Do we have nice things?

I can't recall anyone nice enough to warrant taking someone off to guard it.

[X] Order baritone and tenor to make sure the keep pace with Diana and Lucas, and Hurry down the trail with Bass as fast as possible after her. Let him fall behind if you are faster.

We are Fast Enough, so hopefully we will be fast enough.

And giving the mortals an escort should prevent them being ghosted too.
 
[X] Order baritone and tenor to make sure the keep pace with Diana and Lucas, and Hurry down the trail with Bass as fast as possible after her. Let him fall behind if you are faster.

This is a sensible plan, I think?

It's that or just all of us bum rush it, and this is more structured rushing.
 
Vague worry that the path is decoy for reasons (i'm paranoid okay) but beyond that...

Fast goes fast, Bass guards camp and searches for clues, the rest follow fast as fast as they can? Feels better to me in case we missed something. He can do the telepathy thing since he's just an extension of Fast right?

[X] Order Baritone and Tenor to make sure they keep pace with Diana and Lucas, and Hurry down the trail as fast as possible after her.
-[X] Leave Bass behind to examine the area for clues, Contact us with any info he can dig up.
 
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[X] Order Baritone and Tenor to make sure they keep pace with Diana and Lucas, and Hurry down the trail as fast as possible after her.
-[X] Leave Bass behind to examine the area for clues, Contact us with any info he can dig up.
-[X] If kidnapper(s) are(is) found, inform them they have 5 seconds to release the High Elf, before being terminated with extreme prejudice.​
 
[X] Order Baritone and Tenor to make sure they keep pace with Diana and Lucas, and Hurry down the trail as fast as possible after her.
-[X] Leave Bass behind to examine the area for clues, Contact us with any info he can dig up.
-[X] If kidnapper(s) are(is) found, inform them they have 5 seconds to release the High Elf, before being terminated with extreme prejudice.
 
[X] Order Baritone and Tenor to make sure they keep pace with Diana and Lucas, and Hurry down the trail as fast as possible after her.
-[X] Leave Bass behind to examine the area for clues, Contact us with any info he can dig up.
-[X] If kidnapper(s) are(is) found, inform them they have 5 seconds to release the High Elf, before being terminated with extreme prejudice.
 
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Whats at the camp to protect?
Nothing much. Nobody's voting to protect the camp. I'm voting to have Bass search for clues at the site of the attack; maybe he can tell us what we're up against, or how badly hurt Morlia is. Maybe she was dragged off in a different direction than the attackers came from, and Bass will actually follow that path instead and beat them to their own camp/nest/whatever.

Plenty of useful stuff that we might have missed with our hasty, panicked once-over of the area.
 
[x] You are batman with the justice league backing you up! This should be easy!
-[x] Order your Flash-expy to go ahead and follow the tracks while the rest of you follow but more cautiously.
 
[x] You are batman with the justice league backing you up! This should be easy!
-[x] Order your Flash-expy to go ahead and follow the tracks while the rest of you follow but more cautiously.
Pretty sure that we are the flash expy. Being Fast Enough, and all.
 
Well, that was easy
"Okay, here's the plan. Bass stay here and look for more clues, I don't want us to miss anything go full CSI." Bass salutes and drops to the ground to get a closer look at the blood splatter. "I'm going to follow this trail and live up to my name, Tenor and Baritone will stay with Diana and Lucas to make sure another one of us doesn't get grabbed as we go rescue Morlia." You wait just long enough to make certain that everyone's understood before following the trail of footsteps at a dead sprint.

You think you hear Diana call something after you but if she did you didn't catch it. All that really matters is that someone dared to grab Morlia and take her somewhere against her will. You doubt it was the Dark Brotherhood, Morlia probably wouldn't have had the chance to scream if it was them. They have a certain reputation to keep up as professional assassins. Unless whoever hired them wanted for you to know she'd been attacked.

The forest thins out pretty fast and a rocky bluff pushes up from the ground, extending left and right as far as you can see. There's a hole in the bluff, only just large enough to allow a human to enter it without banging their head, a battered and half buckled wooden door blocking the way in. Debris, shattered bits of rock of all sizes, is piled up around the makeshift door. Red paint, at least you hope it's paint, is splashed over the door and the stone surrounding it and skulls on spikes flank the door.

The trail you followed here leads past the skulls and right to the door. It looks like you've found where Morlia's been taken. Now you have to get her back.

[ ] Press on, you're more than equal of anything lurking in there!
-[ ] Write in general battle plan!

[ ] Wait for reinforcements, better safe than sorry
-[ ] Write in a general battle plan for you+minions+Diana+Lucas

Sorry for no update sooner, been a little busy.
 
[X] Sneak through the cave while assassinating as many goblins as you can.
-[X] As they die, whisper in their ear "Gringotts no longer has need of your services."
 
[X] I've got an idea. We're going to need a goblins head, a sturdy stick and someone with some small skill at enchanting.
Lets see it.
 
[X] I've got an idea. We're going to need a goblins head, a sturdy stick and someone with some small skill at enchanting.
I also have a plan. It involves a phase-tiger, a particle accelerator, and 6.5 kilos of antimatter. :V

[X] Send a telepathic message to bass, telling him to belay your orders to search and hurry along the trail.
-[X] Transform your sword into a dagger, and sneak into the cave, assasinating what enemies you can.
-[X] If the alarm is raised, go hard and fast, screaming "like a banshee! Like a banshee!" At the top of your voice to terrify and disorient as you try to find Morlia.
 
[X] Send a telepathic message to bass, telling him to belay your orders to search and hurry along the trail.
-[X] Transform your sword into a dagger, and sneak into the cave, assasinating what enemies you can.
-[X] If the alarm is raised, go hard and fast, screaming "like a banshee! Like a banshee!" At the top of your voice to terrify and disorient as you try to find Morlia.
-[X] Do not forget, "Five seconds to comply."​
 
Into the cave
Every moment you aren't tracking her captors properly is a moment Morlia is in danger. You can't afford to wait for anyone else to reach here. It's time to act.

Kicking the door down, sword waving and shouting war cries is a valid strategy. On the other gauntlet sneaking through quiet as a bat in the night has advantages when you're attempting to rescue someone. If they don't know you're coming they won't have any reason to hurt Morlia. Well, probably anyway.

That in mind you approach the door, sword shrinking and folding into itself to make a wicked little dagger of purplish crystal. The perfect weapon for a sneaky knight about to rescue a damsel in distress!

You reach out to stealthily push open the half rotten door.

CREEEEEEEEAK-THUMP

This was the logical outcome, Knights are not made for stealth.
Don't be a killjoy! Just because you're right doesn't mean you're correct!

The lightest touch of your gauntlet knocks it off its hinges, if it had hinges, with a slow, lingering creak that seems to last long after the thing hits the ground. The strings of bones hanging on string from the ceiling clatter, swinging madly back and forth. A pair of gangly, greenish skinned goblins jump back a little from the door raise their shields and swords.

Goddamnit!

If you can stop these two goblins from running off and warning the rest of the tribe maybe you can stick to the stealth plan. It's a better plan than doing nothing.

You dart forwards at the left hand goblin and swing up. Dagger arching up behind the shield and driving forward. You feel it hit flesh and shiver over bone. It dies, slides off your dagger and collapses into a heap. The other goblin screams and swipes at you clumsily with its sword.

You dodge nimbly back, sword whistling half a foot short of your chest. The goblin screams again and turns tail to run deeper into the cave. Nope! Not happening.

You lunge after the goblin, hoping at least to hamstring it. If you had been holding your sword rather than a dagger you'd probably have managed it. Instead you miss by about an inch and the goblin disappears into the darkness deeper in the cave.

On the plus side, meagre as it is, you see the goblin hop a little awkwardly over something. A trip wire you think and a glance at the ceiling confirms it. There's one of those spiked-ball-on-chain traps up there, ready to be sprung.

[ ] Wait for the inevitable charge of goblins, if you're lucky your minions Diana and Lucas will catch you up really soon
-[ ] Plan for engagement with the goblins

[ ] CHARGE!
-[ ] Plan? Or just more charge?

[ ] Write in another option

Fights scenes will, hopefully, mean faster updates than usual. That's the plan anyway.
 
[X] Trip the trap with a rock, then pass it by when safe.
-[X] Use a scroll of invisibility to get as deep into the cave as you can without a fight. If you can get to Morlia without breaking the enchantment, so much the better.
 
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[X] Trip the trap with a rock, then pass it by when safe.
-[X] Use a scroll of invisibility to get as deep into the cave as you can without a fight. If you can get to Morlia without breaking the enchantment, so much the better.

Ultimately, we are much better equipped to survive a scrum than Morlia, and should be able to hold out foe long enough for reinforcements to arrive, once we secure Morlia.
 
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