Magical Girl Flesh Horror~!

I honestly feel like we should try to talk things out first. We've tried talking with literally everyone we meet. So I'm not sure it's in character to jump to an immediate ambush.
 
Is trying to kill this man really a good idea? He is a mage with unknown capabilities, and it is not guaranteed that we will be able to take him on and win. Meanwhile, there is a nonzero chance that a fight can result in the destruction of our hiding place, and we can't afford our main body to be exposed. On the other hand, our memory indicates that the man relies on deception first and foremost, so it is unlikely that he will try to immediately attack us, especially since our Super-Spy looks like an ordinary girl. I feel that we should focus on distraction, while getting him away from our hideout.
We very well may have no other choice. The information we are getting, likely memories from our Donor, indicate that this person is very very bad news.
You see something - RUN - strange in the sidewalk below - DON'T LET HIM GET CLOSE TO YOU - There's a man down there, walking into the doors of your home - STOP HIM NOW - And he's wearing the - YOU HAVE TO DO SOMETHING - weirdest piece of headwear. It's - HE'S NOT YOUR FRIEND - well, the best way you could - PLEASE - describe it would be some kind of wizard hat! Your head's started hurting all of the sudden.

Also it's likely he came here with a purpose. He is likely not going to be dissuaded by talking.

That combined with indications that he might have mental or social magics of some sort would indicate to me that engaging this person in conversation or letting them get a measure of us would be a very bad idea. Plus he is by all indications a liar and a manipulator. Not the sort of person you can engage with in good faith. Our best bet is a sudden unexpected assault with no time or opportunity for him to get clever.

Now despite the plan names I will remind that our poison is non-lethal. Even if we do attack him all out we won't necessarily kill him. Just disable him. If we scan him after and find out we are mistaken we can just wake him up again with an apology.

But of all people to give a benefit of the doubt, I don't think this is one.
 
It's a good idea, but I wish we had something else to change. I feel like if we drop perceptive we may miss picking up some clues when he lies or something.
We could try changing one of the core keywords and hoping the effects reflect on the Super Spy as well? But honestly, our options are quite limited, and with little knowledge of the mage we don't really know what we might need so it is a bit of a gamble.

Edit:
That combined with indications that he might have mental or social magics of some sort would indicate to me that engaging this person in conversation or letting them get a measure of us would be a very bad idea. Plus he is by all indications a liar and a manipulator. Not the sort of person you can engage with in good faith. Our best bet is a sudden unexpected assault with no time or opportunity for him to get clever.
Should we work on our mental resistance then? Maybe with a Willfull keyword? If he really has some charm magics, I think it is likely that our advanced perception might make us extra vulnerable to it.
 
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[x] Plan: Zoomies but with Blitz
Should we work on our mental resistance then? Maybe with a Willfull keyword? If he really has some charm magics, I think it is likely that our advanced perception might make us extra vulnerable to it.
I personally think we are so weak we will definitely lose in a fight, this is a good idea after knocking him out, but direct fight is back, I would suggest releasing poison gas if the author didn't say a sufficiently good mage can deal with antimatter bomb going in their face (this guy isn't necessarily that good but poison gas isn't anti matter).
 
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We very well may have no other choice. The information we are getting, likely memories from our Donor, indicate that this person is very very bad news.
The problem with trying to ambush him is that there is a good chance that we may not succeed. If Sabrina has a random Shield charm that she can just give away, it is not unlikely that this mystery man has something similar, especially since this man is knowingly trying to explore a possibly dangerous place.

Plus he is by all indications a liar and a manipulator. Not the sort of person you can engage with in good faith.

The key is that we know that he is lying and manipulative, so we will not exactly be discussing with him in good faith. He shouldn't be able to know that we already have memories of him.
 
Should we work on our mental resistance then? Maybe with a Willfull keyword? If he really has some charm magics, I think it is likely that our advanced perception might make us extra vulnerable to it.
The issue with this that it would doubly leave us at a disadvantage. First in that we did not get a more combat aligned keyword when we had the chance, and second in that we would be forfeiting the advantage of surprise. I would rather simply attack and win before he has any chance to attack at all. And if something does go wrong we have Shield to protect us.

The problem with trying to ambush him is that there is a good chance that we may not succeed. If Sabrina has a random Shield charm that she can just give away, it is not unlikely that this mystery man has something similar, especially since this man is knowingly trying to explore a possibly dangerous place.



The key is that we know that he is lying and manipulative, so we will not exactly be discussing with him in good faith. He shouldn't be able to know that we already have memories of him.
If we can't beat him in an ambush, then we really can't beat him in a fair fight after he knows we are here. An ambush is our best shot, we best not waste it.
And I don't think he is exploring, he is here with purpose not by chance.

Knowing that he is lying an manipulative is only so much. Overconfidence is killer. The classic con men trick is letting the mark think they are smarter or have figured out a way to trick the con man.

We can engage him in his favored battlefield, or we can engage him in sudden unanticipated violence. I favor the latter.

Anyway adjusting my plan a little:

[x] Plan: Zoomies but with Blitz
-[x] Change Disguise to Blitz
--[x] Attack from behind with Super-Spy.
--[x] Make noise with Kudzu to distract him then attack from behind with Super-Spy.

Blitz seems the better word for this situation then Speedy. Speedy is just fast, but Blitz is a fast attack. Speedy would be better for normal travel and movement, but Blitz will be better for combat.
 
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After thinking about it for a bit, I agree with jaytar that Blitz is probably the better keyword for an all-out sneak attack.

[x] Plan: Zoomies but with Blitz
 
I thought of various plans to talk or call for reinforcements, but he is already in the building, I'm not sure we have time.

Maybe we could expose him to the portal light? That made us lose two whole days last time, so long as we can recover faster, or Sabrina comes around and can help, we win. Obvious downsides with magic pollution though.

[x] Plan: Zoomies but with Blitz
 
Just finished catching up with the story, and thought I'd toss my two cents in with a potential idea, though it'd honestly probably be a bit more of a gamble/risk to our fleshy self. Assuming that I understand how the mechanics works in this quest correctly, what about changing Cute on the core to something like False Body, Decoy, etc.

Can't think of an exact word atm that'd be able to do it all, but the goal is just creating a real obvious and convincing looking "core" of ourselves as a, well, decoy, while the rest of our actually important core bits are within everything else splayed throughout the room just looking like excess/unimportant parts of growth. Whether the guy is here to kill, collect, or whatever, we could potentially just trick them into doing whatever to the decoy.

Like I said, it'd probably be a lot more of a risk, since it'd involve just letting the guy waltz right on up to us, though that technically comes with the benefit of him underestimating us even more if we don't show any sort of immediate attack. Could buy time for us to do something more with Super Spy (and Kudzu) without immediately revealing what Super Spy is.

Anyway, guess it could also just be something to consider implementing in the future rather than right in the moment.
 
I just finished catching up as well, and as for my own Ideas on how to handle this, I have two at the moment. One is to add either "lullaby" or "mislead" to Super Spy and have her go and talk to him in the hopes of either knocking him out with the sound of our voice before he realizes what we are or managing to point him in the wrong direction and away from our core. The main problem here is that it involves directly interacting with the guy and our disguise isn't exactly perfect, so if he knows what to look for it could be bad.
My second idea would be applying "hidden" to our main body to prevent it from getting discovered while we run to get Sabrina, or potentially one of the other friends we made, to help us deal with him. we have no idea who this is and what the potential consequences of taking him out are, so we need to be careful.
While I don't think attacking and trying to take him out fast are bad options, I think it's worth looking at more subtle approaches in this situation. Also, weren't the poison sacks we installed earlier less like actual poison and more akin to paralysis?
 
I Worry about the fact that we immediately move to MURDER, but i don't really have an alternative.
What would our friend think ?
1: He is obviously super Evil
2: Our poison is not (immediately necessarily) fatal. So we can totally knock him out for later interrogation.
3: I half suspect Sabrina is a revolutionary or a gangster or something.

While I don't think attacking and trying to take him out fast are bad options, I think it's worth looking at more subtle approaches in this situation. Also, weren't the poison sacks we installed earlier less like actual poison and more akin to paralysis?
Paralysis can totally kill someone if it affects their heart or lungs. Poison vs medicine being all about the dose and all.
Anyway even if it needs a moment to work, sudden paralysis is a massive debuff in combat.

Though hmm. A sudden thought. If this man's main threat is magical powers, how about instead of going for Blitz we go for Anti-Magic? It would make us less powerful of a combatant, but we would hopefully be more resistant to any tricks. If the Anti-magic works with our Shield then it will protect us really well, and if it works with our Poison then it will be a really great option for disabling him. Anti-magic poison.

To put it to a plan...

[x] Plan: Target the Wizard Hat
-[x] Change Disguise to Anti-Magic
--[x] Attack from behind with Super-Spy.
--[x] Make noise with Kudzu to distract him then attack from behind with Super-Spy.

If we can tag him with Anti-Magic it should also reduce the risk of him pulling anything tricky and escaping. Or calling for help. Or anything.

Having less speed will make the initial ambush harder, but having Anti-magic will massively simplify the cleanup once we do tag him.
 
I just had another potential idea involving Kudzu, albeit I forget where exactly they are in relation to our core except just on a higher floor. Changing either Bountiful or Photosynthetic into Sleeping Gas or something similar, though I'm not entirely certain which would be best to get the desired effect. It...could end up not actually being able to do so fast enough for what would be needed, but basically just get Kudzu to mass produce and completely flood the lower floors with the gas--maybe or equivalent to hopefully knock the guy out without him being able to avoid it. I guess another issue with this would be if it wasn't transparent though.

Ah. I now just had another idea, albeit--
Though hmm. A sudden thought. If this man's main threat is magical powers, how about instead of going for Blitz we go for Anti-Magic? It would make us less powerful of a combatant, but we would hopefully be more resistant to any tricks. If the Anti-magic works with our Shield then it will protect us really well, and if it works with our Poison then it will be a really great option for disabling him. Anti-magic poison.

Wow. You posted the same exact idea I just had, except that I was thinking from more of a defensive stance with just putting Anti-magic straight onto our core.
 
I just had another potential idea involving Kudzu, albeit I forget where exactly they are in relation to our core except just on a higher floor. Changing either Bountiful or Photosynthetic into Sleeping Gas or something similar, though I'm not entirely certain which would be best to get the desired effect. It...could end up not actually being able to do so fast enough for what would be needed, but basically just get Kudzu to mass produce and completely flood the lower floors with the gas--maybe or equivalent to hopefully knock the guy out without him being able to avoid it. I guess another issue with this would be if it wasn't transparent though.

Ah. I now just had another idea, albeit--


Wow. You posted the same exact idea I just had, except that I was thinking from more of a defensive stance with just putting Anti-magic straight onto our core.
I worry that putting it on our core means it won't integrate as well with our Poison and like. Letting him reach our Core is a big bad no. We need to act decisively here.

Though I am considering if it would be better to swap away Disguise or Perceptive. Perceptive works better to guard against any tricks, but with Anti-Magic we won't have to be nearly as worried about tricks. With Disguise we may be able to approach him closer without triggering his alarm, useful if we won't be boosting our speed.
 
Do note that if we put anti magic on our core, it could cripple us, we are magical after all and need magic to be as effective as we are in modifications.
 
Is trying to kill this man really a good idea? He is a mage with unknown capabilities, and it is not guaranteed that we will be able to take him on and win. Meanwhile, there is a nonzero chance that a fight can result in the destruction of our hiding place, and we can't afford our main body to be exposed. On the other hand, our memory indicates that the man relies on deception first and foremost, so it is unlikely that he will try to immediately attack us, especially since our Super-Spy looks like an ordinary girl. I feel that we should focus on distraction, while getting him away from our hideout.
I honestly feel like we should try to talk things out first. We've tried talking with literally everyone we meet. So I'm not sure it's in character to jump to an immediate ambush.

All our instincts are screaming at us that the guy is super evil, so I really don't want to discuss, and this is the end of tutorial fight and not dark souls, I think we can beat him.

Also, remember:


the author didn't say a sufficiently good mage can deal with antimatter bomb going in their face

Note: He said that it would be interesting to see how they react, not necessarily that they actually could or would react in time, there is a reason I go for an ambush in my combat proposition, if you have a shield that can tank anti-matter explosions but need to activate it first, it's not going to help if you don't have the time to do so.

Do note that if we put anti magic on our core, it could cripple us, we are magical after all and need magic to be as effective as we are in modifications.

I don't think so, but it would be better to test the word on one of our assets first to make sure, and right now is really not the time to test it directly on our core.
 
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[x] Plan: Zoomies but with Blitz
-[x] Change Disguise to Blitz
--[x] Attack from behind with Super-Spy.
--[x] Make noise with Kudzu to distract him then attack from behind with Super-Spy.
Welp, here goes nothing.
 
Can I super advocate for my newest plan:

[] Plan: Target the Wizard Hat
-[] Change Disguise to Anti-Magic
--[] Attack from behind with Super-Spy.
--[] Make noise with Kudzu to distract him then attack from behind with Super-Spy.

The logic is simple. Anything that goes wrong during the fight is likely to be caused by him having unexpected magic. Picking the keyword to shut that down massively reduces the potential outcomes. It simply becomes a game between two humanoid entities of approximately human capability. Except we have Shield and Poison so he won't be able to hurt us and all we need to do to win is touch him. Considering we will have surprise and be standing between him and the exit our victory is nigh guaranteed.

It's a high stakes game of tag, and he doesn't even know he is playing.

Anti magic will also be essential if he has anything like Shield of his own. Biltz will work great if all his magic has to be manually cast, but an automatic defense could blunt our assault.

He is wearing a wizard hat for crying out loud!
 
[x] Plan: Zoomies but with Blitz

... I think bumrushing him and then paralysis should be enough.
It's a prologue villain, so shouldn't be that deadly.
 
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