I'm going to speed up now. If you want clarifications, you can ask questions, but I will probably offer less and less detail as we go on as I recount the events. This post for example, I'll be covering four factions. Dwarfs, Greenskins, Ogres and Skaven.
Dwarfs:
The narrative shifts towards the Dwarfs from the perspective of Thorgrim Grudgebearer. Despite the Dwarfs being a race that is endlessly disapproving and not expecting much from others, even they are shocked at the doom and gloom of reality as warpstone meteors rain down on the land, the Badlands swell with Greenskins, the Dark Land's mists encroach further towards the World's Edge, Zhufbar and Karak Azul are mysteriously no longer being besieged by Night Goblins and Skaven in the Underways and the forces of Chaos mustering far north. Times are changing, and not for the better.
This is a time of danger, and many conservative Dwarfs are suggesting that the Dwarfs should lock themselves in their holds and wade the storm instead of offering support to mankind. Ancient oaths are all well and good, but the survival of Dwarfkind is paramount after all. This does not sit right with Thorgrim, who set out as King to avenge the grudges of the Dwarfs and aid mankind in their conflicts against the forces of Chaos.
Perhaps the most notable group that locked themselves in are Karak Azul:
"Though he was oathbound to uphold the pledge to aid the Empire, Thorgrim knew that if he called for a muster of the holds, some of the kings would oppose any idea of marching to meet the rising threats head-on. King Kazador had already sealed the main gates of Karak Azul. Such was the counsel of the greatest living runesmith, Thorek Ironbrow, who advised putting faith in strong walls rather than squandering aid upon wayward allies. Furthermore, the master runesmith personally petitioned the High King to put forth all efforts to recover ancient artefacts, for it was his hope to uncover some mighty heirloom of the Ancestor Gods to aid their cause. Thorek was adamant that he had almost uncovered the hidden whereabouts of the fabled portal stone of Valaya – the rune-covered post and lintel through which the Ancestor Goddess first stepped out of the living mountain. Longtrusted lore suggested the finding of such artefacts would mark the onset of a new golden age, a time when the gods would once more walk amongst their people. " Page 42
Despite this, there are still many who would support Thorgrim if he decided to venture out into war. King Alric of Karak Hirn. Ungrim Ironfist of Karak Kadrin. Even King Belegar of Karak Eight Peaks, as beset as he is on all sides by hostile forces, had pledged his support to whatever Thorgrim decides. This leads to the end of the section:
"Heavy sat the crown of the High King, as he watched the sun set over his mountain realm. Thorgrim had vowed to strike out every entry in the Great Book of Grudges, or die trying. And Thorgrim was a dwarf of his word" Page 42
Greenskins:
Right from the start, something unprecedented is happening. I know this is hard to believe, but the Greenskins have stopped infighting:
"Greenskins have always thrived on war. Individual tribes exist in a constant state of battle, feuding with foes, rivals or amongst themselves if no better victim can be found. However, sparked by the increased violence that now beset the world, the greenskins gained a stronger focus. From the most skulking and weedy specimens to hulking warbosses, they all began to feel a pulse-quickening rush of indescribable but awesome purpose. It grew within them until they were bursting with energy, yet despite the barely contained fervor, the infighting that constantly plagued their kind all but ceased. It was as if the greenskins intuitively knew that such acts of belligerence would not satisfy them. Instead, the orcs and goblins pent up their destructive craving, holding it within until they could bellow to the skies and unleash it in one savage moment. Previously, an orc or goblin might go his whole life, short and brutal though that tended to be, and only feel but a twinge of such direction. Next to the pure joy of battle, this was the closest greenskins ever felt to divinity, and now, such feelings washed over them. " Page 43
The Greenskins all over the world have started to stop infighting, their Waaagh energies building up into a crescendo within them as they started to seek each other out. Not to fight, but to unite. If there was someone who could unite all these Greenskins into one banner, then they could win any battle. But alas, even with narrative bullshit literally tying them together with rope, the Greenskins split into three factions.
Some, primarily orcs and black orcs, were attracted to the deadly brutality of Waaagh Grimgor! Up north, but Grimgor doesn't give a shit about leadership. He just wants to fight, and he'll gladly cut through his own followers if they get in his way.
Others, primarily Night Goblins, joined Waaagh Skarsnik! In Karak Eight Peaks. Unlike Grimgor, Skarsnik was ambitious, and his goal was to direct his forces against the stunties and ratties that got in his way and conquer the long lost hold.
The rest congregated in the Badlands under the direction of the Great Shaman and Prophet Wurrzag, who kept testing warlord after warlord to see who of them would be Da One True Git who would lead the Greenskins in their moment of triumph and pull da axe out of Da Gaffastone. Yes, it's a King Arthur reference. Wurrzag is starting to realise, however, that maybe he isn't looking for one chosen individual representing Mork and Gork, maybe he's looking for a Fist of Gork (Grimgor) and Hand of Mork (Skarsnik)...
As an aside, the Waaagh energies surging through many of the Shamans during this time overwhelmed several of them, turning them into exploding meatbags. Some, however, were skilled enough to release the energy skywards, creating green beams piercing the sky and making for one hell of a lightshow. There's a lot of these visual indicators going on to herald the apocalypse.
Ogre Kingdoms:
The world is in chaos, and that extends even to the Mountains of Mourne, where earthquakes, volcanic eruptions, meteorite impacts and other natural disasters and the like are signalling an opportunity for the Ogres. The Ogres are always looking for their next meal and their next fight, and seeing the Chaos Forces mustering up north, the northern tribes broke away from the central Kingdoms under the control of Greasus to join the hordes because they smell opportunity. Golgfag Maneater and many mercenaries have ventured west to take advantage of the conflict to gain mercenary contracts. Many tribes have broken off to go into the Dark Lands and face off against the Greenskins, where they can prove their might and acquire their food and power.
Obviously, this isn't sitting very well with Overtyrant Greasus Goldtooth, who spent several years in complete control over the Kingdoms as he maintained dominance over them. He amassed an army that could fell any nation when united, and now it's crumbling before his eyes because he can't be everywhere at once. Now fully enraged and determined to assert his control over the splintering factions of the Ogre Kingdoms, the Fire Mouth, the greatest of all volcanoes in the Mountains of Mourne and worshipped as a god by the Firebellies, erupted in a gigantic lava fall that caused a chain reaction sending out ashes and darkness that heralded the exodus of the Ogres. An exodus that has not occurred since the migration of the Ancient Giant Lands, and this time, there are far many more Ogres.
Skaven:
The Skaven are at an all time high. Frenetic energy infused the ratmen as they went about their tasks, withdrawing their forces and organising their operations, even brokering interfactional alliances in an effort to expand their goals as they start their dreaded Master Plan. The first step of course, is to acquire more slaves, because their labor is slave-driven. To do that, they invade Tliea and Estalia.
Of course, they succeed in destroying both nations and enslaving their populace:
"The verminous race had always grown via bursts of prolific upheaval. In the past, such surges were notoriously short-lived, typically followed by utter collapse. Yet this time it was different. With the malefic winds growing stronger, with raw entropy flooding into the air and with the green-hued moon looming larger every night, unnatural vitality replenished the skaven anew." Page 49
We then get a narrative section that I found quite fun and entertaining, because it's a look at the Council of Thirteen in a meeting. The Skaven are fun, and this part is pretty important plotwise, so I'm going to do something I won't do often:
The Council of Thirteen sat in oppressive silence. The chamber lay deep under the Great Temple of the Horned Rat, but was so imbued with entropic energies that it might as well have existed in a different realm. It was dark, lit only by a sickly green glow from the censers, and empty, save for a thirteen-sided pillar and a stone table. Both had runes scratched into them that pained the eyes to look upon.
Around the table sat the twelve rulers of the Under-Empire: the thirteenth throne was empty, the symbolic seat saved for the great Horned Rat. All was still, yet the air was filled with agitation.
In the restless hush, a tail twitched. The hitching rasp of fluid-filled lungs identified the presence of Arch Plague Lord Nurglitch, who sat upon the seat-that-is-tenth, a simple throne of bone. Long had he awaited this hour. He savoured the strained silence, marking the passage of time by the whirr of cogs and the hiss-vent of steam from the rebreathing apparatus of Warlord Vrisk.
Seer Lord Kritislik, who sat in the coveted first seat, broke the suffocating quiet to address the Lords of Decay. Kritislik's thin voice crackled with rage while the air surrounding him shimmered with undisguised power.
'I am displeased, yes-yes. Lord Morskittar, I gift-granted no leave to trade devices with lesser clans. Why was this claw-pact broken with Clan Mors?'
For a long moment, the most ancient of grey seers looked over his council members, his beady eyes examining each in turn. Lord Nurglitch fought down the urge to shift, willing his rheumy, pus-filled eyes not to blink unnaturally.
Lord Morskittar, the Most Exalted Warlock and Master of Clan Skryre, shifted slightly, his telescopic eyes whirring as he fixed his attention upon the horned seer. Lord Nurglitch knew, as did all the other council members, that Kritislik regularly banned the trade-sale of weapons to clans that did not do the grey seer's bidding. Although Clan Skryre had sold their wares to a few of the banned clans, the general lack of advanced weaponry had made the invasion of Tilea much more costly for the Skaven. Without warpfire throwers or gas grenades to exterminate pockets of resistance, many defenders had to be slain by tooth or spear.
When Lord Morskittar finally answered Lord Kritislik, he did so in a metallic voice that echoed in that vast chamber. 'We have many-many machines for trade. Clans Mors offered the most warptokens. Why should I not deal with Lord Gnawdwell? Why-why do I care if you think he has grown too powerful?'
The bulbous mounded lump of muscle and sinew that was Lord Verminkin, the ultimate commander of Clan Moulder, nodded several of his heads in agreement.
For a moment, sibilant splutters escaped Kritislik, making Nurglitch's tail spasm in wicked delight. Airing private conversations amongst the Council was a common way to undermine others; indeed it was Kritislik's favoured tactic. This time, thought Nurglitch, the roles were reversed. It was the grey seer's authority that was now being belittled.
It was Lord Sneek who next broke the ominous silence. Nurglitch, and all the others, turned their eyes to the shadow that was the ruler of Clan Eshin. Even when the censers' light pulsed brightest, he remained obscured – not for nothing was he named the Grand Nightlord. 'Seer Lord Kritislik, I have withdrawn Deathmaster Snikch from his targets and informed Doomclaw of your doublecross,' said Lord Sneek in his whisper-like voice. This was followed by a heavy thud as Kratch Doomclaw slammed the vast apparatus that had replaced his left arm onto the table. He was the Lord of Crookback Peak, Supreme Warlord of Clan Rictus, and he bared his yellowed fangs at Kritislik in a challenge display. Again, Nurglitch's tail quivered, for this sign was universally understood amongst skaven, from thelowliest slave upwards. It was the posture a common clanrat struck before openly fighting for rank.
Kritislik was incredulous, his curved horns glowing with a nimbus of power. 'You dare? I speak in the name of the great Horned Rat. I alone am…'
But before he could finish, his words turned to a screech, a wail of purest pain, as his body convulsed. Dark vapour issued from his distended jaws – a growing plume of blackness. The Great Pillar flashed and from the cloud's midst black lightning arced forth. Convulsing inwardly upon himself, Kritislik was reduced to a skeletal form in an instant, then burst into ash.
Nurglitch was shocked, and the startled looks upon the other council members told him he was not alone.
As the last flakes of the grey seer drifted downwards, the black cloud coalesced over the symbolic head of the council table. Beacon-like eyes blazed from out of the darkness. This was too much for Lord Nurglitch, who fell to the floor alongside the other Lords of Decay, prostrating himself in awe and terror.
The Horned Rat had come.
As he writhed upon the floor, unbidden knowledge filled Lord Nurglitch's head. In his mind, the Plague Lord saw visions of the malevolent Shadow-moon: swollen and huge it had grown. Then came the voice. It spoke in a discordant roar that was both a scratchy whisper and the screeching of a million million rats. Lord Nurglitch knew and understood. The great Horned Rat was displeased, no longer amused by his children's squabbles. A new Seer Lord would touch the pillar and join their council. He would rightfully speak in the Horned Rat's voice.
Before departing, the Horned Rat spoke aloud a single prophecy that threatened to rip apart the very fabric of reality:
'Children, We Shall Inherit!'
Next will be Tomb Kings and Vampire Counts, then we actually get into Chapter 1. Thank you for bearing with me, I did not expect the introduction to be 60 pages. I will also have to consider how to cover some sections of the book, because certain parts are literal battle reports, with overviews and profile/descriptions of notable regiments, characters, and maps of the battlefield and the battle formations and tactics used. I am not a military strategist and I am not qualified to analyse those things apart from a basic understanding.