"Hold the magic blessing as it is madman, a just a little more and it will be perfect." You tell Sheogorath as the two of you are forging the blessing. As this is more than just an improvement of ones capabilities, the process is far more involved and complex, forming a matrix of divine power and magic that will instruct and empower the Falmers body to revert into their pre-betrayed forms. In-between you and the mad god is a series of overlapping ethereal lattices, a better visual representation of the blessing for the two of you to work on.
"Make sure you don't overdo anything Jyggy, wouldn't want your elves suddenly growing more eyes or growing elongated limbs, people think them monsters enough and I don't think they'd quite appreciate it." That annoying nickname again. You won't give him the satisfaction of airing your annoyance and telling him to stop. He does keep the blessing in place however while you give it the necessary finishing touches. Finally, your work is done. the blessing complete.
"There. You may release your hold Sheogorath, our work is done." But rather than do as you say, he looks towards the lattice, sweat glistening on a furrowed brow. "Really? That's it?" you can't control the sigh that escapes you. "Yes, that is it. Though any future blessings you forge should be-" You almost finish this short lesson on godhood for him but the fledgling prince interrupts you. "No no no, I mean sure it will turn them back and all that, but you really don't want do more than that?"
You are struck by confusion at his words. "What more is there to do? They shall return to their form from before the dwemers poisoned their sight and their years underground twisted their forms further." It seems obvious to you the work is done, but that isn't satisfactory to the Hero. "They are to be your people yes? I can't imagine you'd pour all this effort into them and then not want them to be the best you could make them. If this blessing is already going to change the form, why not improve it while you're at it?"
You are about to reprimand him, but you do give the lattice a look, just to see if there's any value to his words, and unfortunately you do see a way to improve it. mainly by implanting a minor version of the effect of your recently returned sword. It would not be as powerful, only letting them have brief glimpses of their futures, either in the near or far future, and you doubt they would have much control over it, but it would still give them a capacity for pre-cognition, a powerful thing. Rather than giving the prince a response you take hold of the concept of your blade in your mind, stripping away the aspects of the sword from it to leave only its ability's. From there you find ways to slot is various parts into the blessing.
"There, it is done. Now release your hold and I shall send it unto the Falmer." He doesn't hide his smugness at being right. "Of course, your princelyness." And with that his grasp on it loosens. You take that blessing onto yourself so that the Falmer who worship you can soon benefit from its effects. It will not be an immediate thing, you and the prince had quickly agreed that would cause enough pain and discourse among the Falmer that they might cut their ties to you. but over the coming months they should slowly retake their old forms.
And slow it is. Slowly, but surely, night after night, the forms of those Falmer within the Dwemer ruins they call Mzin change. Bones shift, skin heals, their noses return, but more important than all that is the return of their sight. The skin peels form their eyes as the vestigial organs regain function, slowly but surely, their irises taking on a bright white color. You even notice their eyes now have a slight light to them now, perhaps as a result of the addition you made to their natures.
Seeing the results, the improved health of the remade snow elves along with their improved intellect no longer tainted from years of poison and inbreeding, the many other tribes now fervently take to your worship. While some tribes, further on the fringes, refuse you, believing you just another soon to be betrayer, the rest slowly begin their healing. The problem, however, remains of their culture and habitats.
Their caves are no home for Mer, and aside from black reach they have little desire to stay in Dwemer holds. Some still wish to make war upon the Nords and even the Bretons to take their old lands, others leave on pilgrimages, seeking to find any old lands not yet claimed by man, and to perhaps find their old gods. Singular worship was never a demand for your aid, but it annoys you somewhat that some still cling to their old gods. One of them even seeks to take the diamond of Secunda, the gemstone you had used to originally contact them that they now use as a symbol of worship, to the resting place of their half remembered gods so you might properly join their pantheon. In the end you have what you wished for. A loyal species of Mer, who all worship you in some capacity.
-The Falmer, as a whole, have been gained as worshippers. Right now their civilization is still divided into tribes and clans, they have no true land to call their own, and they have not yet made their return to the lands of man and Mer, but they are yours. While some do worship you as their primary god, you are now in the Falmeri pantheon of gods. +40 faith.
---
The expansion of Mytheria does not go well. When you had set off to your own small corner of oblivion there were plenty of weaker neighbors for you to pick away at, slowly but surely expanding. Now, however, that you have shifted your plane to neighbor the shivering isles, you find yourself lacking in easily toppled regimes. Few Daedra would think to establish themselves near a prince for the very reasons you wish they were closer.
A thought hits you, was this the mad ones plan? To starve you of land to expand, to make you more reliant upon him and weaker still? You give it some thought for a moment but shake your head, clearing away the thoughts. No, he couldn't have come up with such a plot so quickly, not in his addled state. its just a consequence of the need for swift communication and aid. Still, it is frustrating. You do, however, have another option to expand mytheria.
---
The tree of shades, as the people of the isles call it, used to be something greater. It, and the runestone that once laid in the grove, were once used so you could judge those brought before you, fro crimes against your rule. Betrayers, thieves, saboteurs, all would have a shade of themselves created, an exact copy that could not lie so they could not attempt to trick their way out of their punishment. Those found innocent were given pardons and rewards in recompense. Those who were found guilty were hung from its branches, not allowed to die but left to suffer from their noose before becoming a part of the tree itself while their shade took their place within your realm.
It was more than that however, not just a means of punishment but also enrichment, its roots spreading all throughout your lands, strengthening all that lived within its reach, then spreading further beyond. It would grow into the wastes of oblivion, slowly claiming them for itself and yourself. Now look at it. a few blackened roots and a shriveled trunk. This will not do.
The tree and stone lay outside your fortress, behind it in a small grove you had formed for them. It would be some time before it would once again tower over all else, but you will give it the time it needs. You work to purify it of the rot inflicted upon it by the realm of chaos, by its myriad pests and pervasive nature. You cut away that which cannot be saved, destroying them so they could not further infest your realm. You plant your crystals around it so that it may draw upon their essence, to remember its true purpose that it once served. A beacon of order and its unending spread.
It takes time. Time and quite a bit of effort, but eventually it starts to resemble its old appearance. Patches of pure white start to break out from its blackened bark. Its roots begin to spread, some already reaching below your fortress now. The branches begin to regrow their leaves, clear and crystalline, a slight blue tint to them. You allow yourself some comfort, some nostalgia for what it once was, and vow to yourself that it shall be again.
The tree of order shall begin growing now. It will passively spread its roots, growing your realm and increasing your influence.
---
The cult of Winterhold now bears some greater influence than it had before. It now sports roughly a hundred followers within the city, and even a small amount without among the surrounding farms and villages. Some few bureaucrats also find themselves among your worshippers, often praying to you for stability in these troubled times. Its been over three years now since the fall of the Septim dynasty, and still no new emperor has been elected, chancellor Ocato and the elder council still failing to either find a new emperor or adjust how the empire is ruled.
With this lack of leadership many of the provinces, Skyrim included, have begun to take advantage. Some merely pay little of their taxes, especially among the nobility, others begin replacing imperial positions with people loyal to themselves. Others even begin to speak of secession from the empire, though thankfully most of them are laughed at or ignored, though the fact some feel free enough to say such things in public is worrying for your followers.
More important than the affairs of the empire, at least for your immediate interests, is how your cult is doing. In spite of the vigilants attempts, they remain unknown and are slowly spreading throughout the city. It finds quite a few new followers from a recent wave of immigration from Vvardenfell as many are trying to escape some new program that's been implemented by their rulers involving the meteor that hangs over their city. Strange, but beneficial for your cult.
The cult is now fully fledged, allowing you to have cult actions. +5 faith
With your level of faith you may now take on a new subdomain. Make your choice.
[] Law.
[] Civilization.
[] Wisdom
[] crystals
[] The Moon
[] write in
with your now firm establishment among both the citizens of Winterhold and with the Falmer, you have completed your goal of establishing your presence on Nirn. You may now select a new trait.
[] Crystalline sorceries: Your followers need more than a small group of knights to protect them. Create spells for them to use to do so.
[] Peace through order: some among the societies of man, Mer, and beast have a strong desire for peace, and will allow much to keep that peace. Groups already predisposed towards order will be more lenient towards you and your cult.
[] remove the gray prince negative trait
[] Write in
With your previous goal complete, its time to choose a new one.
[] take back the domain of natural order from Peryite.
[] take back what remains of your library from Hermaeus Mora
[] Help the Falmer become an accepted part of the world again
[] make your Cult legally allowed within the empire
[] write in
---
With the pact with Sheo you can have him do an action for you, still rolling for it of course, or give +25 to a roll
What shall you do in Nirn? Choose one
[] The falmer are currently on a pilgrimage to resettle what few pieces of their culture remain. Many of these remain within the druadach mountains, a land that often changes hands between the nords, Bretons, reachman, and orcs. You may want to give them a bit of a hand. DC 40
[] Seek out a champion. There are those among the mortals who realize the need for order. Seek one out to act as your agent, to go and do what dyus cannot. Recruiting them may prove challenging, especially without an artifact to tempt them and offer in exchange. DC60
+20 to the roll if you offer an artifact
[] The gifts of man: many artifacts already litter the lands of Skyrim, one needs only look. Of course, looking doesn't mean you would have the artifact for yourself, you would still need to send someone to collect it, but if you could find something you could imbue with your will, spreading your influence would be all the easier.DC80
-the higher the roll the better the item you find.
[] A Gods Blessing. The mortals are an ever predictable lot. While some will follow you for your ideals, others need a nudge of incentive. Craft a blessing that Dyus might weave into a shrine to you to attract followers. DC55
-[] what shall your blessing do?
[] write in. up to qm discretion
---
What shall you do in oblivion?
[] Conquest. While your power is diminished, it would not be impossible to find some corner of oblivion held by a weaker Daedra for you to take for yourself. So long as you don't make too much noise, none would assume you were there. DC60
[] seek out subjects. Daedra are inherently creatures of chaos, but many value strength over ideals. Convince them of your strength, and they will follow. DC70
[] Seek out the other planes. Many are the planes of oblivion, and many are their occupants. You know enough of your kin to know where to avoid, so you could find allies or a realm ripe for the taking. DC70
-the higher the roll, the better plane you find
[] Find allies. without the might you once had, you need allies so that you might not be blindsided. seek others out so you might make an alliance.
-[]who will you seek an alliance with? different daedra will have different dcs, and you need to seek specific Daedra
[] diplomatic efforts: friends and allies can be difficult to keep, so better to maintain contact so that relations don't break down.
-[] who will you try to improve your relationship with.
[] Write in. up to qm discretion
---
What shall you do in your realm?
[] Creation. more artifacts are always useful. You could use some of your remaining power to make something of crystal that you could send unto the planet. Dc75
-[] what shall you make, and what shall it do? Up to qm if your idea would be allowed/ if its too strong
[] Rebuild your library. Once your library rivaled that of Hermeus mora, you imagine it's the reason he played a part in your downfall. Now you would rebuild it. Gather what tomes you can find in oblivion, and begin the calculations of the future as you once had. Dc 60
[] The crystalline Host. With but 8 knights remaining in your service, you need more to serve you. while it takes a follower with a soul to create a true knight, you may be able to create something lesser that could still serve your purposes. DC70
[] Write in. up to qm discretion