Lord of a Fief Quest [Xianxia/Western Fantasy Fusion, CK2-ish]

.....
  1. Do we need to specify using Cultivation Aids or that we will go into Seclusion using the Hot Spring Retreat?
Hot Springs Retreat is used automatically since its not a consumable.

  1. Does Seclusion itself grant 2x speed separate from the Retreat's 2.5x multiplier, so it'd be 5x total with both for example?
Yes. I probably should add that resource usage is per individual cultivation action, so you'd need to use multiple spirit stones, cultivation aids, etc.

  1. When you say each Action consumed, since there are 2 Personal actions used up, does this mean we get 2 rounds of Cultivate actions at 5x speed, for example?

Yes.

  1. What's the extra cost for sharing the results of Cultivation Aid action with our retainers?

You have t o use the cultivation aid action to find out exact costs. I've given an estimated range. Cost is the same per retainer as it is for you, so its expensive.
 
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Yes. I probably should add that resource usage is per individual cultivation action, so you'd need to use multiple spirit stones, cultivation aids, etc.
Hmm, would a single Learning action to produce Cultivation Aids provide enough to fully saturate 2 rounds of cultivation (Seclusion), or does that depend on rolls?
It'd be cumbersome if we had to match 1:1 ratio between each Cultivation round and producing Aids.

Also, I'm assuming all multipliers for Cultivation speed stack multiplicatively rather than additively, from all the explanations so far?
 
@ChaosCircle I'm afraid I've been pretty AFK for the last couple of days, and so I completely missed @Resonant 's comment about how I needed to specify usage of spirit stones and cultivation aids.

I've just edited @Resonant 's excellent suggestions into my plan. I hope this is okay, and I'm very sorry for the inconvenience. Thanks in advance!
 
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Current tally:
Adhoc vote count started by Ptolemy on Sep 25, 2020 at 6:17 AM, finished with 25 posts and 16 votes.

  • [X] Plan: Sabotage and Cultivation
    -[X] Flood the Market - The Zhou Clan depended on revenues from Heizhu Valley to prosecute their war against you. If you disrupted that flow of income, you would disrupt their ability to attack you directly. Of course, this was not free. It would cost you 500 Silver Bars / Season in losses from your Alchemy products. That said, your spies estimated that would choke off almost all the money your enemies could afford to spend attacking you. A fair trade? You decide.
    -[X] Cultivation Aids - With the new hot spring, you were tempted to go into Seclusion. Winter was a relatively safe season to do so. The only problem is to make best use of your time you would need to source more than common pills and cultivation aids. You would need the high end products the powerful nobility normally reserved for themselves. This would cost you something and some time but the results would be worth it. 1x - 5x cultivation speed increase, depending on rolls, corruption, and spend (0-400 silver bars). These can be shared with your retainers if you so choose for additional cost.
    -[X] Develop River Mills - Watermills are a known technology to the Empire but one that is not in common use on the far frontier for it requires substantial investment of funds and is easily destroyed by raiders. However, if you think you can protect it, it would make a good source of revenue. These would be hammer mills, saw mills, and flour mills. The initial outlay would be 1200 Silver Bars but it would provide a revenue of 300 Silver Bars / Season.
    -[X] Hire Ninja to poison the spirit herb garden of the Zhou Clan's Heizhu Valley. If their products became unsafe, sales would dwindle and the damage it would do to their reputation would be irreparable. Of course, they could do the same thing to you...something to think about when you plotted your next move. (20% penalty to income to Heizhu Valley for 2 years until memories fade)
    -[X] Hire Ninja to protect yourself against enemy Ninja. Hidden Villages were mercenaries first and foremost and would do anything for a price. It was best to have countermeasures in place before disaster struck. Provides +20 vs. Intrigue actions.
    --- [X] Through the end of the year (-600 Silver Bars)
    -[X] Seclusion: Seclusion is a personal action that consumes all personal actions for a given turn in return for doubling your Cultivation rate for that turn.
    --[X] Use maximum Cultivation Aids & Spirit Stones per round of cultivation. (One Rank 4 Spirit Stone, ten Rank 3 Spirit Stones for 3x speed per round)
    -[X] Inform them of the spirit stone mine site.
    [X] Plan Winter Wrap Up and Level Up
    -[X] Cultivation Aids - With the new hot spring, you were tempted to go into Seclusion. Winter was a relatively safe season to do so. The only problem is to make best use of your time you would need to source more than common pills and cultivation aids. You would need the high end products the powerful nobility normally reserved for themselves. This would cost you something and some time but the results would be worth it. 1x - 5x cultivation speed increase, depending on rolls, corruption, and spend (0-400 silver bars). These can be shared with your retainers if you so choose for additional cost.
    -[X] Begin research into cheap single-use grenades - You had a wild hair of an idea of providing alchemical grenades to common troops to take out large quantities of orcs. You are not sure exactly how long this research will take or even if it will be successful. However, grenadiers would likely simplify your conflicts with the Orcs substantially and create results in your favor.
    -[X] Tax Reform - Now that you have settled in and surveyed what there is to survey, you have some ideas on how to increase tax revenue. It may not result in a great inflow of cash but it is something. Increases tax revenue by 150 Silver Bars / Season.
    -[X] Develop River Mills - Watermills are a known technology to the Empire but one that is not in common use on the far frontier for it requires substantial investment of funds and is easily destroyed by raiders. However, if you think you can protect it, it would make a good source of revenue. These would be hammer mills, saw mills, and flour mills. The initial outlay would be 1200 Silver Bars but it would provide a revenue of 300 Silver Bars / Season.
    -[X] Hire Ninja to steal Technique Scrolls from a random clan. With the hot springs in play, a mastery of Earth or Water would play to your strengths. Both elements were also strong against the Fire techniques of the Zhou clan, shoring up your one weakness. Of course, you would make enemies of another clan if you were caught. So there was that. ( Accelerates Element mastery time from 2 years to 3 months. )
    --- [X] Water
    -[X] Seclusion: Seclusion is a personal action that consumes all personal actions for a given turn in return for doubling your Cultivation rate for that turn.
    -[X] Advisor Seclusion
    — [X] Bai Chenshen
    -[X] Inform them of the spirit stone mine site.
 
Hmm, would a single Learning action to produce Cultivation Aids provide enough to fully saturate 2 rounds of cultivation (Seclusion), or does that depend on rolls?
It'd be cumbersome if we had to match 1:1 ratio between each Cultivation round and producing Aids.
Quantity depends on rolls.

Also, I'm assuming all multipliers for Cultivation speed stack multiplicatively rather than additively, from all the explanations so far?
Correct.
 
Voting closed.

Adhoc vote count started by ChaosCircle on Sep 25, 2020 at 6:58 PM, finished with 27 posts and 16 votes.

  • [X] Plan: Sabotage and Cultivation
    -[X] Flood the Market - The Zhou Clan depended on revenues from Heizhu Valley to prosecute their war against you. If you disrupted that flow of income, you would disrupt their ability to attack you directly. Of course, this was not free. It would cost you 500 Silver Bars / Season in losses from your Alchemy products. That said, your spies estimated that would choke off almost all the money your enemies could afford to spend attacking you. A fair trade? You decide.
    -[X] Cultivation Aids - With the new hot spring, you were tempted to go into Seclusion. Winter was a relatively safe season to do so. The only problem is to make best use of your time you would need to source more than common pills and cultivation aids. You would need the high end products the powerful nobility normally reserved for themselves. This would cost you something and some time but the results would be worth it. 1x - 5x cultivation speed increase, depending on rolls, corruption, and spend (0-400 silver bars). These can be shared with your retainers if you so choose for additional cost.
    -[X] Develop River Mills - Watermills are a known technology to the Empire but one that is not in common use on the far frontier for it requires substantial investment of funds and is easily destroyed by raiders. However, if you think you can protect it, it would make a good source of revenue. These would be hammer mills, saw mills, and flour mills. The initial outlay would be 1200 Silver Bars but it would provide a revenue of 300 Silver Bars / Season.
    -[X] Hire Ninja to poison the spirit herb garden of the Zhou Clan's Heizhu Valley. If their products became unsafe, sales would dwindle and the damage it would do to their reputation would be irreparable. Of course, they could do the same thing to you...something to think about when you plotted your next move. (20% penalty to income to Heizhu Valley for 2 years until memories fade)
    -[X] Hire Ninja to protect yourself against enemy Ninja. Hidden Villages were mercenaries first and foremost and would do anything for a price. It was best to have countermeasures in place before disaster struck. Provides +20 vs. Intrigue actions.
    --- [X] Through the end of the year (-600 Silver Bars)
    -[X] Seclusion: Seclusion is a personal action that consumes all personal actions for a given turn in return for doubling your Cultivation rate for that turn.
    --[X] Use maximum Cultivation Aids & Spirit Stones per round of cultivation. (One Rank 4 Spirit Stone, ten Rank 3 Spirit Stones for 3x speed per round)
    -[X] Inform them of the spirit stone mine site.
    [X] Plan Winter Wrap Up and Level Up
    -[X] Cultivation Aids - With the new hot spring, you were tempted to go into Seclusion. Winter was a relatively safe season to do so. The only problem is to make best use of your time you would need to source more than common pills and cultivation aids. You would need the high end products the powerful nobility normally reserved for themselves. This would cost you something and some time but the results would be worth it. 1x - 5x cultivation speed increase, depending on rolls, corruption, and spend (0-400 silver bars). These can be shared with your retainers if you so choose for additional cost.
    -[X] Begin research into cheap single-use grenades - You had a wild hair of an idea of providing alchemical grenades to common troops to take out large quantities of orcs. You are not sure exactly how long this research will take or even if it will be successful. However, grenadiers would likely simplify your conflicts with the Orcs substantially and create results in your favor.
    -[X] Tax Reform - Now that you have settled in and surveyed what there is to survey, you have some ideas on how to increase tax revenue. It may not result in a great inflow of cash but it is something. Increases tax revenue by 150 Silver Bars / Season.
    -[X] Develop River Mills - Watermills are a known technology to the Empire but one that is not in common use on the far frontier for it requires substantial investment of funds and is easily destroyed by raiders. However, if you think you can protect it, it would make a good source of revenue. These would be hammer mills, saw mills, and flour mills. The initial outlay would be 1200 Silver Bars but it would provide a revenue of 300 Silver Bars / Season.
    -[X] Hire Ninja to steal Technique Scrolls from a random clan. With the hot springs in play, a mastery of Earth or Water would play to your strengths. Both elements were also strong against the Fire techniques of the Zhou clan, shoring up your one weakness. Of course, you would make enemies of another clan if you were caught. So there was that. ( Accelerates Element mastery time from 2 years to 3 months. )
    --- [X] Water
    -[X] Seclusion: Seclusion is a personal action that consumes all personal actions for a given turn in return for doubling your Cultivation rate for that turn.
    -[X] Advisor Seclusion
    — [X] Bai Chenshen
    -[X] Inform them of the spirit stone mine site.
 
Fall, 1032 - Turn Order Results Part 1
-[X] Inform them [the Bai Clan] of the spirit stone mine site.
-[X] Cultivation Aids - With the new hot spring, you were tempted to go into Seclusion. Winter was a relatively safe season to do so. The only problem is to make best use of your time you would need to source more than common pills and cultivation aids. You would need the high end products the powerful nobility normally reserved for themselves. This would cost you something and some time but the results would be worth it. 1x - 5x cultivation speed increase, depending on rolls, corruption, and spend (0-400 silver bars). These can be shared with your retainers if you so choose for additional cost.
-[X] Flood the Market - The Zhou Clan depended on revenues from Heizhu Valley to prosecute their war against you. If you disrupted that flow of income, you would disrupt their ability to attack you directly. Of course, this was not free. It would cost you 500 Silver Bars / Season in losses from your Alchemy products. That said, your spies estimated that would choke off almost all the money your enemies could afford to spend attacking you. A fair trade? You decide.
-[X] Develop River Mills - Watermills are a known technology to the Empire but one that is not in common use on the far frontier for it requires substantial investment of funds and is easily destroyed by raiders. However, if you think you can protect it, it would make a good source of revenue. These would be hammer mills, saw mills, and flour mills. The initial outlay would be 1200 Silver Bars but it would provide a revenue of 300 Silver Bars / Season.
-[X] Hire Ninja to protect yourself against enemy Ninja. Hidden Villages were mercenaries first and foremost and would do anything for a price. It was best to have countermeasures in place before disaster struck. Provides +20 vs. Intrigue actions.
--- [X] Through the end of the year (-600 Silver Bars)

[X] Plan: Sabotage and Cultivation
-[X] Hire Ninja to poison the spirit herb garden of the Zhou Clan's Heizhu Valley. If their products became unsafe, sales would dwindle and the damage it would do to their reputation would be irreparable. Of course, they could do the same thing to you...something to think about when you plotted your next move. (20% penalty to income to Heizhu Valley for 2 years until memories fade)
-[X] Seclusion: Seclusion is a personal action that consumes all personal actions for a given turn in return for doubling your Cultivation rate for that turn.
--[X] Use maximum Cultivation Aids & Spirit Stones per round of cultivation. (One Rank 4 Spirit Stone, ten Rank 3 Spirit Stones for 3x speed per round)

Once you were safely situated within the walls of Toril, you let out a sigh of relief. That fight with that high-level Orc cultivator left you shaken. No Orc should understand the forms of the Empire's wushu. The fact one did, and might teach it to others, was a dangerous development. Many cultivators primarily fought their enemies hand to hand and with the support of flying swords. An Orc who could match you would be a problem and was one of the many reasons you had decided to go into seclusion a bit early this year despite the risks. The power to strike down any Orc you might fight in battle was simply too important to be ignored, let alone the deficit between you and your fellow Lords.

Now that you were situated you penned a letter to your father, head of the Bai Clan, to inform them of the valuable rank ten spirit stone cavern you discovered. While you do not know the extent of the vein, you are confident you could mine it for years without exhausting it. It was a massive financial windfall for the clan. You requested one of the Ancients to come and explore the site so any potential issues could be resolved. Something that powerful had to have attracted something equally powerful to defend it. If an Ancient was not available, you requested funds to arrange for your own expedition to the site once you had cultivated enough power so you could seize the site yourself.

It might have been sent in vain but at least your father was aware of it now, perhaps some good would come your way as a result.
_____________________________________________________________​

The first, and most obvious, order you gave was to continue the financial war you had with the Zhou Clan. You flooded the markets of the Seto Region with bloodthorn and other valuable alchemical reagents. You also stepped up the war by selling off stockpiles of alchemy products such as pills and incense. The Zhou Clan's Heizhu Valley was forced to match your low prices, liquidating stockpiles in a race to the bottom which benefited the alchemist guilds and consumers of the Seto region. It was good business and a course of action you intended to maintain until Heizhu Valley fell to you or an ally of the Bai Clan. There was no alternative but to wage economic war on your enemies since real war was forbidden by the Imperial Court. This market flooding behavior would be unwise to discontinue at this point, it would let the enemy breathe.

The next order you issued was for the erection of hammer mills, saw mills, and flour mills along the Bloodthorn River that cut your domain in half. It required a substantial investment in coin but it would repay you back in a year or two as long as you defended the heart of your fief against the Orcs. Given you intended to kill Orcs and harvest their cores for techniques whenever the opportunity presented itself, it was a done deal that you would protect your fief against all comers. The mills were built in record time and were of high quality, enabling you to profit from them in the coming days. It was a good industry to have in your fief for everyone needed flour, hammer, and wood.

The third order was to hire allied ninja to protect you against any potential counterattacks by the Zhou Clan. The contract would be for the Fall and Winter Seasons, enabling you to relax comfortably in your seclusion and reducing the chance of a crisis you were unavailable to handle. Besides, eventually they would notice your attempts on their spirit herb gardens and launch some sort of counter attack. It was the sort of precaution every lord should take when he was at war with an enemy that had access to its own ninja allies.

The final official order you gave was the acquisition of cultivation aids for your season, or potentially seasons, of seclusion. It was important that you maximize your time in seclusion so that you could grow as powerful as possible as quickly as possible. There were too many dangers for you to attempt any other alternative. The question of course became, what exactly was available in the market these days?

Incense: You may use one per cultivation action. Items are consumed on use.
[ ] Blackworm Incense - 2x Cultivation Speed - 50 Silver Bars, 1d6 Corruption, Stock: 10
[ ] Heartwood Incense - 3x Cultivation Speed - 200 Silver Bars, 2d6 Corruption, Stock: 5
[ ] Wyrdwood Incense - 4x Cultivation Speed - 500 Silver Bars, 3d6 Corruption, Stock: 2

Pills: You may use one per cultivation action. Items are consumed on use.
[ ] Bloodthorn Pill - 2x Cultivation Speed - 50 Silver Bars, 1d6 Corruption, Stock: Unlimited
[ ] Daoseed Pill - 3x Cultivation Speed - 200 Silver Bars, 2d6 Corruption, Stock: 5
[ ] Heavendao Pill - 4x Cultivation Speed - 500 Silver Bars, 3d6 Corruption, Stock: 2

Other: You may use one per cultivation action. Items are consumed on use.
[ ] Power Concentration Array - 2x Cultivation Speed - 50 Silver Bars, 1d6 Corruption, Stock: 10
[ ] Spiritual Energy Concentrator Array - 3x Cultivation Speed - 200 Silver Bars, 2d6 Corruption, Stock: 5
[ ] Limitless Energy Concentration Matrix Array - 4x Cultivation Speed - 800 Silver Bars, 3d6 Corruption, Stock: 2

Cores: In addition to normal cultivation aids, you may consume cores. These cores are available for purchase in very small quantities but due to their age the corruption they give is higher than fresh cores.
[ ] Tian Shen Mountain Lion Core - +50 Power, +6d6 Corruption, 200 Silver Bars
[ ] Ruby Gargoyle Core - +50 Power, +4d6 Corruption, 400 Silver Bars
[ ] Bronze Dragon Core - +100 Power, ??? and ??? Techniques, +6d6 Corruption, 1000 Silver Bars

Please vote by Plan.

New Mechanic: Debt
Keep in mind you have 2063 Silver Bars, you've spent 2300 bars and gone 237 silver bars into debt with your actions this turn.

Cultivation aid purchases will push you further into debt but are allowed up to an additional 1120 Silver Bars + the price of the Phoenix Egg (400 Silver Barrs) + your reserve of Spirit Stones (1700 Silver Bars) worth of debt. (i.e. Your liquid NW + next turn's income)

Debt incurs a 5% Interest Payment at the start of each turn in which you have debt. (i.e. 237 Silver Bars of Debt = 12 Silver Bars in Interest + 237 Silver Bars in payments)

Alternatively, you may specific selling off items (such as the Phoenix Egg) to payoff debt instead of keeping them as collateral.

Develop River Mills - Autosuccess due to high stewardship
Flood the Market: 1D100+30 => 84 v. 59
Cultivation Aids: 1D100+30 => 68

P.s. Remind me to add a personal action for hunting for cores when I write up the next turn. I forgot this turn. Core hunting is a viable alternative to cultivation if you can stomach the corruption cost. Also a sub-vote to experiment with the recipe book. I also need to add the elemental training actions since I said at one point you could spend 16 personal actions to gain mastery of an element.
 
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Plan: Lets not sell the house Please
[X] Heartwood Incense - 3x Cultivation Speed - 200 Silver Bars, 2d6 Corruption, Stock: 5
[X] Daoseed Pill - 3x Cultivation Speed - 200 Silver Bars, 2d6 Corruption, Stock: 5
[X] Spiritual Energy Concentrator Array - 3x Cultivation Speed - 200 Silver Bars, 2d6 Corruption, Stock: 5

Pricy yes, but not bank breaking, and frankly we cannot afford too much more.
 
[X] Plan keep debt down
-[X] Heartwood Incense - 3x Cultivation Speed - 200 Silver Bars, 2d6 Corruption, Stock: 5
-[X] Daoseed Pill - 3x Cultivation Speed - 200 Silver Bars, 2d6 Corruption, Stock: 5
-[X] Spiritual Energy Concentrator Array - 3x Cultivation Speed - 200 Silver Bars, 2d6 Corruption, Stock: 5
-[X] Sell all rank 1 and rank 2 spirit stones before buying to keep debt down

next few turns we need to slowly refuse corruption before the next raiding season
 
Haven't fully read the update yet, but had some questions that I finally got around to gathering up @ChaosCircle:
This represents both a source of income and a source of alchemical of ingredients.
Typo: extra 'of' is redundant.
Random Survey Rolls:
1D100+10 => 59 (Nothing)
1D100+10 => 19 (Bad Landmark)
1D100+10 => 73 (Positive Landmark) [next post]
Just wanted to confirm, out of our 6 landmark rolls, we got 2 positive (Hot spring, Spirit Grain), 2 neutral (Nothing), 2 bad "not so good" (Dire wolvesCao Grass, Outsider)?
It seemed you had a good few days. First the encounter with the strange cultivator and his "gift" and now an egg that was likely valued in the hundreds of silver bars. It was too bad you had not pursued spirit beast taming in your youth, you could have trained the spirit beast yourself and acquired a powerful flying mount for your own use without the expense of hiring your own beast tamer.
Could you add the Spirit Core Recipe Book to the Informational as well? Also, do any of our allies specialize in beast taming, or are there any famous beast tamer clans that we can try to ally with by using the phoenix egg as a gift?
A large Orc stood in the center of their battle line and grunted something in their guttural tongue. The enemy began to advance slowly on your position, measured steps. It seems they realized you had no archers with which to pelt them with arrows. Oh well, a minor issue.
The First Toril Foot arrived on the fifth day in all their splendor and joined your retinue in making camp in an empty field. A solid hundred men to fight on your behalf and the relief your retinue desperately needed.
Why were there no Archers present as part of the First Toril Foot summoned to defend Mors, are they auxiliaries that are separate? Their listed as part of our Military in the Informational.

She nodded and replied, "An honorable sentiment, Lord Bai, if a dangerous one for a young lord who is far from the sixth rank one normally possesses when he is assigned such a post.
At what Rank does one become a Clan Elder? Kimora's words here implies a Fief Lord is usually Rank 6, and Bai Shen has constantly said how the position of Lordship is usually given to a trusted Clan Elder. Does this mean Elders are counted from rank 6 onwards?


Encounter Roll 1 of 4: 1D100+10 => 59
Encounter Roll 2 of 4: 1D100+10 => 21
Possible error: There's only been 3 Encounter Rolls, starting from this quote and ending with the Old Man encounter that rewarded us with the Recipe Book. What happened to the 4th Encounter roll?

  1. Not sure if this was asked already: is there a way to close the Outsider portal?
  2. Since we took Cross-Cultivation knowledge, does that mean we automatically improve our Brawn/Finesse/Constitution while we cultivate Power as per normal, such as with Seclusion now?
  3. Do our Bloody Hand numbers get replenished if depleted, like our Knights?
  4. Could you add the location of the Spirit Density 2 area that we found during survey to the Map threadmark? I believe it still requires us to build a spirit grain farm there, so will that be included as a Turn Action as I didn't see it in the previous Turn Action vote?
  5. Is there a Diplomat Adviser position that we can create or fill? I noticed it's our weakest field with only a +10 Bonus.
  6. Does the Alchemy (Learning) Boost of +30 for Turn Actions come from Divine Luck (+10) and Pill Forger trait (+20)?
  7. Just to confirm, will Divine Luck (+10) boost apply to cultivation actions? And does it affect Martial rolls, for example in a Duel?
  8. If we get ourselves a bladed spirit treasure, can we still use Ironwood Blade technique in conjunction to boost the spirit treasure itself? Or does Ironwood Blade only create its own constructs?
  9. What Rank is Bai Shen's father as compared to the the previous deceased Clan Head?
  10. What element does our Stewardship Adviser Liu Chen specialize in, if any?
  11. Was Bai Shen able to detect the Power Rank of the allies he invited to his birthday party? If not, could he tell who was stronger or weaker than him?
 
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If we sell all our Rank 1 and Rank 2 Spirit Stones, we will pretty much run out of Spirit stones, just fyi guys. Our current stock of stones are thus:

Gift from Ka Clan
4 Rank 3 Spirit Stones (100 Silver Bars each), Green Emeralds to be specific, for your use as cultivation aids.
Spirit Stones from Rank 10 Mine
800 Rank 1 Spirit Stones, 80 Rank 2 Spirit Stones, 8 Rank 3 Spirit Stones, 1 Rank 4 Spirit Stone

We're using ten Rank 3 Spirit Stones & the Rank 4 Spirit Stone for Seclusion, leaving us with two Rank 3 Spirit Stones if we sell the rest. The two stones remaining covers another round of Seclusion but only at 2x speed per round; after that we run out of Stones until we can secure the Rank 10 Mine.
Selling off all our Rank 1 & 2 stones is equivalent to selling off 16 Rank 3 stones = 1600 Silver Bars. We've only gone into -237 Silver Bar debt, plus the -600 cost for Cultivation Aids.

Furthermore, while going into debt is something to avoid, we don't want to convert precious Cultivation resources like Spirit stones into simple currency, our fief already has tons of potential new ventures developing in the future that will net us more income. It's better to stay focused and conserve our resources so we can later invest it into strengthening ourselves and our Advisers with the extra leftovers, as they are still Rank 2, so the rank 2 Stones will match them.

Alternative, more moderate plan:

[X] Plan Cover Debt, Conserve Stones
-[X] Use each type of Cultivation Aid once per cultivation action. (-1200 Silver Bars)
-[X] Heartwood Incense - 3x Cultivation Speed - 200 Silver Bars, 2d6 Corruption, Stock: 5
-[X] Daoseed Pill - 3x Cultivation Speed - 200 Silver Bars, 2d6 Corruption, Stock: 5
-[X] Spiritual Energy Concentrator Array - 3x Cultivation Speed - 200 Silver Bars, 2d6 Corruption, Stock: 5
-[X] Sell 800 Rank 1 Spirit Stones + 70 Rank 2 Spirit Stones (+1500 Silver Bars) to cover Debt & Cultivation Aid costs.

EDIT: Changed Plan name. Also elaborated on why it's better to save some stones. Also replying to Profectus.
EDIT2: Added a typo to fix. Specified details to use each Cultivation Aid once per action.

So if we use our spirit stones and use all the 3x options do we get 12.5x speed?
If we stack all the multipliers, it gets crazy but not sure if that's intended:
2x*2.5x*3x*3x*3x*3x = 405x Speed (Seclusion + Hot Spring + Spirit Stones + Cultivation Aids)

Something that powerful hand to have attracted something equally powerful
Typo: hand -> had
 
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Incense: You may use one per cultivation action. Items are consumed on use.
[ ] Blackworm Incense - 2x Cultivation Speed - 50 Silver Bars, 1d6 Corruption, Stock: 10
[ ] Heartwood Incense - 3x Cultivation Speed - 200 Silver Bars, 2d6 Corruption, Stock: 5
Wait a fucking minute... can't believe I almost missed the fine print: it says 'use one per cultivation action, items are consumed on use.' Does this mean we have to buy double of each type to cover our 2 rounds of cultivation, or does paying 200 Silver Bars give us enough to cover both actions?
That's important, because it gets expensive FAST if we have to buy double for each type. The expenses balloon from 600 Silver Bars -> 1200 Silver Bars and we'd need to sell more assets just to afford the costs.

I really hope this isn't the case.
 
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