Magical Girl Flesh Horror~!

[X] Plan: What Does Split Do?
-[X] Modify Core: Subtle
-[X] Modify Kudzu: Split
-[X] Explore the apartments in the street outside with Super Spy

Finally find out what split does and see what this question marks are.

Edit: well alright, the apartments then. I'd say we should give super spy some more mobility options before doing rooftops.
 
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The real question is whether our DONOR was in fact a magical girl and if such things actually exist (the specific dynamics of "normal girl secretly has magic super powers that she must balance with her normal life", not just "a girl who is magic", we clearly know those exist) and where can we find them and how do we join them lol
 
Well, first we must figure out how to human. Then, how to girl. Seeing as we are already magic, we will then be a magical girl.

The other option is to realize that Love and Justice transcend humanity, and that abominations can also be girl, and skip the human part.
 
Well, first we must figure out how to human. Then, how to girl. Seeing as we are already magic, we will then be a magical girl.

The other option is to realize that Love and Justice transcend humanity, and that abominations can also be girl, and skip the human part.
I feel it is fundimentally obvious that abominations can also be girl, humanity is not required whatsoever lol
 
"Magical Girls and Boys" was the specific phrasing the newspaper used, capital letters and everything. Mentioned in opposition to the corporate aligned mages and the Guard.
So we don't know exactly what that means in this setting. But it obviously means something.

So how to find them? Investigate the riots. Or ask Sabrina probably.

There is also the snippet of memory in the first post, probably from our Donor.
 
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I feel it is fundimentally obvious that abominations can also be girl, humanity is not required whatsoever lol

The important thing is that eventually there will come a time when a 2-ton shoggoth in a frilly dress with sparkly ribbons will show up, and people will cheer it on as it does battle with a group of sharply dressed corporate minions.
 
I feel it is fundimentally obvious that abominations can also be girl, humanity is not required whatsoever lol
The MGFH herself would agree with you! Gender is of course a social construct, but she chooses to identify more along the feminine side of things, hence the name of the quest. She/They/It, in a sense, at least for now! Gender is also very fluid for her, somewhat more literally for her than other folks. :V
Wanted to do a small doodle of our special first asset, Super Spy! (sorry if the art doesn't look too good, still just a novice at most art.)
Thank you so much!! I've threadmarked your post under Media as fan-art, and if you'd like, I'd be happy to offer a small reward - A single question about the background of the setting, answered completely honestly. I would ask that it's not a spoiler, so, for example, "what is Aleria's tax policy" would be a valid question, "who is the DONOR" probably not. Once again, thank you so much!
 
I suppose my most interested in questions is what's the common forms of magic, aside from the body enhancement Laurel and co uses? If that's too spoilery, then I'd like to ask who some of the big players in the UCNV are.
 
I feel it is fundimentally obvious that abominations can also be girl, humanity is not required whatsoever lol

Yeah, we don't need to listen to anthropocentrists! Non-Humans have feelings too!

The important thing is that eventually there will come a time when a 2-ton shoggoth in a frilly dress with sparkly ribbons will show up, and people will cheer it on as it does battle with a group of sharply dressed corporate minions.

Tis a pity I can't remember the number of the SCP that is basically that, I would have posted a link to it.

Gender is also very fluid for her, somewhat more literally for her than other folks. :V

Modify core: girl
Modify core: boy
Modify core: yes

[X] Plan: What Does Split Do?

Also, note for later: we should give super-spy the word: *magical senses* before we go see the theater of the soul, maybe another senses related word too.

Edit:

Oh, also, for a name, I propose Laetitia, because this is the name of a good girl who has done nothing wrong in her life.

Edit2:

Found the SCP! It's SCP 2006-J

I propose we strive to reach the same heights as her!
 
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Yeah, we don't need to listen to anthropocentrists! Non-Humans have feelings too!



Tis a pity I can't remember the number of the SCP that is basically that, I would have posted a link to it.



Modify core: girl
Modify core: boy
Modify core: yes

[X] Plan: What Does Split Do?

Also, note for later: we should give super-spy the word: *magical senses* before we go see the theater of the soul, maybe another senses related word too.

Edit:

Oh, also, for a name, I propose Laetitia, because this is the name of a good girl who has done nothing wrong in her life.

Edit2:

Found the SCP! It's SCP 2006-J

I propose we strive to reach the same heights as her!

Hopefully with a bit more empathy for poor limited human neurological capabilities.
 
Hopefully with a bit more empathy for poor limited human neurological capabilities.

Well, Sabrina didn't have a brain aneurysm as soon as she beheld the glory of our singing core (we are so a shoggoth), so… success?

We do need to learn about transformation sequences and create our own, *In the name of Flesh, Magical girl yet to be named will save you!*
 
Common Types of Magic
I suppose my most interested in questions is what's the common forms of magic, aside from the body enhancement Laurel and co uses? If that's too spoilery, then I'd like to ask who some of the big players in the UCNV are.
Don't worry, that's not super spoilery! So, common forms of magic…well, let's start by defining a mage. A mage is someone with the willpower to translate belief into reality, who has worked hard enough at it to do so. If that seems like a vague requirement that could be very easy or very hard to achieve - Congratulations! It is! Some people take to magic like fish to water, some struggle incredibly hard to produce even the smallest pieces. This isn't based on intrinsic characteristics or anything - It's about mindset and character and internal beliefs and all that. A lot of people genuinely don't bother if they don't have "talent" for it - It's a lot of work that takes up a lot of time, and they still need to eat.

Body enhancement does legitimately cover a lot, because it also covers mental and 'conceptual' enhancements so to speak. If someone's magic is focused on making themselves stronger, faster, more perceptive, luckier, better reaction speed - It all falls under body enhancement! This also means it varies. A lot.

Necromancy is obviously fairly popular in certain locales, but it's hard to call it 'common'. Runval is basically the only place that is churning them out in significant numbers, because it's pretty hard and requires a relatively guarded resource in everywhere but Runval! Necromancy is hard to do well, too. Funnily enough, it is also one of the most 'standardized' forms of magic, because Runval is the only place that's managed to institutionalize teaching it, and so all the practitioners who filter out into the world from them, even with their varying forms of necromancy, tend to share elements from their tutelage.

Let's see…magic you haven't encountered yet…oh! Rhetoric-focused magic. Magic is, in a lot of ways, believing something so hard that you will it into reality. Rhetoric-focused magic is focused on not just believing it, but getting other people to believe in what you're saying, too, so as to enhance the effect/ease the requirements. Rhetoricians work in groups, since that's the most efficient way to ensure you'll have a suitable audience. They can range a lot in execution though - From Greek philosopher types making assumptions about the nature of reality and using the effect of their belief to warp reality around them, to more legalist types trapping their enemies in literal magical chains of Aleria's shockingly complex legal system (for [REDACTED] reasons we'll get into later) out of sheer faith in the law, to sergeants and ideologues enhancing their comrades ability to function before going into battle, or to even 'anti-mages' - People whose faith in magic not existing is so strong that when they're able to make a convincing argument to others/themselves that it shouldn't work, it stops working (while they're there). Rhetoricians fighting each other can be very interesting to watch, though, because it looks like a group debate, right up until one of the groups manages to succeed at being convincing enough to successfully cast a spell, and then their opponent gets wrapped in chains or bursts into flames or somesuch.

Folk magic is probably the most 'common' type overall, even though nobody actually practices it. It's very subtle, though. It's all the little local traditions and superstitions of a place coalescing into minor spells and enchantments. "Rub this statue in this spot for good luck." "Confessing your love in this spot guarantees success." "Don't go into this place at night or you'll get cursed." Nobody really 'practices' it, but everybody 'powers' it, if that makes sense. Some folks make a habit of studying it, to be sure, but it's genuinely very hard to "force" a beneficial superstition into existence or to take advantage of a beneficial superstition en masse. Quite a few of the attempts to do so essentially wound up curdling themselves/existing folk magic into curses, which mostly serves as a cautionary tale about "don't try and force folk magic to serve you". At this point, it has been genuinely suggested that folk magic as a concept has enough general belief that people can't force it that it sort of self-reinforces that.

Now, of course, magic has to compete with the noblest of weapons - The firearm. And quite a few mages have decided "if you can't beat 'em, join 'em." Item-focused magic has become more and more prevalent over the years. Enchanted items always existed, but they were difficult to make unless you also wanted to invest a ton of time into becoming a great blacksmith or carpenter or whatever (since you have to believe that whatever you make is magical in some way, and that necessitates enough of a hand in its creation to infuse it with that), so they stayed relatively rare. The advent of industrialization has, while vastly altering society, enabled these mages to get a real leg up. Now, they can focus on just one component of a larger machine, and get all the benefits of enchanting the entire thing once it's put together. Enchanted items have therefore proliferated to be "actually purchasable and commissionable, if ridiculously expensive" instead of "you have to personally know the right guy and wait several months to a year, or else you're fucked". I will note that enchanted items are different from magical items. Magical items are things like necro-mechanisms, where the very item/machine itself is a magical construct (like a canal mechanism made of bones). Enchanted items are otherwise normal items that are infused with power significant enough that they provide a benefit to any user - A gun that shoots exactly straight, a soap bar that never wears down, a telescope that can see across the horizon - That sort of thing. Of particular importance to you: enchanted items would all be Resources, but most Resources are not enchanted items. The scale of power is very different.

Hm…what else am I missing. Oh! Right. God-building. Well, that's a bit dramatic - Let's call it "spirit-building" instead. So, some very clever folks figured out that if instead of putting your belief into your own magic, you put it into something else, like a concept or a god or a person, if you had a few reasonably powerful mages involved, you could wind up actually creating it and using it as a source of power. Think like a cleric or paladin in your RPG of choice, except your church or cult or whatever explicitly created the spirit you draw power from. Now, this has some drawbacks - Gotta both believe in and agree with your group's spirit of choice to draw power from it. Can't draw power from a spirit created out of a desire for compassion and healing to murder someone, can't draw power from a war and death spirit to heal someone, you get the gist. The fact that other churches exist also means that most monotheistic spirits tend to self-contradict in a way that can't be reconciled without way too much power and therefore magically explode (mostly metaphorically and not literally, though there have been a few cases of that), so most spirits are…loosely alright with pantheistic believers, but the ones who only 'worship' (which can widely vary in terms of requirements) them will obviously get their favor. In addition, most spirits are…pretty stuck to their local place. Why bother worshipping a spirit from over there if you can get your own church going, with blackjack and better magic? The sentience and ethics of creating of such spirits is widely debated, but that hasn't stopped people from doing it. It's also really hard to create one unless you devote yourself to it (you'll notice this is a running theme with magic) - And even then, it takes years of devoted belief and prayer and power to get one actually capable of doing things like 'powering magic'. Still, once the initial investment is done, it's a lot easier to get power from them then it is to develop it on your own, so people do it.

Now, is the Conglomerate of Infinite Disdain one of these? Perhaps! Or maybe it's something different entirely. These are just the most common forms of magic - While it's about belief, it's also about identity, willpower, your soul (I am also going to take a sidenote here: Soul is a term I use because it's very convenient. Nobody actually knows if there's an afterlife in MGFH, I'll confirm that now. Quite a few people believe there is and that the soul is important to it, but nobody knows), and a bunch of other stuff. Everyone's magic is a little bit different, even if they choose to tread the same path as others, and some people choose to be really different. Like you! Speaking of - Don't worry about "fitting into" other categories here. Feel free to mix and match if you want, but you're essentially (as far as you know) a magical tradition of one. Your magic is your own, don't worry about fitting into these ill-defined categories. The world is your oyster!
 
This isn't based on intrinsic characteristics or anything - It's about mindset and character and internal beliefs and all that. A lot of people genuinely don't bother if they don't have "talent" for it - It's a lot of work that takes up a lot of time, and they still need to eat.

Or you can be like our dear character and cheat by being magic at your roots and so detached from normal thinking you can make knots with your mind.


So our first conscious spell was body enhancement, good to know.

to more legalist types trapping their enemies in literal magical chains of Aleria's shockingly complex legal system



View: https://m.youtube.com/watch?v=r_2Jduxc2P8

So, some very clever folks figured out that if instead of putting your belief into your own magic, you put it into something else, like a concept or a god or a person, if you had a few reasonably powerful mages involved, you could wind up actually creating it and using it as a source of power.

Hmmmmmmmm

*Look at our belief in magical girls* :thonk:

most spirits are…pretty stuck to their local place

You know, the way you tell that makes me wonder if we didn't begin as one such spirit, one that gained enough belief in itself to become a self sustaining phenomenon.

Your magic is your own, don't worry about fitting into these ill-defined categories. The world is your oyster!

Being unique can be extremely great, nobody can anticipate what you can do if you don't know your own limits!

But your explanation makes me want to make hypothesis about how we came to life, so, without further ado!

-Things we know for sure: we are magical, made of flesh, had a cadaver right next to us at *birth*, are constantly singing, have cognitovore abilities.

-Things we can infer: our DONOR admired magical girls, we are not human or abhuman, our way of thinking seems very good for magic.

-Things we don't know: was our DONOR magical, are we made by magic or where we summoned, if our DONOR is not our maker/summoner, then where are they, do we even have a maker/summoner or are we a spontaneous magic creation.

The most interesting part is the lack of visible apparent maker except for our DONOR, who was a little too much dead to be the obvious candidate unless whatever she did to get us killed her.

Edit:

Actually, I decided to reread the prologue to check some little things, and it seems nobody discussed a very important detail: we ate the body from the inside out, beginning from the organs, then bones, then skin, and finally the brain, I think our DONOR may really be our mother in the biological sense.

Edit2:

Another important detail that slipped out of attention and may help finding who our DONOR was, she got saved from a fire by a magical girl… a fire she was responsible for.
 
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Or you can be like our dear character and cheat by being magic at your roots and so detached from normal thinking you can make knots with your mind.



So our first conscious spell was body enhancement, good to know.





View: https://m.youtube.com/watch?v=r_2Jduxc2P8



Hmmmmmmmm

*Look at our belief in magical girls* :thonk:



You know, the way you tell that makes me wonder if we didn't begin as one such spirit, one that gained enough belief in itself to become a self sustaining phenomenon.



Being unique can be extremely great, nobody can anticipate what you can do if you don't know your own limits!

But your explanation makes me want to make hypothesis about how we came to life, so, without further ado!

-Things we know for sure: we are magical, made of flesh, had a cadaver right next to us at *birth*, are constantly singing, have cognitovore abilities.

-Things we can infer: our DONOR admired magical girls, we are not human or abhuman, our way of thinking seems very good for magic.

-Things we don't know: was our DONOR magical, are we made by magic or where we summoned, if our DONOR is not our maker/summoner, then where are they, do we even have a maker/summoner or are we a spontaneous magic creation.

The most interesting part is the lack of visible apparent maker except for our DONOR, who was a little too much dead to be the obvious candidate unless whatever she did to get us killed her.

Edit:

Actually, I decided to reread the prologue to check some little things, and it seems nobody discussed a very important detail: we ate the body from the inside out, beginning from the organs, then bones, then skin, and finally the brain, I think our DONOR may really be our mother in the biological sense.

Edit2:

Another important detail that slipped out of attention and may help finding who our DONOR was, she got saved from a fire by a magical girl… a fire she was responsible for.


She also really really wanted to be a magical girl. I think we are the result of her attempting to become a magical girl, but not having the requisite talent for whatever the traditional path was. So she turned to other paths.
 
That little infodump does give me a good time stamp for closing the vote - About 24 hours from now! Make sure to get your votes in!
 
Alright, we have some advantage in magical ability… I think we should get to know Sabrina more before potentially offering her magical power and trying to recruit her into our magical girl mission… she seems the type to rage against the machine, and we are inevitably going to conflict with the machine. (Though please god maintain subtlety and secrecy while we build up a power base).

Second thing, I think we could look into mass produced enchantment/magical items ourselves. Both as a means of arming allies and also for commercial purposes to get an income.

If you can power up an item by just enchanting one part, I think we could potential set up a fleshy assembly line… need to do some aesthetic work so such things don't look inherently abominable to the public.

Like, uhh… hmm, we'd need to test it out, I couldn't guess how much biomass would go into it.
 
If you can power up an item by just enchanting one part, I think we could potential set up a fleshy assembly line… need to do some aesthetic work so such things don't look inherently abominable to the public.
Best start in my opinion is more biomass.

The sewers seem like a good place, we should look into it soon, and meat more rat friends, I mean meet.

[X] Plan: Explore The Apartments
 
She also really really wanted to be a magical girl. I think we are the result of her attempting to become a magical girl, but not having the requisite talent for whatever the traditional path was. So she turned to other paths.

Possible, she might have tried to fleshcraft herself and, well, failed succesfully.

Like, uhh… hmm, we'd need to test it out, I couldn't guess how much biomass would go into it.

Enchanting table asset.
Keywords: Factory, Enchanter, Precise, Blacksmith, Heat resistant, Magical.

I think we can have some fun with that, that's 6 biomass, not too much IMO.
 
Magical Candy Biomachine
Keywords: Alchemy, Candy, Cooking, Machine, Magical, Boon

I have been thinking of magical girls and fun for a while, and candies that give powers sounded interesting
 
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We could use the ecosystem with Kudzu to make biomagical flowers and plants.

Garden of Spells asset
Keywords: Photosynthetic, Magical, Symbiotic, Productive
 
I think getting biomass is more important than magical items now.

Sure, but that applies to any of the enchanted item factories. If we do do it I think we should advantage of our ability to work on a cellular level instead of needing to make macroscopic parts like humans do.

Hmm, we could make computer chips. That seems to beyond the current technology of the setting. And normally I'd say there's no way we know how. But we've been given explicit free reign over importing scientific knowledge.
 
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