You can't come to a judgment quite yet on whether money is evil
Trust me, you're not the only one.
Huh, you must've peeled away its visibility while you weren't thinking about it!
Talk about really not thinking like normal humans, I'm pretty sure if we told that one to an experienced mage, we would get a look telling *What?*.
If only bones could talk! You bet they'd have a lot to say.
One word: *Necromancer*.
That is all.
Yes, yes, this place really doesn't like them, but the fact is that the country with them at the helm seems better than this one, and we can just remove the fact we were one if someone ask, that way we can tell *I am not a necromancer!* and be telling nothing but the truth.
(You have found the End of the Street! New locations unlocked!)
New frontiers!
In this, too, there is a song, ringing out, one of unity and hardship. (You have found the Workshops!)
View: https://www.youtube.com/watch?v=mPTCq3LiZSE
More awaits you, beyond Your Street - Your Home. (The Street Outside has merged with Your Home to create the fully explored area of Your Street! A new option has become available to you in Biomass Options…)
Oh?
Choose a sub-area of interest in a fully explored location and you may spread your core flesh there for 1 Biomass and with the permission of the inhabitants (if any)! This will have a number of benefits, such as applying Core Keywords to the sub-area in question, if applicable, the passive accumulation of biomass from allies in the sub-area if possible (negating the need for even a patrol action), and other, area-specific bonuses and benefits, both to yourself and to inhabitants. This will be necessary to unlock future Biomass options.
My, my my, interesting, where will we put our first conquest, I wonder?
Currently, thinking on finishing exploring the underground, and placing it here, way less inhabitants, and more protection for us.
This seems like how to claim our own slice of the world, I can absolutely see using that to slowly but surely get our own little country, spreading until we cover the world
leaving no survivors no, bad, killing is bad!
Also since Jeremy doesn't sell clothes then if that Tailor Spider works we can set up our own shop.
I am more thinking of finally getting that tree on our rooftop right now, but that's an idea that I'll keep in mind, because it can work, though we lack papers... so it'll probably won't be that easy.
Ok, I think I know what I want to do:
[] Plan: Time to see a soul.
-[] Recycle scout asset
-[] Recycle Smart shopper on super-spy
-[] Recycle recorder on core
-[] Add Soul senses to super-spy
-[] Create new asset: An eye
--[] Keyword: Recorder
-[] Create new asset: Tree of abundance
--[] Keywords: Wooden, Fruitful, Edible, Photosynthesis.
-[] Place Tree of abundance on rooftop to test that photosynthesis and see if you can grow fruits for Martin
-[] Tunneler keep tunneling underground.
-[] An eye keeps an eye on the poster.
-[] Super-spy go ask Sabrina to see the Theater of the soul! It is time to see if it is
evil.
Main things I am attached to are:
-*The eye*, because it may be just a pun but goddamnit do I want to do it, and it doesn't costs us anything anyway.
-Going to see the theater, I am quite curious about it and it is a form of scouting too!
The tree is to test a word and try to see what it gives, less important but I want to do it now rather than later.