooms or they might be vital equipment for the Theater - You can't be sure until you've taken a look inside. They don't seem to lock them, out of a hopefully misplaced sense of invulnerability, but if you're not careful, you could get seen entering or exiting. This may require multiple actions to fully complete!​


Look For Alternate Entrances and Exits

You need a way in and out that isn't through the front. This place definitely has some - You doubt that they have employees or prospective…soul sellers (?) enter and exit through the front, after all. This action may be more effective after exploring other areas thoroughly.​


Go Visit Herman

No sense in putting it off - The big man himself awaits. And he's got a lot to answer for. You may wind up doing something unwise…or maybe that's what you want to do.​


Leave the Theater

Just walk out! You're not meeting this guy! Real winners don't deal with soul-renting evil-doers! You've got enough intelligence to be satisfied, so, you're just leaving. This may cause Herman to take offense…or maybe that's what you want to do.​

QM's Note: Normal 12 hour moratorium and 48 hour voting period! BTW - In the future for ease of processing, please specify specific actions and assets, in addition to any write-ins. An example has been provided.
[] Plan Real Winners Quit
-[] Leave The Theater with Super Spy and Sabrina
--[] Wave goodbye to Mario as you go.
 
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However, while you're here on-hours, any kind of magical senses will get blasted as soon as the souls detect their 'attention'. (Discovered a Keyword of Herman's: Soul Cycle! Discovered a Keyword of Herman's: Attention-Seeking!)
Well, I didn't expect my earlier combo idea to be placed on a silver platter.

My combo for a lil refresher.
Thinking of these and a wombo-combo of Empathic, Soul-Sense, Telepathic, and Relay will really get these people feeling it, and add it to an invisible asset for extra sneaky.
 
Unfortunately, anything coming up will need to be pretty small, or else they'd get caught in the pipes,

Not if they're completely immaterial and just following along the pipes! This would allows us to enter with our asset, and maybe hide till next day to change it to the form we want, or begin immediately if we give it some other words for it.

These metaphors…They're the best way your brain can interpret them. It's telling you things about these people. The terror-filled person, they're reacting to something - Specific things, that are causing them terror, followed by periods of calm, and then terror again. The rage is constant and burning - A fresh reaction, a fresh wound, but one that isn't going away. And the sorrow…It's more distant, but at the same time, deeper - An old scar or an old shame.

Terror is probably because they're looping a memory that terrified them.

Rage is stuck in a memory that made them angry.

And the sorrow is probably reminiscing about a past mistake.

That's what I think might be the case given what we know, best way to check is to get a view.

You interject yourself. (Cute) (Likeable)

These words are pulling their weight constantly, seriously, don't regret getting them.

"I-Uh-I-Yes? Mister Namreh is an excellent employer, in my opinion."

Yeah, not convinced, not when you say:
"Mmm. Just…please head to your meeting with Mister Namreh with all due haste. Please."

That doesn't indicate an actual good boss to me.

She nods, flicking her tongue out. "Yeah, I can believe that."

Oh girl, you have no idea….

Employees are currently moderately suspicious of you.

Yeah, I think we only have one more turn before we either go to him or scram, and I would prefer going to him for more info, so, begin preparing a social suite while snooping a little more? We already have an entry point, if one that requires a dedicated word to make the most use of.

Actually, looking on our current words, I don't want to change anything right now unless we go for Herman, all of them can be either be use to check the machines and so shouldn't be removed, or will serve during the talk and so shouldn't be removed because we won't have time to replace them after.

[] Plan Real Winners Quit


Ok, here's my proposition for a plan:

[] Plan: let's meet the locals
-[] Super-Spy explore the theater of Bone-Chilling terror! She tries to see how the machine works.
-[] Sabrina goes with her and search for alternate entrances and exits discreetly while waiting.
 
Hmm okay. Generated maybe a bit more suspicion then I would have liked, but got some good information.

They react to attention? Interesting.
So a theory then. Sabrina said that Herman's machines show off the person's memories to the crowd right? What if instead they are generated using the expectations of the audience?
It would explain why people like them so much. And why Herman is willing to accept basically anyone as a performer. Like, how does he know they have any interesting memories?
Also explains how he keeps things fresh so repeat customers don't get board watching the same few shows again and again.

Anyway, the employees on the ground floor are probably too suspicious for us to try to slip into a theater. But we know that Tear-Jerking Drama is on the second floor, along with the employee areas. So to the ground floor employees it would just look like we went up the stairs to Herman. Whereas the second floor employees don't have reason to be suspicious of us yet.

As for swapping a keyword...
Cute, Pactmaker, Perceptive, and Likeable
I don't want to swap any of these. Cute and Likeable are needed for social fu. Perceptive for exploration and social. Pactmaker to not lose our pact.

What about Bountiful, Explosive Growth and Exponential Growth? They should be on our core from this turn. Bountiful isn't helpful right now so we should be able to swap it off.

I would say swap it for Deceptive, Spy, or Actor. Something about putting up a false face for sneaking now, and then tricking Herman when we talk to him.
 
But we know that Tear-Jerking Drama is on the second floor, along with the employee areas. So to the ground floor employees it would just look like we went up the stairs to Herman. Whereas the second floor employees don't have reason to be suspicious of us yet.

That's a good point!

Modifying prototype plan, with the potential change to bountiful too for if it's allowed:

[] Plan: let's meet the locals
-[] Change Bountiful to Spy on core.
-[] Super-Spy explore the theater of Tear Jerking Drama! She tries to see how the machine works.
-[] Sabrina goes with her and search for alternate entrances and exits discreetly while waiting.
 
Dont be suspicious, don't be suspicious~
Gonna go with this:

Plan: let's meet the locals
-[] Change Bountiful to Spy on core.
-[] Super-Spy explore the theater of Tear Jerking Drama! She tries to see how the machine works.
-[] Sabrina goes with her and search for alternate entrances and exits discreetly while waiting
 
I feel like the word we add should either help us with info gathering, negotiation, or escape, as these are the things most important to us right now. The first two words were already mentioned above, but for escape, maybe 'return' would be worth considering as a way to recall super spy to us should the connection get cut or blocked (which I wouldn't put it past this place to be able to accomplish).
 
Which reminds me, one more change to my plan after I thought about the fact that the best words to change was actually *Exponential Growth* right now, Bountiful can have an effect right from next turn (but is next to go if we need a word) and Explosive Growth may very well serve this turn, but we are absolutely not going to spread this turn, so the word that helps spreading is the one that goes first, as such, let me show you the latest version of my plan, now actually voted for since the moratorium is over!

[x] Plan: let's meet the locals
-[x] Change Exponential Growth to Spy on core.
-[x] Super-Spy explore the theater of Tear Jerking Drama! She tries to see how the machine works.
-[x] Sabrina goes with her and search for alternate entrances and exits discreetly while waiting.
 
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Which reminds me, one more change to my plan after I thought about the fact that the best words to change was actually *Exponential Growth* right now, Bountiful can have an effect right from next turn (but is next to go if we need a word) and Explosive Growth may very well serve this turn, but we are absolutely not going to spread this turn, so the word that helps spreading is the one that goes first, as such, let me show you the latest version of my plan, now actually voted for since the moratorium is over!

[x] Plan: let's meet the locals
-[x] Change Explosive Growth to Spy on core.
-[x] Super-Spy explore the theater of Tear Jerking Drama! She tries to see how the machine works.
-[x] Sabrina goes with her and search for alternate entrances and exits discreetly while waiting.
Seems decent, but uh this swaps out Explosive Growth rather then Exponential Growth.
Bountiful should be fine to swap out too given that it only affects assets that are in areas with our core. But whatever.

A little concerned with how we are going to get past the employees too. Just refuge in audacity I guess? If so then best not to split up.
 
Seems decent, but uh this swaps out Explosive Growth rather then Exponential Growth.

I have no idea what you are talking about and definitely didn't edit my post just now to change that, no siree.

Thanks by the way.

A little concerned with how we are going to get past the employees too. Just refuge in audacity I guess? If so then best not to split up.

I don't see why the employees would stop us from going to a theater, and the idea is to have Sabrina stays with us and search while with us.
 
I have no idea what you are talking about and definitely didn't edit my post just now to change that, no siree.

Thanks by the way.



I don't see why the employees would stop us from going to a theater, and the idea is to have Sabrina stays with us and search while with us.
Well, it might be odd that we are entering during the middle/end of the show instead of the start. And they would have seen us leave if we were returning.
 
Well, it might be odd that we are entering during the middle/end of the show instead of the start. And they would have seen us leave if we were returning.

Hmm…

Still think we should be inconspicuous enough even if it's like that, but I'm not actually even sure if it's several planed show with a clear beginning and end or a more exhibition feel anyway, where you can enter and leave at any time….

@TheMaskedReader, can you actually tell us which it is? The fact that it's named a theater do make me think of Jaytar's way of doing it, but the way you described entering the shows made me think of exhibits more than strict films. It doesn't change much for me since I think we can still enter and we don't have time to wait for one to end before going, and definitely don't have time to stay a full session in any case.
 
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