Let's Play Every Final Fantasy Game In Order Of Release [Now Playing: Final Fantasy IX]

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Final Fantasy IX, Part 9.A: Summit Station & Dark City Treno
[Lights on; MARCUS is facing the audience.]

MARCUS
There's nothing rich folks love more
Than going downtown and slummin' it with the poor
They pull up in their carriages and gawk
At the students in the common
Just to watch them talk…

[Enter DAGGER behind him]
Look around, look around at how lucky we are to be alive right now!
History is happening in Alexandria and we just happen to be
In the greatest city in the world!

[Lights out.]

Last time, we got our asses kicked by Beatrix and met Kuja.

Today, we're taking a détour.

I. Unexpected Reunion(s)

It's time to check in on Dagger again.


First, though, we backtrack to grab the Lightning Staff from this room in the chest I didn't initially notice and trigger an encounter with Stiltzkin, who sells us stuff.


The Tall Guard and the Short Guard at South Gate have an exchange that shows us that some time has passed since the end of Disc One, because they've heard about the attack on Burmecia:

Tall Guard: "There's been a lot of trouble lately."
Short Guard: "Oh, you mean about Burmecia? I heard they were attacked by an army of soldiers wearing pointy hats. I wanna go on the frontline. Instead, I'm rotting away in this stinkin' place."
Tall Guard: "Really? I don't like wars. Why would someone start a war…? That guy who passed through here with the huge bag… Did he look suspicious to you?"
Short Guard: "No… I don't think so."
Tall Guard: "But weren't you the one who thought he was suspicious?"
Short Guard: "You know me! I'm always like that. I'm telling you, people who eat pickles are nice people. I envy him. Gysahl pickles are the only pickles I can't eat."
Tall Guard: "...You're really confusing, you know that?"
Short Guard: "I know… Why do you think I ended up here?"

Once again, the black mages are referred to as "soldiers wearing pointy hats" and not identified as black mages, despite the fact that we know people know about black magic existing in the setting. It's very odd, I wonder what's up with that.

Meanwhile in the cable car, Dagger is sleeping.


He finally gets it right!

Steiner thinks to himself about what he's heard, that Dagger believes "what she heard about Queen Brahne," but Steiner absolutely refuses to believe that his beloved queen would ever start a war. It must all be a misunderstanding. This man has truly drunk the kool-aid, huh. I wonder how Queen Brahne used to be before the "changes" that she apparently underwent; so far she's only appeared as a merciless and gleefully evil tyrant, it's hard to imagine her as, like… A good person. Were Dagger and Steiner always deluding themselves, or has she changed so much as to become unrecognizable, and Steiner is simply refusing to believe his own lying eyes?

Soon, the cable car arrives at Summit Station, where it stops and we must transfer to a different carriage; we're invited to visit the resting area while we wait.


There's a funny exchange where Dagger is confused because Steiner tells her they are now in Alexandria (meaning the kingdom) and she's confused because she thinks he means the city but she can't see the castle, and then she scolds him for thinking she's naive.

By talking to a "Cable Car Enthusiast," we can learn that the Berkmea cable cars were built 8 years ago as a symbol of the friendship between Lindblum and Alexandria, and are powered by Mist engines built in Lindblum. They work by pulling one another, so they're always doing a balancing motion where one car is going down while the other is going up, kinda like an elevator with a counterweight?

It's striking that Lindblum and Alexandria aren't just at peace, they've been actively building works commemorating and enshrining that peace, they've been conjoining their infrastructure, Alexandria is flying ships built with Lindblum technology, and now Queen Brahne is throwing all away for… Nothing? The hope of being Empress Brahne of the Mist Continent?

We'll see the rest area in a short while, but first, as we enter it, the cable car leaves and we hear a voice that Dagger recognizes saying they missed their ride, so we quickly leave to check it out, and…


It's Cinna and Marcus!

Cinna: "I missed my ride! What am I going to do now!?"
Marcus: "How the hell should I know…? You were the one who wanted to watch the scenery while eating South Gate Bundt Cake."
Cinna: "I'm gonna be late returning to Lindblum…"
Marcus: "There's nothing we can do. I won't tell the boss."
Cinna: "Thanks, buddy! Let's eat another bundt cake!" [He leaves.]
Marcus: "Geez…"

Interesting that we meet Zidane's old group again while Zidane isn't in the party. Of course, as soon as we follow the two thieves into the rest area, we find that they're in an altercation with Steiner, who recognized them and is now angrily confronting them.


Steiner: "Are you here to kidnap the princess again!?"
Cinna: "Who's the big tin man?"
Steiner: "WHAT!? How dare you!"
Marcus: "He's the captain of the Knights of Pluto."
Cinna: "Oh yeah! You're one bad actor."
Steiner: "Grrr…! Have you no respect?"

Losing it as Cinna's primary memory of Steiner, a man who chased after them across the entire castle and the Tantalus ship trying to get Dagger back and nearly got everyone killed by fighting them while the Bomb was growing, being "bad actor." These thieves are genuinely actual actors and they will let you know if they think your performance is shit, beautiful.

Marcus and Cinna are warmer towards the Princess, who remembers them by name, but discussion is impossible; every time we try to talk to them, they start explaining how they escaped from Evil Forest only to be interrupted by Steiner yelling "Princess! You shouldn't waste your breath on criminals!" which is obviously aggravating, and importantly, Dagger thinks so too. This is the point where she finally commands Steiner to get in line with full, scolding royal authority.

Dagger: "Steiner! That's enough!"
Steiner: "Wh-Wha…!?"
Dagger: "Can't I even talk to my friends?"
Steiner: "Friends!? But they're…"
Dagger: "Adelbert Steiner!"
Steiner: "Yes, Prin-ma'am!"
Cinna: "He's bein' scolded."
Marcus: "How embarrassing."


She gave him the old 'mom calls you by your full name' treatment, top tier stuff.

With Steiner temporarily cowed into submission, the car arrives; Marcus and Cinna talk about how they're headed in different directions - Cinna to Lindblum, Marcus to Treno. Dagger hears this and is immediately curious and follows after them. Steiner is so distraught that he actually doesn't hear her at first, so she turns around to ask him if he's mad at her, and he immediately responds "No, ma'am!" He actually is remembering to not call her princess now! This man works entirely off negative reinforcement and people telling him to fall in line, incredible.


We say goodbye to Cinna and board the cable car - we're headed for Alexandria, of course, but the path takes us through Treno anyway so we might as well ask him what he's up to.

Turns out, it's to save his "Bro" - the only person in the world he calls "Bro," Blank. Tantalus has learned about an item called Supersoft (Soft being the item that cures normal petrification in gameplay), which can cure all petrification. Cinna is headed to Lindblum to tell the rest of Tantalus about it, while Marcus joins up with Baku in Treno to acquire the Supersoft. That's good! It's an actionable plan that interacts neatly with the gameplay-story layer.

However, Marcus has questions of his own.

Marcus: "Where's Zidane?"
Dagger: [She turns her back to him.] "We separated in Lindblum."
Marcus: "Got rid of him as soon as he got you to Lindblum, huh?"
Dagger: [She turns back around.] "How could you say that!? It's only because Zidane kept treating me like a child! …I don't care about him."
Marcus: [He turns his back to her.] "Fine. Then I don't know anything."

Stellar work here, Dagger. It's kind of funny how she has a very teenage "He's not my boyfriend, mom!!!" reaction to being asked about Zidane, except because of the context in which this happens, it immediately turns Marcus against her because he thinks she just used Zidane to get to Lindblum and then abandoned him. It's a good demonstration that Zidane isn't the only one who can fail a speech check.

Steiner is notably silent here, and if talked to, simply says he will not meddle in Dagger's affair. He must be using all his willpower to restrain himself, and I'm worried if this goes on too long, he might explode.

Dagger, of course, does actually care about the Tantalus troupe, seeing as they helped her get out of Alexandria and then they all nearly died in the forest rescuing her. Not just Zidane, but Blank as well - even if she didn't know him well, he sacrificed himself for her, and Zidane did care about him. So when we approach Marcus again, she tries to ask how she can help with rescuing Blank, but is really awkward about it because, from Marcus's perspective, she just made it clear she didn't care about them and so he has no idea what she wants. She starts to explain she feels responsible, when all of a sudden the cable car shakes.


The conductor tells everyone to stay calm and it's probably a problem with the engine, heads out to investigate… And immediately comes back aboard shouting that a "Demon with a pointy hat!" has stopped the car.

Dagger and Steiner hear this description, and immediately figure out what's going on. They rush outside, Marcus following after them.



Long time no see, Black Waltz.

Yeah, turns out he did survive. But, well.

He's not in a much better shape than he was last time we saw him. Still strong enough to force a cable car to a halt, but… Well, listen to him:

Black Waltz N°3: "Mission… retrieve… princess… alive…"
Dagger: "Isn't that the one we saw on the cargo ship?"
Steiner: "Monster! I'll finish you off this time!"
Dagger: [She steps forward.] "Wait, Steiner!" [To the Black Waltz] "Tell me something! Why do you want to capture me?"
Steiner: "Princess, it's too dangerous! Please stand back!"
Black Waltz N°3: "Mission… retrieve… princess… alive…"
Marcus: [Drawing his sword] "It's not use! It doesn't understand!"
Dagger: "But-"
[The Black Waltz limps forward.]
Black Waltz N°3: "Eliminate… all!"




His wings are broken.

This isn't much of a fight. It's really more of an execution. Or, depending on your perspective, a mercy killing. Black Waltz is still operating with his disc 1 loadout, firing Tier 1 spells with the addition of Freeze, which probably does something but it whiffed when he tried it so it didn't do anything. Furthermore, he is still bound by the directives telling him to bring the princess back alive, and so he will not attack Dagger, who is our White Mage and can keep the entire party in the battle as long as she's active. Marcus is a poor replacement for Zidane, since he lacks Skills, but we can still use him to steal a Steepled Hat and a Lightning Staff off the Black Waltz.

So we basically weather his low-damage spells with simple heals and layer damage onto him until he finally dies.



It's anticlimactic, but, well, like I said. This isn't really a fight. We're just putting down a mad dog. Or, perhaps more to the point, a sad, broken robot who, even at death's door, still can't even rebel against the programming that tells him not to harm our healer. I have little pity for Black Waltz N°3, but, well. To what extent can he be blamed?

They built him wrong.



Once the fight is over, Dagger is left to just wonder - why? Why this violence? Why pursue her? What did he want with her?

The answer is obvious, but it's difficult for her to face it.

Marcus: "Burmecia was attacked by an army of black mage soldiers…"
Dagger: "...I know."
Marcus: "Those mages wiped out the people of Burmecia…"
Dagger: "....."
Steiner: "Who would do such a thing?"
Marcus: "Are you serious!? How ignorant can you be!?"
Steiner: "What do you mean!?"
Dagger: "Stop it, Steiner… I know who did it."
Steiner: "Princess?"
Dagger: [She takes a few steps forward, relieving a little more of the distance.] "We're almost in Alexandria… I must go to the castle and see my mother… She'll listen to me."



It's interesting how the game plays with the fake mystery of who did the attack on Burmecia. It was obvious long before we actually saw Queen Brahne in Burmecia, and at this point we, the players, have known for hours what Steiner can't accept. So it's not a mystery; it's entirely a character beat, one that's focused on how difficult it is for Dagger, and outright impossible for Steiner, to accept that Queen Brahne just… Committed a genocide.

It's an act of such staggering evil that Dagger can't even talk about it outright, but still, she knows. But she can't reconcile it with the mother she knew, so she is desperately, hopelessly banking on the idea that if she can get in a room with her mother, she can get an explanation, she can change her mind, she can get her to stand down.

But that idea is feeling increasingly desperate. The people of Burmecia are already dead. Changing Queen Brahne's heart won't bring them back. Her crime will remain. But it's all Dagger has to hang onto.

And that's affecting the way she acts and talks. Which gets us this fascinating interaction when they're back in the cable car:

Marcus: "So, you already heard about the attack on Burmecia."
Dagger: "Of course. I'm not like Steiner."
Marcus: "You've changed."
Dagger: "Me? You mean the way I talk?"
Marcus: "Not just that."
Dagger: "Well… A lot has happened."

This scene was bugging me and I wasn't sure I could figure out why at first. On the surface, I definitely like the vibe of it - Dagger has changed. Her attitude, her confidence, the way she talks, the way she carries herself. She's able to be much more casually confident in conversation - that "Of course. I'm not like Steiner." has incredible poise to it.

I thought, "I'm not sure I buy this much change in so little time," because the game has been fairly short up to this point. But really, between waking up outside Evil Forest, traversing the Ice Cavern, fighting the Black Waltzes, landing in Lindblum, then ditching Zidane and walking through the Mists all the way to South Gate, time has passed for Dagger, and she's been through more adventures than we've actually seen.

But then I realized: That's because Marcus and Dagger have only interacted once, when Dagger appeared on stage and they had to improvise the play and then fight Steiner. They have never actually had an opportunity to talk! They got thrown into two fights and then the Bomb exploded and the ship crashed, Dagger getting knocked off-board!

It's ultimately not a big deal but at least I was able to work out why it felt off.

Dagger announces that she has been through a lot of battles and is a "seasoned pro," and Marcus senses danger and quickly realizes that she intends to latch onto him in the search for the Supersoft.

Marcus: "You're gonna come along, even if I refuse, right?"
Dagger: "Of course I am! This is so exciting! I've always wanted to see the marvelous architecture of Treno. I can hardly wait!"
Marcus: "(On second thought, she hasn't changed that much.)"

Absolutely bullied. You know, I don't actually know how old Marcus is; I'd assumed he is an adult because he is burlier and more mature-looking than Zidane or Blank, but given his friendly peer relationship with Zidane and Blank, the latter of whom he calls "Bro," it's entirely possible he's also a teenager and just looks Like That because he's an orc.

And with that, the cable car reaches our destination, and Marcus… Joins our party.

I wasn't sure if the game was going to keep it up after the boss battle against Black Waltz, but yeah, it looks like the devs might have thought the path ahead would be tricky to handle with just Steiner and Dagger, so Marcus joins us as a playable character for the whole bit ahead.



Part-Time Worker Mary got back to her item shop.

When we leave, we reach a fork in the road. One leads back to the Village of Dali, the other to our next destination, Treno. Set at the fork is a sign, which is honestly… Kinda sad to read now.


"No amount of hardship can tear our two countries apart." I had the time frame off, I'd thought the war between the three kingdoms had ended within the last decade, but no. The peace was already 20 years old back during the reign of Cid VIII, the previous Cid before our oglopified friend.

It's thirty years of peace, first fragile, then so strong as to be thought unbreakable, strong enough to start weaving the two countries' very infrastructure together to facilitate travel and cooperation, that one short-sighted ruler is setting fire to in a fit of stupid ambition-



Let's just not think about this for now.



I don't know how it took me this long to notice that the gate has a sign above reading "Dali."

We're back at Dali Gate, on the other side this time - according to readers this is where we could have seen Part-time Worker Mary for the first time if I'd waited a little longer. This time, however, we do have a Gate Pass, so we can just go on through.

From there, we can head back to Dali with Dagger as the party lead. There's not much to do there, aside from buying a bunch of Wrists for synthesis (except that's a trap because the Steepled Hat needed for the Cotton Robes were last available at Summit Station but will not be available in Treno so we missed our chance, this is really annoying), but it's a neat spot of characterization because we're getting Dagger's internal monologue and dialogue, not Zidane's.


Dagger, it's been like two weeks tops. Even in game time it hasn't been that long.

Highlights:
  • When we examine the "get rich quick" books on the inn shelf, which Zidane mockingly dismissed, Dagger is confused and wonders what "crazy money" even is. Our girl isn't as sheltered as she once was, but she still doesn't have much of a grasp on money, poverty, and the fact that people aspire to the sheer wealth she once had.
  • The kid watching the entrance to the underground tries to hit on Dagger; Dagger is unfazed, and reflects that such comments would once have made her embarrassed, but no longer; given that she's been deflecting or ignoring most of Zidane's flirtatious comments from the start, the fact that she was flustered by them tells us her poker face was pretty good to begin with.
  • The Old Lady only half-remembers Dagger, and laments that her farm has been destroyed as all the work moved underground, and asks Dagger what she thinks of Queen Brahne's policy changes. If we agree with her, Dagger says she'll "do her best get you back your farm," letting the mask slip that she's no ordinary traveler.

We can also visit the old man who likes coffee; if we examine the ship model, Dagger wonders whether Tantalus are always stealing wherever they perform as a theatre troupe. We sadly can't enter the Ice Cavern, so now we head back and finally go into the direction of Treno.

II. Aux Champs-Elysées, Au Soleil, Sous La Pluie, A Midi Ou A Minuit



Behold, gorgeous view.

There's another gate on the other side, we show our Gate Pass again, and then we're out on the Treno plateau, where we cross from day into sunset into night.





And there we are - Dark City Treno, the City of Nobles.

The name is a little bit of a misnomer, though. As with Lindblum, I'm going to try to keep to a broad overview of the city, but our intro dialogue sets the tone.

Steiner: "Princess, this is Treno, the City of Nobles."
Dagger: "We need to find out which noble has the Supersoft."
Marcus: "There aren't many nobles living here. The nights are long. It's a great place for thieves."
Steiner: "People like you turned this city into a slum!"
Marcus: "...Let's steal the Supersoft and get this over with."
Steiner: "Steal!? How dare you! Do you think I'd let you commit a crime before my very eyes!?"
Marcus: "How else would we get the Supersoft?"
Steiner: "Quiet! I will not allow such disgraceful behavior!"
Marcus: "I never asked you to come along. Quit complaining."

Why would a place known as the City of Nobles also be described as a "slum" that is "great for thieves?" That's because the main theme of Treno isn't nobility:

It's class divide.

When people say Treno is the "City of Nobles," what they really mean is that it's the city that has the highest concentration of high-status wealthy people, which means the gap between them and the lower classes is higher than anywhere else and pulling apart all the time. This means, in turn, that while Treno is an extremely rich city, it's also the poorest city we've visited so far.

Treno is pretty. But it's not pleasant.

While Steiner and Marcus are fighting, Dagger just… Slips away. She straight up leaves the screen while they're arguing. Marcus tells Steiner to look behind him, and Steiner realizes that she's left… But this also doubles as the good old "look behind you" distraction, so when Steiner turns back around, Marcus is gone too!

And now Steiner is alone in a city he doesn't know.


And with this, we regain control, not of Dagger, but of Steiner. So we get some more CLANK-CLANK-CLANK sound effects every time we move, delightful.

Immediately, the game offers us a choice of ATEs: "Treno Tradition" and "Ambition." I pick the first one, and…


Dagger is walking around town when she sees a thief running away, pursued by a guard. As she tells herself that she should be careful about pickpockets, a four-armed, green-skinned, red-haired man whom I'm pretty sure is Alleyway Jack from the prologue bumps into her… And steals 1000 gil from her.

Well, we're not having that. I reload and pick a different ATE.


Natalie: "Listen carefully, Mario. This city used to be called 'the City of Nobles.' It's a lie!"
Mario: "The nobles pushed us around, right, Sis!?"
Natalie: "That's right. They hogged all the waterfront property and forced us up into the hills."
Mario: "They exploited us to make their money, right, Sis!?"
Natalie: "Right. But we can't just sit here and complain, or we'll end up spending the rest of our lives in this miserable place."
Mario: "Power to the people! Right, sis!?"
Natalie: "That's right! Power to the people! We'll never go hungry once we become nobles! Follow me, Mario!"
[While they were talking, Marcus appeared and paused, listening to their conversation."
Marcus: "...."
Marcus: "What's this world coming to…?"

On the other hand watching these two children revolutionaries shouting "power to the people" is adorable. On the other hand Natalie seems to have absorbed completely the wrong lesson from her conditions - her idea of "power to the people" seems to be "we'll get to be nobles," like that guy from Tactics who just wanted to reverse the social order and put himself on top as the exploiter instead of the exploitee.

I wonder if that's what bothers Marcus, or if it's just the fact that Treno has such strong class divides with even children feeling the reality of their oppression. Tantalus are thieves, implicitly lower-class… But Baku is friends with Cid IX of Lindblum, they perform in front of kings; they're not revolutionaries. If anything, they're deeply embedded with their traditional structures of power in a way that accommodates them. Thieves with the ears of the mighty. Would they want to enact radical social change, or are they happy with society the way it is? After all, Lindblum seems fairly socially harmonious, even though the very existence of a ruling dynasty speaks to inequality.

More ATEs trigger as we advance, depending on the order in which we visit various places, I think. We can more or less divide Reno between "fancy" areas and "downtrodden" areas. The ATE where Marcus eavesdrops on the kids is followed by another in which he enters a bar that's a secret Tantalus hideout, where he meets with Baku.



Baku: "Yer late."
Marcus: "A lot happened. I'm kinda tired."
Baku: "No excuses. You're ready to go."
Marcus: "You found it? You found the Supersoft?"
Baku: "Yeah, in a noble's mansion. You'll go by boat and break in tonight."
Marcus: "Leave it to me! I'm the one who'll save our bro!"
Baku: "Yeah, it's just that you've got two liabilities coming along."

Kinda funny but also telling that Baku is so well-informed that he was able to pick out Marcus's tagalongs the moment they enter the city and before they split up, and immediately get that Dagger wasn't going to let go. The man must have eyes everywhere.


In another ATE, Dagger runs into a common drunk sprawled in the street and slowly backs away, then tries to approach a noble who turns out to be completely deaf and mishears everything she asks.

Also there is a place we're never ever going to enter:


This is the card game stadium. People here can take part in a card game tournament. We are not going to do that.

While we're looking for her, Dagger makes her way to Treno's auction house… Where she encounters a surprising visitor.



Kuja is attending the auction.

You know, I wonder if Kuja has like… A social life. Does he have a home? Does he attend galas or have servants? Or is he the kind of spooky bastard like Sephiroth who just manifests out of the aether when it's time to do ominous shit? There's nothing of particular note on sale at the auction today, so it would seem to indicate the former: he's just doing this for entertainment.

Eventually, Steiner runs into the four-armed man from the pickpocketing ATE, asking him if he saw "a beautiful young princess… I mean, a girl around here?" The man hasn't, but the ATE is actually our hint; Dagger is going to stay at the auction house hoping the Supersoft appears on auction until we get there.


Steiner: "Princess! Thank goodness I found you. I was worried."
Dagger: "How can I find the Supersoft when I keep having to listen to your complaints?"
Steiner: "Such harsh words…"
Dagger: "I don't think it's here, anyway. Where's Marcus?"
Steiner: "I do not know…"
Dagger: "Maybe Marcus found it already. Are you coming? I'm going, with or without you."
Steiner: "I- I shall follow you, princess."

God, Steiner is getting demolished today. Dagger is really fed up with his antics. I get the impression that it's the first time in her life that our girl has been rude to someone, and it's a way she's manifesting her newfound independence and her feeling of being a 'pro.'

Honestly I think it's good for Steiner to be getting some pushback.

And now we've rejoined with Dagger, so we can visit the rest of the city, and then join with Marcus. Right?

WRONG! You fools. You rubes. You absolute buffoons.

You see, by picking the "Ambition" ATE instead of the "Treno Tradition" ATE at the start, Dagger never got pickpocketed. Which you would think would be a good thing, if you were an imbecile.

Of course we are meant to allow the pickpocket ATE to happen so that we can then proceed in a precise order of events that follow in order to get a missable item. How could you not anticipate this!?



You see, by having Dagger get pickpocketed (which we can reduce the amount of with a timed button press), we can then open the "Pursuit" ATE, in which the four-armed man gloats about his successful theft and Dagger chases after him. Amazingly, the thief has this totally hypocritical comment:

Four-armed Man: "Wow, I couldn't see her well in the dark before. She's a real cutie. Good girls shouldn't be walking around alone at night. It's time for me to get ready and move on to a new city…"

Anyway, Dagger goes the wrong way, and this loops back us into the normal ATE flow. But now, when we run into the four-armed man again in that building, and ask him if he saw a girl… He says "Nah, I didn't see any cute girl with long hair…" Seeing as Steiner didn't mention the hair, he immediately catches on to the man.

Steiner: "What!? What did you say!?"
Four-armed Man: "Nothing! I didn't say anything! I never said I stole any money from her…"
Steiner: "!"
Four-armed Man: "!"
Four-armed Man: "I-I bought a Power Belt with her money. I'll give it to you!"

The man runs away, and we get the Power Belt as a reward for letting Dagger get pickpocketed. You know. An entirely reasonable sequence of events.

The Power Belt increases Steiner's Defense and Strength, and also teaches him MP Attack (which lets him spend MP to boost his normal attacks) and Counter, and it can also teach Vivi Fira, so that's neat.

We're now back to where we started, and… God, there's a bunch of other stuff to do in Treno. Look at this place:



This is Queen Stella. Given that Alexandria already has a Queen, her title is probably informal. Queen Stella is looking for "Stellazio"; a set of star-shaped coins of which we already have one, Aries. When we give it to Stella, it appears in one of these suspended cages, and she rewards us with 1,000 Gil.

But there are actually more Stella…zios? …zias? That can be found. At the entrance of Treno is a fountain: We can throw a 10 Gil coin in the water, receiving the message "you feel happier…" If we do this thirteen times, the Gemini coin appears. But there are more to find in a moment! First though, we'll check out the Treno weapon store…


…hm. Why is there a grate floor with a monster underneath?

Turns out, the owners of the store, the Knight family, keep a monster as a pet, and they like to have it fight people. Does this mean we can ask to fight it? Of course! And you know me, there is nothing I like more than colosseum battles. Let's go.


…ah.

Right. We're still lv 7.

The griffin casts Aero, dealing nearly 600 damage, far in excess of Steiner's max HP and instantly killing him. There's not much we can do about that, so we'll just… Leave.

No, I mean literally. We're leaving the city.



We can actually leave Treno at any time, at which point Marcus immediately runs back to the party and we can explore the plateau as a three-man party. In the process, we run into another friendly monster asking for Ore; we give it to them, and they tell us to give their regards to Ladybug before vanishing, leaving behind a very welcome payout of 10 AP.

Cut for image count.
 
Final Fantasy IX, Part 9.B: Summit Station & Dark City Treno
III. Born on a mountain, Raised in a cave, Focusin' and castin' is all he craves

By running around, we eventually find a cave in a remote place:



…Huh. Quan's Dwelling. That's the name of Vivi's grandfather, isn't it? We just found Quan's home while Vivi wasn't in the party. And since the name of the location isn't diegetic, Dagger has no idea what she just found. Funny.

This must have been a pretty miserable place to raise a human-adjacent child, though. It's literally a cave, with a hot spring that restores HP and MP. We can find the Scorpio coin there, and by moving a little further in we can find the living area, which is still… Not exactly ideal.


"Vivi grew up in a cave" is one of the funniest possible reveals the game could pull on us because it's so completely out there. But it's not the funniest. That would belong to the inscriptions on the wall.

When you were a kid, did your parents ask you to stand against a wall so they could make a tally mark to measure how you grew? My father did. And so did Quan, apparently: There's a series of marks in the wall measuring heights. This is more informative than it looks, because it tells us Vivi wasn't spawned fully-formed like the Black Mage dolls, he did grow up from a baby into a child.

There is also something else written next to these measures.


QUAN ADOPTED VIVI AS A SNACK. THEY WERE PLANNING TO EAT HIM!!!

Oh my god this poor child. Vivi absolutely cannot stop catching strays. My sweet dear baby. Good lord.


There's one last room, a promontory overlooking the ocean, which further reinforces how this place is not child-proof in the least. There's also a clock that is stopped; Dagger notes that it stopped "the week before she left Alexandria." Odd.



You know, how did Vivi even get to Alexandria? He's an eleven-year old who is constantly tripping over his own feet, and he made his way from Quan's Dwelling to Alexandria on his own? How did he even hear about the play in the first place? I'm not sure we'll ever have answers to these questions.

Once we've checked out the place, we run around a bit to get some levels in before heading back to Reno. Nothing much, just getting the party to lv 8-9. We load up on new gear at the weapons shop, too - they have the Mythril Sword we were unable to steal from Beatrix.

IV. Winner Winner, Chicken Dinner

So, can we take on the Griffin now?


It was very important to me that you all see that choosing to fight the beast with Steiner while Dagger is leading the party has the grate just open wide under poor Steiner's feet, dropping him in the Griffin's lair with no warning.


No.

Better armor has softened the damage somewhat, but Aero still deals more than Steiner's max HP. That means Dagger would definitely die and Marcus has no Abilities so he's out (I forgot to mention this but we can only take a single character into the fight). "Opening move automatically exceeds max HP" is the kind of thing you can't get over with proper strategizing, defeat is inevitable.

…or is it?



This is Lindblum's Synthesis Shop, where we can combine a Linen Cuirass and a Soft to make the Gold Choker accessory. As you can see, it halves wind damage - such as from Aero. That brings the fight from "one hit kill" to "Steiner can survive one hit and dies on the second." Is that enough? Not on its own. But what can do it is the right array of abilities: HP+10% and Auto-Potion, which we've recently unlocked, plus Bird Killer to increase damage to aerial opponents…





Steiner's first W of the game.

It's not easy. Auto-Potion draws from our normal Potions, which only heal 150 HP, so they can't fully compensate for the 300+ damage the bird does - especially once it reveals it also knows the higher tier of Aera. But by taking a one turn break to quaff a Hi-Potion, Steiner is able to stay in the fight and hits hard, 450 damage a hit. And with this combo, he is able to prevail.

This was Final Fantasy at its best: A seemingly insurmountable obstacle that I was able to defeat by selecting the right ability combos and making the correct moves in battle. The execution was still fairly simple, but I won by browsing the tools available to me and arranging them in the right combo. That was fun.



Of course I could have trivialized it by unlocking the Blood Sword.



There is one more Stellazia coin to find in Treno, hiding behind a vendor stall. With four stone coins, our reward is the Blood Sword, which is considerably stronger than the Mythril Sword and also drains HP on hit, allowing Steiner with the Blood Choker to obliterate the bird without any concern for Auto-Potions or mid-combat healing. Also it teaches Darkside.

Heavy sigh.

(There's also another coin we missed but it's back in Burmecia and I wasn't replaying the entire town just to get it.)

Our prize for beating Birdie is the Tonberry Card, which I don't care about, but that's fine - I just wanted the win for its own sake.


At the Auction House, we can find many items on sale. Some are useful accessories, but others are trophy items that are references to older Final Fantasy games, such as Une's Mirror and Doga's Artifact. To get them, we need to win the auction; the NPCs try to outbid us until we reach a threshold that's variable but always around a certain ceiling. Then, we can find rich people elsewhere in Treno who are looking for these treasures, and sell them back for a nifty profit.

V. Peacocking is a social behavior in which-


Feeling sad about Une and Doga now.

Alright. Enough of the City of Nobles' delights. It's time to actually move on with the plot.


We head to the inn, where Marcus is waiting for us. He leads Dagger to the docks, where Baku is waiting with a ship, while Steiner runs around ineffectively trying to tell Dagger to wait and reconsider.




She doesn't even bother stopping or responding to him, it's kind of hilarious.

Baku: "Princess, do you know that breakin' and enterin' is a crime?"
Dagger: "I need to make sure you don't steal anything else."
Marcus: "Let's go."
Steiner: "Dammit! I am coming along. It is my duty to protect the princess from bad influence!"
Marcus: "Do whatever you want…"
Baku: "Always talkin' about yer duty. Ain't you got any thoughts of your own?"
Steiner: "Don't you talk back to me! I am escorting the princess-"
Baku: "I thought you might've changed after travelin' with Zidane, but… you ain't changed. Do you even know why you're here?"
Steiner: "Wh-What do you mean!?"
Dagger: "Let's just go, okay?"

The extent to which Dagger has changed only highlights how little Steiner himself has changed. He is a man whom change is exerted against, a victim of his fate desperate to make his world make sense again, stubbornly refusing to bend before he's made to break. And it's clear that Dagger is getting tired of this. She's left Zidane behind once - will she now leave Steiner behind?

There's an oddity in the writing, where it feels like more time has passed than actually has; the Tantalus crew talk to Dagger as if they hadn't seen each other in a long time and she had changed considerably in the meantime, but there is little of that time we've felt, and little of that change we've seen before. It feels a bit like the game is missing a connecting piece.

As the ship departs the docks, we are treated to a cutscene elsewhere - not an ATE, this time.



"Petty" and "pretty" are separated by only one letter.

Auctioneer: "How was Burmecia?"
Kuja: "Not bad… Better if I didn't have to see those vermin and the ugly elephant-lady. They offend my senses."
Auctioneer: "You must be tired."
Kuja: "It's not over yet. The rest of the vermin must be done away with."
Auctioneer: "Will you be heading to Cleyra, then?"
Kuja: "Yes; I trust you will deliver them."
[The auctioneer bows.]
Auctioneer: "Certainly. I shall prepare now…"
Kuja: "By the way, did you see a pretty lady in the crowd today?"
Auctioneer: "A pretty lady? Shall I arrange a meeting?"
Kuja: "There's no need. The canary I've been after… She flew into my cage of her own free will."
Auctioneer: "?"
Kuja: [He spreads out his arms.] "Never would I have imagined running into you in a place like this. It must be fate. But you cannot rest yet… Fly home to your mother, my little canary."



Oh my god he's so fucking extra I love him.

So I guess that answers my question: Kuja is the owner of the auction house in Treno. A perfect position to gather both incredible wealth and a vast collection of magical artifacts from across the globe to be used in his nefarious scheme.

Kuja being the creator of the Black Mage doll army suggested he might have been some kind of mad scientist, but I don't think so; it looks like he's instead a wealthy benefactor who is sourcing magical items and technology from across the globe, as well as fabulous wealth, and then giving it to his pawns like Queen Brahne. That's interesting and surprisingly mundane for a Final Fantasy villain. There is obviously more to him than that, but I wasn't expecting Kuja to have a perfectly human servant who is in on his schemes and answers him obsequiously like some evil version of Alfred Pennyworth. Can you imagine if Sephiroth had a butler? Actually that would be amazing, please put that in the next Remake episode.

Also, in case we needed more evidence that he's an amoral sociopath, him describing his time hanging around an ongoing genocide as "not bad" tells you everything you need. He also clearly holds Queen Brahne in contempt, and it's interesting that he focuses on her ugliness and the "offense to his senses". I get the impression that Kuja is very superficial, the kind of villain who will only appreciate beautiful things and wants ugly things erased from his presence. Beautiful things… Such as Dagger, it seems. Our man's plans involve her.

That's not ideal.

VI. For Budgetary Reasons We Had To Cancel The Heist Scene



As the ship sails across Treno's waterways to its destination, the estate of some rich noble they must rob, Steiner and Dagger both have inner thoughts.

Steiner: What in the world am I doing…? I'm assisting thieves in committing a crime… No… I must be patient. Protect the princess. Escort her back to the castle. Focus on your duties… Trust the queen. She would never commit an atrocity. There must be a good reason.
Steiner: No thoughts of my own? Nonsense. How can I, a lowly knight, understand the queen's thinking? I need not worry about the ramblings of a criminal. Just think about escorting the princess home.
Steiner: I'll probably never see him again… He was the culprit… He pulled me and the princess into his intrigues.

Dagger: It was your fault, Zidane. If you hadn't treated me like a child… I wouldn't be here hunting after Supersoft to save one of your friends.
Dagger: Why am I doing this? Because Blank saved me? Yes, he saved me. He saved my life… The least I can do is return the favor…
Dagger: But I never thought about things like this before…


It's interesting that Steiner thinks of himself as a "lowly knight." As we've discussed before during Tactics, there is a kind of bias in how Japanese media thinks about Western knights, where they're portrayed as being low in social status and there's a conflation of knight/soldier. As a knight, Steiner would be a noble, although quite possibly a low-ranking, landless one. As a Captain, he would be of higher status as well. Certainly he'd still think himself as very low in comparison to his queen, but he'd still be, by rank, above the average commoner. But here he's treated more like a mix between some NCO and a beat cop.

As it turns out, the noble estate Marcus was casing is none other than the Synthesis Shop. Seems like a poor way to reward them for that Gold Choker-enabled victory, but ah well. Unfortunately, a shop means a lot of merchandise, and Marcus has no idea where the Supersoft is; as the group begins to rummage through everything to find it, they hear a noise - someone's coming down the stairs.


Marcus asks in a whisper "should I take care of him?" And it's not clear what "take care" means - was Marcus going to straight up kill that guy, or just knock him out? We never find out, because to everyone's surprise, Dagger steps out in the open, having recognized the man.


Dagger: "I've missed you, Doctor Tot."
Steiner: [Also stepping out] "Doctor Tot?"
Marcus: "You know him?"
Steiner: "Doctor Tot is the highly respected scholar who tutored the princess!"
Doctor Tot: "Ah, Master Steiner. You must be quiet, or you'll wake the shopkeeper. But, Princess, what on earth are you doing here?"
Dagger: "It's a long story. We're looking for Supersoft right now."
Steiner: "There is a proper reason for this! We are not here to steal, or to commit any form of crime-"
Voice Above: "Somebody down here?"
Everyone: "!"
Doctor Tot: "Run along! I will give you the Supersoft later. Go left from Treno entrance, and continue until you find a large tower. The tower is my home. It's locked, but I shall unlock the door and await your arrival."
Dagger: "Alright. Let's go back! Thank you, Doctor Tot. I'll see you later!"
[They leave.]


It's interesting that Doctor Tot clearly sees that the party is here to steal stuff, but his trust in Princess Dagger is so implicit that he immediately defaults to helping them, then covering up for their escape when the shopkeeper is drawn by the noise. That makes it, for all of Marcus's objections, a very good thing that Dagger and Steiner tagged along - otherwise the evening would likely have ended in violence.

There's a very theatrical feel to this. "The group, at night, are sneaking into a shop; suddenly they run into a character they're familiar with, and one of the protagonists turns to the audience to explain his importance" is, like. I could see this happening in a Shakespeare play.


Back at the hideout, Marcus explains the situation to Baku, and I have to transcribe the exchange even if there's no new information just for the gag:

Baku: "So, this Tootsie's gonna give us Supersoft?"
Marcus: "It's Tot."
Baku: "ACHOO!! Whatever. I can't believe Tantalus is at the mercy of some old man. Hmph. I guess we better keep babysittin' the princess."
Marcus: "Still?"
[Steiner and Dagger enter.]
Baku: "He ain't gonna give you the Supersoft unless you're with the princess." [He turns to Dagger.] "That's the deal, Princess. I'm askin' you to take Marcus to this Toot."
Marcus: "...It's Tot."
Dagger: "I was going to, anyway."
Baku: "Well, get some rest before you go. I'm sure Ted needs some time to prepare."
Marcus: "...It's Tot."

If you fuck up someone's name once, then correct yourself. But if you fuck up someone's name twice, then there's only one issue: Commit to the bit.

So, we leave the inn, do some stuff, fight the griffin, get the Blood Sword, all that, and once it seems like we've done most of everything we can, it's time to head for the tower.




The moon sure is big and red tonight.

We follow Doctor Tot up the stairs, and we find him in his home, which is… Basically the top of a wizard's tower? Also completely open to the wind and rain!? What kind of scholar would even-


Tot explains that after Alexandria, he traveled far and wide in search of a sponsor for his research. Whom he found… In Treno? Basically just outside Alexandria's doors? Seems like most of that traveling was pointless.

Doctor Tot is another of these characters Steiner treats with clear respect as someone above his station, and immediately tells him he regrets his "earlier actions." Doctor Tot is unbothered; as long as the princess as her reasons, they're not for him to ask. He motions to a chest in which the Supersoft is stored, and Marcus picks it up while the others catch up; Dagger comments on the massive (though damaged) globe that's the crown piece of the room (and eating up much of its real estate):


That's a globe of the planet, which we now learn is named Gaia. As good a name as any for a planet, I suppose. I unfortunately can't really make out much of the shape of its continents from this angle - but the fact that they have a globe is fascinating, because it would suggest a full understanding of their world's geography?

But only suggest - the first terrestrial globes in our world date from before we had a full understanding of its geography. This is the Erdapfel, the oldest surviving terrestrial globe; completed in 1492, it is, by sheer serendipity, a snapshot of the European understanding of the planet completed the year before Columbus came back with news of the Americas:


So it's entirely possible the globe Doctor Tot has in his living room was composed without a full knowledge the continents of Gaia, but if it wasn't, that has… Interesting implications regarding the Lindblum engineers' dreams of visiting the new continents with steam ships.

Dagger: "I remember your lessons."
Tot: "You remember the ramblings of an old fool…"

And with this, we move to a flashback about Dagger's studies under Doctor Tot.


Tot: "Two phrases are commonly found in documents more than 500 years old… One is 'jewel.' The other is 'summoner tribe.' But 500 years ago, the phrases mysteriously vanished from history…"
Tot: "The archeologist Frederick Ash theorized that 'jewel' refers to the pendant passed down to the ruler of Alexandria. But the pendant… It is much too small to be referring to the same 'jewel.' Other research suggests a relationship between 'eidolons' and magical 'stones'..."
Garnet: "Doctor Tot!"


Oh my god she's adorable.

Tot tells Garnet that he's already read every book in this library, but that he thinks better when surrounded by old books. Garnet tells him she doesn't like books with the adorable bluntness of a child, before admitting that she is quite taken with a book Tot gifted her: I Wanna Be Your Canary. So that's where her theatre kid inclinations started.

God, wait, I Wanna Be Your Canary ends in like, everyone murdering each other though!

Now I'm having traumatic flashbacks to when I was, like, ten or so, and I picked up King Lear in our library, and my mom was like, oh isn't that nice! He's reading Shakespeare at such a young age! What a bright kid! And then I was traumatized for days. You know how King Lear ends!? Everyone dies! I was too young to even know that sometimes stories have "bad ends"! I was so shaken to my core by the ending that my mom remembers it to this day! Save this poor child!

Ahem.

Garnet is a little confused by the concept of a terrestrial globe; Tot has to explain to her that the globe is a planet, not her castle, and that there's a world beyond Alexandria. She asks him to point to her room on the globe, and it tells her it's too small, but he can show her where her castle and Uncle Cid's castle are located, and the flashback fades to black and back to the present.


Eight years would mean Garnet was eight at the time.

Dagger: "How long has it been? Eight years?"
Tot: "Time passes quickly. But I haven't changed. I continue to collect and research these items."
Dagger: "Where did you find this globe?"
Tot: "It's an antique. It's broken, as you can see, but I use it as an observation deck. Ironic, isn't it? Looking up at the sky from inside a globe."
Dagger: "It sure is…"
Tot: "Princess, I don't mean to meddle in your affairs, but…" [He adjusts his glasses.] "I am on your side, now and forever. Please tell me if there's anything I can do."
Dagger: "Doctor Tot…"

And with this, we do a brief timeskip to Dagger having explained the whole situation to Tot. And well they did: As it turns out, Doctor Tot knows of a means of reaching Alexandria urgently, though it may be dangerous: an "old transportation device" he had remodeled in case of an emergency.

Honestly given that we've already taken the time to go out of our way to do the Supersoft I don't see why we couldn't just go from Treno to Alexandria the normal way, but I guess these are the needs of the plot.


Tot: "This way, please."
Steiner: "Ah! We can finally return to Alexandria!"
Marcus: "I'm coming with you."
Steiner: "What!? Why!?"
Marcus: "I can reach Blank more easily from Alexandria."
Dagger: "Yes, come with us, Marcus."
Steiner: "Grrr…"
Dagger: "Let's go save Blank! And restore my mother to her former self!"

Doctor Tot warns us to equip ourselves properly, as there are monsters underground, and we leave through a trap door, down into…


What the fuck is a "Gargan Roo."

Well, that's a question for our next update! I think we've covered plenty of ground already today (also I stopped playing at that part so I have no idea what's next).

That was… Interesting. I was fully not expecting Marcus to make a comeback, and especially not for him to stick it out for longer than one boss fight; but he is in fact a quasi-full playable member of this party during this whole section, who can level up and be taken to overland battles. I say "quasi" full because Marcus is missing an Ability menu; he still only has Steal and no unique Command, so he can't be customized or do anything beyond Attack/Steal/Item.

Nor was I expecting the Dagger/Steiner sequence to go on for longer than a full update. I probably should have, based on the precedent of VIII, where the game deliberately left Squall behind for a long Laguna sequence after the end of Disc 1, to make his fake-out death a proper cliffhanger. At this point, even though we've been playing for a couple hours, we still have no idea as to the fate of Zidane and his crew. Dagger and Steiner are off having their own, much more light-hearted adventures.

I did remember Black Waltz N°3 coming back for an encore, though. What I didn't remember was how anticlimactic it was - but, I think, purposefully so, for the reasons I pointed out earlier.

There was a lot of obnoxious old school JRPG nonsense in this update, but thankfully none of it was necessary for progression (though seriously, thirteen coins into the fountain!? Why thirteen!?) so FF9 is still a game that's best played with a no-spoilers guide open in another tab. But it was fun.

I think we're fast approaching the point where Steiner needs a dramatic blow to his worldview that he can't shrug off. Watching him nail himself down harder and harder to the "Queen Brahne could do no wrong" cross and deliberately, actively disregarding the troubles of his conscience, making an active effort to make himself less of a human being with agency and independent thought because it's too scary to imagine that his entire worldview is wrong.. It's painful. And the other characters have been explicitly pointing it out and all but saying "where's your character development, Steiner?" So it really feels like something big is coming our tin man's way, and I hope it's soon.

I continue to be having a fun time.

Thank you for reading.

Next Time: Gargan Roo!
 
Final Fantasy IX, Part 10.A: Gargan Roo & Cleyra
[Lights on; VIVI and PUCK enter on opposite sides.]

VIVI
Either I mistake your shape and making quite,
Or else you are that shrewd and knavish sprite
Call'd Robin Goodfellow.

PUCK
Wizard, thou speak'st aright;
I am that merry wander of the night-

[Enter the ANTLION, sending all running around screaming.]

Last time, Dagger, Steiner, and Marcus visited Reno, found the Supersoft, and met with an old friend of Dagger's, her instructor Doctor Tot.

Today, Doctor Tot takes us down into mysterious and bafflingly-named "Gargan Roo," from where they hope to reach Alexandria…

I. I was expecting this to be short for "Gargantuan Kangaroo" and I'm disappointed


Doctor Tot: "This is Gargan Roo, an ancient travel route between Treno and Alexandria."
Marcus: "Why was this thing built under a tower?"
Doctor Tot: "Actually, Gargan Roo was in use long before even the invention of airships! The tower was built on top of the disused tunnel."
Dagger: "But it looks fairly new."
Doctor Tot: "I convinced Mr Bishop to keep this place intact. I haven't used it since it was remodeled, mind you. We must first activate the tunnel-connection sequence and call the gargant inside."

Interesting. "Mr Bishop" was the piece I was missing last update to realize that the theme of the Treno family names isn't nobility, it's chess - the King, Queen, Knight and Bishop families are the nobility who hold power in town.

Mr Bishop is thus probably Doctor Tot's sponsor mentioned last update. So much for the theory of it being secretly Kuja!

In order to activate the tunnel, we need to explore a bit to find various devices. Of course, the tunnel is full of monsters. Specifically, these horrible things:


Absolutely revolting.

These things are actually decently tough - and give a decent XP payoff. This'll be relevant at some point in this update. We fight them either alone or in pairs, and they're basically the only encounter in this area except for some flying bugs. Thankfully, the area isn't particularly large.


On the left-hand side, we find a small tunnel with a lever - that's the sequence trigger which starts the process of calling the "gargant." Once that's done, we head to the other side of the station (which is shaped like a circle) where we find another lever.


Doctor Tot gives Dagger some explanations, but he's doing that "expert in field overestimates average person's knowledge of field" thing, so he sounds like he's spouting gibberish and she has no idea what he's saying ("When you pull on that lever, gargant circles the station continuously.") Thankfully, things are about to be self-explanatory once we pull that lever.



This is the gargant of Gargan Roo - a giant insect that has been saddled with a small ship-like trolley. It moves by clinging onto the massive green vine you can see on the roof of the tunnel; this means the vine effectively acts as a rail and its motions are predictable, allowing it to be used as a means of transit.



It's the Last Stag from Hollow Knight, huh. And the giant flea-buses from Morrowind, too. Damn. Wasn't expecting "insect being used as public transportation" to be such a popular concept.

The gargant doesn't stop when summoned - as Doctor Tot was saying, it just moves in a circle around the station until we use a feeding station to draw its attention and make it stop. The sequence triggers are used to open and close various doors to control where it's going.


Easy enough. I tried to discern what it is we're feeding the gargant, and I think it might be some kind of vegetable, but I'm not actually sure.

Tot: "Please hurry. It'll resume once it's finished eating."
Dagger: "Are you sure it won't keep going around in circles?"
Tot: "It won't. I will reverse the connection and let the gargant out of the station."
[Dagger climbs aboard; Marcus follows; Steiner pauses.]
Tot: "Please look after the princess, Master Steiner."
Steiner: "Of course!"
Tot: "The princess is bright, but she is still young and naive. I am concerned about her safety. Please make your own decision on the matter at hand to protect her."
Steiner: "I am but a humble knight. I cannot exceed my authority…"
Tot: "Is that an honest answer? You may endanger the princess if you keep telling yourself that."
Steiner: "...I shall take note of your counsel."
[He climbs aboard.]
Tot: "Fare you well, Princess!"
Dagger: "Take care, Doctor Tot!"

Interesting. Doctor Tot is, I think, the first character in the game to treat Steiner with something approaching respect, calling him "Master Steiner" and actually encouraging him to trust in his own judgment and initiative. Which is notable because from @Adloquium's breakdown of the JP script we know that Tot isn't particularly impressed with him.

Notably, this now makes it the… Third older male figure to look at Steiner and think "this man needs to get some Important Life Advice, STAT." I think he just kind of has a vibe that draws that sort of comments.

As the gargant resumes its circling path, Tot hurries back to the lever with all the speed his tiny legs can manage and pulls the lever - which, comically, requires him to jump into the air, grab onto the lever and then let gravity do the work of pulling them both down, because he's too short to do it normally. Finally, we see him watch the gargant depart, musing to himself, "Be safe, princess…"

That last part is, I feel, important, because Tot is saying it to himself when no one is listening, so it seems very clear he's sincere. This is going to be relevant soon.


Marcus: "Finally!"
Dagger: "We can reach Alexandria now…"
Marcus: "You can't even see Treno anymore."
Dagger: "I wonder how long it's going to take. I never dreamed of going home in a vehicle like this."
Steiner: "Doctor Tot remains a unique charact-"
[The gargant comes to a sudden stop.]
Everyone: "!"
Steiner: "Wh-What's wrong?"
Dagger: "It's hesitating."
[Dagger jumps off the trolley.]
Steiner: "Princess!"



…okay, the thin white mist at the bottom of the screen had me thinking that like, the tunnel was above a chasm, I was fully not expecting the ground to be in such a short distance of the trolley that you could just hop down. They could literally just walk all the way to Alexandria using the tunnel!

Well, if it weren't for the hideous tapeworm standing in the way.



Yeah, that's a boss fight.

Interesting that the tunnels are mainly filled with worms that look parasitic. It's almost like the Gargan Roo is a kind of "body," or perhaps an intestinal tract, infested with parasitic worms. That thing is called "Ralvurahva"; that word isn't attested anywhere else that I know, so it seems likely that it's supposed to be Larvalarva.

Without Zidane in the party, we can't use Detect, so Marcus is stealing blindly - we still get a Bone Wrist and a Mythril Fork off it.

Unfortunately, just as I'm excited to make use of one of my new abilities, I find out FF9 seems to have brought back one of the least fun aspects of the older games:


Scan doesn't work on bosses.

This makes it extremely worthless except, I guess, to check for Quina's Eat ability when both them and Dagger will finally be in the same party.

The Ralvurahva uses String, which inflicts Slow on targets; Blizzara, which deals damage; and Devil's Kiss, which inflicts Poison. Looking at this big giant worm, I take him to be a physical attacker, so I have Dagger casting Protect, only to quickly readjust when it starts casting Blizzara, and forget to cover Marcus in the process.

Unfortunately, the worm's Devil Kiss brings Marcus to critical HP, and the poison damage finishes him off before I can have Dagger cure him. I'm about to have Dagger raise him, but Steiner - who opened the fight with Armor Break, halving the enemy's defense - hits it for 800+ damage, causing it to Escape.


I'm actually a little surprise that it escapes; I reload just to check if this is a binary gate thing where the worm either dies or escapes based on damage and time, but no, it seems scripted so that Escape is the normal way the battle ends once it takes enough damage.

Which means… It's definitely going to come back later.

Well, that's a problem for Tomorrow Us.


After the fight, we open immediately on the party getting off at the Alexandria station.

Marcus: "We're finally here."
Dagger: "I think the gargant is tired, too."
[The gargant leaves.]
Steiner: "I never knew such a place existed in Alexandria…"
Marcus: "Where are we?"
Dagger: "Let's keep moving!"

It's cute that Dagger is concerned about the gargant's health. It does make me wonder what its life is like. The Gargan Roo hasn't been used by anyone other than us in ages, so who's taking care of the bug with a giant trolley strapped to its back? Who's feeding it? Is it smart enough to take off the trolley and put it back on its own when it hears the signal?

The more I think about it the more this really does feel like a weird version of the Stag Stations from Hollow Knight.

When we leave the station, though, we end up in an area whose architecture is… Unfamiliar.



Note the monumental architecture, the incredibly deep chasm, and how it all feels old and weathered. We're in Alexandria, but this place is much older than the quaint 17th-ish century city above our heads. Dagger confirms this:

Dagger: "Doctor Tot told me about this place. My ancestors built this place to keep enemies from invading. Doctor Tot also said…"
Steiner: "Princess! We can hear your stories later! The stale air cannot be good for us!"
Marcus: "And we gotta save Blank!"
Dagger: "Right. We need to hurry."

Good job, Steiner. You got told to believe in your own judgment once, and immediately proceeded to shut Dagger town while she was trying to remember, oh, I don't know, if this place built as a buffer against enemies intrusions might be, say, filled with traps.


As the group advances, a rusted iron grate suddenly rises from the floor, blocking the way. Steiner's reaction, of course, is to turn around and accuse Marcus of betraying them, getting into an argument just long enough for the second iron grate to rise and trap them completely.

Great job, you guys.

Steiner shouts angrily, shaking the bars, but the party is well and truly trapped (amusingly, I'm pretty sure Freya could literally just jump over the top). Which is when the culprits appear: None other than Zorn and Thorn, of course.


This is why I took note of Doctor Tot whispering for the princess to be safe once he was alone - it would be really easy to interpret this whole sequence as Tot deliberately sending Dagger into a trap because he's in collusion with Kuja/the Queen, but I don't think that's the case. I think he had no idea.

Zorn: "They fell for it!"
Thorn: "Fell for it, they did!"
Steiner: "Zorn! Thorn! I am Steiner, Captain of the Knights of Pluto! I have returned! Let us out at once!"
Thorn: "Too bad, it is."
Zorn: "You're all under arrest."
Dagger: "Zorn! Thorn! I've returned to Alexandria to speak with my mother. Take me to my mother!"
Zorn: "Yes, we will take you to see Queen Brahne, whether you like it or not."
Thorn: "'Capture Princess Garnet,' Queen Brahne said. Ordered us, she did."
Dagger: "What!?"
Steiner: "Lies!"
Marcus: "What's going on!?"

Zorn what do you mean whether you like it or not she has literally just told you that she wants to see her mother-

God. It's pretty clear that Zorn and Thorn are not entirely sane, and they seem genuinely incapable to process that Dagger is trying to come back to Alexandria and see the Queen. This whole capture plan is totally unnecessary and, furthermore, they're spilling the beans when they could have avoided revealing that it was Brahne's own orders to have her daughter captured! This whole thing feels comically surreal, there was no reason for all of this.

But this is where we'll leave Dagger, Steiner and Marcus for now. Because it's time to head back to Burmecia.

II. "My Desert Level Is Actually The Same As My Tree Level" I Say. Everyone Groans At My Bullshit


We pick up immediately were we left off, which is going to make the timeline… Somewhat wonky. We'll talk about it.

Zidane: "Can you stand, Freya?"
Freya: "It is nothing."
Zidane: "Take it easy, okay? How 'bout you, Vivi?"
Vivi: "Y-Yeah, I'm alright…"
Zidane: "So what now, people? They said they were going to Cleyra."
Freya: "We have no choice! We must go to Cleyra, too!"
Zidane: "I knew you'd say that! You coming, Vivi?"
Vivi: "Um… Do you think we'll learn more about those black mages if we go to Cleyra?"
Zidane: "Yeah, I'd say we'll learn a lot about them as long as we follow Brahne and that Kuja guy."
Vivi: "Then I'm with you!"
Quina: "Cleyra…? Sound yummy. I go with you!"
Vivi: "O-Oh, and what about the princess?"
Zidane: "Dagger? I'd never forget about her! She might not be here in Burmecia, but I know we'll find her soon."

I know that objectively it's because Quina is an optional party member for at least this section of the game so they get minimal plot-relevant dialogue, but it's kinda funny that Zidane doesn't bother asking them what they want and if they're alright - I mean, a little callous, but with the fact that Quina is just standing around while Freya and Vivi are still on their knees winded it just gives me this impression that Quina is just, like. Fine. That battle was nothing to them. They got hit on the head, woke up and were instantly back to chasing frogs. Burmecian genocide? That was a lifetime ago. Beatrix? Already forgotten.


unbothered. moisturized. happy. in their lane. focused. flourishing.

Freya points us to the desert north of Burmecia to find Cleyra, just in case we missed the giant sandstorm on our way here. She doesn't know how we could enter, but Zidane tells her we'll just figure it out, and on we go.



The game teleports us back to outside Burmecia, which is of course a trap. I immediately back track to go back into the city, where I rummage around until I've found the Cancer stone behind an upturned cart. Then we circle around back to Gizamaluke's Grotto so we can give Moguta a Kupo Nut; he rewards us with an Ether, which frankly isn't much.

Alright.



Strangely, as we approach, the sandstorm subsides. Not complete, but enough that we're actually able to pass through. This despite us not doing anything, so… Two possibilities: One, the Cleyrans are surveilling the outside watching out for refugees, identified that Freya is Burmecian, and lowered the sandstorm on purpose. Two… The sandstorm protecting Cleyra is already weakening on its own for unknown reasons.

That's potentially a problem. But at least for now, it means we can press on, passing through the fossilized jaws of some great fallen beast, and getting a CGI cutscene of Cleyra…





Cleyra is a gigantic tree, its roots sprawling out across the desert in a gigantic mat, its trunk towering like a massive tower. Cleyra itself sits in its canopy, and it looks like a verdant city, surrounded in foliage. However, despite what the words "city in a tree" might conjure in your mind, that is very much not what the approach to Cleyra is like; rather, until we actually reach the canopy, the tree is a barren, hostile environment, just tough roots, hard bark, and sand blowing through it all.

Yes, of course there are monsters. Which raises some interesting questions of its own, considering that Cleyra is a city where people are supposed to live, surrounded by a sandstorm. Are the monster strays who managed to get through the tempest and were then trapped, or are there an additional security measure?



The place even has doors, levers, stairs, and signage, so that we can sort of orient ourselves. Sand is pouring through the entire place, flowing like water into small cascades and streams. It's not a very welcoming environment. Soon, we run into our first surprise encounter:



This sand golem is pretty tough, and it has a hidden surprise; when it goes down, it collapses into a heap of sand like this and doesn't do anything… But it's still "alive." That's because the red jewel on its chest is actually the source of its power; if we don't destroy it in time, the sand golem rises again at full HP.

Luckily, Vivi knows Blizzara and desert creatures are weak to Ice. A single cast deals 1,200+ damage and defeats the golem instantly, it's ridiculous. That's not an exploit or anything either - even if we hadn't gotten the Ice Staff as a steal drop, there's one as a loot in a chest in this very room. The game wants us to have Vivi absolutely wreck shop throughout this sequence.

It's a good thing we carefully case the room before moving on, too, because the next step in our journey has us permanently change the dungeon layout:


By reaching out into this hole, we can trigger a button that unleashes a stream of sand, filling the room below. This covers up the chests, but on the plus side, we can now just walk over to one of the doors that was previously too high up:




There is a kind of austere beauty that comes from the monochrome blending of sand and bark. A place that could look like any cavern, until you look closely and see all the bumps and knots and the roots stretching out. Is all that sand hurting the tree? It doesn't seem like it would be infinitely sustainable, but then again, magic is at work. And hey, there's even a moogle there, with an actual mailbox next to his little home!


He also gives us another Kupo Nut, though we're not backtracking all the way to Moguta now.

The tree is also home to these bug monsters, which teach Quina Matra Magic. Sadly, unlike in VII, Matra Magic no longer literally fires French missiles, but instead does a more conventional beam spam attack.



Matra Magic has a specific effect: It reduces the enemy to 1 HP. It's obviously not going to work on bosses, but it means any target on which it works is instantly available for Quina to Eat without risking overshooting and killing them. That could be pretty useful!


I can include more screenshots to show you what the place looks like, but ultimately there's not that much to say. Traversal is simply a matter of trying forking paths, occasionally pulling levers to trigger sand cascades (or close them) to enable movement, and being sure to thoroughly check every nook and cranny for chests (including several which are actively hidden behind obstacles). Eventually, we run into the whirlpool room:


The Whirlpool Room has three sandy whirlpools. If Zidane enters one, he starts swirling down the drain, and we have to mash X to make him jump out. In theory he jumps out in the direction he's facing when he gets out, but since that's based on the totally random speed at which we can manage to mash the button it's impossible to control and we end up falling in multiple times. There's a path we can carefully walk for the first stretch of the room but I haven't been able to avoid the third whirlpool every time I passed through this room, which has been… A lot.

And then there's this fucking thing.


"Hey Omi why are there only two members in your party?" BECAUSE THAT BIRD ATE THEM, THAT'S WHY. It's the Zuu and it can just! Eat!! Your party members!!! Only Quina is allowed to do that!!!

The Zuu is genuinely a threat, the only thing in this place that could actually lead to a party wipe. So of course, it knows a powerful Blue Magic that I need to get from it by lowering its HP below 25% and keeping it there without killing it until Quina can eat it, which makes my life significantly harder.

But eventually, we manage, and it's time to finally reach our destination.

III. Go not to the Elves for counsel, for they will say both no and yes




As we enter, we are greeted by more ratfolk who call out Freya by name. Their style of dress is notably different from that of the Burmecians, being more ancient-looking and with more of a mystical vibe. This will be a convenient visual shorthand. Even though everyone in Cleyra is ratfolk, we can tell the Burmecian refugees from the Cleyran natives at a glance.

…wait, "ancient city at the heart of a protective design that's been cut off from contact with the rest of the world and where everyone is wearing robes?" That's just Esthar again!

Freya asks how the Forest Oracles know her name, and they tell her the King of Burmecia spoke of her and asked them to have her guided to him the moment she arrived. Freya says "Long live the king!", then turns to the other and invites them to rest while she has her appointment with the monarch. One of the oracles leads Freya ahead, and the other offers to give us a guided tour of the city. And why not?





Quina splits off to go look for 'yummies' while we're getting the tour.

Cut for image count.
 
Final Fantasy IX, Part 10.B: Gargan Roo & Cleyra
Cleyra is a beautiful place, quite at odds with the trunk below it. Vegetation grows everywhere, mushrooms and flowers sprouting next to various living areas, and the architecture has a quaint, delicate feel to it. Any time we can see outside the city, our view is obstructed by the sandstorm. It not only serves to protect the city, but the wind of it actually powers the windmills which draw water from deep within the trunk and ground, bringing it to Cleyra. The sandstorm reaches just slightly above the top of Cleyra; the one place where we can properly see the sky is therefore at its highest point, where the Cathedral is located from which the High Priest "brings peace to our souls."


This is clearly a deeply religious place, with most Cleyran having titles like "Forest Oracle" or "Moon Maiden." An insular, highly religious community worshipping nature… Yeah, they're elves. Rat elves. I would not have called that shot.

Inside the Cathedral is a magical harp; it is its power that maintains the sandstorm. This is probably fine and nothing is going to happen to the singular linchpin of Cleyra's state security.

Once we've completed the tour, Vivi splits off to explore further, and we control Zidane. Which means it's time for more ATEs!


The ATEs follow two parallel narratives: Quina's increasing despair at finding out Cleyra has "no yummies," no traditional Alexandrian cuisine, no bundt cake, no nothing; they get so intense about it that it frightens locals.

Meanwhile, Vivi suffers from anti-black mage prejudice.


Burmecian refugees see him, the children take fright, the mother tells him to stay away, and the soldier father appears then, threatening Vivi.

These are not just any refugees, though. They're Dan and his family - the family Freya ran into earlier in Burmecia. They've seen Vivi before. I guess they don't recognize him, but like - the artificial black mages have only one singular model and Vivi doesn't look like them. He looks like a child. Seriously.

If we pass through this area with Zidane, Dan does recognize him, and is helpful and nice to him, even opening a weapons shop for Zidane. It's literally just Vivi he's an asshole to.

If we visit the inn, we can find the local moogle, who can give us - somehow - a letter from Ruby.

Ruby: I decided to start a small theater, but I ain't had any luck finding actors… Do you know any good actors who are looking for work? Man, how I wish y'all were here! Come to think of it, you Tantalus guys look like a bunch of outlaws! Just kidding.

Well Ruby, I hope your theater venture fares well.



Poor child.

Vivi tries to insist that he hasn't hurt anyone, to little success. Meanwhile, Quina decides to sample the local mushrooms. Just, y'know. Grabbing a random mushroom off the side of the road and probably shoving it straight down their mouth.

Talking to the locals, we find out more about the differences between Cleyran and Burmecian culture. Burmecians consider the Cleyrans to be "stiff, but nice once you get to know them," while the Cleyrans proudly claim that their traditions of magical dancing are older than Burmecia's, and therefore more powerful. The two people where once one, and it was Burmecia's search for the "art of war" that led to the Cleyrans going into exile.

The vibe is very much that these are the wise, pacificist, traditional culture of Proto-Burmecia which sealed itself off from the world, retaining powerful magic, while the Burmecians became more modern, more cosmopolitan, but also more warlike, and lost touch with their ancient magic.

Eventually Zidane runs into Quina again just as they're about to do something extremely reckless.





They jump into a sand whirlpool.

Zidane: "What are you doing, Quina!?"
Quina: "So dizzzzzzzzy!"
[They vanish below the sand.]
Zidane: "Sometimes you're so annoying!"
[He jumps after them.]



Incredible decisions are being made on all sides today.

At least we landed on a previously unreachable spot of land, which allows us to open chests we otherwise didn't have access to. Nice! We grab a Silk Robe and Magician Shoes, and then we have to, yes, climb all the way back up to Cleyra with a party entirely composed of Quina and Zidane.

Once we're back, we head to the cathedrals, were the guards turn us away after giving us a message from Freya to wait for her at the inn.



Just as we arrive, however, Dan the soldier rushes in calling for help.

Night Oracle Donnegan: "What is the matter?"
Burmecian Soldier Dan: "Th-The antlion's mauling a kid!"
Donnegan: "The antlion!? It is usually so docile… How could-"
Dan: "We gotta teach that beast a lesson!"
Donnegan: "This calls for immediate action. I shall inform the high priest at once."
[The Oracle begins to make his way up the city stairs at a leisurely pace.]
Dan: "Hey, buddy, wh-where are ya going?" [Donnegan continues slowly walking.] "These Cleyrans are all so damn lazy!" [He turns to Zidane.] "You there! Gimme a hand if you think you're good enough!"
[Donnegan rushes down the stairs, and we follow.]

Yeah, the Cleyrans definitely give off the impression that they've been so safe, they've settled into a slow rhythm of life where there is never any true urgency. Which is great except when a giant bug is mauling a kid, but that itself is a disruption in their life rhythm they did not anticipate. They really are elves, which is interesting because they lack the usual traits justifying this in elves, namely immortality or very long age. They're normal ratfolk, just with a different way of life.

The antlion thing is, of course, calling back to IV, where the antlion was also a creature that was supposed to be peaceful but was somehow roused to violence by the events of the plot.

IV. A Face Only A Mother Could Love


That's one ugly motherfucker. Let's kill it.

Wait, did that dialogue box say 'Puck'?

Vivi: "NO!!!"
Zidane: "Hang in there, champ! We're gonna save you!"
[Freya enters.]
Freya: "Is the child alright, Zidane?"
Zidane: "Yeah, he's fine."
Puck: "Like hell, I'm fine!!"
Freya: "That voice! Might it be Prince Puck!?"
Puck: "Freya! Where you been!?"
[Suddenly the antlion flails and tosses Puck off towards the party.]



…okay. So, Puck – in case you don't recall, the rat kid that Vivi encountered in Alexandria who recruited him as a "slave" and got him to the theatre, inadvertently causing him to be roped up into our adventure – was a Prince of Burmecia this entire time. Just playing at being a street urchin in Alexandria. That is wild.

For now though, we have to deal with the antlion.


The beast uses Sandstorm at the opener, blasting everyone and reducing their HP to single digit and inflicting Darkness on the first round. Any follow-up attack is sure to kill the targeted party member, so we need to immediately shore up our defenses… And what better way to do this than the White Wind we just stole off the giant bird.


The animation isn't the shiniest but it gets the job done.

That gets everyone back up exactly 224 HP, which is specific enough it makes me wonder what the formula on it is. Zidane gets a further 150 HP heal from Auto-Potion, as we've been slowly unlocking that across various characters. Then I have Freya use Frey's Wind, casting Regen on everyone. Detect reveals the antlion to be carrying an Annoyntment, a Mythril Vest, and a Gold Helm. And to top it off…


…it's vulnerable to Slow. And it's a desert creature.



Vivi's damage has been popping off in the most insane way throughout this entire sequence. 1653 damage is far more than any of my other characters can deal. I wonder if placing several opportunities to acquire the Ice Staff (off Gizamaluke, then as a purchase in Treno, then finally as a chest in Cleyra's Trunk) before a long desert sequence was a deliberate game design effort to signal to the player to think in elemental terms and to give Vivi specifically a showcase.

The Antlion has a couple other tricks, like Trouble Mucus, which inflicts Trouble. As a reminder (since I completely forgot myself due to it being a new status effect that comes up rarely), Trouble means a character "shares" the damage he takes with everyone else, which I only now realize having typed it out is an extremely funny if slightly mean gag. The combination of Sandstorm, Trouble, and Fira (its main magical attack) could potentially make the Antlion a real threat, but between White Wind, Auto-Potion, and Reis' Wind, can pull an immediate comeback from sandstorm and give Vivi enough time to freeze that thing into oblivion.



Freya: "Are you alright, Your Highness?"
Puck: "Hey, Freya! Whassup?"
Freya: "But how can this be? I heard that Your Highness disappeared upon leaving Burmecia…"
Puck: "Uh… yeah!"
Freya: "Well, let us go at once to the cathedral to inform His Majesty!"
Puck: "My old man, huh? Nah, I don't wanna see him! Just tell him I said hi, okay?"
Freya: "But, Your Highness!!!"
[Puck runs off screen, then briefly comes back in.]
Puck: "Take care, Vivi!"
[He leaves again.]
Quina: "He so rude! Vivi much nicer."
Vivi: "He's the first friend I ever had. I've gotta tell him something!"
[Vivi runs off after Puck.]

God, what a shitkid. I'm kind of amazed, though. In a world crawling with monsters, where the path between each city is shrouded in Mist that threatens life and soul, Puck just up and left Burmecia of his own will one day, made his way to Alexandria, from there made his way to Cleyra, dancing through danger, as a, like, 10- or 11-year old kid? That is some kind of impressive alright.


Freya meets with the King of Burmecia again, whose sartorial sensibilities wouldn't be out of place in 70s pulp sci-fi. Freya reports to him about seeing Puck, and clarifies that she heard he left Burmecia one month after she did, which makes it also three years, so this kid left home alone at eight and has been surviving as a street urchin and vagrant this entire time? Goddamn where is his solo feature.

The King expresses his gratitude to both Freya and Puck for returning in his time of need (...but Puck didn't do anything…) and then, the High Priest enters.

Cleyran High Priest: "Freya, we shall conduct an ancient ceremony to strengthen the sandstorm. Surely no enemy would attack with the powerful storm protecting Cleyra. And with the help of a dragon knight like you, the storm should grow even more powerful."
Freya: "Ah, the ceremony from the time when Burmecia and Cleyra were one. I understand."

I like that Freya's dragon knight class is acknowledged in-character as not just some random martial job but as something with deep cultural relevance and even mystical potency, which can increase the power of a ceremony with its inclusion.

Also, we probably shouldn't be looking too hard into the fact that we know the Alexandrian monarch as "Queen Brahne" and the Lindblum ruler as "Regent Cid" but the rulers of Burmecia and Cleyra are just "King of Burmecia" and "Cleyran High Priest," no name given. That's probably fine.



As the priest and the Maidens arrange themselves for the beginning of the dance, Freya and Zidane exchange a few words.

Freya: "Zidane, I met with utter failure when trying to defend Burmecia… And I will not allow Brahne to exert her will upon us any longer!"
Zidane: "You've changed, Freya. I didn't think you were so strong when I first met you."
Freya: "I could not bring peace to Burmecia and thus fulfill Sir Fratley's wish. But now, all I can do is protect this beautiful place."
Zidane: "Yeah, protecting Cleyra is the best thing you can do for yourself."
Freya: [She looks down thoughtfully.] "Doing so will help me."

It's nice how the game reminds us that (timeline being kinda weird aside) Zidane and Freya share an established relationship and a bond, and they've grown to mutually respect one another on the basis of that bond, rather than as strangers who met at the start of the game. Also I think Ratwife deserves to receive more validation.


One of the maidens begins playing the harp, and the dance begins. I can't really show it through screenshots, so I'll link a video: it's a pretty nice scene, with a very nice music. Freya is partnered with one specific Maiden, though she's not given a name or line, but it gives it a comforting sense of intimacy.



And then the harp breaks.


It's sudden and jarring, the music and dance all coming to a stop at once. Moon Maiden Claire, the harpist, whispers that this is a terrible omen.

And with these words, the sandstorm barrier starts to come undone.





Cleyra stands unprotected, a lone tree amidst the Mist, and for all that it is immense, a tree as tall as a mountain, greater than any there ever was in our world… In that moment, with the cover of the Mist all around it, it seems infinitesimal.

For the first time, when we look out the windows, we can see clear blue skies. And the great irony is that this is anything but a good sign.


No one has any clue what just happened. The High Priest explains that the harp is crowned with a magic stone that powers the sandstorm; it seems like with the harp broken, the power of the stone is still there, but they have no way of harnessing it.

The dialogue that follows is a little clunky, mostly because they're reiterating things that we already know:

King of Burmecia: "Perhaps someone is trying to invade Cleyra."
Cleyran High Priest: "I fear that you may be right, my lord."
King of Burmecia: "I only hope our enemies don't come up the trunk."

Okay so they're definitely coming up the trunk, thank you for signposting this. I mean, they could be attacking in an airship, maybe ready yourselves for that? No? Ah, well. I'm not seeing the causal link between "enemy is trying to invade" and "harpstrings snap," either - how did Alexandria cause this, if they did? Maybe we'll find out. Or maybe this is just fate dealing Cleyra a bad hand.

For the time being, we have business back in Alexandria.

V. A Mother Only A Daughter Could Love


Steiner: "How dare they imprison us like this! Those wretched court jesters! Zorn and Thorn will never get away with this!"
Marcus: "I can't believe I got dragged into this."
Steiner: "No one asked you to meddle in our affairs!"
Marcus: "It's pretty sad, gettin' backstabbed by your own queen."
Steiner: "This is all some kind of a mistake! I know the queen. She would never betray me!"
Marcus: "Wishful thinking. Who knows what she's gonna do to the princess…"
Steiner: "....."
Steiner: "I must save the princess at all costs!"

Oh my god so Zorn and Thorn actually are court jesters, that's their actual job and they still get to run around with experimental supermages and be entrusted with capturing Dagger, how.

Well, Steiner. It's partly your fault that everyone is now in this predicament, so I sure hope you can save Dagger.

That has to be the breaking point, though. Like, obviously Steiner is still clinging to denial, it must be a mistake, the queen would never etc, but there is no way he can come out of this still believing the things he used to believe.

We'll see soon. For now it's time to check in on Dagger/Garnet.


Dagger: "I wonder if Mother will even listen to me… Why did she attack Burmecia? And why did she arrest us like this? I must be sincere with her." [Dagger walks towards the screen.] "She hasn't been herself lately… Actually, she's been acting rather strange since my birthday last year."
Dagger: "The same day that tall man visited us… Maybe he had something to do with it. Come to think of it, that was when things began to change. Doctor Tot left Alexandria shortly afterwards, too. What happened that day?"
[Zorn and Thorn enter.]
Zorn: "Queen Brahne summons you."
Thorn: "Come with us."
Dagger: "What!? How dare you speak to me like that!?"
Zorn: "Quiet!"
Thorn: "With us, you are coming, and that is that!"
Dagger: "(What was that phrase…? Oh yeah.)"
Dagger: [Shouting] "Get off me, you scumbag!"


She's using a sentence Zidane taught to Vivi! She learned by watching! That's great.

Also, hm.

So when Dagger commented that the flashback scene with the terrestrial globe was eight years ago, she didn't mean that she last saw Doctor Tot eight years ago. She last saw him one year ago; they've known each other for most of Dagger's life.

And there's a single precipitating event, a "tall man" visiting the castle on Dagger's birthday that seemed to have led to Doctor Tot leaving and Queen Brahne's behavior changing radically.

It seems clear that Kuja deliberately moved in and displaced Dagger's old professor as an advisor to Queen Brahne. It's likely that this was in part a ploy to remove a mentor figure for Dagger, making her more vulnerable, as well as to get closer access to Queen Brahne. From there, he started suggesting war, but…

…given the way Dagger speaks about the day "things began to change," the mind control theory seems more likely by the minute.

Unfortunately, Zorn and Thorn aren't intimidated by Dagger's shouting. In fact, they look at each other seeming completely clueless as to what "Get off me, you scumbag" even means, then close in on Dagger to force her to move out of the room.

It's time for the family reunion.


Dagger: "Mother…"
Brahne: "Darling, there you are. Where were you? I've been worried sick. Here, come closer."
[Dagger approaches.]


Dagger: "Mother, there is something I need to ask you."
Brahne: "What is it, darling? I will tell you anything you wish to know."
Dagger: "Did you… Is it true that you are responsible for the destruction of Burmecia?"
Brahne: "Oh… Well, no wonder you look so concerned. That is far from the truth, Garnet."
Brahne: "You see, those Burmecian rats have been plotting to destroy Alexandria for some time. I couldn't just wait for them to attack and destroy our precious kingdom. So, I had no choice but to take the initiative."
Dagger: "Mother, is that really the truth?"
Brahne: "Of course. I would never lie to you."


This is the most transparent made-up excuse for a sneak attack without a declaration of war that I have ever seen, and it's very amusing that we get the option to actually believe Brahne. But well, Dagger is sixteen and emotionally invested in trusting her mother.

I picked both choices but if they have meaningful ramifications it would only be later on; right now there's only two more lines before an interruption.

Dagger: "I don't believe you!"
Brahne: "Oh, darling, what's wrong? Why wouldn't you believe your mother?"
[Kuja enters.]


Again, the theatrical reference. I think Kuja fancies himself a man of the arts.

Dagger: "Act?"
Kuja: "Yes, an act from a beautiful play…" [He raises his arms dramatically.] "There is a knight on a white horse… and a beautiful princess. It is a tale of tragic love. Overcome by grief, the princess must sleep for a hundred years…"
Dagger: "You… I've seen you before…"
Kuja: [He touches his hand to his forehead while tilting his head back, chuckling.] "It appears we were destined to meet again." [He starts approaching Dagger, who recoils. He slowly advances towards her.] "My sweet angel, come to me. I will take you to a world of dreams."




Stranger danger! Stranger danger!

Oh this is some Phantom of the Opera shit. We're moments away from Kuja asking Dagger to sing for him. The vibes are nefarious. Queen Brahne, of course, doesn't lift a finger as Kuja waves his hand and light follows: A sleep spell. Dagger falls limp into his arms.


This is what I get for not equipping Insomniac before the cutscene.

Creep.

Brahne: "Hmph, impudent little girl. Zorn, Thorn! Prepare to extract the eidolons from Garnet."

Yeah, Queen Brahne's caring mother act was obviously a front, and now she's showing her true colors. As for "extract the eidolons from Garnet…"

Well, I suppose we now have our answer as to why Garnet has had access to the Summon command this whole time, yet been unable to actually use it.



Zorn: "A belated happy birthday, Princess. Hee-hee-heee!"
Thorn: "Sixteen years old, the princess has become. Draw the eidolons from her, finally, we can."
[They begin chanting and dancing.]
Zorn: "Eidolons of eternal life!"
Thorn: "Eidolons of infinite power!"
Zorn: "Arise from the 16 year sleep!"
Thorn: "Depart from the 16 year wait!"
[Light begins to rush in towards Dagger.]
Zorn: "Let there be light!"
Thorn: "Let there be life!"
[A blast of light from Garnet tosses Zorn and Thorn through the air, but they recover; Dagger begins to rise from the dais.]
Zorn: "The time has come!"
Thorn: "The time is now!"
Zorn: "Come forth!"
Thorn: "Odin, warrior of the dark!"




Well.

That's not ideal.

Everything is falling into place. Several "eidolons," summons, were sealed within Dagger at her birth, sixteen years ago. This is likely related to her hidden heritage. Those summons lay dormant, and she lacked the ability to call upon them – represented by her having the Summon command but lacking the MP to actually use it.

Kuja contacted Brahne a year before, and Zorn & Thorn just implied that they could not draw out the eidolons until Dagger was 16. Something about this age is meaningful. I suspect Kuja lied in wait for Dagger to grow old enough, then stepped in a little ahead of time to get his hooks into Queen Brahne, so that when Dagger came of age she would be right there for him to pluck like a flower, and use the eidolons towards whatever nefarious end he has planned.

And now, Dagger is alone, put in a magical sleep, while Steiner and Marcus are prisoners, and Zidane's group have no idea of the true scope of the threat. Cleyra's protective sandstorm is down, and Zorn and Thorn are summoning Odin.

Traditionally not exactly a chump as a summon or fight.


And with this, we're back at Cleyra… And that's where we'll leave it for now. I was wondering if this beat would lead immediately into the next major event, but there seems to be some latence where we can go around the tree, talk to people, grab supplies. Then we'll probably have to fight Alexandrian soldiers and so on. I think we've gone through enough today - two boss fights, the swap back to Zidane's party, major story developments…



I brought up the timeline earlier. I felt it was wonky. I'm not actually sure anymore - let's lay it out.

Zidane's timeline: The group wakes up. They leave Lindblum, go through Gizamaluke's Grotto, reach Burmecia at the tail end of the Alexandrian assault. Beatrix takes them all out. They get back up, leave Burmecia, head straight for Cleyra, climb up the trunk, the storm vanishes.

Garnet's timeline: She and Steiner leave Lindblum. They head to South Gate, at which point news of Burmecia's destructions have already reached it. From there, they reach Treno, meet with Tot, take the Gargan Roo, head for Alexandria and are taken captive. Garnet meets with Queen Brahne, and Kuja puts her to sleep.

Brahne and Kuja's timeline: They leave Alexandria with an army of black mages, which goes through Gizamaluke's Grotto. They reach Burmecia and destroy the city. Zorn and Thorn are there. Zidane and his party encounter them and are defeated. Brahne, Kuja, Zorn and Thorn all go back to Alexandria. Kuja makes a stop by Treno, where he runs into Garnet, then heads back to Alexandria in time for Zorn and Thorn wait for Garnet and take her prisoner. She is taken to Brahne, Kuja puts her to sleep, and Zorn and Thorn draw the eidolons. Meanwhile, Cleyra's sandstorm shield goes down for unexplained reasons.

There's… Something that doesn't work there. Zidane goes from "there for the destruction of Burmecia, heads immediately to Cleyra, sandstorm breaks," while Dagger's entire side story happens after news of Burmecia's destruction has already spread and takes its time winding through multiple locations and then ending up a prisoner. And while all this is happening, Queen Brahne's team just move between Burmecia, Treno, Alexandria and presumably then Cleyra as the plot needs while manifesting supernatural awareness of Dagger's movement so she falls into the perfect trap.

This is probably because Queen Brahne moves around in an airship, but… We know that the airships can't move freely above the mountains; they have a limited maximum altitude that forces them to pass through the Gates. That's why the black mage army had to go through Gizamaluke's Grotto. "Doctor Tot sold Dagger out" could explain the convenient trap, but how would he have gotten word out in time?

None of this is really a problem until you start to look at it too closely and interrogate how the parts fit together, but now it bugs me. Perhaps there's an explanation, though.



There's one more thing, though. One thing I'd like to go back and cover before we leave. If you've followed the thread, you know what it is.

VI. Ultimate Power (Terms & Conditions May Apply)

The eidolons slumber dormant in Dagger. In the course of a normal playthrough, they will not be unlocked before the scene above. I assume some change will follow that scene – maybe all of Dagger's MP costs go massively down, maybe she loses her entire Summons list, whatever. The point is: The natural way of play is to reach this section of the game with the Summons still dormant, Dagger unaware of their existence. A breach of the fourth wall, hinting to the player that there's a mystery afoot.

However, we can decide to ignore that entirely.


Dagger reaches South Gate at around lv 7 or so. I hung out around Treno a bit to get some Abilities but didn't really do any strong grinding, and she ended up lv 9 in the Gargan Roo. Those big worms were decently threatening at this level… And that means they give a decent XP payload. Just by running around, grinding battles, we're able to quickly get everyone up a couple levels. This tapers off, though; at some point it gets grindy… Unless we let Steiner and Marcus die to feed Dagger more power.

This isn't exactly without risk. The beasts are more capable than killing Dagger if we're careless, and I do have to reload once (from a conventional hard save, to add insult to injury). And hey, we get to see Dagger's Trance!


Oh, that's… Hm.

I'm going to need the HD model.


Okay, so, first of all, Dagger's Trance turns her blonde. Which isn't necessarily out there, considering Zidane goes Super Saiyan, which has a similar effect. But also, her skin turns pink, her overalls with an undershirt become a leotard with added sleeves and prominently displayed cleavage… And she has lightning patterns across her thighs.

In some ways (especially her turning pink), this is clearly a reference to the original Trance, Terra's. The fact that her skin turns pink while Zidane grows pink fur also draws a direct parallel between the two love interests. The golden hair/sleeves and lightning patterns do give off the idea of a character being suffused with power. The change in outfit?

I have no explanation for the change in outfit.

Yeah I don't have a Lore Read on Dagger's Trance the way I had Zidane, Vivi's, and Steiner's.

Oh, but Trance wasn't what we were here for. After a false start or two, we blast our way through enough disgusting worm to hit lv 17.

Which… This isn't even, like, a massive grinding spike. This is the same level Zidane's party is at. When we resume play with Freya next update, she's lv 17! So would Dagger if she hadn't split from the party! She and Steiner have just been left completely behind, and it's going to make things awkward when they reunite in the "real" timeline.

But for now, we are in the other timeline. The timeline where Dagger hits lv 17 and finally has 96 MP.

Enough to pay the cost of summoning Shiva.


It works. There's no catch (other than the fact that this wipes out Dagger's entire MP pool in one go and isn't particularly more powerful than Vivi's Blizzara). If Dagger levels up enough, she can awaken the dormant eidolons within her and call upon their power.

Nobody will remark on this, because it's pretty clearly not meant to happen diegetically. But we can make it happen, the option is given to us.

I think this is a great example of gameplay-narrative integration. The power of the eidolons lies dormant within Princess Garnet, and she remains (presumably) unaware of it. But the power is there, presented to us in the UI as an ability we could be using, if we had enough MP… If Dagger gained enough power. And if we twist the game's arm with some grinding, we can make that happen, and call forth the summons – or at least the least of them, Shiva. Awakening that dormant power, though not in time to change the plot.

I'm not going to keep that save, because I would rather play through the game "naturally," and trust that it has something in mind to make up for the fact that Dagger is currently eight or nine levels below Zidane while in a coma and before another stretch of Zidane gameplay feeds him more levels. Like… This would seem like an obvious design oversight if there wasn't a built-in mechanism to make up the discrepancy.

We'll see. Canonically, Dagger has never summoned Shiva.

That'll do it for us tonight.

Thank you for reading.

Next Time: An attack on Cleyra?
 
Final Fantasy IX, Part 11.A: The Attack on Cleyra
[A single spotlight; FREYA steps forth amid the dark.]

FREYA
And I saw when the Lamb opened one of the seals, and I heard,
As it were the noise of thunder,
One of the four beasts saying,
Come and see.
And I saw, and behold a white horse:
And he that sat on him had a bow;
And a crown was given unto him:
And he went forth conquering, and to conquer.

[Lights out; thunder flashes.]

Last time, our characters found their way to the safety of Cleyra, only for that safety to end up shattered when the strings of Cleyra's magical harp snapped, ending the sandstorm that had protected the city for generations. While all this was happening, Zorn and Thorn began drawing the eidolons slumbering within Princess Garnet.

Today, we deal with the fallout of these events.

I. Attack Of The Leotards


The sandstorm stood for a thousand years, and in that time it never faltered even once. Now it's gone. The vision of wide blue skies brings no comfort to those who look at it. Zidane approaches Freya, who tells him she suspects Queen Brahne was behind it. Likely – though rather, it's more likely it's Kuja, but same difference. Zidane can answer "No doubt; Brahne is behind this," "What about that guy who was with Brahne?" and "Right now, my mind's only on Dagger," which seems a little rude to the woman who just witnessed the massacre of nearly her entire race and is now facing the prospect of losing the remainder. In any case, Zidane and Freya decide to head to the base of the tree to investigate. Zidane splits off to gather Vivi and Quina, and we briefly get to control Freya instead.


The townsfolks' dialogue has updated, generally towards a more depressive outlook. Everyone is worried and afraid. But hey, on the plus side, we can loot the place!


The High Priest gifts Freya a magical stone that has protected Cleyra for its long history, simply named the Emerald; it can be used as a consumable in battle to restore HP, but also equipped as an Accessory, in which case it teaches Haste (probably to Dagger), MP+10%, and White Wind, an ability for Freya which allows her to restore MP to the whole party. This is, to be clear, a different magical stone than the one used by the harp. I guess Cleyra has several of those. There's also another encounter with the traveling moogle, Stiltzkin, who sells us another package of items at the inn. There are additionally other items to be found by looking around, and then we head down to join up with Zidane and crew.


Zidane: "Hey, what took you so long? Alright, let's get going."
Vivi: "I couldn't find Puck… I wonder if he went down the trunk?"
Quina: "This city have very yummy sand! This city delicious."
Freya: "I failed Burmecia… But I won't fail Cleyra, no matter what."

On the floor in hysterics that after complaining so much about not finding anything to eat Quina finally found their yummies and it was eating fucking sand, straight off the floor. Absolute freak (complimentary).

So we head down, travel back down, and find the sand whirlpool room – though their marks on the ground remain, the whirlpools have stopped moving along with the rest of the sandstorm. That makes them easier to cross, but just as we do…



Alexandrian soldiers in their ridiculous outfits jump out of the scenery and attack. They didn't waste any time in attacking the tree, it looks like.

Unfortunately for them, the Alexandrian soldiers are total pushovers and fold instantly the moment we apply pressure. There isn't much to write about them, they have a special move called Slash that deals negligible damage and can cast Blizzara but with terrible magic stats so it doesn't do much. Also, if we bring them below 90%, they Escape. The whole thing honestly feels kind of mean-spirited considering they are, very specifically, a female-only army.


As we progress down the truck, we run into more ambushes. Without Steiner in the party, there's not really anything meaningful for anyone to say, so they get no dialogue. We just carve through them, and again in a third ambush.



Quina happens to enter Trance during this third battle, which I make note of because, since the Soldiers are humanoid and cannot be eaten, their Trance doesn't do anything and is completely wasted.

As we cross the bridge near the start of the trunk, Freya asks Zidane to pause, and asks the question that might have been on your mind:

Doesn't this look kind of incredibly weaksauce?


Three ambushes by groups of two Alexandrians each does not an invasion make, even if we allow for video game narrative compression. These are small harassing teams that do little but waste our time, and who keep running from battle upon being injured. And the Black Mage dolls are nowhere to be seen.

Just as Zidane agrees that this is suspicious, Puck runs in, yelling that the town is in trouble.


Freya is understandably horrified, and immediately runs after Puck back to town, followed by the others after Puck calls them all "deadweights" and tells them to "hustle." As our group leaves, however, the camera lingers on the empty room, then pans back to the entrance…


Her troops might be pushovers, but we know she's not. This is all a distraction, and we fell for it. Cleyra is now only protected by its pacifist citizens and a scattering of Burmecian soldiers who didn't fare well against the first assault to begin with.

II. The Scouring of the Shire

Now you might ask: How could Alexandria attack Cleyra without passing through the trunk? An airship assault, perhaps?

No. Alexandria is unveiling a new technology that probably played a large part in the destruction of Burmecia, and which does much to explain how they're logistically able to move their Black Mage army with such swiftness and attack past city defenses:

Teleportation.





RIP, Dan.

It's difficult to capture in screenshots because the particle effect is relatively subtle, but each of the black mages appears in the form of a ball of floating light that arrives from the sky and from which the black mages emerge when it lands. This is paradropping in the 17th century; there is no counter, especially in a city like Cleyra. The black mages are able to manifest simultaneously at multiple locations across the city, defeating any possibility of an organized resistance, and start slaughtering the locals indiscriminately. The lack of blood keeps it PG-13, but it's fairly brutal: Burmecian soldiers approach defiantly, Cleyran oracles raise their hands as if in pleas of mercy, and all are immediately struck with Fire spells, their bodies falling to the ground before their model disappear just like enemies slain in battle. Dan, the family man we first met in Burmecia, is the first casualty, and his death is pretty explicit.


Two of the Maidens race down to escape and run into Zidane, pleading for his help against the "demons" that are attacking the town. Just as they do, another globe of light descends upon them, and a black mage manifests, sending them running away in fear.



Note the clothes on these mage dolls, different from the ones we faced before: More elaborate and adorned. This is a Type-B, the new and superior version of the artificial black mages. It looks like Alexandria is still upgrading its new army, not content to stay with the base model. They are, appropriately, capable of casting Tier 2 spells like Fira.

However…



…they are still well below the power curve. Most Type-Bs we face die in single attacks or two at most. We dispatch this one easily, then run up the stairs to help the rest of the town… But as we do, the Maidens who just escaped come running back in, pursued by Alexandrian soldiers!


Alexandria is conducting a two-pronged assault. The black mages drop behind enemy lines, scattering the defenses, and allowing the ordinary soldiers to move in from the outside and push in through the defenseless entrances of the city. By fantasy writing standard, this is honestly a shockingly practical strategy! Of course, it helps to have access to a complete technological breakthrough that nobody in the setting is prepared for like teleportation.

So much for the "plausible deniability" theory. This time, Brahne brought the actual Alexandrian forces, and they are more than willing to personally take part in the slaughter of civilians. It's getting harder to see how Alexandria was ever seen as peaceful.

Zidane tells the Cleyrans to fall in behind him and shouts to the Alexandrians "I'm the one you want!" battle is joined, we immediately dispatch the soldiers.


In this battle, Freya enters Trance for the second time. I decide to hold off on doing anything so I can get a proper shot of her in full, but unfortunately the Alexandrians are so weak that the queued-up actions I ordered before Freya Tranced are enough to clear the battle before she even has time to take an action, so once again we don't get to talk about Freya's Trance.

I'm starting to think there are problems with Trance design, guys.

The soldiers are immediately followed by more teleporting black mages, which we also clear easily.

Zidane: "Ha! They got nothin' on me! But the town's in trouble!"



It's an interesting scenario. Zidane is right, both mechanically and narratively: Neither the soldiers nor the black mages can put down our heroic squad. The problem is that Zidane's squad can only be in one place at once, and the black mages are manifesting in multiple locations, doing unchecked damage while we run from one site of slaughter to the other.

Tree Oracle Wylan: "The Burmecians are fighting back, but the demons keep coming…"
Sand Oracle Satrea: "We fled, unable to resist any longer…"
Zidane: "Damn those Alexandrians!"
Both Oracles: "What are we to do…?"
Zidane: "We're out of time!" [Dialogue option: Let's head up! // Let's head right!]

Oh no, choices to make on the fly in a tense action scene, my worst nemesis.

These aren't inconsequential choices, either. If we pick wrong?


People die.

I didn't play around with this, I just went and looked up the correct sequence of choices. Basically, we run through towns, encounter civilians, and each time have to direct them to one of two directions, and if we pick wrong, the civilians die. If we pick right, we still have to fight the Alexandrians. And now that the two main forces have joined up, they're even mixing up the encounter profiles!




Two Alexandrian Soldiers and a Black Mage doll are still ultimately trivial to defeat, however, so we cut our way through. The family of Burmecian Soldier Dan is found across several screens as we have to correctly guide them to safety through multiple attacks; in the process, we also locate the Maidens Sharon and Shannon from earlier. They are, somewhat recklessly, finding "refuge" in the wide-open gazebo.


Zidane: "Huh? What are you guys doing here?"
Shannon: "We like this place very much."
Sharon: "Even though we have lost the soul-soothing view of the sandstorm…"
Zidane: "Yeah, I think it's pretty, too. This whole town is pretty. And everyone here is so nice. That's why I wanna protect you! C'mon, let's head to the cathedral. We can make our stand there!"

Zidane is right, Cleyra is pretty, and the people here are nice. Too bad they have no survival instinct whatsoever, what the fuck were you doing in a gazebo in the middle of a massacre.

We lead everyone towards the final town screen, the cathedral at the top of the tree.


Zidane: "So, these are the only survivors…"
Sharon: "Where is the high priest?"
Shannon: "Where is the king?"
Child: "Where's dad?"
Other child: "Waaa!"
Zidane: "I hope they're all safe inside the cathedral…"
[More glowing lights come from above.]
Zidane: "Alright, everyone inside! They're back!"

Unfortunately, the first mage alights upon the door of the cathedral, cutting off our way in. It is then followed by more mages appearing at each exit, closing off every way and completely surrounding the group.


As we've established, the black mages are no real threat to us. But being surrounded means that there is no way for Zidane to protect the civilians effectively from multiple angles of attack. Even if we make it, the Maidens and the Burmecian survivors will not. The situation seems hopeless.

That's what I think make the siege of Cleyra such an effective beat: Instead of trying to sell us an overwhelming threat to our lives in a game that's broadly been very easy, it threatens everyone else. There's no need to think "come on, I could wipe these guys out in a heartbeat if the game wasn't handing me a cutscene loss" when it's very clear that the civilians are vulnerable to even weak opponents, and that there is only so far Zidane can stretch himself and his party to try and protect everyone at once. We've played this sequence perfectly, and we still only managed to save a handful of people. And now, even that is at threat.

Then the hero appears.




It's him.

The dialogue box only labels him as "Stranger," but of course we can recognize Sir Fratley from Freya's flashback in Burmecia. This is one of the most incredibly anime motherfuckers in the game, jumping from the roof of the cathedral, striking a cool pose with his spear, making a grand monologue, and then promptly blurring into motion and dispatching every single Black Mage by bouncing all over the battlefield from one place to another, then striking another cool pose.


I guess now we know why Freya was looking up to this guy so much.

Zidane shouts to the Stranger that he owes him one, and everyone rushes into the cathedral, the last defensible location in the city. Surprisingly, this leads to a brief moment of peace during which our characters can talk – it looks like the Alexandrian forces are pulling back, at least temporarily.

Which means that it's time for more Freya Suffering.

III. New Number, Who Dis?


Freya: "Sir Fratley, I… I have missed you so much…"
Freya: "I began my search for you immediately after you left Burmecia. Where have you been all these years… To what corners of the world have you traveled?"
Freya: "My dear Fratley… I climbed the highest mountains only to hear rumors of your victories… I searched the deepest valleys only to find your footsteps. But I never found you. And in the end, I heard something…"
[She turns away from him and kneels.]
Freya: "Something unbearable!"
Fratley: "Freya, you say?"
Fratley: "I believe this is the first time we have met…"
[Freya stands up turns around, shocked.]
Freya: "What… did you just say?"
Fratley: "I'm sorry, but I cannot remember you for the life of me…"
Freya: "Y-You jest! You cannot have forgotten me! It's me, Freya! Freya of Burmecia!!"
[Fratley goes to stand at the window.]
Fratley: "I am sorry…"


Oh my god.

Are you kidding me? HE IS AMNESIAC!?

Ratwife cannot catch a fucking break, my God! The game just keeps handing her L after L! Please give my girl something, god.

Freya falls to her knees in despair, simply muttering "No…" and Zidane rushes forward, outraged on her behalf, telling Fratley he can't be serious, that Freya is his lost love, but in vain. Fratley gives no reply, and Freya eventually tells Zidane to stop, which only upsets him more.

Then the King of Burmecia enters, and he, too, asks Fratley if he recognizes him; Fratley does not.

King of Burmecia: "Impossible! Have you forgotten everything that has passed!? Then let me ask you this: What brought you back to Burmecia? Is it not because you learned of the crisis here in Cleyra, whose people are our brothers?"
Fratley: "As a matter of fact…"
Off-Screen Voice: "As a matter of fact, I'll tell ya!"


Puck: "I found Fratley during my travels around the world! And you guessed it, he didn't know who I was! Or even who he was! But when Burmecia was attacked and he heard that Cleyra was in danger… His faint memories as a dragon knight called him back here."
Fratley: "Dragon knight… Yes, I was once called that… But now, that is all I can remember…"
Freya: "Fratley…"
Fratley: "I must go."
[He jumps out the window.]
Zidane: "Freya, aren't you gonna follow him?"
Freya: "No… I am happy simply knowing that Sir Fratley still lives."
Puck: "I'm sorry, Freya. I knew you weren't ready to see him, but with Cleyra under attack and all…"
Freya: "I need no such courtesy, Your Highness."
Puck: "Uh… well, I'm gonna go after Fratley! Later!"

Girl. Girl.

Please stop doing the selfless girl who doesn't mind act, you're hurting yourself.

God this is. So much.

Puck is such a bizarre character. I got the timeline wrong last update, I forgot that Freya was gone for five years, so this kid must have been, like, six or seven at most when he left Burmecia on his own to wander the earth, which he did with absolutely no trouble at all, and during which he met a hero of his homeland who had somehow lost all his memories, a fact he hid from everyone?

The game is treating Puck like his Shakespearian namesake, Puck the mischievous fairy, the magical, whimsical free spirit who flies to and fro, and it's pretty obvious the allusion is deliberate, but he is not in fact a fairy, he's just an ordinary rat child! Truly weird stuff.

Also but Freya just keeps getting gutpunch after gutpunch, the game has no mercy for her. It's kind of awful.

The King of Burmecia tries to call to Puck to stay, since he hasn't seen his son in years, but Puck just runs out, bumping into Vivi on the way and knocking him on his butt again. Looks like Vivi won't get to have his reunion with his 'first friend' this time either. He does immediately notice that Freya isn't well and goes to her, which…


Vivi: "What's the matter, Freya? Are you crying?"
Freya: "Ahahaha… What irony. To find the man about whom I have dreamt endlessly… only to discover that he cannot even remember who I am!" [She rises.] "Come, Zidane! The enemy's hand has not been stilled! We must regroup!"
Zidane: "Freya…"

You know your friends are doing great when they tell you that the devastating heartbreak they just suffered is actually really funny when you think about it and also they would like to throw themselves at the nearest concentration of people with swords and incinerating spells immediately.

Honestly, what I find most interesting about Freya is that her archetype… The knight who is deeply in love and is searching the world for the object of their passion, only to find some dreadful and unexpected obstacle stands in their way… Is usually a male one?

Female characters don't usually get to be this openly, explicitly in love with someone who doesn't return their affection, and moved to shake heaven and earth for the sake of that love. In previous Final Fantasy, the only character I can think of who acted that way was Rosa in IV; Celes, Aerith, Tifa, and Rinoa were all the center of a romantic arc, but all of them were more reserved about it. Rinoa is the closest in that she made her affection for Squall fairly explicit relatively early, but she didn't have the grand, Shakespearian displays or sorrow and longing that Freya has.

Cut for image count.
 
Final Fantasy IX, Part 11.B: The Attack on Cleyra
IV. I'm starting to think of her as the female Zenos yae Galvus

Unfortunately, this is not the end of today's tragedy. While everyone was distracted…


…Beatrix struck.

Holding the High Priest at swordpoint, she scoffs that the "pathetic rodents" failed to grasp the true power of the jewel they used to power the sandstorm. She grabs the red stone at the top of the harp and declares herself "through with your city." This, then, was the true strategic objective of the attack, to retrieve an item of power.
Beatrix leaps over the party, and rushes for the exit before they can turn around; everyone runs after Beatrix while she escapes…



…but this is the first time we have control of the character since the start of the assault, so we immediately stop our pursuit to talk to everyone. Each of the survivors from the attack has a gift for us, so there's a mechanical reward for successfully saving everyone: cards, remedy, ether, even an elixir. We can also save with the chocobo…

But man.

Nine survivors. Total.

The entire population of Burmecia and Cleyra has been reduced to the King of Burmecia, the High Priest of Cleyra, Flower Maiden Sharon, Water Maiden Shannon, Dan's widow and orphans Learie, Jack and Adam, Tree Oracle Wylan, and Sand Oracle Satrea. Everyone else… Claire, the Moon Maiden who played the harp during the ceremony, Nina, the Star Maiden who sold us items, Donnegan, the Night Oracle and innkeeper, Wylan, the Tree Oracle who was one of the two guards at the cathedral's entrance… All named characters, however brief their time on the stage. All dead.

Everyone who remains of two kingdoms can fit into a single room.

But they are alive. Where they could have died, if we'd failed them. The game allowed us to. Their survivals is our prize, however small.

Once we've collected our rewards, we can leave the bubble of frozen time in which it took place and resume the chase after Beatrix as if we'd never stopped, catching up to her on the plaza outside.


Zidane: "Think you can get away?"
[Beatrix stops running and turns around to face us.]
Beatrix: "Get away? Hahaha. You're a bigger fool than I imagined… Have you forgotten how badly I beat you back in Burmecia?"
Freya: "So, you are more the fool for not finishing what you started!"
Vivi: "You're gonna pay!"
Quina: "I find no tasties in this town, so we cook you for breakfast!"
Beatrix: "Then allow me to shatter your delusions of grandeur."



Beatrix is not nearly as intimidating on the second run, because we already know her tricks. Her tactics haven't changed: Shock and Thunder Slash. The answers are the same: Mighty Guard to provide everyone with Shell and Protect, and Reis's Wind to grant everyone Regen. In addition, most or all of our party now have Auto-Potion, so they heal 150 HP after every attack from Beatrix.



Even Shock is much less threatening with layered defenses and regeneration. Between Freya's Lancer, Vivi's tier 2 spells, and Quina's attacks, we deal hundreds of damage with every attack (Zidane is on Steal duty as usual). There's one twist, in that Beatrix can now cast Cure, undoing some of the damage we inflict on her, but it's ultimately not that big a deal. We steal the Ice Brand sword from her, resurrect Vivi when he goes down, and eventually she pulls the same trick as she did last time.





She deploys Stock Break, her finishing move, once again reducing everyone to 1 HP and forcing the battle to end. I was expecting it, but at this point it feels less like Beatrix is an invincible opponent and more like she's a good fighter who has one Special Move that we don't have an answer to. Which is a perfectly fine character archetype, but not quite up to the heat the game built for her.


Sure Zidane, sure she is.

Beatrix tells the black mages that their work is done and to begin withdrawal immediately; they leave the same way they came in, by turning into orbs of light and flying into the sky… Except something very interesting happens then.



Beatrix jumps into the orb, and she disappears as well.

Which means the teleportation technology isn't limited to the black mages alone. They can take passengers with them.

Zidane immediately comes to the obvious conclusion; when the next black mage in the area starts teleporting, he jumps into the orb.


Zidane vanishes into the sky as Vivi marvels. For the others, a choice presents itself swiftly: They have to decide whether to follow Zidane into the unknown by hitching a ride, or to stay put in Cleyra. As soon as all the black mages are gone, it will be too late, so they need to act quickly. To my surprise, most, but not all the characters choose the obvious.

Freya: "I highly doubt I will ever return to this place… Besides, this may be our last chance to find the truth about who you are… Come, Vivi! Show us your courage!"
[She jumps into another teleportation orb and disappears.]
Vivi: "Oh no… Freya's gone, too!"
[He hesitates briefly, then jumps into the next teleportation. Quina is the only one left.]
Quina: "I no like heights…"
[They leave, on foot.]

Well. I was not expecting that separation.

Quina has been an optional party member, but my understanding is that they're not like Yuffie or Vincent, a character who can left entirely out of the game if you miss (or avoid on purpose) recruiting them; they'll be with the group at the end of the game regardless. I guess what this whole section was an optional chance to recruit Quina early, before they get separated from the party, and then we find them again at the narrative point where they would join the party as a mandatory member.

And with this, our party is split, our group is headed towards wherever these BLMs were coming from (we can assume an Alexandrian airship, who deploys them from range), and Cleyra is left behind.

We did not achieve much, but what we did achieve was invaluable. That's the paradox of it all. Freya was as unable to save Cleyra as she was Burmecia, but she did manage to save a few people, a handful of live, and the symbolic recipients of each nation's culture: The King of Burmecia, the High Priest of Cleyra, and a handful ordinary people.

Of note is who was absent from that room where all the survivors gathered: Any Burmecian soldier. They all died in this last stand to save a handful of civilians. And perhaps all would have died, if Beatrix hadn't decided to withdraw after stealing the jewel.

But it's odd, isn't it? We know this wasn't just a tactical raid to retrieve one important relic. From the way the Black Mages behaved in Burmecia and here, the Alexandrians were bent on extermination, their automata (and soldiers) running rampant trying to kill all civilians. So why pull back rather than finish the job?

V. Orbital Kinetic Kill Vehicle


Queen Brahne stands on the deck of her airship, the Red Rose.

Brahne: "It's time… Without her summoning powers, Garnet is helpless." [She holds up an item.] "With this Dark Matter, I now hold the power to summon an eidolon. Now, I'll find out if Kuja's claims are true. Odin, come to me!!!"

I've said before that three cinematics were seared into my mind forever from the first time I played FFIX as a kid. The escape from Evil Forest was the first.

This is the second.



Queen Brahne tears open a hole in the sky, and Odin comes riding forth. He hefts Gungnir, hurls the spear, and obliterates Cleyra. He rides away, as in the background, the tree, the Cathedral, the houses, everything is annihilated in a blast of light and fire. Then he scatters into light – same as any other summon we might use as players. And all the while, Queen Brahne grins with pure joy and delight, the horror she unleashed a gleeful spectacle to her.

Summons have frequently been part of the narrative of Final Fantasy games, though often in ways that have frustrated me. They've been boss fights, NPCs with their own lives going, in VI they had a tremendous impact on the plot by destroying Vector while acting on their own. But not since IV and Rydia calling upon Titan have we seen an enemy use summons the way we do, by calling upon it to appear and deliver a terrible miracle before disappearing again.



It was all for nothing. Gungnir hit the Cathedral head-on, obliterating it utterly. All our efforts, all that we've done today… Dust in the wind. We bought these few survivors a few more minutes, that's it. The King and High Priest are gone.

I don't know how I feel about that. On the one hand, all this effort for nothing. On the other hand… Damn if it isn't a good way to sell the overwhelming threat and evil of our opponents, to trick the player into going to the lengths required to save everyone, invest them into the survival of these very minor NPCs, and then yank the rug from under them… I have to admire it on some level.



The balls of light arrives and enter these weird urns (the teleport pods, likely), and all three of our characters emerge.

Freya immediately falls to her knees in despair.

Vivi: "Cleyra… Puck… Quina… They're all gone…"
Zidane: "Dammit!" [A beat.] "Oh yeah! What happened to Beatrix!? I'll bet she's on this ship!"
[Zidane runs off to the stairs, then motions to the others to follow.]
Vivi: "Freya… I think Zidane's calling for us."
Freya: "Please… Leave me alone…"

Well, first of all, I highly doubt Puck and Quina are dead. We saw each of them leave before Odin's attack, so they likely made it out just in time. The Cleyrans, though? They're screwed. And of course, as far as Vivi knows, there's no reason to suspect Puck and Quina got away just because they have a special importance to the plot.

It's kind of a jarring bit, this, because Zidane is reacting to the death of an entire people and one party member like the enemy team got a goal in before half-time. Or like relatives of a murder victim in crime shows react to news of the death of a loved one. Briefly mildly upset, then immediately back to full function. And that wouldn't necessarily be weird if he was the only one to react (the reason characters on crime shows have such subdued reactions to murder is so the plot can get on with it and because it's not supposed to be that big of a deal to the audience so spending too much time weeping would be frustrating), if there wasn't Freya right there, reacting with entirely realistic grief at her total failure to protect her people by falling to her knees in despair, totally shutting down, and no longer even thinking about any objective she may have had coming here.

The result is that the contrast makes Zidane come across as kind of a callous asshole.

But in any case this doesn't last very long. Zidane hears someone coming, and Freya manages to get out of her head and run after him to hide behind the stairs.


Alexandrian Soldier: "Welcome back, General."
Beatrix: "How is Her Majesty?"
Alexandrian Soldier: "She has eagerly awaited your return. I am certain she will shower you with praise for our victory."
Alexandrian Soldier: "Your supremacy is without question now. Steiner and his Knights of Pluto are nothing compared to you!"
Beatrix: [Her text box overlaps with the soldier so it's clear she's talking over the soldier] "That's enough!"
Alexandrian Soldier: [She salutes.] "Forgive me, General."
Beatrix: "Tell Her Majesty that I will report to her shortly."
[The soldier leaves.]
Beatrix: "That was ridiculous…" [She walks over to the railing.] "My troops alone would've been more than enough to take Cleyra. Why does the queen insist on using black mages and eidolons? I didn't train all these years so I could take a backseat to anyone…"

At this point, an Alexandrian soldier appears, ordering three of the Black Mage dolls to head to the "telepod" and return to Alexandria. This helpfully indicates that it's the jars themselves that enable teleportation, rather than an innate power of the black mages, which will be relevant soon. While the soldier is guiding the automata, Beatrix watches them move obediently and muses:

Beatrix: "There's no difference between them and me. We're all just blindly following orders. My heart and my will mean nothing… Maybe Steiner was right…" [She leaves.]

What heart, Beatrix? What will? I think it's worth asking. Beatrix is clearly very proud, with the special kind of pride that prickles at obsequious flattery or being directly compared to those who are beneath her. She'd rather not be spoken of in the same breath as Steiner's knight, and she'd rather her achievements be recognized by letting her take charge and win through her military prowess and sword skills. Especially when she felt she was put in the 'backseat' and didn't really earn that victory on her own.

Notably absent from this is any kind of moral compunction. Beatrix isn't upset that Queen Brahne had her take part in a genocide; she's frustrated that this genocide was conducted by fancy new superweapons, esoteric technology, and a robot army, as opposed to having all her soldiers march in and personally stab all the Cleyrans to death. The fate of the Cleyrans does not seem to weigh on her conscience whatsoever. So what is her 'heart'?

Where is Beatrix's line in the sand?

We might be about to find out.

Beatrix goes to meet with Brahne, and the group quickly sneaks up the stairs to observe the meeting.



Brahne: "Beatrix! Did you get the item!?"
Beatrix: "Is this it, Your Majesty?"
Brahne: "Yes! This is it!" [She takes the stone and holds it up, then paces over the bridge.] "Hahaha! With this, I can finally… No. I need one more! I must get the last jewel!"
[Beatrix turns around and looks out sadly.]
Beatrix: "Not even a word of gratitude…"
Brahne: "Beatrix! Go find the last jewel!"
Beatrix: "...Yes, Your Majesty. By the way, how is the princess doing?"
Brahne: "Garnet… We have drawn all the eidolons from her. She is no longer of any use to me."
Beatrix: "What do you mean, Your Majesty?"


Brahne: "Garnet has committed a crime. I shall have her executed for stealing the jewel."
Beatrix: "What?"
Brahne: "Don't make me repeat myself! When we get back to Alexandria, I'll have Garnet beheaded! Now, go! Find the last jewel!"
Beatrix: "Your Majesty…"
Brahne: [Turns around.] "Hahahahaha!"

Well.

I think Beatrix's single 'What?' sums it up nicely. She is completely baffled. "Brahne has her own daughter executed and gives this order without a single hint of emotion" was absolutely not on the General's radar. Brahne doesn't even sound angry, she's completely matter of fact about it. This means nothing to her.

The destruction of Cleyra represented the impersonal, large-scale evil of Queen Brahne, the ability to order the death of an entire people with a smile on her face. This moment reveals the personal level of that evil, the total lack of any motherly love, the sheer pettiness of executing Garnet while she is already completely in her power over a crime that's already been resolved when Garnet was coming back to her of her own free will.

Certainly does a lot to explain why Zorn and Thorn were so weird about "we're taking you back to her whether you like it or not," because they probably knew what Brahne would do but didn't realize Garnet wouldn't, so her coming along willingly would have been baffling.

This is clearly not the Queen Brahne people knew. Even if Steiner was a dumbass blinded by loyalty, he worked for her for eighteen years and thought, the entire time of their escape, that if he and Garnet just turned back around they'd be welcome with open arms, and there might even be some slight clemency towards Zidane. Beatrix, who seems much more insightful than Steiner, was asking a minute ago how Garnet was doing because she clearly expected Brahne to care about her daughter's well-being. And there's Garnet herself, of course.

Either everyone has been incredibly, fundamentally wrong about Queen Brahne as a person for the past eighteen years, or she's recently undergone a "possessed by demons"-level change of personality over the past year… Just after Kuja showed up.

Mind control seems incredibly likely at this stage.

Will Beatrix balk? It's clear this has shaken her, and she does not agree with the decision to execute Garnet, but what will she do about it? Is this her Celes at Maranda moment, where she defects before the enormity of what's demanded of her? Or will she swallow her doubts and double down? We may or may not find out soon.

For now, of course, we're concerned with Zidane's reaction: He's ready to pounce down from the railing and throw down.


It's Freya who holds him down, reminding him that fighting here won't do a damn thing to save Dagger in Alexandria. Clearly, their only solution is to get back to Alexandria before the Red Rose, Brahne's ship, arrives to give the order.

It's Vivi who comes up with the solution. He tells everyone to follow him, and we head back to the telepods (after briefly doubling back to find a moogle and exchange letters and save).


Vivi reminds everyone how they just saw the black mages use the pods to go to Alexandria, ahead of the airship. And if it's a power of the pods, not of the mages… Then they can use it as well. Zidane decides it's worth trying, and jumps into one of the pods, swiftly followed by Freya, and then Vivi…


…who manages to trip and fall before reaching his pod. This doesn't have any consequences, it's just.

This poor child.

Zidane: "Well, here goes nothing! Dagger! I'm coming!"

We don't see anything of the telepods' internal workings, how they are triggered, how their destination is selected – but the important thing is: It works.

All three of our characters float away from the pods like little soap bubbles.


And that's where we'll be leaving off for today. I was planning to cover both the end of the Cleyra sequence and the Alexandria Castle sequence that follows, but this ended up much longer than I had anticipated, as did the Castle sequence. So this makes for a nice cliffhanger.

Like I said, I remembered the destruction of Cleyra (though I did not remember it specifically happening to Cleyra) from my childhood. This FMV of Odin descending from the sky and destroying the tree with a single throw of his spear is an incredible visual. This is the power that lay dormant within Dagger – and a power, implicitly, we might one day obtain for ourselves, when we unlock our own access to summons. But… Are there even any summons left in Dagger after all this?

Queen Brahne continues to be a strange character I'm not sure about, the game really leaning hard into some easy associations between ugliness and evil, but also possibly not even herself to begin with?

I'm really curious how the game picks up the thread of Steiner's characterization from there. Brahne has crossed the absolute last possible line. How could Steiner possibly remain loyal to his queen after she ordered Princess Garnet's dead? Our man has to be facing a total redefinition of his core self, soon. Or the game could keep him as a bumbling joke with a tinge of sadness going forward, but I hope not.

The count for Wasted Trances stands at two in this update. The combat system is starting to really fall behind in terms of being interesting to engage with, which is kind of a problem because I'm supposed to take Beatrix as an overwhelming threat my characters aren't yet ready to face but she hasn't been upgraded accordingly from our first battle. At this point if there's a third forced loss against her I'm going to be a little miffed.

The attack on Cleyra was a very strong, tense scene, followed by a devastating climax, and I think whether it lands with the player will depend on how that Climax lands - how they feel about Odin turning all their efforts to ashes, Beatrix getting away with another win, and the relatively cavalier way the game handles Freya's sorrow and Zidane's protagonism in the aftermath. I'm curious how you all feel.

Thank you for reading.

Next Time: Return to Alexandria Castle!
 
Final Fantasy IX, Part 12.A: Escape from Castle Alexandria
[Lights on; VIVI steps forward, singing.]
Butterfly in the sky, I can go twice as high.
Take a look, it's in a book,
A reading rainbow!
I can go anywhere,
Friends to know, and ways to grow,
A reading rainbow!
I can be anything,
Take a look, it's in a book,
A reading rainbow!
Reading rainbow!
[Zidane, Steiner, Freya and Dagger applaud; lights out.]

Last time, we dealt with absolute devastation, the ruin of all our efforts, and villainous victory, leaving our heroes to scramble to save the last thing they might — Dagger herself, who is held in Alexandria Castle. We last saw Zidane's crew teleporting away, and we'll be leaving them for now as we draw our attention back to Alexandria…

I. Foucault's Pendulum


Where Steiner and Marcus are both held prisoner, not in anything so mundane as a cell, but in a suspended cage. Why be this extra about it? I don't know, but it's cool.

It's not just cool, though. It's also a very stupid idea that our heroes are about to use to their advantage, as Marcus is suddenly struck with an idea.


Not to put too fine a point on it but the cage's bars are also so wide that Zidane and Vivi could literally just slip through. This is not a well-designed prison.

We get a minigame in which Steiner and Marcus (both relatively heavy guys) grab onto the cell's bars and shift their weight from side to side, causing the cell to swing like a pendulum until finally…


…it crashes into one of the galleries, breaking the bars at the same time and allowing Steiner and Marcus to escape. We gain control of the two-man team (seriously, Marcus has a shocking endurance as a playable character) and the Alexandrian soldiers immediately come rushing in to fight us, to predictable result (we roll over them).



The Alexandrians are actually more of a threat to Steiner and Marcus than they were to our other party, simply because Steiner has been left behind for a while and is much lower in level… But they're just so weak it doesn't ultimately make a difference. We run through several encounters with them until we reach the stairs out of the dungeon.


I'm curious as to the meaning of these symbols.

Here, however, is where Marcus shows that his priorities differ from Steiner's; as the knight calls out to her, Marcus tells him he's outta here — he's going to Evil Forest to save his bro. One might judge him as callous for leaving Steiner alone to save Dagger and perhaps fail, but… Well, put a pin in that.

Steiner, of course, shouts angrily at him for being a 'heartless cur', only to turn around in surprise as three orbs of light descend from the ceiling.


Steiner: "You!!! Wh-What are you doing here!?"
Zidane: "Steiner! Is this Alexandria!?"
Steiner: "What!? I have no time for your silly questions! I must escape this wretched dungeon of Alexandria and rescue the princess!"
Zidane: "Enough said! Let's go!"
[Zidane, Freya, and Vivi move out while Steiner stares baffled.]
Steiner: "Why is everyone leaving me behind!?"
[The group suddenly reappears.]
Zidane: "Hurry up, Rusty! Dagger's life is in danger!"
Steiner: "What are you talking about!? Enough with this nonsense!!!"
Vivi: "It's true." [Steiner turns to listen to him.] "We were just on the Red Rose, and we overheard Brahne talking. She said once she returns to Alexandria, she is going to have Dagger execute."
Steiner: "...Is this really true?"
Zidane: "Yeah!!! We've got 30 minutes before Brahne arrives! Let's go!"
[A 30 minute countdown appears.]


How do you know it's 30 minutes, Zidane. Where did you pull this knowledge from. Also, Cleyra and Alexandria are 30 minutes away in airship? Are you serious?

Weird contrivances aside, I do really like how the moment Vivi tells Steiner about Brahne's plan, he immediately drops all the angry shouting and gesticulating and denial. He might not fully believe it yet, or might not have fully grasped with the implications of the truth, but he would never accuse Vivi of lying to him. He takes it for granted that whatever Vivi tells him is the truth as best as Vivi knows it. It's genuine respect for the 'Master Wizard,' and it's nice to see Steiner's positive qualities get a chance to shine again.
As our group leaves, they run into Marcus, who seems largely unfazed to see everyone just manifest out of the aether in front of him. He warns the party to stand clear as he pulls a lever, dropping a gate in front of pursuing Alexandrian soldiers and buying them a few seconds to talk — though of course, time is of the essence.


Zidane: "What are you doing here?"
Marcus: "It's a long story. I'm gonna go to Evil Forest now and help Blank."
Zidane: "Good luck! We're gonna go find Dagger!"
[The split up.]

…like I said, it's short. Of course, given that this is a time mission, we wouldn't necessarily want it to be wasted on dialogue, but… Well, it's the same reason Marcus left the moment he and Steiner were free; the game needed to free up his party slot so he had to leave immediately, even though it came across weirdly and even though we would meet him again immediately after. And similarly the game keeps preventing Zidane from having a reunion with his old friends, so the timer makes a perfect excuse for not having time for them to talk at all. It's a little contrived, but whatever.

II. Having Fun Storming The Castle

And there it is: For the first time since the game's opening, we have free range of Alexandria Castle! Or, well. "Free range." The 30 minute timer makes exploring a fraught prospect. And of course, the guards are still after us.



A detail I appreciate is that these are not random encounters. On every screen, the guards are there, turning around in a very basic watch pattern, and if they see us they'll run after us; combat only starts if their model reaches ours. This means that, if we are swift and decisive, we can avoid wasting time on guard encounters, but if we dither and don't know where to go, we'll inevitably end up in time-consuming fights.


Zidane, pursued by two guards.

There isn't much loot to be found in the castle, which combined with the time limit means there's little reason to explore and you ideally want to gun straight for the destination. Of course, if you, hypothetically… Completely forgot the layout of Alexandria Castle in the fifteen hours since you last were there… You might still end up running into nearly every single room in the castle before you find the one you actually want. Not that that would happen to me, haha.


If you do get lost, however, several rooms have NPCs who provide pointers; one of the chefs tells us that the queensroom is on the 3rd floor, for instance. The others have flavor dialogue; the Ovenmeister informs us that Queen Brahne's favorite dish is…

deep-fried bat!? What the Christ.

Also, the fact that the Qu who was the kitchen master during the theatre performance and shared Quina's model isn't there anymore makes me think maybe they were in fact intended to be an early Quina cameo this whole time?


I am posting this battle intro screenshot because it's the cleanest look we've gotten at what is presumably a portrait of Queen Brahne carrying her… Cat? Thing? This portrait is subtly different from how she looks today (a little slimmer, for instance), but it looks like she was always some kind of monster clown person.

We can revisit several places by daytime and empty now, like the theatre stands, Brahne's special balcony, or Dagger's room. We can also meet some of the Knights of Pluto!


The Pluto Knights are scattered all throughout the castle, and unlike the soldiers, they make no motion to attack us and instead are helpful, providing us with directions.

From this and Beatrix's comments about Steiner, one gets the impression that the Alexandrian garrison got into its head the idea that Steiner had gone rogue, in a kind of morally ambiguous way that was treasonous but also kinda romantic? It's hard to parse exactly what they thought, but Beatrix seemed to think Steiner had gone off on some quest to "follow his heart," and that the Pluto Knight secretly approved. Which, for us who know Steiner, is kind of hilarious.

There is also, if we go really out of our way to the library, some crucial plot dialogue that is completely missable and which clarifies stuff which would otherwise probably have been explained later or perhaps never:


Scholar 1: "The queen is trying to collect the jewels? The jewels you speak of are actually not a whole jewel, but shards of a single jewel."
Scholar 2: "It seems that the jewel was divided into several pieces."
Scholar 3: "Alexandria, Lindblum, and Cleyra each received a piece of the jewel for safekeeping."

And now we know why Beatrix was after Cleyra's magic stone, and how all this ties into what Doctor Tot explained in a flashback about a legendary "jewel" associated with eidolons but that Alexandria's royal pendant was "too small" to be the legendary jewel.

The Jewel, a stone associated with the immense power of eidolons, was once a single stone, which was broken into three pieces. One is Alexandria's royal pendant. One is Cleyra's magic stone set into the harp. And the final one is, no doubt, Cid's Falcon Claw pendant. Which means we now know exactly where Beatrix is headed: Lindblum, to steal the Falcon Claw. Once Brahne has all three jewels, she'll be able to reform the Jewel and probably unlock ultimate summon power of some kind — or Kuja will steal it from her now that she has served her purpose to serve his own nefarious ends, either works.

That definitely helps clarify the stakes and our antagonists' motivations and it's kind of maddening that this dialogue is relegated to a side room during a timed mission. I get that FFIX is sort of committing to a "Zidane has no time for this nonsense and is focused on solving the problem in front of him rather than interrogating deeper causes or exploring the worldbuilding," but like… I'm not Zidane. I wanna know that stuff.

Ah, well.

There is something else in the library.

III.Omicron babbles on about combat mechanics for 1,876 words [Unskippable]


If we approach one of the bookshelves and examines it, Zidane "hears someone talking." If we choose to listen more closely, a voice offers us a challenge.

Of course, I'm not one to back down from that kind of thing. Let's go.


EVIL SENTIENT BOOK.

It looks like we just found our first optional boss fight. And no, the time limit doesn't stop for this — if we want this fight, we need to beat the boss in the 30 minute time window, then finish the rest of the sequence in the remaining time. Will that be difficult? Well…


The book opens the fight with "Paper Storm," a flurry of pages that deals devastating physical damage and instantly takes out both our front row characters. Moments later, Freya fires Reis's Wind — too late to be any help to Zidane or Steiner. This leaves us to try and scramble to get the two back up, which…




The book casts Doom on Vivi, putting a 10-count above his head that goes down at a pretty quick rhythm, ending in certain death when it reaches 0, so stalling for time isn't going to work.

At this point, attacking the book isn't going to do much, but Vivi had a Fira queued before this disaster and it's firing now, which gives us a look at the core mechanic of the book fight:



The book has incredibly high defense against everything, and every time it takes damage, it opens to a page corresponding to the cumulative damage of our attacks. So here, Vivi dealt 41 damage, so the book opens on page 41, with the message "Nothing on this page." Afterwards, Freya Jumps, landing with 42 damage. This causes the book to open on page 41+42= 83, also with "nothing on this page."

Shortly after, the battle ends.



It actually takes a while; due to her Jumps, Regen, and being in the backrow, Freya has incredible survivability. It's only when she is afflicted with Doom that I need to try raising the other characters, but there's just not enough time to raise and heal the whole team.

So. It seems clear that the goal of the battle is to "advance" through the book's pages using damage, until it lands on a page which has something in it, and that something will reveal the book's weakness that we might exploit to actually defeat it. Interesting!

Of course, in order to deal enough damage to reach the right page, we need to first be able to survive the book's onslaught. Unfortunately, Quina no longer being with us means we can't rely on Mighty Guard to easily shore up our defenses. In fact, with Dagger not in the party, we don't have any defensive abilities; we have Reis's Wind and that's it. We gotta rawdog this fight.

Which doesn't mean we can't adjust our tactics. First off: The book (whose name is Tantarian), being a book, is vulnerable to fire. That means that Vivi's Fira and Steiner's Fire Sword are our reliable damage dealers. Several characters can use Auto-Potion, regenerating after each attack. So we can do fairly well as long as characters don't go down instantly to Paper Storm, which is mostly RNG luck of the draw. On our next turn, Zidane goes down but Steiner survives, allowing us to pump damage into the book until he goes down to a second Paper Storm.


He had a Doom counter at 1, so he was going down regardless.

This hurts pretty bad, but at this point the book is on Page 140, so we're getting close. I have Freya take flight, Vivi tosses a Phoenix Pinion at Zidane, who miraculously dodges Tantarian's physical Edge attack, Zidane raises Steiner, and Freya falls like a meteor, bringing the book to page 183.


…for such a murderous thing it's inexplicably cute.

This is the true face of Tantarian, the fiend hiding within the book. While exposed, it is significantly less powerful, taking full damage from our attacks and being only able to cast Poison on our party.



At first, this seems like a gimme. We're dealing 1,500+ damage per attack, and Poison is weak and easily counterattacked by the screen-wide Regen applied by Reis's Wind.

But Tantarian has… A lot… Of HP. And if it is targeted by a physical attack, it immediately withdraws back into the book and forces us to manually advance to the right page range against. That means Zidane is sitting out the DPS race on Steal and Item duty, and Freya can only use Lancer.

Still, we have a decent supply of Elixirs, so we can shortcut our way out of the danger zone by tossing them at Zidane and Steiner so they're at no threat from anything, and then throw as many Firas, Fire Swords and Lancers as we can, dealing easily ten thousand damage over multiple rounds.

But Tantarian has more than ten thousand HP.


Eventually, Tantarian withdraws into its book regardless of whether we used physical attacks. And that means a return to the painstaking page-turning process and to Tantarian's strongest attacks. Plus, as you may note from this screenshot, both Steiner and Vivi are out of MP at the worst possible time; I'll need to take two turns off to toss Ethers at them. Meanwhile, Freya is on her last Lancer, though it did give me one of the best screenshots in this entire LP.



Unfortunately, there's a problem. Despite using Elixirs to top up Zidane and Steiner, they're already down a few hundred HP each… Because I didn't realize that Regen has a limited duration that is only indicated by a color tinge applied to the character model. Regen ran out several turns ago, but Poison never runs out, so Poison has slowly been eroding Zidane and Steiner's HP.

Putting them right into Paper-Storm one-hit kill range.




Never mind that. Are we two party members down? Yes. But Paper Storm triggered a dual Trance. This book is cooked. We are finally getting to see Trance Freya in action. She Jumps into the air while Vivi blasts the book with a Fira. We bring the book to Page 116; it fires a Paper Storm, nearly enough to take out Vivi but not quite, and he Auto-Potions and Freya descends…



One thing I've been noticing with FF9 is that it has weird problems with queuing. Problems I do not remember from either of the 3D games that preceded it. ATB has always been a weird mess, but IX is very strange about it. For instance: If ATB is set to Wait, then when you're in a menu, ATB won't advance, and actions that were already inputted will trigger… Except when they won't? If you go into Wait while someone is casting Fira, Fira will complete, but if you queued someone to make an Attack after that, the attack will only play out after you close the menu. This makes it very difficult at times to know exactly when individual moves will fire.

Now, here's the thing. Trance changes one of the character's Commands. Vivi's Black Magic becomes Double Black, Zidane's Skill becomes Dyne. But what happens if you already queued an action before the attack that triggers Trance?

Here in this case, Vivi had a Fira queued. So he Tranced, and continued on his action queue, single-casting Fira.

And Freya?


Because we ordered her to Jump before the attack that triggered her Trance, she performs a normal, non-enhanced Jump.

Now, this wastes about a third to half of her Trance gauge, but it's fine. It's just fine. It's no problem. Her un-enhanced Jump pushed the book to Page 161; it opens, revealing Tantarian. So I queue a Doublecast Fira and a special, Trance Jump from Freya. She leaps into the air…





…and Vivi's Fira takes out the enemy while Freya is in the air.

The battle is over before she completes her Trance Jump.

This is the third time in the game that Freya enters Trance, and we have never seen her actual Trance ability even once.

I feel so normal about Trance mechanics, you guys. So. Normal.

People will refer to Tantarian as a "boss" and it is indeed much, much stronger than any opponent we've faced so far, but technically it's not a boss: The game plays the normal encounter music, and Tantarian gives XP. A lot of XP. Like, "Vivi and Freya just jumped three levels each and are now two levels ahead of Zidane" amounts of XP.


As the battle ends, the book declares "You are worthy…"

And yeah. Damn right I am. We won this fair and square.



But we can win it better, can't we?


First off: We actually heal everyone so they're at full HP and MP before the fight. Then we equip Steiner with Ice Brand, our strongest weapon, a whopping 50% stronger than the sword Steiner had equipped previously. Then, we equip everyone with Antibody, a cheap early ability that makes characters immune to Poison and which has never been particularly useful until exactly now.



Zidane eats an early Doom and is KO'd before the book opens. This time, though, I'm doing things differently: As we saw last time, we need to kill the Tantarian before it closes its book again, and that means we need to maximize damage while it's open, not before.

That means Vivi stays on standby using Focus repeatedly while Steiner and Freya are the ones who deal damage to open the book. This makes opening the book slightly slower, but that just means we get more time to raise Zidane from down, and when the book opens, we can just blast Tantarian seven ways to hell:


Unfortunately, even with Zidane up and with repeated reloading, we are unable to steal the Tantarian's high value items: It is our first opponent to have four steals, which are Ether, Elixir, Silver Fork, and Demon's Mail. Third tier steals are already extremely hard to obtain, and fourth tier ones are a no-go. So I give up and just explode the book fiend to smithereens.


Clean victory.

The first time we fought this battle, it was overwhelming and wiped the floor with us before we even found the fiend within the book. The second time, we adjusted our strategy and fought a tense, difficult battle, finishing on an ambiguous win with two party members down and two in Trance clutching out the win. The third time, we refined our strategy again (and lucked into the less brutal enemy attacks), and won a total blowout victory.

I wish every major story boss in the game was like this. I know they won't be, but the "optional extra-hard challenge" of Tantarian is the kind of scenario where I feel like I am genuinely getting the most out of FFIX's combat system and gameplay. Even if it also highlights all the frustrating elements of how ATB, action queuing and Trance interact in ways that make even victories sometimes frustrating.

We get enough XP for everyone to get a full level up, Running Shoes, thousands of gil, and we are left with 17 minutes on the counter. Can we make it to Dagger in that time frame?

Let's find out.

IV. I knew Kefka. You, sirs, are no Kefkas.



We dash straight for the Queensroom, which is furnished with rose motifs that I had never really paid attention to before; between this and the queen's airship being the Red Rose, it feels like a theme the Queen is going for. Now, roses are associated with beauty, and much is made of Queen Brahne's ugliness (sigh), so maybe this is like, supposed to be a kind of ironic contrast…?

Man I just really don't like this whole angle of Queen Brahne's character design.

At the other end of the room is a lamp with an odd purple flame; its lighting is animated to fluctuate, so it already drew my attention during the scene where Dagger confronted the Queen, but just in case you missed it there's a Pluto Knight who brings it up in the library. We examine it and…




Presto! Secret passage!

Cut for image count.
 
Final Fantasy IX, Part 12.B: Escape from Castle Alexandria
There's a minor puzzle here, with a platform that rotates in a certain pattern; we need to jump on and off of it at the right time if we want to access those two chests which contain an Ice Brand and a Tent. Then we go down those winding stairs…



This whole complex shares the same architectural sensibilities as the tunnels at the end of the Gargan Roo; it seems likely they predate modern Alexandria by a long time. Their architecture is significantly more monumental than modern Alexandria's daintier sensibilities. I wonder if there is more to it than that, though.

And at last, we enter the Spooky Chamber.


And here we arrive in the Eidolon Extraction Room, where Zorn and Thorn stand over Dagger's body. As soon as we enter, they approach to confront Zidane: "How meddlesome you are! Mercy no more!"

As if we had anything to fear for the likes of them. .



13 minutes seems ample time to win this fight, which has only one gimmick mechanic: Zorn and Thorn act as a pair. They are either on the ground swaying, or bouncing up and down, which indicates their gameplay state. Each turn, one of them will charge the other one with spell power: Either Thorn gives Zorn meteor power, or Zorn gives Thorn flare power. Then, we have a brief window where we can attack the character who is charged up, knocking them out of their bounce animation and wasting their power. That means it's entirely possible to stunlock Zorn and Thorn out of doing anything. On the other hand, the battle ends as soon as either Zorn and Thorn reach 0 HP, so if we want to just race to the finish it's more efficient to just direct all our attacks at a single clown and ignore the spells coming our way. In that case, Flare is single-target, moderate damage, Meteorite is moderate damage to the full party, but Thorn has less HP and Zorn has more HP, so we either decide to take the most damage but deal with the quickest enemy to kill, or take the least damage but take the longest to kill the boss. There's the bones of an interesting trade-off but ultimately, any way you choose to play it the battle is a cakewalk. The only real issue is making sure we steal a Stardust Rod off one of the twins — the other items we already have.




Now, I actually fought Zorn and Thorn twice due to the vagaries of reloading save states to try the Tantarian fight. The first time I fought them, their final Meteor triggered Trance on three characters, Zidane, Vivi, and Freya. The battle then immediately ended because I had a Fira queued from Vivi; I won before I even got to open the menu on each of any of these three Tranced characters. On my second run, I wrapped up the battle more quickly, and saved those Trance bars so that maybe, maybe I might get some actual use out of them.

Don't look up "Shaggy Dog Story" on Wikipedia or anything.


Zorn and Thorn exclaim that it doesn't matter what we do, they're already finished with Garnet, and saunter away without any real effort to stop them. Whatever. Our only concern here is Dagger, and Zidane and the other rush to the dais where Zorn and Thorn have left her.


Everyone calls out Dagger's name, shouts to her, Vivi whispers a little "oh no…", Steiner dramatically bellows "PRINCESS!!! NOOOO!!!" before going to weep in a corner.

Steiner: "Princess, please forgive me!!! I don't deserve to be a knight! I don't deserve to live!"
Freya: "Her heart's still beating."
Zidane: "Yeah. I know… Let's get out of here. Dagger, you're gonna be all right."

I'm starting to see the pattern here. Steiner, the hidebound knight who can't imagine breaking the rules, doesn't want his world to change, and struggles to see past his cliché, is the one who always reacts to tragedy with shock and vibrant, dramatic displays of emotion. Sometimes it's pure comedy, like when he thought Dagger died during the play, and sometimes it's a lot more genuine, like here, where by all appearances Dagger is indeed in the throes of a magical coma. Meanwhile, Zidane, the free spirit who always acts impulsively, reacts to tragedy by going into "work mode" and going for the next achievable objective, regardless of how sensible it is or how it might feel to the people who are trying to process their emotions. Burmecia wiped out? Immediately jump and attack Beatrix. Cleyra destroyed? Immediately look for someone to stab. Dagger in a coma? Just tell yourself it's going to be alright and immediately move her somewhere else. Almost as if Zidane doesn't want to let himself feel his feelings.

The character who is defined by rigidity is the one who allows himself genuine, dramatic expressions of passion, the one who is defined by freedom reacts to emotional threats by seizing on an objective to accomplish immediately instead of pausing to feel. That's definitely interesting.

As the group picks Dagger up, a new mandatory ATE plays: "Friendship."

Marcus is running through Evil Forest.


Marcus is tired, but berates himself to keep going, tells his Bro he's coming. He trips, and gets himself back up.

I know I said I would stop interrogating the timeline of this game but in order for this to happen, Marcus needs to have reached Evil Forest from Alexandria Castle in less than thirty minutes. That is the explicit time frame we were given. Let's just… Think about that for a moment.

V. Lucy told me that this time she wouldn't pull away the football


We control Zidane carrying Dagger, which is honestly a sweet way to emphasize the moment, the uncertain fate of Dagger, Zidane's feelings for her. A moogle has popped up, who we can give letters to (I know I'm not transcribing those letters each time but honestly most of those just… Aren't actually interesting) so we can save and Tent, and then we leave, carrying Dagger all the way.



And we make it back to the Queensroom, where the group takes a moment to breathe.

Steiner: "My queen… Why have you done this… I have devoted my life to serving you and the princess…! Why did you harm the princess!!!? Why!!!?"
[He slumps over in despair.]
Zidane: "Steiner…"
[Vivi approaches Zidane; Hearing him, Steiner turns around to listen.]
Vivi: "Zidane. Do you think she'll ever wake up?"
Zidane: "Of course. She's asleep because she's tired. That's all. I wanna let Dagger rest a little. Do you guys mind?" [No objection.] "Thanks."
[Zidane lays Dagger to rest on the sofa.]


Zidane, that is very sweet, but you are inside the queen's bedroom- Ah, whatever. We established the queen was on her way right now, there's only one way out of the dungeon, Zorn and Thorn have just escaped so they know where we are, so stopping to rest in this room is the dumbest possible decision you could make right now but I guess the plot demands it. Plus, it's very clear that Zidane is in denial, Steiner is struggling to process his queen's betrayal, Freya has barely said a single word since Cleyra and is clearly still in shock, and Vivi is a child. I don't disbelieve that they would make a mistake like this.

Zidane: "If only I had gotten here sooner… I'm sorry…"
Steiner: "What happened to you? You are not your usual self. Go on… Blame my incompetence! Tell me it's my fault!"
Zidane: [Talking over him] "No!"
Zidane: "I can't… I… I don't know what I feel right now… I can't even shed a tear…"
Steiner: "....."

I like how Steiner and Zidane have, at this point, fallen in such a routine that Steiner realizes that something is off when Zidane doesn't try to foist the fault on him. More than that, bickering with Zidane seems to have become part of Steiner's expectation of how things are supposed to be, and he's disturbed that it's not happening.

Then, Zorn and Thorn walk back in. But they are followed by someone else.



Beatrix enters.

Beatrix: "Welcome back, Steiner. Where have you been all this time? Don't tell me you have been enjoying the company of these scoundrels."
Zidane: "What the hell!? The only scoundrels around here are you and your fat queen!"
Beatrix: "Fools like you will never learn."
[Battle begins.]

Alright.

Third time against Beatrix. Let's do this. We've gone through two battles already, doing better the second time than the first, we're defending Dagger, Steiner is in the party and has this whole rivalry shtick with Beatrix, it's time to finally beat her ass.






God FUCKING dammit.

Look, there's nothing to say here. Beatrix is the same boss she was the previous two times we fought her. She carries a Survival Vest, which is a new item, but Zidane Trances early into the fight and I decide I'd rather test out his new Trance abilities, such as Scoop Art, which has a sick animation and deals enormous damage. This leads to Beatrix pulling a Limit Break again (Climhazard, one of Cloud's Limit Breaks in VII), reducing everyone to 1 HP and ending the battle again.

This, of course, causes Vivi and Freya to enter Trance just before the battle ends, wasting their gauges entirely.



You can do a forced loss once. You can even do it twice. You can't do the same forced loss, three times in a row, without changing anything about the execution. Our characters have grown in level, but there is no acknowledgment of this. Every time we meet Beatrix, she contemptuously declare us to be beneath her notice, then we obliterate her actual boss fight, and she uses a special move that ends the fight. There's no acknowledgment of growing strength, no further difficulty for her, nothing about her tactics or toolkit has changed, she's not picked up a new magic sword or anything.

It's just "Beatrix enters, you lose (even though she's an easy boss fight the second and third times)," three times in a row.

I'm kinda upset because Beatrix should be hype, but at this point the frustration has overcome the heat, like a pro wrestler management does a bad job of putting over and who draws the ire of the crowd for getting handed victories too easily.

Whatever.


Beatrix: "Your pathetic powers are useless against me."
Zidane: [Down on one knee] "Hey, wait a minute… You're the general of this kingdom."
[Zidane stands up.]
Zidane: "As the general of Alexandria, what is your sworn duty!? Isn't it to protect Dagger — your Princess Garnet? I'm sure you know who's sitting over there."
Beatrix: [Looking at Dagger] "It can't be…" [She approaches her.] "Princess… So, it was true. The queen really did mean to kill her."
Steiner: "WHAT!? No! The queen would never do such a thing!"
Beatrix: "Steiner, it is time for you to accept the truth."
Beatrix: "...My heart is set. All this time, I have been mistaken…"
Zidane: "I hate to say it, but the lady's right, Rusty. You'd better learn to accept it."
Beatrix: "...Citizens of Burmecia, please forgive me."


That was a quick turnaround.

And now she's stealing Steiner's character development by beating him to the realization that Queen Brahne is evil! Pick a lane, lady!

God, the change in translation has damaged this scene so much. As we know from @Adloquium's breakdown of the JP script, in the original script, Beatrix on the Red Rose expresses actual doubt about the morality of her actions and how she is blindly following orders, which is clearly set-up for her change of heart. But that's… Totally absent from the EN script, where Beatrix's characterization is dominated by pride/arrogance, and she's upset because Queen Brahne is using black mages instead of the peerless swordswoman Beatrix has built herself to be. And that, in turn, makes this sudden heel-face turn baffling. Beatrix was an enthusiastic participant in the eradication of the Burmecian people, and now she's asking for forgiveness?

At least Freya isn't so quick to give it to her.

Freya: "It's too late to seek forgiveness! …But you can still save Dagger."
Zidane: "Freya…"
Freya: "I tell you this because I acknowledge your powers. Help your princess."
Beatrix: "I don't know if I can… but I will give it a try." [She kneels in front of Dagger.] "I hope this will work."


This is something you might have seen coming by paying attention to Beatrix's ability to cast Cure on herself in the second battle: Beatrix isn't just a knight, she's a paladin. She knows White Magic on top of her sword abilities. This ties into her whole arc about finding out she was working for the wrong side and yada yada.

She repeatedly casts white magic on Dagger, trying to rouse her from her slumber, while Zorn ad Thorn gloat that the spell they cast is irrevocable and her efforts are useless. They're as wrong about that as they are about everything else.


Beatrix: "Princess, are you alright?"
Dagger: "...Oh, my head… What happened…"
Zidane: "Dagger!"
Vivi: "Yay!"
Steiner: "Princess!"
Dagger: "You're all here."
Off-screen voice: "What is all this ruckus!?"
[Queen Brahne enters.]


And there it is. Once again, Dagger confronts her mother, only now the truth is fully out. For the first time, Steiner is put face to face with his queen, now knowing her evil. As does Beatrix, who has just rebelled against Brahne's will. What does Queen Brahne have to say? She is silent for a moment, seemingly pondering the situation. Finally, she turns to Zorn and Thorn:

Brahne: "Have you extracted all the eidolons from her?"
Zorn/Thorn: "We have, Your Majesty!"
Brahne: [She turns her back to the party.] "Then, what are you waiting for? Take Garnet and throw her in prison!"
Zorn/Thorn: "Yes, Your Majesty!"
[Beatrix steps forward.]
Beatrix: "I won't allow that."
Brahne: "Oh? Are you defying me as well?"
Beatrix: "Your Majesty, it is my duty to protect the princess. I beg you, reconsider. Please do not harm the princess anymore." [She turns to the party.] "All of you, leave here at once!" [She turns back to Brahne and readies to draw her blade.]


The two foes standing together against the greater evil.

Freya: "I'm staying! Zidane, go. Now!"
Brahne: "You two are joining forces? How amusing…" [She turns to Zorn and Thorn.] "Get rid of them."
[Brahne turns to leave the room.]
Dagger: "Mother!"
[Brahne leaves without a word or even looking at her.]

Man.

Man it really feels like this should be Steiner's beat. That he should be the one to say his duty is to protect the princess and stand up to Queen Brahne in that moment. But at least Freya gets to step up and make a stand against the ones who ordered the massacres of Burmecia and Cleyra… Alongside the one who conducted those massacres. Well.

Not that it's going to matter.

VI. The Sword Saint, Redux

Zidane, Vivi and Dagger all leave back through the hidden door to the dungeon (how do they know there's even an exit down there?) and Steiner sticks around for a moment, clearly hesitating, before telling them to wait for him and heading after them. Zorn and Thorn face against Freya and Burmecia. It would be a laughable opposition, but they don't intend to fight themselves; instead, they call upon a monster.

Zorn/Thorn: "Bandersnatch, bite their heads off!"


The ugliest puppy in the whole wide world.

And there we go.

This fight: Starring Guest Character Beatrix.

Like Marcus and the Tantalus crew, Beatrix lacks a Trance gauge, a visual indicator that she's not a permanent character. But unlike Marcus, whose guest character status left him less than the others, with no custom skill of his own, Beatrix is using this guest character status to hand the player a goddamned nuke.


Beatrix's Commands are White Magic, which includes Holy, and Seiken, her sword arts. This means we can deploy Thunder Slash, Shock, Stock Break and Climhazard. This makes Freya's contribution to the fight wholly irrelevant: Beatrix can instantly obliterate the enemy in a single move.

I wish the battles against Beatrix had be better handled, because this would be a real hype moment to have join her the party after struggling against her so much. As it is, it's still kinda hype, but… It could be better.


I'm not going to lie, she's still really fucking cool.

After this boss fight, we regain control of Zidane, escaping through the dungeons pursued by another Bandersnatch, though it's easy enough to give it the slip by jumping across the moving platform.


We continue running down the stairs, but then, surprise! Black Mages!



These are "Type C" black mages, dressed even more gaudily than the Type Bs. There's not much to say about them, they cast Fira and then die immediately to being lightly breathed upon, let's move on.

Wait, no, hold on, just one thing first.

We are escaping with Dagger. Which means that, for the first time since Gargan Roo, she is playable again…


…and she's still lv 10.

They did not include any kind of catch-up mechanic. She is just left behind to forever languish as the lowest level party member. Incredible choices.

While we were fighting the black mages, however, the Bandersnatch stuck above found its way down by leaping on the platforms, and jumps in our way, forcing a fight.


Two of them, even! What a party! Anyway we just tear through them and move on.


On the next screen, we find that Steiner is having a crisis of conscience and is lagging behind.

Steiner: "What am I doing here…?"
Zidane: "What's the matter?"
Steiner: "Beatrix served the queen all these years, and now she is turning against her… Freya lost her comrades, yet she insists on protecting the princess… The queen will never forgive them. She will kill them both…"
Steiner: "Zidane, I have a request."
Zidane: "What? Why are you goin' all formal all of a sudden?"
Steiner: "I want you to escort the princess out of Alexandria and take her to Doctor Tot. I'm sure Doctor Tot can come up with a plan to help us and our kingdom."
Zidane: "Piece of cake. I'm an escape artist."
Vivi: "Don't worry, Steiner. We'll get her there."
Steiner: "Zidane, Master Vivi, I'm counting on you." [He runs up the stairs, then turns around midway up and does a salute.] "Princess, I bid you farewell!"
[He leaves.]
Dagger: "Steiner… Everybody is fighting for me…"
Zidane: "That's right. They're all fighting for you… and for Alexandria… They're moving forward, giving everything they've got! So we have to move on, just like they are. We can't stop now! Come on!"
Dagger: "But…"

Dagger's doubts are interrupted by another Bandersnatch, which we obliterate and quickly move on. The party continues heading down the stairs, but the camera shifts back up, to where Freya and Beatrix are waging a fighting retreat.


In another fun display of character abilities mattering to the cutscene, Freya straight up skips the puzzle, dragoon-jumping off the platform to join Beatrix before the Bandersnatches can corner them.

Freya: "What do you think?"
Beatrix: "It's not going to be easy…"
[Fight begins.]

This battle has a funny quirk: The Bandersnatches have a Tongue attack that inflicts Sleep. Now, the traditional answer to Sleep in Final Fantasy is either an item or simply to attack your party member. The thing is…


…FFIX doesn't have "deal reduced damage to teammates" mechanics, so Freya just completely explodes Beatrix's HP while trying to gently tap her to wake her up.

I choose to believe that this is diegetic and Freya taking out her anger about the Burmecia massacre on her new friend Erwina Rommel.

This means I now have to raise Beatrix, and then the Bandersnatches put Freya asleep, and then they put Beatrix asleep again, so I have to just sit on my ass waiting for Sleep to end before I can finally input a Beatrix attack and instantly end the fight.


Climhazzard for days.

More Bandersnatches come down the stairs, and the two comment that they aren't out of trouble yet, but just then, Steiner arrives!


Beatrix: "Steiner! What are you doing here!?"
Steiner: "I am Captain Adelbert Steiner of Alexandria. Grant me the honor of assisting you brave knights!"
[The Bandersnatches jump down and flank the party.]
Freya: "Enough with your babble! Fight!"

Battle begins, Climhazzard, done.

This is a good moment for Steiner, slightly undercut by the fact that Beatrix being in the party makes his contribution irrelevant. But at last Steiner has found his line in the sand, seen where his true loyalties lie, he has, at last, made a decision for himself. Instead of going with the flow and sticking with Zidane's party, which would have been entirely justifiable since that's where Dagger is and his purpose is to protect her, he made the choice to trust Zidane with Dagger's safety and turn around to fight alongside the two knights whom he truly respects. There's even a shade of inferiority complex when he says "the honor of assisting you brave knights," which was evident in his previous scene with Beatrix at the start of the game, only now it's sublimated into an acknowledgment of their prowess and a desire to aid them.

He is, finally, growing as a person.

Now, this whole scene is made weird by the fact that, again, everyone is escaping towards the dungeons. There is no indication that they'll find an exit there. As it turns out, they will, because this dungeon connects directly to the Gargan Roo, but only Dagger would know that and she hasn't said so. But whatever, this is a nitpick.

What's less of a nitpick is that there is something else Dagger would know that she kinda didn't share with the class.

VI. The Fell For It Again Award




Yes, Zorn. Yes, they did indeed "fall for it again."

To add insult to injury, Thorn adds "Really stupid, they are!" at which point I am kind of white-knuckling my controller because I did not have the power not to take the stupid decision that our characters should have known to avoid because Dagger has literally fallen into this exact trap before.

Wait a fucking minute, how did Zorn and Thorn even beat us here!?

It's whatever. Unlike the first time there are no negative consequences to this so I guess it's fine. It's actually there to set up some long-delayed payoff: while Zorn and Thorn gloat, two people sneak up behind them…



Marcus and Blank knock out the clowns. This leads immediately into an ATE flashback, in which Marcus and Blank are running through the forest:


Marcus: "Bro, over here!"
Blank: "Hold up. My body still feels kinda stiff."
Marcus: "We gotta hurry! Zidane and Dagger are in big trouble!"
Blank: "Who's Dagger? Zidane's new girl?"
Marcus: "What? You don't know?"
Blank: "Know what? What are you talking about?"
Marcus: "Just keep running!"
Blank: "Sheez…"

Back in the present, Blank says that they came "straight from Evil Forest," and Zidane replies "Man, I love you guys!" and the two thieves lower the gate so they can get out of the trap.

Or, well. They lower one of the gates, while leaving the gate facing the dungeon closed, so that they can't be pursued by their opponents. That's very clever!

It also means that Beatrix, Steiner and Freya's fighting retreat is going to end in them cornered in a cul de sac unless Marcus and Blank wait for them to open the door for them. Oops.

Okay but seriously, how close is Evil Forest to Alexandria Castle? Is that a breezy ten minute jog or what?

Anyway, that's why I said to put a pin in Marcus seeming kinda callous when he left Steiner behind at the start of this update: Marcus is just kind of a reserved guy, but it was his plan the entire time to get Blank and then immediately turn around to help Zidane and Dagger. It's also funny that Blank missed the entire plot of the game, so he has no idea who "Dagger" is because the last time he saw her she was still "Princess Garnet."

I kinda wish we had seen Blank's release from the petrification, considering how massively impactful the scene of him getting caught up by the forest was, but I'll take it. Seeing Zidane and the Tantalus crew being bros around one another is always sweet, it's a very different dynamic from the one he has with his other friends in the player party.

It's almost enough to make you not question how Marcus and Blank knew to find us in this specific spot at the bottom of the dungeons or how the hell they found a path to sneak in despite Marcus having only been here once and coming through a different entrance.

Dagger: "Blank… Marcus…"
Blank: "Get out of here! We'll take care of this! There's more bad guys coming!"
Zidane: "I owe you guys big time! Let's get outta here!"
[They all run.]


And with this, the party reaches Gargan Roo. Now, the first time we used it, we had to go through a long and complex sequence to activate it, call the bug, feed it, and manipulate the right doors; all of this is going to be skipped over for the sake of the plot this time around.

Dagger is looking oddly silent and thoughtful, and Zidane asks her if she's alright before saying "Forget I asked, I'm sure you have a lot on your mind;" just then, Vivi spots something approaching, and the gargant arrives and pulls up to the platform.


Vivi: "...We're riding this thing?"
Zidane: "Yeah. Let's get going. We have no time to waste."
[Vivi climbs aboard, but Dagger does not move.]
Zidane: "Dagger!"
Dagger: [She turns around to look at him.] "I… I don't know what to do anymore…"
Zidane: "Oh, come on! Why do you think everyone stayed behind!? Yeah, they're fighting for you, but also, they know, deep down inside, that they have to fight! Beatrix, Freya, Marcus, Blank, and even Steiner… Sometimes, you can't think everything out. You have to listen to your heart."
[Dagger says nothing, but she gets into the gargant trolley.]
Zidane: "Alright…"

It's been a consistent character trait of Dagger's that she thinks and feels a lot but doesn't say much, and here it's sort of biting the plot in the back because of how much of this sequence is people speaking on her behalf, or explaining things to her, without her really replying or fully voicing her doubts and angst. This is a very mansplain-y update.

We're going to cut off here, but before we end things, I want to finish on a positive beat:


Zidane is so addicted to trying to look cool in front of girls that he lets the gargant start to ride just so he can run along the platform and jump into the trolley instead of just climbing aboard like a normal person. Funniest character of all time.



Well this was all kind of a mess, wasn't it?

Some really good and really important character beats in there, mixed in with some baffling writing choices and some utter contrivances. The game has never been so "the next thing happens because the plot needs it to happen" as with the dungeon sequence in which characters act on knowledge they should not possess and teleport around to wherever they are needed by the plot. We are given a very specific time frame for the events of the first part of the update, 30 minutes, which makes the pace at which characters are moving baffling. Beatrix's characterization was maimed in the translation, leading to the bizarre team-up of Freya with Miss Sword Genocide that is clearly trying to convey that they are bonding in the heat of battle despite, you know, the mass murder. This would still be a weird choice with the JP version of Beatrix who actually has moral doubts, but the version of Beatrix we are given is seemingly turning on Brahne only because Dagger is threatened and she decides her loyalty to the princess is above her loyalty to the queen. But also she asks the citizens of Burmecia to "forgive her" so she clearly does feel bad, it's a mess.

It doesn't help that this update features the first genuinely challenging and interesting fight in the game that is immediately followed by a series of total curb-stomp that we are meant to treat as serious threats. But I will give the game credit for one thing: Instead of the classic video game trope of "extremely powerful antagonist is nerfed the instant you recruit them as a playable character," Beatrix remains an absolute sword goddess who single-handedly clears every encounter she's in in a single move. And it did feel good to get to use her sword moves after so many forced losses against her, but it would feel better if she was better used narratively.

Also I have fully come around against Trance now. It sucks. It's a bad system. All the positive qualities it has are made worthless by the fact that you barely get to use it at all and that the game delights in having it trigger at the worst possible moments.

All in all, a very mixed update. I started writing it feeling a lot better about it than I did by the time I finished it. Still positive overall, but… Eh.

Anyway, Freya has at this point entered Trance three times in the game, all of which were too short for me to get a good, clean screenshot of her, so let's pull her picture off the Internet so we can actually talk about it:

VII. Ratwife, Dressed To Kill



The most remarkable thing about Trance Freya is that she has become a Dragon Knight. Not to say that she isn't one by default, but one of the signature traits of knights is that they tend to wear armor, and this is something that both Freya and Fratley, the only two dragon knights we know, pointedly do not do. Instead, they both favor practical clothing. And I think that's because they are both travelers. Both Freya and Fratley have been wandering the world for years, and armor simply isn't practical for that purpose (Steiner gets away with it because it's a video game), so they have ditched any armor they might have once had for traveling attire. But when Freya enters Trance, she becomes the ideal dragon knight, a knight in shining armor, polished and beautiful, with a full face-covering helm hiding her sorrow from the world, strong and proof against all blows and injuries that her exposed self keeps suffering.

There's another thing to note, though: Freya, Steiner, Vivi, and Quina's Trances all share the same color palette of gold and purple, and the same stylized geometric patterns. This is very curious, considering that they all come from different origins and cultures; it's almost like Trance taps into a shared power with a specific origin, rather than being unique to individuals. This is especially notable because Zidane and Dagger deviate from that pattern: Zidane's dominant color is pink and he lacks the geometric patterns, while Dagger is gold and has the patterns but is pink rather than purple, as if she were "halfway" between Zidane and the rest of the party.

I wonder if there's something rooted in the narrative about that, or whether it's just happenstance of aesthetic choices.

And on this note, that will be it for us today.

Thank you for reading.

Next Time: oh fuck it's the giant worm again
 
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Final Fantasy IX, Part 13.A: Pinnacles Rock & Lindblum II
[Lights on. Lightning, the sound of thunder. An OLD MAN appears.]

OLD MAN
The Lord is a jealous and avenging God;
the Lord takes vengeance and is filled with wrath.
The Lord takes vengeance on his foes
and vents his wrath against his enemies.
The Lord is slow to anger but great in power…
and I will not leave the guilty unpunished.
My way is in the whirlwind and the storm,
and clouds are the dust of my feet.

[Lights out.]

Last time, we left Steiner, Freya and Beatrix to fight off the hordes of monster sent after them by Zorn and Thorn while Dagger, Zidane and Vivi took the Gargan Roo to head back to Reno.

Today, we are getting absolutely sidetracked.

I. An Imago of Ultrasounds and Thundara


Vivi: "Where are we going?"
Zidane: "We're going to Treno. We'll stay there for the time being and try to figure out our next move."
Dagger: "...."
[The gargant suddenly comes to a jarring stop.]

This is an anecdotal observation, but does it feel to you to that in a story, whenever a character states their intention to hole up somewhere for a while to "figure out their next move," there's a 90% chance they won't actually be able to do that because writers abhor downtime? It's positively an invitation to having your plotline hijacked in the name of Make Something Happen.

Anyway, an obstacle just showed up, the gargant is scared, so everyone hops down and confronts…

Well, hm.



This giant worm-thing is called "Ralvuimago," and Dagger calls out, "I think this one's different from the one I ran into! Be careful!"

And why this bothers me is that the worm we fought, "Ralvhurahva," had "larva" clearly in its name just mistranslitrated, and it escaped at the end of the fight. So it seems like an incredibly obvious read that this Ralvuimago is the imago stage of the "Ralvhu", that being, the adult stage. The very same larva we fought the first time matured into an adult and is coming back from round 2. But the game falls short of making that clear, and instead makes it sound like we just ran into two different, unrelated giant worm enemies. Ah, well.

You might notice that Vivi's ATB gauge is yellow in the screenshot above. This is because the Running Shoes (which should be Hermes' Shoes) we acquired last time grant the Auto-Haste ability, which grants a character Haste at the start of battle… And, in a monumental departure from past games, appears to just keep it up even if a character goes down and is raised, immediately hasting them back again?

In any other FF game this would be incredibly busted. In FFIX, with its queuing issues and mildly broken ATB… We'll have to see.



Soul Blade blinds the creature, Blizzara hurts it badly, Dagger casts buff spells, Zidane steals an Oak Staff from it.

I forgot to mention this earlier on, but… Dagger's Summon list is now empty. We could sort of predict this from the whole "drawing out the summons" sequence, but this is a neat confirmation through gameplay: Dagger still has the Summon menu, but it doesn't do anything. Shiva, Odin, Atomos and Bahamut are all gone.

Who knows when we'll get them back, or how.

Ralvuimago has only one particularly notable move, Ultra Sound Wave, which, uh… Well, see for yourselves:


It inflicts mini.

My mind boggles trying to figure out how ultrasound is supposed to miniaturize people. It's also the first time mini has shown up in this playthrough, I'm pretty sure! Mini reduces offensive and defensive power significantly, so it's a pretty bad effect to be hit by; we can reverse it by casting Mini again, but we don't know that spell yet, so that leaves spending valuable Remedies as our only way out. The Ralvuimago also has special attack sequences where it readies by "becoming compact," the game's actual words, before unleashing Earth Power.



There's something that is making this battle incredibly easy, though, but it's something that's actually going to bite me in the ass very soon:

You see, I have equipped everyone with Auto-Potion. Auto-Potion causes a character to chuff the lowest grade of potion available whenever they take damage.

Whenever they take damage. There is no "sufficient damage" threshold to be met. That means every turn, the battle system takes a little break as it plays an animation of all our characters smashing potion bottles over their own heads. That's mildly annoying, but the more important part is: I forgot to check my potion supply. During our last few battles, my party has been drinking their way through my entire base potion supply. This means the lowest grade of potion now available is my precious Hi-Potions, and by the time this battle is done, they will have drunk them all.

I am coming out of this boss fight with my entire party at near full HP and not one single Potion or Hi-Potion left. I don't even know if shops sell Hi-Potions!

This is a financial disaster.

So, yeah, with these factors the battle is made trivial, though I wish it hadn't been. Instead of dying, the Ralvuimago escapes once again. Our heroes climb back aboard the gargant, who resumes its way towards Treno.

Initially, Zidane complains that the gargant is going to slowly and yells at it, and Dagger tells him to stop yelling at the poor bug who must be scared to death. It's a neat bit of characterization from both; Zidane looks at this truly bizarre bug-drawn contraption and immediately goes "sure why not" and starts treating it like one might a perfectly normal horse-drawn cart, including yelling at it, while Dagger "unafraid of bugs" di Alexandros is immediately sympathetic to the plight of the poor working-class arthropod. Vivi also has a line in there, "But it's…" but I can't parse what he's supposed to have been halfway to saying.

Suddenly, the gargant starts going faster, Zidane says "See? It can go faster. Good job," only for Dagger to look behind the trolley and realize the actual reason the gargant suddenly started flooring it:


The Ralvuimago is chasing after them.

Now, this problem could probably be solved by just climbing down and kicking its face in again, the problem is that unlike before, where the gargant stopped because the worm was in front of them, the bug is now chasing after them and so the gargant is moving faster with everyone aboard and they can't get off.



There's a slightly puzzling bit where we watch a couple of Oglops saunter around the Treno platform, shortly before the gargant passes through without stopping at all. As the gargant accelerates, we get a first person cutscene of the trolley careening madly through the tunnel, with overlapping dialogue boxes.


This might be a reference to FF6's "escape from the Magitek Research Facility" POV sequence?

A light appears in the distance, the literal light at the end of the tunnel, and everything goes white.



In this blank, empty space, Garnet thinks of her mother, and we move briefly back to Alexandria, where Queen Brahne is seated on her special seat, overlooking… I'm not sure what, actually. Is there a new theatre play going on? I guess this is just where she likes to usually sit.

II. "No disintegrations!"


No Steiner or Beatrix this time, obviously. Zorn and Thorn's way to the queen is obstructed by ordinary soldiers. Amusingly, Queen Brahne is upset enough at their latest round of failure that she isn't allowing them in her presence, and the guards insist on delivering any message for them.

Thorn: "Whatever to do are we!?"
Zorn: "We cannot live without the queen's backing!"

God, I sure hope so, you little shits.

It's interesting actually. Zorn and Thorn are clearly powerful wizard-slash-engineers: Kuja gave Brahne the Black Mage factory technology, but it was explicitly Zorn and Thorn who made the Black Waltzes, them who drew the eidolons out of Dagger, and, though weak opponents, they are together capable of using powerful black magic. So… What are they? Are they the first actual humans we see to have learned to use black magic? Did they enhance themselves, perhaps driving them closer to madness, as once happened to Kefka? Or do they mean it literally when they say they "can't live" without the queen's backing, like they are not fully human and require certain resources to keep themselves alive? Very curious.

Either way, Zorn and Thorn leave, and the guests whose arrival they meant to warn the queen of enter.


The first one is a "Boisterous Woman" with an enormous axe strapped across her back.

Alexandrian Soldier: "Who are you?"
Boisterous Woman: "Out of my way! The queen summoned me."
Alexandrian Soldier: "Restrain yourself before the queen."
Boisterous Woman: "Do you understand who you're talking to? I'm Lani, the best and most beautiful bounty hunter in the world!"
[She brandishes her axe to emphasize her point; the soldier gets out of her way.]

While this is happening, a second character appears; he has no dialogue, approaching on the other side of the throne, and the soldier on his side inches away from from his path in a kinda frightened way. It's clear the game is trying to contrast the boisterous Lani, who makes grand proclamations of her strength and beauty, with This Guy, who just silently advances and people get the fuck out of his way just from his presence alone.


So. Bounty hunters. With unique names and gimmicks. Including a huge but quiet guy and a boasting woman with a massive axe.

I am eating well today.

(One of these two characters is on the cover of the PSX CD and in the intro movie and the other isn't, but for now we'll pretend we haven't seen this.)


The two bounty hunters approach, with Lani being the voice of the duo, and the dialogue is a little… Odd.

Lani: "It's a pleasure to meet you, Your Majesty. I hear things aren't going too well."
Brahne: "Have you no manners? This is what I get for hiring a lowlife."
Lani: "I'm sure you didn't hire me for my manners, Your Majesty."
Brahne: "Hmph." [She waves her fan.] "You have two objectives. The first is to retrieve the pendant, a national treasure, from Princess Garnet. The other is to assassinate the black mage travelling with them."
Big Guy: "...What is that?"
Brahne: "A soulless golem. A defect is running free."
Lani: "I don't know what happened between you and the princess, but what should I do if I meet with resistance?"
Brahne: "Hmph. Just get the pendant back from that wretched girl!"
Lani: "Wonderful. My axe is pleased to hear that. It won't take long."
[She brandishes her axe.]


Does it count as "white guy dreadlocks" when your skin is, uh… Green…?

Lani: "Good day, Your Majesty."
[She leaves.]

Now, what puzzles me at first is that Lani is polite towards the queen when she introduces herself, and Brahne immediately chastises her for insufficient manners. It could be just that "I heard things aren't going too well" is judged as too forward, but that's already euphemistic politeness? My best guess is that in the original Japanese Lani is using a "casual" kind of polite as opposed to the "formal" kind of polite one would expect when talking to a queen and Brahne is mad about giving insufficient deference.

Second of all, poor Vivi. The world really has it out for this child. Was it necessary to order his assassination!? Why does Brahne care so much!
Referring to him as a "soulless golem" and a "defect" is obviously a cover, but, hm… At this point, we genuinely haven't met a single "human" black mage. It really appears like "Black Mage" is the name for a kind of special artificial entity capable of using black magic, and that Vivi is one, just an anomalous one. All the black mage dolls appeared from their eggs fully formed, so why is Vivi a child? The black mage dolls appear almost devoid of any autonomy (but recall that they sacrificed themselves to protect Vivi from the Black Waltz), so why is Vivi a fully sapient being capable of growth and independence?

It's very strange, and Brahne clearly considers making the Vivi problem disappear a priority on par with recovering the royal pendant that's one third of the summoner tribe Jewel, so this is a potentially "national security" level concern.


The Red-headed Man, as his next dialogue box calls him, lingers a little after Lani is gone.

Red-headed Man: "Is it true that a boy with a tail is traveling with the princess?"
Queen Brahne: "Yes, that accursed monkey! I shall give you an extra reward if you take care of him."
Red-headed Man: "...I was right. I'll take care of your request after I finish him."
[He jumps straight off the balcony.]


This guy is clearly being signposted as a badass.

Well, well, well! A figure from Zidane's past? Someone who knows him and has a grudge against him? Who wants to chase after him and kill him? Maybe it's soon time for us to find out more about our favorite Saiyan's background!

Unlike Cloud and to a lesser extent Squall, Zidane's open and outgoing demeanor doesn't overtly signal "I have a mysterious and important past," but that's a distraction. When looking at the raw facts, we genuinely know very little about anything in his life prior to joining Tantalus, not even how he arrived in Lindblum in the first place. So I'm eager to find out more.

Just then, another of the Alexandrian Soldiers returns to inform Brahne that the "Alexandrian fleet has returned to home waters" and to "please prepare to depart on the Red Rose." Which… Hm. It's been established that sea travel basically died out after the Mists came onto the continent, replaced by airship travel. So there are two possibilities here: One, the translation is mistaken and it's supposed to be the Alexandrian air fleet that came back to the city. Two, Alexandria has been keeping its actual navy in reserve for a special coup that no one expects due to ship travel being considered dangerous and obsolete. We'll find out more soon, I assume.

For now, Queen Brahne departs for her flagship the Red Rose, the scene fading to black with one final "Bwahahaha!!!" appearing in the dark.

Let no one say that Queen Brahne doesn't revel in being a pulpy bad guy who is constantly chewing the scenery and seems to have no redeeming qualities whatsoever. I… genuinely wonder what impact she would have had on the player base if she'd been hot. I suppose we might have a second Ultimedea on our hands.

III. Old men giving life advice is kind of a running theme in this game isn't it




And there we are, in the aftermath of a gargant crash. I'm not sure how that's supposed to have worked, logistically, given that this was an actual running animal rather than a runaway car, but whatever. We are now in a place called Pinnacle Rocks, which is quite pretty and appears to be located above the Mists or otherwise safe from them. Pinnacle Rocks isn't close to Alexandria but rather Lindblum, so we overshoot our mark by a long, long stretch, and it seems like meeting up with Doctor Tot is not in the cards today. Zidane has left to check the area, so Vivi briefly catches her up before he shows up again.

I hope the gargant is alright.


Zidane: "Dagger, you're awake!" [He pounces into the screen and jumps off from the trolley's side.] "Do you feel okay?"
Dagger: "Where is everyone, Zidane?"
Zidane: "I don't know… We're really far from Alexandria." [Dagger looks down with worry.] "Hey, don't worry. The Tantalus guys are with them, too. It's almost nightfall. They're probably in Treno by now."
Dagger: "Do you think we can borrow an airship in Lindblum? Treno is only steps away if we can reach South Gate."
Zidane: "Yeah…"

This is good! An immediate actionable plan. "We're stranded near Lindblum, so let's go there, borrow an airship from Uncle Cid, and join up with the others in Treno as was the plan to begin with" is straightforward and easy to grasp.

But then, someone interrupts.

An old man appears out of the air, floating in the air, a staff in his hand, watching the party.


The initial shock passed, Zidane is prompt to ask if he is our enemy. The old man's answer is simply…

Old Man: "That is up to you… My name is Ramuh."
Dagger: "I've heard your name somewhere…"
Dagger: "!"
Dagger: "I've seen your name in a book I read about summoning magic… You must be Ramuh, the Thunder God."
Ramuh: "...Do you know that your summon magic destroyed Cleyra?"
[Dagger shakes her head.]
Ramuh: "An eidolon follows its summoner's orders… It responded to the orders of a woman filled with greed this time…"
Dagger: "No… Mother…!"
[Dagger falls to her knees in despair.]
Dagger: "I was confined while Cleyra was destroyed…"
Zidane: [He kneels beside her.] "It wasn't your fault, Dagger. They knew. That's why they stayed behind."
Dagger: "Everyone…"
Ramuh: "True, you were not the one who caused the destruction. But I must ask you… What will you do now?"
Dagger: "If I were more powerful… If I could use summon magic…" [She rises.] "I beg of you, please help me!"
Ramuh: "And cause more destruction?"
Dagger: "No… I was afraid of my summon magic, but not anymore!"
[Ramuh transforms into his classic big-beared form.]


Okay.

Well.

This is really interesting and also I have a headache now.

Ramuh was the first esper we encountered in VI, where he played an important role explaining to use the nature of espers, Terra's conditions, and how the transformation into magicite worked, before becoming our first summon. He seems to fulfill a similar role here, appearing as a spiritual advisors, talking about the nature of summons, and potentially joining us as our first summon.



I had thought that Brahne, or Zorn and Thorn, or Kuja, would just, you know… Take the royal pendant from Dagger while she was magically asleep in their custody. But they didn't. And the pendant clearly matters, because it's one third of the Jewel and Queen Brahne is actively after it and blames Zorn and Thorn for their incompetence in letting Dagger escape with the pendant again. But… Why does she still have it? Why did no one just take it off her neck while she was completely at their mercy and they were conducting a magical ritual on her?

I'd thought, earlier, that Dagger's Summons were actually the pendant's Summons, that she lacked the magical power to draw upon yet. But… No. The summons were drawn from her, Ramuh refers to it as "your summon magic," and Dagger still has the pendant but doesn't have any summons in her ability list. So the power was hers the entire time, and the pendant was unrelated. "Your summon magic" very much makes it sound like Shiva, Odin, Atomos and Bahamut were eidolons that Dagger was born bonded with, or bonded with at a very young age, and metaphysically "hers" in some capacity.

Which interestingly ties into what Ramuh is implying - he is clearly a person with agency who is capable of making decisions about who to entrust with his power, but it seems like once that power is granted, he loses the ability to deny its use. A wicked summoner can use a righteous summon's power even if it would wish to withdraw their bond. That has fascinating implications I'm pretty sure the game won't be exploring.

Also Dagger just said that she was afraid of her summon power so all my earlier guesses about how the whole menu/MP thing meant that Dagger was unaware of the power yet slumbering inside her were completely off-base. Girl knew the entire time that she was a potential summoner who was merely afraid of using her powers and she just never brought it up at any point in the game so far.

This is a little frustrating. A lot of the game's plot seemed perfectly coherent so far, and now the game is doing a thing where it repeatedly turns to the camera and says "oh, that perfectly sensible justification for this plot point? Yeah that's not actually true, what's true is a different, less sensical explanation we're just informing of you now."

In any case, Ramuh now wants to put Dagger through a test, to decide whether she is worthy. He will hide five manifestations of himself throughout the forest, each one bearing a fragment of a story. We must find all five manifestations, listen to all five fragments of the "Hero's story," then put them back in the right order to tell legend. If Ramuh is satisfied, he will become our eidolon. This is neat and I appreciate that Ramuh's test isn't just "fight me IRL now" like it mostly was in the past, as that would kind of fly in the face of everything he just said about trust and power.


Dagger actually apologizes for taking time off their urgent quest to answer an eidolon's riddle, but… Well, we just said that their plan once in Reno was "hole up and figure out our next step"; there's nothing for them that they know about to be so urgent they can't afford this pause, and both Zidane and Vivi are quick to reassure her that it's okay and they'll help her out.

So, Pinnacle Rocks.


On the next screen, we find what looks to be some kind of… Abandoned tree village?

There are a lot of these hollows in the trees with wooden bars across, like windows, or, y'know, a prison cell. It's very strange and we'll be provided no explanation as to their nature; this could be a moogle village, but there's only one moogle here, Monty, the same moogle we found in Evil Forest, who appears to have escaped and found his way here. Nothing particular in the Mognet this time so we just save and move on.

Our first encounter with Ramuh's manifestations awaits us at the bottom of the tree; the way it works is that the manifestations are invisible, but they reveal themselves when we move close to them, so by running around everywhere we can eventually find them one by one.


I'll gloss over most of the search because it's very straightforward. The Pinnacles Rock, of course, have their own random encounters.



The giant warthog guy is back! Classic "early boss turned into a later random encounter" twist. He still has his mechanics like his Electrocute, but, well, we have some new toys of our own.




Vivi can now cast Bio, instantly obliterating the monster with the power of chemical warfare.




This is really quite a beautiful area, but I'm increasingly wondering if all these 'windows' with bars are meant to suggest this was once a prison. Probably not. As you can see, the roots and trunks form pathways, several of which are adorned with fences. This was clearly once an inhabited area, but we have no idea by whom. Oh, and there's loot, of course.

Once we have found the five Ramuhs, we head for the dungeon exit, where a final Ramuh awaits us.


Ramuh informs us that there's a twist; the story he wants us to put together is made up of four parts, but he gave us five. One of the pieces doesn't belong, and it's up to us to find which one. Each story part has a title: Human, Beginning, Cooperation, Silence, and Hero. We can review each story fragment before giving our answers. This is a very simple process, as the story fragments naturally lead into one another, and it's also a fun easter egg for FF fans. Here's how the first three parts go:

Once upon a time, 33 small countries fought together against an empire. One day, a rebel troop visited a man named Joseph, who lived with his daughter. Owing a debt to the troop, he gladly accepted their plea for help. They headed for a cavern in the snow field.

With Joseph's help, the troop defeated the adamantoise in the snow field cavern and acquired the Goddess Bell they needed to enter the empire's castle.

On their way home, they fell into a trap set by a traitor. Joseph gave his life to save the troop. The troop left without telling Joseph's daughter, Nelly, about the tragedy.


Sounds familiar? I know it's been a long while, but that is word for word a recitation of the Joseph plotline from Final Fantasy II. With the added detail of the group hiding the truth from Nelly; in the original, they merely didn't say the words out loud, but Nelly figured it out herself. Which raises the question: Why did the hero in this telling of the story keep this secret?

The game offers us two explanations. The final fragment can be one of two, "Human" or "Hero." They go like this:

Human: Historian's explanation: The fact that they didn't report Joseph's death to his daughter was indicative of their guilt for failing to protect him. In the end, heroes are also human.
Hero: Historian's explanation: Although Joseph's death was not reported to his daughter, the manner of his death speaks for itself. This is the story of a true hero.

They're both a little weird (keeping the death secret seems like a dick move either way) but they are clearly going for some Big Theme Stuff. And accordingly, the hidden twist is that… There's no wrong answer, as long as we don't fuck up by putting the story in the wrong order, Ramuh will accept either Hero or Human as the final chapter. He's interested in figuring out Dagger's personal perspective on this story, rather than failing her because she picked the wrong answer.

Ramuh: "Let me ask you one thing… How come you chose 'Human' for the conclusion?"
Dagger: "People pass down stories of other people to whom they feel an affinity. The people in this story had flaws, as we all do. That is why they became heroes in the people's mind."

Or:

Ramuh: "Let me ask you one thing… How come you chose 'Hero' for the conclusion?"
Dagger: "People follow a person who keeps on track. That's why I think a hero who acts in a straightforward manner is remembered for generations."

Both of these are workable, though the 'Human' answer resonates with me much more and feels more plausible as a reason characters would have to actually act this way. That said, don't forget that Dagger is a highly educated princess trained on the classics. Both of these answers are kind of canned responses - the kind of answers you learn you're 'supposed' to give when analyzing a story, rather than anything to do with reflecting on them as they relate to your personal mindset. Ramuh pokes Dagger, asking her what she really thinks.

Ramuh: "...I want to know what you think, in your own words."
Dagger: "Me….?"
Dagger: "I am away from my country, but I haven't forgotten my people…"
Ramuh: "...Your soul is very tense right now. Maybe you'll begin to relax once I become your eidolon…"
Dagger: "Thank you!"
Ramuh: "There are many paths. Remember that you alone choose the path on which you walk."
[Ramuh disappears, and we receive the Peridot accessory.]
Dagger: "(Maybe now…)"
Dagger: "Let's go to Lindblum!"
[She runs off out of the screen.]

Okay well that was kind of underwhelming as a "but how do you truly feel" response. More on that in a moment.

As Dagger leaves, Zidane turns his head to the sky and asks out loud, "Hey old man! You're gone already?" Vivi asks what's up, and Zidane has this interesting comment.

Zidane: "I wanted to ask him why he made Dagger play such a silly game. Heroic? Human? Those are just things people say after the fact. Why try to give meaning to what the main character of the story chose?"
Vivi: "...I think the old man would've become her eidolon either way. That's the impression I got."
[Dagger appears briefly.]
Dagger: "Zidane! Vivi! Let's go!"
[She leaves again. Suddenly, a disembodied voice speaks to them.]
Ramuh: You're exactly right… It's not what people say afterward… What's important is being true to oneself. She may not have realized it, but when she wished to learn to use summon magic… The summon power returned to her. Summon magic can be used for good or evil. She is still young, but there is room for growth… So I chose her as my master. I'll be watching over her… I hope you two will also protect her.

Alright, so.

This scene isn't perfect but it's pretty much the best scene about summons that we got since, uh, Rydia's entire arc in IV? There was that bit about Ramuh in VI which this is clearly paying homage to, but I think this scene is better executed overall because Ramuh doesn't suddenly commit suicide on us at the end of it. Also… Hm, put a pin in that.

This is the first time in three games that we're genuinely exploring the interiority of a summons, with Ramuh telling us not only about his nature and the nature of eidolons, but about his doubts, his hopes for the future, putting us to a test more interesting than just a boss fight, that he tries to actually piece together how Dagger is feeling, to help her work out through her own doubts. This is the kind of thing VIII needed, like, multiple scenes of. I highly doubt we'll see Ramuh as a character again, and I also doubt many or any of the other summons we'll be getting will receive that level of narrative focus, but just this one is already good enough and blows Ifrit at the Cave of Fire out of the water.

With that said, hm. This is something I hadn't really thought about before, but: The scene of Ramuh appearing to the IX party, and the scene of Ramuh appearing to the VI party, have another point in common. Namely, in both cases Ramuh (an old man with a giant white beard, a literal patriarch) reserves some of the information he knows for the friends of the female protagonist, while she's unconscious away. Why does Ramuh tell Zidane the truth about the test and how Dagger's power returned to her and the potential for good and evil of summoning, and not Dagger? In Terra's case it was because she was literally unconscious, and Celes was in the party so it felt natural, but putting this clearly referential scene here is highlighting how in both cases some information is kept from the female lead who is most directly concerned by them and instead given to her friends.

It's not a huge deal, I just find it interesting to think about.



Our party follows Dagger out, and everyone hangs out on a giant branch looking out to the horizon. I really like the subtle nuance of dark blue they're using to show that the sun has set but night has not quite fallen yet, it's that particular shade of twilight before actual night and it takes work to depict in artwork. Also, all this running up and down on giant tree branches makes me wonder if Tarzan (1999) was a visual influence for a couple of the sections of this game.

The camera pans left so we can see Lindblum, some miles in the distance but not unwalkably far, and Dagger gives us a chance to backtrack to finish looting the Pinnacles Rock if we didn't already, strongly suggesting this is a point of no return. We did loot the place, but there's another reason we want to backtrack a bit:

Lightning bolts.




Old man goes absolutely beast mode on some kind of elephant warthog thing.

Ramuh's animation is genuinely impressive, with some real character in his movements and animations, the lightning bolts and staff are really cool. He does… All of 352 damage, which is less than half of a Thundara by Vivi, but, well, that seems mostly because she's severely lagging behind in levels, and because summons sacrifice some of their damage potential for "hitting the whole screen" unlike Vivi's single-target spells, so the trade-off seems decent.

To be honest, the real trade-off is giving Dagger any offensive move at all. This is something I've been increasingly noticed and, I think, a subtle hidden reason why the game split Dagger off for so much of the plot and give her so little combat in her own story sectionds: Dagger… Is kinda boring.

Mechanically, I mean. If you won't actually need Protect/Shell against an opponent (and for most, you won't) Dagger is basically a healbot who just cast Cure as needed and otherwise ineffectually wacks at people with her rod (or tosses balls at them; some of her weapons are staffs but some are rackets which is conceptually very funny) doing very little damage. Giving her expensive but powerful summons in addition to her white magic really gives her the versatility she will need to be a most valued team member, I think.

Alright.

It's time to head back to Lindblum.

Cut for image count.
 
Final Fantasy IX, Part 13.B: Pinnacles Rock & Lindblum II
IV. Black Holes and Revelations


Dagger: "Zidane. I want to use summon magic to protect everyone…"
Zidane: "I know you can do it, Dagger!"
Vivi: [Suddenly looking up] "Zidane! Look!"
Zidane: [Looking up] "...Is that the Red Rose?"

Uh-oh.

I have no childhood recollections of the cutscene that follows, which surprises me, because it's kind of incredible.





Well. I guess this answers my earlier question.

It's very short and you can easily miss it, but the ships in that screenshot above? They're ships. Not airships. Alexandria brought its navy around to shell Lindblum from the harbour, and they are doing it with all the gusto of the East India Company rolling into a new place circa ~1840. The Red Rose is the only airship Alexandria has brought to this fight; this is entirely a naval operation.

Now, if you're me, you're thinking, well, they're fucked. Sure, the world doesn't use seagoing fleets anymore so Lindblum doesn't have a navy to respond with, and that's a neat surprise advantage, but Alexandria has to rely on its navy because it doesn't have an air fleet. It only has the Red Rose and like one busted old cargo freighter. Their air force is one flagship and exactly nothing else. Lindblum, meanwhile, is the world's premier airship manufacturer. They have armies of airships. Even if we assume that some of them are still coming back from their last frontier action and so are unavailable, Lindblum still would have air superiority. And airship beats ship every time. So this attack seems doomed. And indeed, Lindblum soldiers are rushing through the castle to the docks, ready to crew the airships and take off…




…the telepods.

Alexandria can teleport their black mage squadrons into Lindblum's air docks. The Lindblum soldiers, caught completely flat-footed, scatter in the face of the magical onslaught, and the black mages pour through the docks. This time, however, their goal is not the extermination of the fleeing soldiers or any cowering civilians.



Lindblum's air fleet is sitting its docks, a bunch of sitting ducks for them to blow up with fire spells, wrecking the entire fleet while it's in harbour. Pearl Harbor with teleporting wizards.

Like I said: The black mages are one thing, but it's the telepods that are the kind of technological breakthrough that redefines warfare.

Back at the Pinnacles Rock, the group stares in horror. Zidane deduces the use of the telepods, then grimly muses that in Cleyra, the telepod attack was followed immediately after by the use of summon magic. Dagger gasps "Mother!" and runs off towards Lindblum, and… Well.

Like at Cleyra, I think you should see this one for yourselves.



Atomos appears, for the first time since V, where he was a boss fight. It is truly gigantic, easily half the size of Lindblum Castle itself; a foe on the scale of II's Leviathan or IV's Giant of Babil, difficult to imagine as anything that could be fought in any straightforward sense. It opens its mouth, and the sheer sucking force of its breath shatters the windows, then the walls of Lindblum Castle, rips iron railing out of walls, breaks the entire outer wall and sucks in not just the Lindblum soldiers, but the Black Mages as well, killing friend and foe equally. It's a spectacle of devastation, about as short as Odin's attack on Cleyra, but lingering more on the terrible human horror of these lives blown away like chaff in the wind.

Then it's gone, scattering into light as Brahne marvels and Dagger falls to her knees in horror. Zidane reaches down, offers her a hand, but there's little comfort that could be brought to anyone in the face of such desolation. Instead, his head turns to Lindblum, and his lips twist in anger.

V. Oh So The Lindblumites Get To Live But The Rat People Don't? I See Your Human Supremacist Agenda, Final Fantasy IX


Zidane: "It's so quiet…"
Dagger: "Mother… I can't believe you attacked Lindblum!"
Zidane: "Careful, they might still be around. Vivi, you stay here and hide."
Vivi: "No way! It's dangerous here!"
Zidane: "There are Alexandrian soldiers everywhere. You should stay out of their sight."
Vivi: "...Okay."
Zidane: "Don't fret. We'll be right back."
Dagger: "I'm sorry, Vivi."
Vivi: "It's okay… Just make it quick."

At first, I was a little confused why this time they want Vivi to stay behind. But it turns out to be justified, because the situation in Lindblum is very different from Burmecia and Cleyra.



Namely, the civilian population is still there, and Alexandria is occupying the city. Casualties were severe, but they didn't slaughter the population. This is an actual conquest, taking and keeping Lindblum as a prize, and Alexandrian soldiers are patrolling the streets. This means that taking Vivi anywhere would inevitably lead to drawing the wrong kind of attention and turn things into a fight with all of Lindblum as potential hostages/collateral.

That's not what happened in Burmecia and Cleyra. Brahne simply wiped both towns off the face of the map and moved on. It's hard not to draw the conclusion that she was motivated primarily by just… Racism. She wanted to exterminate the rat-folk, and so she did, while Lindblum's heterogeneous human population is granted the mercy of living under her rule.

She just grows more awful by the second.

The Alexandrian soldiers we talk to do not recognize us, and are more than willing to talk and take the opportunity to gloat about their victory. Resistance is futile, with the black mage army and the power of the eidolons Queen Brahne is invincible, the Lindblumites should face the truth that Regent Cid lost the war, etc.
Notably, there's a downed black mage just lying in the streets, and a small group of Lindblumites who are wondering if they should crush its skull or its chest, in eyesight of the Alexandrian soldiers who do nothing about it. They genuinely do not care about the black mages, seeing them as mindless weapons. Interestingly, Zidane interrupts the group, telling them that the black mage is a "living creature," that "Brahne programmed it to kill, but they're still like everybody else!" That's… questionable? But his proximity to Vivi would of course incline him to think all the other black mage dolls are just potential sapients under a layer of programming.

Young Man: "Lies! They may look human, but that's where the similarity ends! They destroy everything… like wrecking balls destroy buildings. They don't even know we're flesh and blood!"
Old Man: "If it's human, make it understand how much suffering it caused! Make it understand that it killed my son! Otherwise… My son's death has no meaning!"
Young Man: "They didn't even flinch, even when one of their own got killed. They made monsters seem docile!"
Engineer: "I don't care if it lives. My friend was burned alive by it!"

There's an interesting range of responses here. The blank denial that the black mages could even be human and the "I don't give a damn, I hate it either way" responses are to be expected, but I am particularly struck by the old man who almost wants the black mage to be human, because the idea of his son being killed meaninglessly by an unthinking machine, who does not care and will not remember him, is too horrifying to contemplate.

The air cab service is down, so we can't visit the other districts; we're limited to the business district. The inn is still running (the log book has a customer complaining that a war broke out during his vacation so he should get a refund), and the moogle has a letter from Ruby who is struggling to find any actor for her mini-theatre and ask her if we can send her "the narcissist from Lindblum." It's nice to know that she's having such a chill time during all the ongoing genocide.


One of the Alexandrian soldiers is genuinely shocked, and kind of horrified, by the swiftness and completeness of their victory; she compares the black mages and eidolons to "opening Pandora's box." And you know what, fair, if I was a sword-and-shield soldier in a 17th century army and my commander just dropped a nuclear weapon on the city we were besieging I would be happy I don't have to die storming the ramparts but also, kind of extremely terrified?


Old Margaret, the old lady whom Steiner got his gyhsal pickles from, is also there. She's… blind. One of the black mages crippled her. "I won't ever see my newborn grandchild's face again." Jesus Christ.

One of the soldiers asks us about a group called the "Vigilantes"; I've never seen that name in the game before, and one night seems a little short for an insurrection to have formed, but given this game's disregard for reasonable timelines I'm going to go out on a limb and say the Tantalus crew have started a rebel cell overnight.


At the fountain, an officer gives Minister Artania a summary of the damage. It's bad! Everything is wrecked. Artania orders him to dispatch soldiers to aid in reconstruction efforts just as Zidane and Dagger enter.

Dagger: "Uncle Artania!"
Minister Artania: "Princess Garnet! Master Zidane! Glad to see you're both safe!"
Dagger: "Where is Uncle Cid…? Is the Regent safe?"
Minister Artania: "Yes, Princess. The castle was spared. Regent Cid is alive."
Dagger: "Thank goodness…"
Minister Artania: "I will take you to see him."



…I'm starting to think that "thrones set up on a grand balcony where you can look out over things" is just kind of a Mist Continent tradition, because it's such an odd set-up.

Now, Dagger and Cid didn't exactly leave on the best of terms (she, y'know, drugged him and fled his castle, then he tried to have her captured by his soldiers and brought back), but in the face of the enormity of this disaster it's all bygones.

Cid: "Garnet! I thought Queen Brahne had imprisoned you!"
Dagger: "Zidane rescued me."
Cid: "Thank you, Zidane. <Gwok!>
Dagger: "But Freya, Steiner and Beatrix were left behind. I…"
Cid: "Ah, the renowned General Beatrix. I don't think you have anything to worry about."
Zidane: "I don't think so either, Dagger. We wound up in Pinnacle Rocks instead of Treno, but… they'll be fine on their own."
Cid: "<Gwok-gwok!> Pinnacle…? Did you ride the gargant?"
Zidane: "How did you know?"
Cid: "It's my job to know the land surrounding my country. However… I sometimes lack foresight. Brahne was after the <gwok> eidolons. That much, I knew. But I underestimated the power of the eidolons. Maybe I deserve to be cursed with this body."
Zidane: "I'm glad you surrendered. Cleyra resisted and perished."
Dagger: "(What should I say…? What can I do…?)"

As Dagger wonders this, a commotion starts; some of the guards spot a black mage and start yelling about it and grabbing hold of it, until it starts complaining and Zidane and Dagger realize that this is Vivi, who is then escorted into the, uh, outdoors throne room.


Yes, of course he trips and falls on his face the moment they come to a stop.

The soldiers tell them they took an Alexandrian soldier into custody and ask if they should turn him over to the Alexandrian army, and Minister Artania finally, after like twenty hours of game, provides the cast with an excuse to get this out of the way: Vivi isn't an Alexandrian soldier, his outfit is "a disguise to deceive the enemy." God. Imagine if Zidane had come up with this like ten hours ago. I mean it wouldn't have meaningfully changed the plot but it would have made some interactions less awkward. The soldiers apologize to Vivi and depart.

Cid: "I've acquired more information about Queen Brahne <gwok>. A weapons dealer named Kuja is behind the recent string of attacks. Kuja has been supplying Brahne with highly advanced magic weapons."
Dagger: "Supplying mother… with weapons?"
Cid: "Yes. The black mage soldiers are among these weapons. According to eyewitnesses in Treno, Kuja appeared from the northern sky on a silver dragon."
Zidane: "(That's the guy I saw in Burmecia!)"
Cid: "That he came from the north suggests that he is from the Outer Continent."
Dagger: "The Outer… Continent?"
Zidane: "There are many unexplored continents in the world. The Outer Continent is an unexplored continent located to the north of our Mist Continent."
Cid: "I believe Kuja is the only one supplying <gwok> Brahne with weapons."
Dagger: "The man I saw at the castle must have been Kuja. He must be the one who is corrupting my mother!"
Zidane: "If we defeat Kuja…!"
Dagger: "If we eliminate Kuja…"
Cid: "You both catch on quickly. Defeat Kuja, and Brahne loses her weapon supply. That will be our cue for a counterattack."
Minister Artania: "Challenging Brahne now will only result in more casualties."
Zidane: "So we crush the source of the evil!"
Minister Artania: "Yes. Kuja will find other clients, even if we defeat Brahne."
Dagger: "I make no excuses for my mother's behavior, but I shan't forgive Kuja for taking advantage of her! But first, we must rescue Steiner and the others…"


Interesting that it's Zidane who says "Defeat" and Dagger who says "Eliminate," I wonder what it's like in Japanese. Here it seems to indicate that Dagger is a little more bloodthirsty than she lets on about the asshole who corrupted her mom - maybe even displacing a little of Brahne's actual guilt onto Kuja.

Describing Kuja as a "weapons dealer" feels a little like calling Sephiroth a "Shinra security officer" or Ultimedea a "Galbadian advisor." Technically accurate! Almost certainly understating the scope of the threat.

Okay, actually, hold on. I have a question.

Why is it Zidane, the street urchin raised by thieves, and not Dagger, the princess with a high-class education by a scholar whom we saw her teach her the globe, who is delivering this exposition about the Outer Continent?



This ties into something that's been bothering me about Dagger's characterization ever since her rescue but that I couldn't quite identify and now I've finally put my finger on it.

Dagger's dominant characterization for the whole stretch of the game up to her capture is that she is kind, sheltered, a little clueless about something, but also thoughtful, with strong emotions she rarely voices, and has a deep romantic streak and a craving for adventure, and her sheltered upbringing makes her just as unexpectedly open as it does make her naive, with her being unafraid of bugs and gross things and always willing to give anyone a chance. But the Dagger we got back after the eidolon extraction has mostly just been… Sad and withdrawn and characterized mainly by self-doubt. Her dialogue contains a shocking amount of 'repeating the word someone just said as a way of asking for clarification', which I know is a common thing in Japanese but I feel she used to do it less? Also lots of variations on "Mother…" and "Mother!" and "M-Mother!?" and looking forlornly as other characters stay behind to protect her and she doesn't say anything to them but clearly feels guilty for them putting themselves in danger for her.

And like, yeah, in character this is understandable: Dagger has been suffering a series of heavy emotional blows that would be devastating to anyone, let alone a sheltered teenager. But I feel like we lost Dagger the Adventurer and her replacement has less agency and like… Just, her not knowing what an "Outer Continent" is and needing it explained by Zidane kind of embodies it in my eyes. She's a princess! She had a tutor! We saw a flashback of that tutor teaching her about the world! But no, because we have Moping Dagger, she inexplicably doesn't have this basic knowledge about the world.

It's kind of damning to be saying this in the same update Dagger had her major character moment with Ramuh, reconnected with her summoning power and convinced her first eidolon to serve her, but also I guess it explains while I kinda felt underwhelmed by that beat in terms of Dagger's character writing, even if in terms of "writing about summons" it was the best in a while?

I don't know, you tell me what you think.


Either way, Cid tells Dagger that he can't spare any soldiers to help rescue Steiner and the others (also that would, uh, kind of fly into the face of the whole "surrendered and your country is now occupied" thing), and Zidane insists to Dagger that they'll be fine: "The best dragon knight of Burmecia, the female general of Alexandria, and Rusty… How could they lose? Besides, you have me to protect you!"

And on the one hand, it's nice of Zidane to be hyping up his teammates. On the other hand, it feels painfully funny to refer to Freya as "the best dragon knight of Burmecia," when 1) we know that this explicitly not true, Fratley is better, 2) she's only that by default because every other dragon knight is dead.

Thus, with the fate of the rest of the team in their own hands (oh god they're going to be in such a deep level gap by the time they come back), the group decides to go "kick Kuja's butt." And to this end, they are heading for…

…the Outer Continent.

Not, you know. Treno. Where Kuja lives. No they decide to head for what they are assuming is his birthplace, an entire continent, in hope of finding him… somehow? Ah, whatever.



God, I hadn't thought about it, but, uh.

Previously Vivi was just a kid with a big hat. He could get most places and except in Dali, the most he was at risk for was people being condescending to him.

Now every place on the Mist Continent has seen or heard about the black mages rampaging around the place. Linbdlum is conquered, Creya and Burmecia are no more (but some survivors might have scattered across the place), Dali is building the damned things, they've probably heard of them as far as the Qu Marsh. And we know that even the Alexandrian soldiers do not care about the black mages to the point of letting conquered civilians kick them while they're down, and some are actively afraid of the damned things.

There's no place on the continent Vivi could go without getting hate crimed.

…now, this would raise the question of "why doesn't Vivi change his outfit," but that would require acknowledging the possibility that Vivi might even do that and answer the question "what does he look like if we take off his hat," and that's something the game does not want to do, so no one in the cast is allowed to acknowledge it. And I honestly am not bothered, it's just a necessary conceit for the fiction of Vivi to work; it's how Season 1 of The Mandalorian asks you not to think too hard about the logistics of Mando never taking his helmet off, and answering these questions in later seasons doesn't necessarily improve the story because it draws attention to these fine points of details. It's a story; nobody can take off Vivi's hat because we are not supposed to see what's under it because that's how Black Mages look. Don't think about it too hard.

Zidane asks Cid to lend them the fastest ship in Lindblum, and Cid reminds him that airships can only fly where there's Mist, which exists only on the Mist Continent. Also, and I can't stress this enough, the city is under military occupation. Which is why Cid can't lend them the new steam-powered airship either: It's not ready yet, and Brahne has seized it. The two conditions of Lindblum's surrender were the surrender of the new airship, and to hand over the Falcon Claw.

Now… Heavy sigh… Because that missable line of dialogue during the time-limited castle raid was missable, it's also non-diegetic. Zidane has never heard anyone say that the three jewels of Burmecia, Alexandria and Lindblum were once part of a single summoner jewel, so he has no idea why Brahne would want some random gemstone, and neither does Cid.

Zidane: "Alright. We'll take a boat."
Cid: "That's not an option, either. The harbor was also seized."
Zidane: "Ahhhhh! What do you want us to do!? Swim!?"


I love this goober.

Thankfully, Cid has a way: There is an old excavation site located near a swamp north of the castle. Monsters not native to the Mist Continent are rumored to appear nearby, so Cid's conclusion is that this could be an intercontinental tunnel leading to the Outer Continent. This makes sense because, as we've previously established, the entire Mist Continent is just under the size of France, which means the Outer Continent can't be much larger than Britain, and the ocean between them probably about the size of the English Channel, which would make this intercontinental tunnel… Just about the size of the Chunnel.

So it is, against all odds, completely plausible.

Of course, "there's an old excavation site" and "foreign monsters are spotted there sometimes" isn't much to base this conclusion on, and both Zidane and Cid are aware of this, but Zidane declares that "not knowing is half the fun," and so our next course is set.

Cid asks Zidane to protect the princess and promises to "prepare the counterattack" for our return, then hands us a sweet 3000 gil, and then we're let out back into the city so we can use the shop before heading on the next leg of our journey.





Revisiting the Lindblum shops is as grim as you'd expect. The item store has been smashed to pieces and the proprietor now sells out of the rubble, and she doesn't sell Hi-Potions so I can't resupply. That's a nightmare. Also the synthesis shop's owner got his hands burned by fire and can't work anymore so his son is picking up the slack, and the only store that's still seeing good business is, fittingly enough, the weapons store with a new clientele:


This is a new model of Alexandrian soldier, who shockingly seems to wear pants. I assume we'll eventually fight them as "Alexandrian elite soldier" or something like it.

The weapons store owner, a huge bull-man thing, is actually fleecing the soldiers by raising his prices because he doesn't want to sell to them, while offering us a discount. So that's nice of him.

We update our equipment, grabbing a new twinblade for Zidane, the Exploda (this is actually his first new weapon since we synthesized the Ogre during our last visit), plus some robes and accessories, buy new items, check out everyone's ability load, and we are ready for our next adventure.

And that's where we'll leave off for today! The guy who offers to take us out of the city makes it very clear that this is a point of no return for at least a long stretch of the game, as if "heading to another continent" didn't make that clear enough, so I'm going to put it on hold there in case there's anything I really should be doing before I head out on this new journey. Our party is currently only three people and the swamp the characters referred to is definitely the Qu Marsh, so we'll most likely be getting Quina back on the team, that'll be nice.

No telling when Freya and Steiner will be back, though. Or when we'll run into the bounty hunters who are after us.

This update had… Some stuff that bothered me with the writing, mainly about Dagger, which I've gone over already. Some of the decision chains our characters are following are still a bit contrived. But overall this was an improvement from last update and I'd say we're broadly back on track, especially if Dagger's character recovers from her muted phase. And given that we've spent the whole game up to this point on the Mist Continent, whose whole recent history, politics, and geography is defined by the Mist, I'm really curious about discovering a new continent.

Thank you for reading!

Next Time: To the Outer Continent?
 
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