- Location
- Where I an right now
thanks I changed it to improving spirit grainWe already hired ninjas for protection this turn, can you switch it out for something else?
thanks I changed it to improving spirit grainWe already hired ninjas for protection this turn, can you switch it out for something else?
Should specify what type of Technique you're getting beyond just the element, i.e. "Defense" or "Support", etc.-[X] Hire Ninja to steal Technique Scrolls from a random clan. With the hot springs in play, a mastery of Earth or Water would play to your strengths. Both elements were also strong against the Fire techniques of the Zhou clan, shoring up your one weakness. Of course, you would make enemies of another clan if you were caught. So there was that. ( Accelerates Element mastery time from 2 years to 3 months. )
--[X] Water
So... we acquire a water technique and leave it alone for a year until we can cultivate efficiently again? Our Corruption is very high, it will take a while to purify. There's more urgent priorities than spending an action on something that's not going to be used for a long time.I'd vote cold war if it had included water technique, Ill go for this instead.
The same could be said about the tax reform since we already have a good inflow of cash per season.So... we acquire a water technique and leave it alone for a year until we can cultivate efficiently again? Our Corruption is very high, it can easily take that long. There's more urgent priorities than spending an action on that right now.
No it's not the same thing. Cash is always useful, stealing a scroll that's doing nothing for several turns is bad time management. Also, we almost went bankrupt last turn for our Seclusion until we were forced to sell assets, so we do want more cash ASAP. Like, I'm all for getting a Scroll - when the time is appropriate.The same could be said about the tax reform since we already have a good inflow of cash per season.
Darn, the Ninja action failed a second time, that sucks. I think we should invest in other actions rather than keep hitting our heads on that particularly unlucky brick wall, at least for now. The Zhou Clan have probably gotten suspicious of the pattern of attacks by now.
Alright, so lots to do. First off guys, please discuss your thoughts first before voting because there's suggestions for potential turn actions yet to be added and questions that might affect Planning.
For those voting for previous Plans, consider the following:
- We already hired Ninja Protection covering us for this Winter turn. Using up 1 Action to do so again is redundant until next Turn when it'll expire.
- Bai Shen is now a Rank 5 Cultivator. Rank 3 Spirit Stones are likely useless on him, it will only help if we spend it on our Advisers who're reaching it soon. One Rank 3 Stone per Cultivation Action is enough to subsidize a Rank 3 Cultivator, they are still Rank 2.
- We are probably reporting Lord Kim to the Imperial Court, gaining us +20 Rank 3 Stones (2000 Silver Bars). It's better to save our money till we actually need those Spirit Stones, especially with Zhou Clan war heating up.
- We have a -44 Corruption malus to Cultivation. We're aren't able to cultivate efficiently a stolen Technique Scroll anytime soon until we take several turns of purification, better to hold off until it's relevant.
- Seems a bit weird to ask Lord Kim for his old cultivation techniques, which he's abandoning, implying it's somehow less effective. Making a deal to sell Outsider parts to him attracts his attention to our Fief and we just blackmailed a heretical, untrustworthy Lord that's more powerful than us.
- Please reconsider investing in any Research actions until we've got a breathing room to perform a high risk & time consuming endeavor, only to increase our revenue or boost cultivation, when we have plenty of easier low-hanging fruit like that 2nd Spirit Grain farm which could potentially net us +1000 Silver Bars, for example. And remember last turn we built those expensive River Mills? Here's what they depend on:
Here's my initial Plan for discussion:
[ ] Plan Prepare for Cold War
-[ ] Flood the Market - The Zhou Clan depended on revenues from Heizhu Valley to prosecute their war against you. If you disrupted that flow of income, you would disrupt their ability to attack you directly. Of course, this was not free. It would cost you 500 Silver Bars / Season in losses from your Alchemy products. That said, your spies estimated that would choke off almost all the money your enemies could afford to spend attacking you. A fair trade? You decide.
-[ ] Acquire a Diplomat Adviser - Diplomacy was your weakest area of expertise, it was time to short that up with professional help. Have your spies seek out information on various candidates, screen them, then send the short list to you so that you might interview them for the position.
-[ ] Border Forts - Establish a network of small forts to alert you to the presence of raiders and also to hold against those same raiders until reinforcements arrive. It would make you look good to your people and if you were expecting increased raids, it would reduce the damage they caused to your lands. This will strengthen you against Orc Raids but weaken you against Bandit Raids.
-[ ] Heavy Road Patrols - Build defensible posts along the road to the Imperial Highway upon which most of your trade flows and establish heavier patrols along the roads. It will weaken your defense against Orc Raids but will strengthen you against Bandit Raids.
-[ ] Tax Reform - Now that you have settled in and surveyed what there is to survey, you have some ideas on how to increase tax revenue. It may not result in a great inflow of cash but it is something. Increases tax revenue by 150 Silver Bars / Season.
-[ ] Purification: You must cleanse yourself of corruption if you are to advance through Cultivation. This is the process by which impurities are purged from the flesh and the soul and you are covered in a black gunk.
++ Corruption Reduced by (1d100+Purification)/25
-[ ] Social Actions (You may take 2 of these in exchange for 1 personal action)
--- [ ] Have Wong Hui over for tea.
--- [ ] Have tea with Myeong Kimora.
-[ ] Send Liu Chen to Seclusion with Two Rank 2 Spirit Stones for 2x Speed.
-[ ] Report him to the Imperial Court and collect a reward of 20 Rank 3 Spirit Stones as a token of gratitude.
-[ ] Do not buy Spirit Stones this Turn.
Reasonings for my Plan:
- Continue to 'Flood the Market' as economic warfare is heating up, don't let up the pressure and momentum.
- Border Forts and Road Patrols (which builds defensible posts despite the name) so we are prepared for any Raids next year, there's lots of hints that it'll get more intense. With how Zhou Clan is focusing on fighting us, I'm betting they will hire conventional bandit raids, not just Orcs.
- Normal Purification to reduce the large amounts of Corruption we gained this turn. Alchemical Purification is too expensive after our Seclusion spending spree, we need to conserve funds.
- It reflects better upon us if we reach out to Kimora during the winter. It shows our resolve & commitment despite the difficulties of meeting her during Winter, when the snow prevents much travel. While she isn't annoyed, she's already made a note of it to her maid and it's important to quickly address such issues before they devolve into uncharitable thoughts, if we want to build a strong foundation for marriage.
- Social Wong Hui so we can improve the loyalty of our Intrigue Adviser as the Zhou Clan war will have lots of skulduggery going on.
- We don't have enough funds available to buy a decent or similar Ranked Spirit Treasure or Technique Scroll for Bai Shen. Plus, there's a higher priority for us to reach the minimum Power Rank 6 that Elders/Fief Lords usually are before looking to expand our repertoire.
- Element Training is redundant atm as we don't have any relevant Techniques to train with it.
- Acquire Alchemy Formula is interesting as I'm hoping to develop one that counteracts the addiction or Corruption from consuming Cores, but that's not a immediate priority as it's research that can wait until we've taken precautions on our current issues.
- Send one of our Advisers to Seclusion while it's Winter to take advantage of the relative peace. Initially wanted Bai Chenshen as our most loyal retainer, but we need his Martial bonus. Went for Chamberlain cuz he's weakest and we still have +30 Boost to Stewardship actions without his bonus.
- Report Lord Kim because we don't want to get involved in Shady Politics when our Clan is already walking on a tightrope due to weakening. If we want Secret Techniques it's better to steal them from the Clan that's not dealing with Outsiders since those might be Corruption-related, like Nae Clan's Devouring Path. Furthermore, opportunity cost: we have a method to steal Secret Techniques; we don't have a free, easy way to get Imperial Reputation/Favor.
Obligatory reminders for @ChaosCircle on potential Turn Actions:
Onto my questions:
- Create Stewardship Action: Developing a Spirit Grain Farm on the Spirit Density 2 area we found. (Plus add it to the Informational Map)
- Create Personal Action: Research on Beast Taming Clans to ally with by gifting the Phoenix Egg.
- Create Martial Action: Increase the unit size of Bloody Hand directly, rather than the general Fief Military. Sub-vote: Option to raise Bloody Hand into cultivators.
- Can we eventually increase the number of Turn Actions, if so how?
- Can we approach allied Clans to trade for Secret Techniques, particularly someone like Myeong Clan, as a potential marriage alliance is a stronger bargaining position?
- Does existing Corruption affect the amount of power consuming a Core will give, or does it only affect normal Cultivation?
- Does eating less fresh Cores affect the amount of power it gives, or does it only increase Corruption gained?
- Do Spirit Stones of a lesser rank still provide any bonuses to Cultivation at all, if they are less than the 10:1 ratio to achieve a similar rank as the Cultivator?
- So Bai Shen has mastered the Wood Element itself? Have we mastered all our known Techniques (2 Wood, 1 Heaven), and do we need to train Heaven's Grace since it's recently acquired?
- Is there a difference between learning Techniques by consuming Cores vs. learning from a Technique Scroll?
- Are there any products that boost Purification results with multipliers?
- Will we get options to increase the tradition of our Tax Office in Stewardship actions? Seems weird that's the Area with lowest amount of options, considering our +60 Boost.
- Can you give us a Price Range estimate for buying a Rank 5 Water Technique, as an example? We have only have an estimate for quality and it'd be a waste of action if it turned out we didn't have enough funds due to adjusting for Rank.
- I assume trading with Ka Clan for Spirit Stones is available for most of the year except for Winter? (We can buy in Spring next turn)
- Do we need to micromanage our Adviser's Corruption if we spend Cultivation Aids on them?
- Can we return to the Rank 10 Spirit Mine next year to scavenge for more Spirit Stones dislodged by the Spirit Beast living there without trying to secure the whole place?
- What was the result of our Cross-Cultivation attribute gains (Brawn/Finesse/Con) for this turn of Seclusion?
I agree, I considered using the Martial actions on 'Military Reforms' or 'Increase Military Spending' to improve our troops, but doing them at max efficiency requires picking multiple sub-options, which will cost us a lot of Silver Bars.I think we may need to hire more troops to get the most out of the border fort and patrol actions. They seem to imply refocusing troops in two opposite directions.
Obligatory reminders for @ChaosCircle on potential Turn Actions:
- Create Stewardship Action: Developing a Spirit Grain Farm on the Spirit Density 2 area we found. (Plus add it to the Informational Map)
- Create Personal Action: Research on Beast Taming Clans to ally with by gifting the Phoenix Egg.
- Create Martial Action: Increase the unit size of Bloody Hand directly, rather than the general Fief Military. Sub-vote: Option to raise Bloody Hand into cultivators.
[ ] Increase the size of the Bloody Hand from 20 to 40 Soldiers. This costs 200 Silver Bars / Season to sustain but provides you with an effective company worth of fighting force.
[ ] Send the Bloody Hand into Cultivation so that they may enter Qi Condensation Stage and advance in Power. This requires a substantial expenditure of 2000 Silver Bars to fund pills and incense to enable them to breakthrough to the Qi Condensation Stage, enabling them to gain a cultivate action.
[ ] Develop a Spirit Grain Farm on the second Spirit Density 2 site in the province - Yields 1000 Silver Bars / Season once operational. Costs 4000 Silver Bars to secure the area and buy enough seed grain to begin operations.
[ ] Research Beast Taming Clans: A phoenix egg is valuable and a good opening gift to the right person, you just needed to figure out who the right person was.
- Can we eventually increase the number of Turn Actions, if so how?
- Can we approach allied Clans to trade for Secret Techniques, particularly someone like Myeong Clan, as a potential marriage alliance is a stronger bargaining position?
- Does existing Corruption affect the amount of power consuming a Core will give, or does it only affect normal Cultivation?
- Does eating less fresh Cores affect the amount of power it gives, or does it only increase Corruption gained?
- Do Spirit Stones of a lesser rank still provide any bonuses to Cultivation at all, if they are less than the 10:1 ratio to achieve a similar rank as the Cultivator?
- So Bai Shen has mastered the Wood Element itself? Have we mastered all our known Techniques (2 Wood, 1 Heaven), and do we need to train Heaven's Grace since it's recently acquired?
- Is there a difference between learning Techniques by consuming Cores vs. learning from a Technique Scroll?
- Are there any products that boost Purification results with multipliers?
- Will we get options to increase the tradition of our Tax Office in Stewardship actions? Seems weird that's the Area with lowest amount of options, considering our +60 Boost.
- Can you give us a Price Range estimate for buying a Rank 5 Water Technique, as an example? We have only have an estimate for quality and it'd be a waste of action if it turned out we didn't have enough funds due to adjusting for Rank.
- I assume trading with Ka Clan for Spirit Stones is available for most of the year except for Winter? (We can buy in Spring next turn)
No.
- Do we need to micromanage our Adviser's Corruption if we spend Cultivation Aids on them?
- Can we return to the Rank 10 Spirit Mine next year to scavenge for more Spirit Stones dislodged by the Spirit Beast living there without trying to secure the whole place?
- What was the result of our Cross-Cultivation attribute gains (Brawn/Finesse/Con) for this turn of Seclusion?
So... we acquire a water technique and leave it alone for a year until we can cultivate efficiently again? Our Corruption is very high, it will take a while to purify. There's more urgent priorities than spending an action on something that's not going to be used for a long time.
One trope of xianxia is that sometimes the protagonist will delay their breakthrough to the next cultivation realm in order to strengthen their foundation. Would we have the option of doing something like that, perhaps by sacrificing part of our power to do so?You can form a maximum of 5 cores or upgrade 1 core 5 times. Once you exit Core Formation stage, you have a number of major bonuses permanently locked.
Core Formation is 1000 to 5000 Power. (i.e. Every 1000 Power you gain a Core)
Our revenue per year should be 17,220 Silver Bars/Year. Calculations are as follows:
Are you sure about making it 1k Bars/Season? That's 4k/Year, a substantial boost and it doesn't match the calculations for the 1st Grain Farm.[ ] Develop a Spirit Grain Farm on the second Spirit Density 2 site in the province - Yields 1000 Silver Bars / Season once operational.
The Cultivation bonus for our Seclusion was +50: 40 from Attribute, 10 from Divine Luck. You forgot to add an extra +10 from Spirit Grains.Spirit Grain Farm - Your ancestors managed to pacify a stretch of land saturated with magical energy (Spirit Density 2) and turn into a farm for spirit grain. A regular diet of spirit grain speeds cultivation, making it quite the valuable commodity. Gain +10 to Cultivation attempts as well as a decent source of revenue. Of course, your rivals envy this particular asset and would seek to take it from you. (+1000 Silver Bars Tax Revenue)
- What's the difference between forming a new core vs. upgrading an existing one?You can form a maximum of 5 cores or upgrade 1 core 5 times. Once you exit Core Formation stage, you have a number of major bonuses permanently locked.
Core Formation is 1000 to 5000 Power. (i.e. Every 1000 Power you gain a Core)
When you say "permanently locked major bonuses" does that imply we get to choose what the bonuses are, and can switch between them beforehand? Or do you mean "unlock" new bonuses after leaving Core Formation.Once you exit Core Formation stage, you have a number of major bonuses permanently locked.
How sacred is a clan's secret technique in this setting's culture:You can negotiate it as part of a marriage contract but right now, your relationship with Myeong Kimora hasn't progressed to the point you can start penning down a marriage contract with negotiated exchanges.
Can we get addicted to Cores passively while trying to purify the Corruption, or does it require us to actively eat Cores while maintaining a high Corruption level? i.e. Is it unsafe to enter high Corruption at all (very limiting), or does it need a combo of both.You are more likely to become addicted at high levels of corruption. (i.e. 44 Corruption is a pretty solid chance of +1 vote towards eating cores on every action)
You don't necessarily need to create an Action, just create a mechanic to fiddle with Tradition and integrate it with existing/normal Actions and make it available. I'm just looking for a method to start solving that hole in our fief.
I think a better word for it is "Learnt/Known" techniques instead of Mastered, if we still need to Train to reach the max bonus. The connotations of "Mastered" implies there's no more room for improvement, which you've said there still is.You've mastered all 3 techniques. But you can train techniques to provide additional bonuses. (i.e. Heaven's Grace can be trained to give up to an additional +10 when its used)
The main goal of acquiring a technique is not just to learn it, but to fulfill the Hot Spring requirement to gain its 3x Cultivation Speed multiplier. It's the underlying intention in the previous discussion thus it's still a somewhat valid point.This is not correct. You can learn scrolls w/o worrying about Corruption.
General rule of thumb for authors - don't commit to increasing the writeload. Make actions do things more powerfully, more quickly, or more widely, but additional actions rarely end well for quest quality.I'm on the fence about that. On one hand, it should be possible to expand your bureaucracy. On the other hand, I can't think of a fair price for an extra strategic action each turn.
Personal actions can be increased through cultivation based on the number of cores you have. (i.e. 1 Core = 3 Actions, 2 Core = 4 Actions)
You can form a maximum of 5 cores or upgrade 1 core 5 times. Once you exit Core Formation stage, you have a number of major bonuses permanently locked.
Core Formation is 1000 to 5000 Power. (i.e. Every 1000 Power you gain a Core)
One trope of xianxia is that sometimes the protagonist will delay their breakthrough to the next cultivation realm in order to strengthen their foundation. Would we have the option of doing something like that, perhaps by sacrificing part of our power to do so?
E.g. Losing 500 or 1000 power gives us the capacity to create an extra core or upgrade an existing one by a single rank.
So, if we earned 25,000 power, and reset 20,000 of it, we could then create 5 cores that were each at rank 5. This would give big bonuses to our future growth, and make it so that our ultimate limits were that much greater, at the cost of handicapping us in the short term, and risking falling behind our rivals for a time.
Updated.Ok so... I just found 3 glaring errors that needs some tweaking @ChaosCircle and I definitely sympathize lol:
- There's an error in calculating Fief Tax Revenue:
Our revenue per year should be 17,220 Silver Bars/Year. Calculations are as follows:
+1000 from Alchemy Hall (does not specify per season, assuming per year)
+1000 from Spirit Grain Farm (does not specify per season, assuming per year)
+1000 from Spirit Herb Garden (does not specify per season, assuming per year)
+300/season or +1200/year from River Mills
+100/year from Cao Grass
+12100/year from Population Centers
+5% from Stone Roads
Total: 16,400*5% = 17220 Bars/Year or 4305 Bars/Season
Also, even if the above wasn't the case, the Per Year & Per Season values don't match up:
17,185/4 seasons = 4296.25 Bars (not 4371).
Changed to 1k a year.Are you sure about making it 1k Bars/Season? That's 4k/Year, a substantial boost and it doesn't match the calculations for the 1st Grain Farm.
The Cultivation bonus for our Seclusion was +50: 40 from Attribute, 10 from Divine Skill. You forgot to add an extra +10 from Spirit Grains.
New Core = New Element
Follow-up questions:
- What's the difference between forming a new core vs. upgrading an existing one?
Yes.- Can you mix and match cores, getting a 3-level Core and 2-level upgraded core instead of 5 individual cores, for example?
Peak Core Formation = Immortality.- Can you define how Power Ranks fall under the stages of Cultivation? E.g. Becoming a Cultivator is Qi Condensation (Rank 1) and leaving Core Formation is Rank 50 (Power 5000?), but I recall Rank 50 is reaching Immortality?
You can reforge your Cores in Core Formation. Once you exit Core Formation, your Core Formation is locked.When you say "permanently locked major bonuses" does that imply we get to choose what the bonuses are, and can switch between them beforehand? Or do you mean "unlock" new bonuses after leaving Core Formation.
Throughout the Empire? Probably once or twice a season.How sacred is a clan's secret technique in this setting's culture:
- How often does stealing of a Secret Technique happen? If it happens is it a big deal, does it become a debacle that will involve lots of drama?
Well, you use Ninja. The Ninja are blamed, their employer isn't. The ninja you send don't even know their employer's name.- What are the consequences of getting caught stealing; the punishments?
Yes but it always requires a formal marriage or other serious relationship.- Can Secret Techniques ever be traded for with favors and such instead of base currency? Does it always require a formal relationship like marriage?
Only main branch members.- How secret is a technique kept in general; only to main branch members, only to the clan head + heir, specific to each Clan?
Sects have their own secret techniques but they aren't likely to share them.- Are Clans the only source of Secret Techniques? What about Sects, for example.
No. Stealing is the easiest method. People don't sell these things as they one of the pillars of power for a Clan. Having a repository of secret techniques gives you a major advantage.- Has there been a secret market/auction selling Secret Techniques in history? Can we go looking for alternatives before resorting to stealing, or is that the easiest method?
Yes.- Is the Bai's Ironwood techniques an example of a Secret Technique?
They marry/merge into another Clan and share their secret techniques with them.- What happens to failing Clans that can no longer keep their Techniques to themselves? Has there ever been examples of Secret Techniques being pawned off/sold as a Clan degrades?
It requires you to eat the Cores while maintaining Corruption.Can we get addicted to Cores passively while trying to purify the Corruption, or does it require us to actively eat Cores while maintaining a high Corruption level? i.e. Is it unsafe to enter high Corruption at all (very limiting), or does it need a combo of both.
Okay.You don't necessarily need to create an Action, just create a mechanic to fiddle with Tradition and integrate it with existing/normal Actions and make it available. I'm just looking for a method to start solving that hole in our fief.
Fair enough.I think a better word for it is "Learnt/Known" techniques instead of Mastered, if we still need to Train to reach the max bonus. The connotations of "Mastered" implies there's no more room for improvement, which you've said there still is.
Skill training.So to confirm, we can still train all 3 Techniques? I.e. they haven't reached their max bonus yet. If so, which action applies for that, Element Training or Skill Training?
Only by achieving Core Formation and creating a Wood Core.Also to confirm, is there still room for improvement in mastering Wood Element itself?
Fair enough, I was just trying to make sure there wasn't a misunderstanding.The main goal of acquiring a technique is not just to learn it, but to fulfill the Hot Spring requirement to gain its 3x Cultivation Speed multiplier. It's the underlying intention in the previous discussion thus it's still a somewhat valid point.
EDIT: Important question to consider whether meeting Kimora in Winter is wise.
ChaosCircle, can you tell us of the likelihood of Kimora getting offended if we invited her to our fief during the Winter?
Its generally avoided but its not an undue burden. Its basically annoying for Cultivators.- Is traveling during Winter normal in the Empire, at least for Cultivators like Kimora? Would inviting her during Winter be a burden on her?
As a cultivator? No. But she probably would come with a cultivator bodyguard plus herself rather than a full staff so its an annoyance because she has to take care of herself.- If she does travel to our fief, will she be stuck there for the duration of Winter, since apparently travel becomes difficult?
No.- Does Bai Shen know if Kimora expressed her desire to meet urgently? I.e. Is this a test made by her or just an idle wish to meet "soon" that held low expectations.
It'll be a 6 month absence if you wait until Spring.- How often are you expected to meet during courtship? I.e. We saw her recently in Summer, is a 3-month absence normal, if we delay till Spring?
Another Question:Would there be any benefit to selling our Cao Grass to Myeong Clan, would it be the same as selling Poisons 'openly'? Do we already sell to them, and if not would changing buyers cost an action? I want to show our goodwill as we're courting Kimora, just not sure if it'd be worth our AP.
General rule of thumb for authors - don't commit to increasing the writeload. Make actions do things more powerfully, more quickly, or more widely, but additional actions rarely end well for quest quality.
Well, players always WANT more actions(the sign of a good action system is enough to do everything they need to do, but very little of what they want to do), but GM only has so much time to write with.In this case, it slows the quest down but doesn't really affect quality imho.
The latest Turn Order post still needs fixing with the new Tax Revenue changes. We had 63 Silver Bars leftover after last turn's (Fall) expenditures. So 63+1435 = 1498 (-32 Silver Bars from Treasury).
Should this be Rank 5 instead?
Accounting Error: Hiring Ninja Protection cost the same 600 Silver Bars for both Summer and Fall Turn Orders, likely from Copy-Pasting. This means we paid an extra 200 Silver Bars when we hired them during Fall, it's supposed to only cost 400 Silver Bars for 2 Seasons of protection.[ ] Hire Ninja to protect yourself against enemy Ninja. Hidden Villages were mercenaries first and foremost and would do anything for a price. It was best to have countermeasures in place before disaster struck. Provides +20 vs. Intrigue actions.
--- [ ] Through the end of the year (-600 Silver Bars)
--- [ ] Ongoing (-200 Silver Bars / Season, indefinitely)
Typo: short -> shore? (probably)[ ] Acquire a Diplomat Adviser - Diplomacy was your weakest area of expertise, it was time to short that up with professional help.
Question: Did we ever get charged for the 1st attempt at hiring Ninjas before we met Kimora? I'm not sure if we ever got charged for that, and we should subtract our funds accordingly, if not.The Myeong's gift was not a physical thing but a bargain. They would not take their usual cut of the fee for the Village Hidden in the Mountain's services when it came to the Zhou. The Zhou were a mutual enemy as far as they were concerned.
Can you add the list of Cultivation Aids to Informational so we have a reference there as there's a 'standard list' with each type having a Stock, which means they don't run out or get switched. It'd be more accessible so we can plan for using them without checking Turn results.[ ] Concoct Cultivation Aids: You are a talented alchemist, you can produce pills and incense with your own skill in the Dao of Medicine. Why not do so? (Create cultivation aids at a 50% discount; List is the standard list you rolled previously to give you an idea of the effects)
Are Sect Secret Techniques any better or easier to steal than Clans', and if so will we get the option to target them?Sects have their own secret techniques but they aren't likely to share them.
Well, you use Ninja. The Ninja are blamed, their employer isn't. The ninja you send don't even know their employer's name.
The whole purpose of the Hidden Village system is the employer is 100% shielded from responsibility and the Hidden Village takes 100% of the blame.
So... just to clarify, the description of getting caught in the actual Action is revised to be completely risk-free?[ ] Hire Ninja to steal Technique Scrolls from a random clan. With the hot springs in play, a mastery of Earth or Water would play to your strengths. Both elements were also strong against the Fire techniques of the Zhou clan, shoring up your one weakness. Of course, you would make enemies of another clan if you were caught. So there was that.
When we do get to eventually training a Technique, there should probably be stages of progression that needs to be listed on the Informational post, so we can keep track. Just a suggestion.
First line got cut-off, but I'm assuming it's supposed to be "Upgrade Element Core" or similar.Upgrading an existing Core =
Peak Core Formation = Immortality.
Oops, had a brain fart. You're right, it'd be 6 months if we skip meeting Kimora this Winter. Darn, I'm somewhat on the fence but still gonna lean towards meeting her early, so we can have some flexibility for Spring's Personal Actions. Winter doesn't have much going on apparently, so we can safely meet her without urgency.It'll be a 6 month absence if you wait until Spring.
3-6 months is normal.
But she probably would come with a cultivator bodyguard plus herself rather than a full staff so its an annoyance because she has to take care of herself.
Appreciate that, it wasn't my intention to min-max or nitpick, just pointed it out of OCD habit. So we got a flat +10 gain to Str/Agi/Con Attributes? Just curious about the improvement rather than any complaint.I'm going to ignore that because I'm already going to give you more power Power than I was supposed to.